Next Update Will Be Next Week

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Tender Wolf
It should be used in hard mode so that it's easier
lolwut?

chars=SQRT(64)

Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Quote:
Originally Posted by Tender Wolf
I think Ursan is fine the way it is, see no reason to nerf it. It should be used in hard mode so that it's easier to do all the vanquishing and get guardian titles.
Soooo according to you, we should call HM Ursan Mode from now on?

l o l.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Tender Wolf
Woot! *cheers* *prays that it's a HOM update since I just spent a bundle on a Tormented bow to add it*

I think Ursan is fine the way it is, see no reason to nerf it. It should be used in hard mode so that it's easier to do all the vanquishing and get guardian titles.

But anyway, hope the update is the HOM one that's been discussed for quite some time. *keeps fingers crossed*
In that case "WTB Hell Mode"

Hard mode is supposed to be hard. Ursan and various other things added that reduce its difficulty remove the whole point of HM. With HM so easy if you use ursan they may as well have not bothered wasting time to create HM or ursan at all.

mr_stealth

mr_stealth

Frost Gate Guardian

Join Date: Mar 2006

I Gots A Crayon[Blue]

Mo/Me

Quote:
Originally Posted by Roman
Soooo according to you, we should call HM Ursan Mode from now on?

l o l.
Maybe they'll add an "Ursan Mode". If if x% of your party have UB on their skill bar, Ursan Mode is forced on, with larger mobs at even higher levels. Would make it a bit more balanced, kind of like the wurm areas of Nightfall.

AJD

AJD

Frost Gate Guardian

Join Date: Feb 2007

ME

W/

Quote:
Originally Posted by Tyla
...Which derives the point of Hard Mode...
Uh, what?

I think you mean something other than derive tbh.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by AJD
Uh, what?

I think you mean something other than derive tbh.
I believe it's probably demine, but i suck at the english language and demine doesn't even look like a word to me atm but it sounds right. Alcohol deprives you of linguistic talent.

Anyway i'm thoroughly looking forward to this update because the entire GW community is going to explode whichever way it goes.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

I think Tender Wolf won the thread right there.
I'm hoping for things like Hundred blades buff and maybe even a mending buff. (H4X).
I expect only a few meaningful updates (ursan) as well as a bunch of junk like buffing of an elite that will be nerfed again because it was too op.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

got something to look forward to when I come back from vacation.
Gogogo reward points!

optymind

Krytan Explorer

Join Date: May 2008

A/E

I'm hoping the next update makes FOW and UW runs take 3 hours.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by upier
So .... I am guessing that Ursan-like concept would be acceptable in something like ... Starcraft? Pacman? Tetris? Mario?
Nope. Offline = others gameplay won't bother you, but =/= free to ruin the game.

Quote:
Originally Posted by upier
We're dealing with GW.
And A.Net.
We're dealing with an online-game.
And a developer.

ANet and GW aren't subject to any different rules than the games I listed above. The only problem is that they *listened* to the people who wanted to dumb-down and break their game, and they're just now accepting that it was a bad idea (no shit).

Quote:
Originally Posted by upier
How about if the question set is if it's really a loss to lose people that do not like the game in the current state?
And what if the answer they come up with is "no"?
Can the people here deal with THAT?
Which begs the question: Why would they rather listen and cater to people who don't care/understand about what makes their game the way it is, and not to people who want to improve it?

And no, I don't think we could deal with it because I don't know of a single game developer that ever said "hey, let's make our game worse!"

Quote:
Originally Posted by upier
How about if we just accepted that their actions aren't "mistakes" but rather a normal way of functioning?
First, that undermines the point of an online game in the first place. Secondly, making your game worse isn't a "normal way of functioning", improving it is.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Tender Wolf
I think Ursan is fine the way it is, see no reason to nerf it. It should be used in hard mode so that it's easier to do all the vanquishing and get guardian titles.
Agreed. The Ursan is a split, you are either with it, or against it, very few people stand at the middle line.(as far as I'm aware of)

Ursan is defintly kill-able, and it doesn't take much of a mob to kill a full group of ursans. At max level, you only get +20 armor, which is roughly a Soj without the regen. But then again, so what? OK, these high and majestic ones want to play Pve with skill. Ok, do it, go right ahead, play Pve with however much skill you got. Don't use ursan then, its that simple.

