Next Update Will Be Next Week
around
The problem with 'don't like don't use' (and this has been discussed countless times before if you would care to look) is that it excuses everything wrong in GUILD WAREZZZZZZZZ by virtue of ignoring them.
Let's say there was a skill that instantly vanquishes an entire explorable for you when you use it. Is it good for the game? No. Do you have to use it? No. But is it still an example of bad skill design? Yes.
Turning a blind eye doesn't make the problem magically disappear, and Ursan is a problem (part of the thrill of GUILD WAREZZZZ is building for yourself a decent skill bar) (yes I am aware that PvXwiki exists).
Let's say there was a skill that instantly vanquishes an entire explorable for you when you use it. Is it good for the game? No. Do you have to use it? No. But is it still an example of bad skill design? Yes.
Turning a blind eye doesn't make the problem magically disappear, and Ursan is a problem (part of the thrill of GUILD WAREZZZZ is building for yourself a decent skill bar) (yes I am aware that PvXwiki exists).
draxynnic
I've said it before and I'll say it again: The great tragedy of Ursan is that it takes a game with over a thousand different skills you could choose from and reduces it to four.
Admittedly, Guild Wars has largely reverted to something of a 'cookie cutter' state - most professions in PvE seem to have reduced to about three or four basic templates. But there is still some variation within those templates, and even if there wasn't, that still leaves around thirty builds to choose from. When Ursan is so good that it is seen by so many as the only option, that collapses pretty much everything but the support builds into one.
If Ursan was something you used with the rest of a bar or something you used to deal with a specific problem, that would be one thing. But that's not what it's used for - instead, it's the one-size-fits-all solution to all your PvE woes! It's the thing that means your character's actual professions are just something you use when you feel like fooling around while Ursan does all the heavy lifting. That is why it's a problem.
(Idly, it also completely fails in making the game accessible to a casual player. How many casuals are really going to want to go through all that Norn-grind?)
Admittedly, Guild Wars has largely reverted to something of a 'cookie cutter' state - most professions in PvE seem to have reduced to about three or four basic templates. But there is still some variation within those templates, and even if there wasn't, that still leaves around thirty builds to choose from. When Ursan is so good that it is seen by so many as the only option, that collapses pretty much everything but the support builds into one.
If Ursan was something you used with the rest of a bar or something you used to deal with a specific problem, that would be one thing. But that's not what it's used for - instead, it's the one-size-fits-all solution to all your PvE woes! It's the thing that means your character's actual professions are just something you use when you feel like fooling around while Ursan does all the heavy lifting. That is why it's a problem.
(Idly, it also completely fails in making the game accessible to a casual player. How many casuals are really going to want to go through all that Norn-grind?)
milan
Looking forward to a massive update, followed by 3 updates over the following 3 days to fix the 'crash bugs'.
Hoping for some new PvP maps, a massive number of skill tweaks, a lot of AI tweaks for monsters and heroes- possibly changing the way certain mobs react and changes to their pathing.
Hoping for a LOT of bug fixes on this one too, especially pathing and chest 'hanging' bugs.
Hoping for some new PvP maps, a massive number of skill tweaks, a lot of AI tweaks for monsters and heroes- possibly changing the way certain mobs react and changes to their pathing.
Hoping for a LOT of bug fixes on this one too, especially pathing and chest 'hanging' bugs.
Winstar
Quote:
Originally Posted by Tender Wolf
So to sum it up, if you don't like Ursan then don't use it. Don't punish the ones that prefer to use it and just get something done instead of using "skill" and it taking forever. |
Proud Elitist
Quote:
Originally Posted by Tender Wolf
...however you look at it, Ursan is fine the way it is. Leave it the way it is and everyone will be happy. Like I said, if you don't like it then don't use it. That's no reason to punish those of us who prefer to use it.
|
(I honestly laugh my head off when talking about PvE skills)
DarkNecrid
Quote:
Originally Posted by Tender Wolf ...however you look at it, Ursan is fine the way it is. Leave it the way it is and everyone will be happy. Like I said, if you don't like it then don't use it. That's no reason to punish those of us who prefer to use it. |
Amnel Ithtirsol
Hi, ok, from what I've read here and on wiki so far it looks like:
Ursan will get nerfed, but very little.
SF will get buffed. (reverted to before last update)
Chaos Plains update - mainly to slow down perma-sins.
HoM update - Tormented weapons added.
Titles - more titles willl be account wide.
More random skill updates. (No specific info available)
Lots of rumors floating around about additional content/skins/armor. Doubtfull though.
amirite?
Ursan will get nerfed, but very little.
SF will get buffed. (reverted to before last update)
Chaos Plains update - mainly to slow down perma-sins.
HoM update - Tormented weapons added.
Titles - more titles willl be account wide.
More random skill updates. (No specific info available)
Lots of rumors floating around about additional content/skins/armor. Doubtfull though.
amirite?
