Not sure if anyone else has noticed this. When running CoF, (I use a smiter hero,( why give half your hard earned cash to somone who managed to cast a few spells and sit back for an hour?)) I normally flag odgey about 1 aggro bubble away from me, (so he wont run in to BiP me mid battle


) and when I have beaten the mob, and click cancel flag, he will run about 1-2 aggro bars OFF THE ENTIRE RADAR, thus losing all maintained enchantment and often aggroing skipped mobs, or w/e. It is annoying and I'm clueless why. The way I get past it is to just flag him next to me, as he will not run away if he is within the aggro bar (it seems). Dunno if this is what I get for teaching myelf the CoF run, or just something obvious I'm missing. Either way I think this needs to be looked at aswell. (been awhile since I've ran CoF, so may have been just updated, or even not a problem at all). so yeah...gg?