But you should also realize that some people just want to get the job done, they don't care whether it involves skills or not. (title hunters, for one) So personally I agree that the Ursan doesn't deserve a nerf, its fine the way it is, it's the people who are making such a big deal out of something so little. (Soooo according to you, we should call HM Ursan Mode from now on? for ex.) If you like Ursan, use it, if you hate it, don't use it, play the game, not complain about it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Tender Wolf
I think Ursan is fine

Quote:
hard mode
Quote:
easier
Oh lawdy lawdy

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

I heard they were gunna put new minis in the game, including the full U2 band, and if you collect them all you can do a concert in your HoM. You heard it here first.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

What I expect:
1. HoM Update
2. Reward Points
3. New Tonic
4. Skill Nerf/Buff (to what is needed)

What I hope in addition:
1. New Armor in Tyria for expansion professions.
2. More then just Tormented Weapons in the HoM.
3. A new Elite Area or two.
4. Improvements to Tombs (end-chest and statue in HoM)
5. Titan Quests become repeatable.
6. Adventurer Title
7. Drunkard/Sweet Tooth/Party Animal/Wisdom/Treasure Hunter become account based
8. SS/LB and EN Rep titles use the Kurzick/Luxon rank system and becomes account based.
9. Removal of /rank and /zrank

I don't expect much but I hope for a lot .

Just one of those things from my hope and most from what I expect would be lovely ANet. And the best part of this update is that I will be getting home around the time it should be coming! (Wed/Thur).

Edit: @ Tender Wolf. Not to be mean, but for your sake and the sanity of Guru either stay out of Hard Mode completely, or stay out of Hard Mode descussion. Hard Mode made easy? You obviously don't get what the original purpose was (although a majority of it is easy even without consumables or Ursan).

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Oh well, while you've all been arguing about Ursan Blessing and speculations about the next update, I've been lol'ing @ this:
Quote:
Thursday, July 31st 2008

Been farming whenever I have the time. Mostly Chaos Plains perma-SF

Chthon

Grotto Attendant

Join Date: Apr 2007

I've got a positive feeling about this update. Want to know why? Because, Lindsey Murdock plays PvE, that's why. She plays it on a serious enough level that she farms for ecto and shards. I seriously [u]hope[/i] that for the first time we have someone in charge of GW1 who understands the PvE "meta" and what it needs.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
Originally Posted by AJD
Uh, what?

I think you mean something other than derive tbh.
Deride I think is the word he's looking for.

also pve meta lol

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

"PvE meta" isn't actually as inaccurate as most would assume.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Metagaming assumes the existence of a mutable metagame (hell, even the word metagame carries with it the tacit assumption that metagames change).

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by SmithyBen
for god sake don't nurf ursan i mean it! despite what most people think i enjoy having ursans in my team, makes elite areas quicker so its not so boring when your playing HB monk like myself. We've had ursan too long now and you can't turn back the 'problems'.
HB monk not boring, gud joke, I lold.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

At this point in time I don't see why PvE skills are needed anymore. With the PvE/P split there is no longer a point to have PvE only skills in the game it would be best if they removed them.

Also seeing how they added these skills I hope nothing like PvE olny skill are in GW2.

Yet it's just all wishful thinking for this upcoming update.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

i cant wait for the new update not because it effects me usually,but for the sheer comedy bliss of clicking "new posts" and seeing QQ threads all over the place

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Free Sigils
I'm torn between Joyish excitement, and pure terror.
scary how those often go hand and hand eh?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Spawning Power buff? Spirit health nerf revert for PvE? Please? Please?

Laylat

Laylat

Frost Gate Guardian

Join Date: Oct 2006

E/

lol! I'll be travelling this Thursday. New Zealand >> GW

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Tender Wolf
I think Ursan is fine the way it is, see no reason to nerf it. It should be used in hard mode so that it's easier to do all the vanquishing and get guardian titles.
I'll just quote the guy since it's much easier to quote him then EVERYONE that replied.
The question of the game's difficulty is something A.Net needs to ask themselves.
Now the players CAN comment on how hard the game should be - but stating that something is bad because it makes the game to easy - is invalid because it's not our place to decide how hard the game should to be.

Quote:
Originally Posted by Bryant Again
Nope. Offline = others gameplay won't bother you, but =/= free to ruin the game.

We're dealing with an online-game.
And a developer.
Ursan isn't used in PvP.
And that's pretty much ALL that GW has to do with online gaming.
PvE is on offline game with an in-built IRC program.