FengShuiDove
Quote:
Originally Posted by Amnel Ithtirsol
Hi, ok, from what I've read here and on wiki so far it looks like:
Ursan will get nerfed, but very little. SF will get buffed. (reverted to before last update) Chaos Plains update - mainly to slow down perma-sins. HoM update - Tormented weapons added. Titles - more titles willl be account wide. More random skill updates. (No specific info available) Lots of rumors floating around about additional content/skins/armor. Doubtfull though. amirite? |
LiviDevil
HoM update.
Chaos Plains Changes.
SF damage reduction removed or reduced.
Ursan taken down a notch, will still be 'pve meta'.
Pvp meta builds changed, just to shake things up.
And to all the people suggesting a new realm of the gods, we can only dream friends, we can only dream.
Chaos Plains Changes.
SF damage reduction removed or reduced.
Ursan taken down a notch, will still be 'pve meta'.
Pvp meta builds changed, just to shake things up.
And to all the people suggesting a new realm of the gods, we can only dream friends, we can only dream.
Amnel Ithtirsol
Quote:
Originally Posted by FengShuiDove
What you posted with the possible exception of the account wide titles is what I'm expecting. Anything else is hype as far as I'm concerned.
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Lets hope the titles thing is added.
I for one can do with Wisdom & Treasure Hunter being account wide...
Popcorn ready...
distilledwill
Not sure what Id feel about treasure hunter/wisdom account wide. On one level I kinda want it cus it would remove a lot of the hassle and make all the random golds I absentmindedly IDed on anything other than my main actually have a purpose. Similarly, I also feel like Id kinda like the individual character achievement to show.
Koning
Quote:
Originally Posted by Amnel Ithtirsol
I for one can do with Wisdom & Treasure Hunter being account wide... |
VinnyRidira
Quote:
Originally Posted by draxynnic
I've said it before and I'll say it again: The great tragedy of Ursan is that it takes a game with over a thousand different skills you could choose from and reduces it to four.
... |
Akaraxle
Quote:
Originally Posted by RotteN
*prays for VoD change*
|
Lol.
Courage!
Ursans gone WOOOOOOT (i hope) now for the game to be the usual way when it was good
distilledwill
Quote:
Originally Posted by Koning
Also hope the rep titles from GWEN become account wide, maybe even the ss/lb too.
|
The reputation titles represent your characters individual influence with the appropriate factions, not your accounts. I know its a bit of a weak "lore" arguement, but it does seem a bit strange that you should start a new character in NF, be recruited to the Sunspears and immediately become a "Legendary Spearmarshall" in the eyes of your superiors.
Cathode_Reborn
^^^
A game that's too realistic in some areas can make it unfun and frustrating. I don't know a single person that enjoys farming rep points. It's part of what discouraged players from playing all their characters equally and made them have a "main" char.
Fortunately, Anet mentioned something about changing rep title grind....it seems they're realizing that the majority hates it.
A game that's too realistic in some areas can make it unfun and frustrating. I don't know a single person that enjoys farming rep points. It's part of what discouraged players from playing all their characters equally and made them have a "main" char.
Fortunately, Anet mentioned something about changing rep title grind....it seems they're realizing that the majority hates it.
Amnel Ithtirsol
Agreed here, the rep titles should never be account wide.
Edit: Same goes for Prot, Guardian, Vanq titles
Edit: Same goes for Prot, Guardian, Vanq titles
BlackSephir
Quote:
Originally Posted by distilledwill
no! badman. I dont really see any reason to do this.
The reputation titles represent your characters individual influence with the appropriate factions, not your accounts. I know its a bit of a weak "lore" arguement, but it does seem a bit strange that you should start a new character in NF, be recruited to the Sunspears and immediately become a "Legendary Spearmarshall" in the eyes of your superiors. |
Again with this "lore" bullshit. What's wrong? Does the fact that Friend of Luxons/Kurzicks is account wide hurt you that much?
keli
Quote:
Originally Posted by BlackSephir
No, in order to get to R10 SS we should grind our asses of with every character we have.
Again with this "lore" bullshit. What's wrong? Does the fact that Friend of Luxons/Kurzicks is account wide hurt you that much? |
BlackSephir
Quote:
Originally Posted by keli
Then don't get SS. Easy.
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Then again, some people enjoy grindan gaemz. Cancer killing MMOs
English Warrior
same as always some henchmen have a clipping hair issue which is top priority and then they buff random pve shit and nerf pvp to the ground QQ what i want to see is more viable builds rather then just the odd few.
DarkNecrid
Quote:
Originally Posted by CMEPTb
A monster of an update for two developers to do alone?
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Esan
It's one designer, one programmer, etc. A des is a dev, but a dev not necessarily a des. Think of it as if devs were a profession, then Linsey would have a boss aura.
