Quote:
Originally Posted by persuadu
Now Shadow Form is the Skill to have and if you DONT have a Sin or Ele with that, you can forget UW. 600/Smite/Famine can farm areas but not clear all in DoA. Does that make it more inclusive for everyone or does it exlude more classes? Ele and Sin, MINUS Monk, Ranger, Warrior, Paragon for the hardcore and all the other classes that could run "squishy" ursan. This is not more inclusive, it just went back to being even more EXCLUSIVE.
As far as I am concerned this will work out just fine for me. What my concern /complaint is that more and more mainstream/average people are playing less and/or quitting. I hate to see that. More people playing makes for a more enjoyable experience. Anet took away something from All Classes, yet left SF in tact if not better for the Ele/Sin folks. I understand thier motive, but the results should be obvious now.
IMHO Anets attempt to balance Ursan - Good Work!
IMHO Anets attempt to include more people in gameplay - Fail! This hurt more of your average player base than it helped. Now only elite players and guild teams can do this with Ursan, and the Shadow Form folks continue to prosper. Had this been a truely fair update to all classes and levels of player, Armbraces and Ectos would have skyrocketed.
Anet - I hope you seriously re-look this situation before you lose more players in the ever shrinking world you control.
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As I said before, PUGs need a meta to succeed. They will require you to run the meta, no matter what it is. If it's 5 eles, a warrior and 2 monks, they're not gonna take anything else, even valid variations (Me/E fast-cast, N/E, Rt/E) cecause it's always been like this, yada yada. They don't wanna
think, they wanna
win.
Don't wanna play the meta? 2 choices IMO.
- Guild + friend list. If you are in the right guild, and friends with the right people, you won't need to run cookie-cutter or the meta in order to succeed, because they'll know better.
- Make your own group. Yesterday, we were 2 warriors, a sin, 2 healers, 2 necros and an ele. We did fine before our guild monk got too tired to keep up :P.
But with PUGs, you need the meta. They're never gonna switch the mentality, even if you SHOW them other ways...
The Ursan nerf IMO
SHOULDN'T have hurt the fanbase. Why? Because this game, at base, is about player
skill. You're expected to know the basics.
However, the way Ursan was implemented, it was extremely easy to pick up the game, run crappy builds until you got to R10 and then farm elite areas in the easiest way possible.
And now that's it gone, the players who did that (pick up the game and going straight for Ursan stuff) don't know anything about making a decent, viable build. They got their 1337 weapons and armor, but I doubt they know how this game fully works. If people cry that the game is hard now that Ursan is nerfed, they need to adjust or quit. Some chose to quit, other chose to adjust, and some chose to QQ to get their OP'ed skill back.
It's a cycle. Ursan was nothing more than a meta that was
extremely OP'ed. We're now back to other metas, and after this one there's gonna be another...