Quote:
Originally Posted by Bryant Again
ANet and GW aren't subject to any different rules than the games I listed above. The only problem is that they *listened* to the people who wanted to dumb-down and break their game, and they're just now accepting that it was a bad idea (no shit).

Which begs the question: Why would they rather listen and cater to people who don't care/understand about what makes their game the way it is, and not to people who want to improve it?

And no, I don't think we could deal with it because I don't know of a single game developer that ever said "hey, let's make our game worse!"

First, that undermines the point of an online game in the first place. Secondly, making your game worse isn't a "normal way of functioning", improving it is.
Do you now see why I have doubt that their actions really were mistakes but rather actions that they fully understood?
I seriously doubt they went out to make the game worse.
I feel they listened to the majority - and that majority IS having fun now and enjoying the game and they DON'T consider that the game is worse - but their fun came at the expense of balance. And PvE balance NEVER was an important issue for A.Net.
And let's be honest - neither was for PvE players since pretty much the ONLY time we bitched about something was when that something was to weak.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

The promised update? Maybe.


Something is telling me that the steep decline of loyal veteran players who still play game is finally raising some flags. Literally none of my 50 or so friends I made playing PvE is still logging in on a regular basis. Not a single one.

Sure, ArenaNet is still getting sales from people picking up the game from bargain bins. Unfortunately, these are customers that spend a month playing, find out that they've joined a dying community and then move on.

It's time to start pleasing the hardcore "pre-order crowd" again, especially since a formidable challenger has appeared on the horizon.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

I'm preparing for another QQ storm.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by upier
Now the players CAN comment on how hard the game should be - but stating that something is bad because it makes the game to easy - is invalid because it's not our place to decide how hard the game should to be.
True enough. You provide accessibility (easier difficulties, etc.) but you don't dumb down everything in its entirety.

But granted, when it comes to how difficult an area should be - or is - it's the players who are usually looked to since they know the game better than anyone.

Also, if it wasn't our place to "decide how hard the game should be", HM wouldn't exist.

Quote:
Originally Posted by upier
Ursan isn't used in PvP.
And that's pretty much ALL that GW has to do with online gaming.
PvE is on offline game with an in-built IRC program.
Online or offline, when you dumb down your game you dumb down your game. A skill that gives you everlasting invulnerability would be no less stupid in Balduir's Gate. Because "it doesn't bother others" is a poor reason.

Quote:
Originally Posted by upier
Do you now see why I have doubt that their actions really were mistakes but rather actions that they fully understood?
I seriously doubt they went out to make the game worse.
I feel they listened to the majority - and that majority IS having fun now and enjoying the game and they DON'T consider that the game is worse - but their fun came at the expense of balance.
How can they listen to the majority when the silent and casual majority doesn't say anything? The most you can get from the majority is numbers.

If this was tailored to the "majority" if players, it would be available in all the campaigns. If this was meant to be used by the "casual" populous, it most certainly wouldn't require a title. If ANet wanted to dumb down their game for the "newbies", then they did a pretty bad job of it ('poor job of ruining your game'...hah). So no, it's not for the 'casual newbie', it's tailored for a small group of players that don't want to play Guild Wars yet want all of its glories.

But most importantly, if they fully understood what they were doing, why are they considering a nerf for it?

Quote:
Originally Posted by upier
And PvE balance NEVER was an important issue for A.Net.
Because there wasn't a single instance where they balanced or changed anything in PvE, correct?

Quote:
Originally Posted by upier
And let's be honest - neither was for PvE players since pretty much the ONLY time we bitched about something was when that something was to weak.
If they didn't care about PvE players, or PvE for that matter, then the campaigns would contain nothing but PvP content.

thral

Lion's Arch Merchant

Join Date: May 2007

W/

*kisses ursan goodbye* Time to get popcorn and watch out for the tsunami caused by QQ.

