EDIT: Holy crap, didn't realize I had written THAT long of a post. Summary: the average player has no common sense and is extremely spoiled; they take normal things like damage extremely personally, and take failure like the ultimate insult to their egos. When they're not insulting the other for not doing their job... that is.
Yes, the average player annoys me a lot.
EDIT2: ... Lemme rewrite this. Shouldn't be that long in a few minutes. >_>.
Quote:
Originally Posted by Damian979
Then again, I look at GW as a game and there for I don't get all bent and start throwing a tantrum saying "you nubz wastes my timez!" when things don't go perfectly.
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I think it depends of the amount of time taken to form a group, coupled with the average player mindset.
FoW example:
15 minutes to find a group; people go AFK, bars don't suit the leader
Another 5-10 minutes to find the missing people, during which more leave.
The group fails 5 minutes inside.
Seriously it's disappointing. It's even worse when it's an area where the waiting time to get a group is even longer; we're talking hours of preparations for Urgoz or The Deep simply because there's no one in there. You spend 2 hours+ setting up and you fail within 10 minutes. How disappointing is that, really?
So yeah, I can understand your point for some stuff. It's normal that there's a death and that someone goes AFK. The average player, however, will take it like you stabbed their mother 30 times with a knife. However, when you spend 2 hours finding a team and you fail 10 minutes in... frustration will take over.