DFrost
Hmm, has there actually been official news about titles becoming account-wide, or is this another case of the community hyping things and getting disappointed afterwards?
I have only read about the HoM becoming account-wide, i.e. if you have a set of FoW armor on one character, also other characters of yours have this statue "unlocked", and the same goes for titles. However, as I understand it, this has nothing to do with the titles themselves becoming account-wide. Your monk won't suddenly become a Not too shabby legendary vanquisher just because your elementalist has achieved those titles. Only the HoM can be set to be account-wide, not titles themselves.
Correct me if I'm wrong, I'm just trying to avoid unwarranted hype and consequently a huge letdown.
I have only read about the HoM becoming account-wide, i.e. if you have a set of FoW armor on one character, also other characters of yours have this statue "unlocked", and the same goes for titles. However, as I understand it, this has nothing to do with the titles themselves becoming account-wide. Your monk won't suddenly become a Not too shabby legendary vanquisher just because your elementalist has achieved those titles. Only the HoM can be set to be account-wide, not titles themselves.
Correct me if I'm wrong, I'm just trying to avoid unwarranted hype and consequently a huge letdown.
romeus petrus
Quote:
Originally Posted by Koning
Also hope the rep titles from GWEN become account wide, maybe even the ss/lb too.
|
Rewarding grinding is just plain wrong..
keli
Quote:
Originally Posted by BlackSephir
And settle with my other chars being inferior to the one with r10. Oh ok, that makes sense.
Then again, some people enjoy grindan gaemz. Cancer killing MMOs |
keli
Quote:
Originally Posted by romeus petrus
What I hope is that those titles would not be linked to massively overpowered skills that get slightly better the more u grind..
Rewarding grinding is just plain wrong.. |
People grind because they want to get the rewards for the grind...
Knight O Cydonia
Ursan for all!
BOOOO!
Ok, Ursan for none!
BOOOO!
Err, Ursan for some, and not for others!
YAAAAY!
Kook~NBK~
Quote:
Originally Posted by DFrost
Hmm, has there actually been official news about titles becoming account-wide, or is this another case of the community hyping things and getting disappointed afterwards?
|
Kemal X
I think I'm looking most forward to making "bad" elites better. I wonder what they do to Wastrel's Collapse... Also hope they would let Simple Thievery steal monster skills again, that was alot fun ;D
romeus petrus
Quote:
Originally Posted by Knight O Cydonia
Ursan for all! BOOOO! Ok, Ursan for none! BOOOO! Err, Ursan for some, and not for others! YAAAAY! |
Simpson Quote FTW!!
ty Citizen Kane
Koning
Quote:
Originally Posted by romeus petrus
Rewarding grinding is just plain wrong.. |
Bryant Again
Quote:
Originally Posted by Koning
But than you might aswell remove grinding
|
trankle
Quote:
Originally Posted by distilledwill
no! badman. I dont really see any reason to do this.
The reputation titles represent your characters individual influence with the appropriate factions, not your accounts. I know its a bit of a weak "lore" arguement, but it does seem a bit strange that you should start a new character in NF, be recruited to the Sunspears and immediately become a "Legendary Spearmarshall" in the eyes of your superiors. |
Sunspear: "Hey, wow! You killed a God and saved the world! You rule!"
Player: "Cool, so I'm max rank now, right?"
Sunspear: "Well, I mean, that's impressive and all, but there are these Margonites in a hut in the Desolation. If you could kill those guys about 200 times, we'd be really impressed!"
Substitute "Sunspear" for "Norn, Asura, etc", "God" for "Great Destroyer", and "Margonite" for "random EotN foe", and you see why "lore" explanations for rank mechanics fail.
Damian979
Wow, one paragraph about what she likes to do when she plays. Two paragraphs asking people not to pm her in game incessantly. And two sentences effectively not "saying" anything but there is an update coming so stop complaining about not having updates.
Let us discuss for 18 pages.
/end sarcasm
Let us discuss for 18 pages.
/end sarcasm
Zahr Dalsk
Quote:
Originally Posted by Koning
But than you might aswell remove grinding
|
BlackSephir
Quote:
Originally Posted by keli
Inferior? Because you do less dmg ONLY in Realm of Torment ? Wow.
|
Quote:
But than you might aswell remove grinding |
Tender Wolf
Quote:
Originally Posted by Cathode_Reborn
^^^
A game that's too realistic in some areas can make it unfun and frustrating. I don't know a single person that enjoys farming rep points. It's part of what discouraged players from playing all their characters equally and made them have a "main" char. Fortunately, Anet mentioned something about changing rep title grind....it seems they're realizing that the majority hates it. |
And the Luxon/Kurzick titles are account-based, but they also require grinding in AB and a lot more points. So how are they different than the rep points in GWEN or SS/LB? I see no difference.
Koning
Nothing (I said I would like to see it get removed earlier ).