Im not expecting anything big...monster update these days would be nothing much.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Interesting note on SF from Linsey Murdock's talk page:

Quote:
We want to actually dial back the damage penalty so that the non-perma SF users like boss killers and raptor farmers will be able to actually kill things again. We didn't say anything about making it so that you can't keep up SF permanently, nor do we have plans to do that. I prefer to address their ability to farm Chaos Plains directly rather than continue to hit the skill and hurt all the other farming builds. However, keep in mind, we don't want to completely eliminate the SF sin's ability to farm in UW. We just want to slow it down enough so that it's equal to the other farming builds/areas like the Smite fields.
My 2c on the PvE issue... why has GW become so much of a micromanagement and multitasking game? I paid for an RPG to be played online with friends not an RTS to be played online with friends. The moment where I have to tell my heroes to go 10 paces to the right while telling Sosuke to cast churning earth while I'm casting life and doing 2 other things, the game stops becoming fun and starts to become a headache.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Nightow
I paid for an RPG to be played online with friends not an RTS to be played online with friends. The moment where I have to tell my heroes
There's your problem, if you don't want to manage AI, play with human groups. Secondly, I like that Guild Wars requires some degree of strategy. Hack and slash games requiring no intelligent input from the player get really boring really quickly.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

To this day I still don't understand how anyone can see Ursan as anything but a joke. If you want to introduce a skill which says "lets make everything easy mode" and eliminates all class difference so that poorer players access harder areas of the game thats fine. But perhaps such a skill should be made so that it makes players in your team harder to kill, but reduces the killing speed at which you can make it through areas of the game. Thus such a skill would reduce the risk, and increase accessibility but decrease the reward and provide an incentive to run other setups that might have faster killing potential, but are riskier. I'm well aware that the team setups will always move towards some single optimal setup, but at least this might maintain more diversity and make use of class skills rather than reducing pve to one single skill.

Anyway...sorry thats a little far a field. But if there are nerfs to this I hope it looks something like that and I hope in general that people are carefully critical and willing to give things a try on both the pve and pvp sides of the coin rather than resorting to mindless ranting. I guess thats unlikely.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Dr Strangelove
There's your problem, if you don't want to manage AI, play with human groups.
And pigs can fly...

Look, I'd love to play with all human groups and sometimes I do get that opportunity but we all know it's heroes or nothing 90 percent of the time.


...And some of us do like Hack and Slash games, tyvm! >_>

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Nightow
And pigs can fly...

Look, I'd love to play with all human groups and sometimes I do get that opportunity but we all know it's heroes or nothing 90 percent of the time.


...And some of us do like Hack and Slash games, tyvm! >_>
As I'm alt-tabbed from D2 atm, I'd agree to an extent :P.

I haven't hero+henched in probably the last 6 months. I don't have a particularly active alliance, but I do have friends around to play with. Simply put, AI isn't fun to play with, so I don't. If you genuinely hate playing with heroes, be the guy in your alliance who always tags along with groups and is forming his own.

Of course, I also hate playing ursanway (it's boring as hell), so I end up screwing around in TA and AB a pretty huge amount of the time.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Dr Strangelove
As I'm alt-tabbed from D2 atm, I'd agree to an extent :P.

I haven't hero+henched in probably the last 6 months. I don't have a particularly active alliance, but I do have friends around to play with. Simply put, AI isn't fun to play with, so I don't. If you genuinely hate playing with heroes, be the guy in your alliance who always tags along with groups and is forming his own.
lols. Right now I'm in The Catacombs, Level 4 with my Barbarian, bashing things up.

Anyways, it's not that I hate heroes, I just don't get why I have to tell them to get out of the meteor shower when Sosuke casts it and the monster AI actually moves over.

Quote:
Of course, I also hate playing ursanway (it's boring as hell), so I end up screwing around in TA and AB a pretty huge amount of the time.
AB, it's what everybody is doing!
lols

Massive Fire Balls

Ascalonian Squire

Join Date: Nov 2007

Gangsters In The Hood

P/

Quote:
Originally Posted by Rahja the Thief
There are hundreds of thousands of people who love ursan, and use it daily. There are hundreds that dislike it.


DOWUT HUNDREDS OF THOUSANDS OF PEOPLE STILL PLAY GW DAILY??????????????? AND THEY ALL USE URSAN

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
lols. Right now I'm in The Catacombs, Level 4 with my Barbarian, bashing things up.
Lol ffs taxi my amma I'm only lvl 7 too little for Andy :[[[ Q.Q.

If getting to high-end areas was harder, so only A BIT skilled people got there, then maybe we wouldn't have to resort to h/h.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Ursan is a borring topic.

Lets talk about the other changes. What do you think they are going to do with PvE titles? And how do you think armors in HoM Account Based are going to work? Suppose you can enter with your ranger and see him in your mesmer's clothes?

Malice Black

Site Legend

Join Date: Oct 2005

Bring back the old DoA.