Quote:
Originally Posted by Kumu Honua
Yep, they ruined hero AI.
My minion bomber stops casting ANYTHING after combat is over.
He will not maintain infuse condition anymore, he will not attempt to keep Jagged Bones on low health minions, he will not cast death nova on any low health minions, and most importantly. He will instantly stop summoning minions if not in direct combat.
It doesn't matter if he has zero current minions out of 10 available, full energy, and standing on top of 5 unexploited corpses.
If I attack an enemy nearby he will jump into action though.
This extends to ALL heroes. While not in combat they simply refuse to cast anything.
My ritualist is not dropping life everywhere she stops, she is not maintaining Protective was Kaheni. The list goes on.
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I am this exact same problem. Olias will not raise minions after combat ends. e can be standing by several corpses wth a full energy bar and he just stands there until the corpses vanish.
Nor will he cast Blood of the Master as his minions start dying between mobs.
I've had to start keeping his bar open and manually managing his skills for him.
I hadn't really been experiencing the problems that others were having with the H&H (at least not to the same degree, I guess), but neither was I having any problems with them prior to the original update, alleged problems which that update was meant to correct. And now we have this update that's meant to fix the 1st one but has just made things worse in some ways.
Not saying this to bash Anet - I think they do a bang-up job, overall - but this isn't the first time they've tried to 'fix' something that wasn't broken to begin with and only succeded in really breaking it, then breaking it some more when trying to fix that.
Hopefully, they'll get this straightened out soon, maybe by next Thursday.