Update 21st August 08

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Sai Rith
Actually, I think Charr have PB on HM.
Actually, i think PB is for spells.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

But still, it's totally unusable in PvP. They still went from one extreme to the other and I find it annoying, personally. They could've increased the cast time, the recharge or lowered damage, make it easily interruptible or something. But that's me really.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Kusandaa
But still, it's totally unusable in PvP. They still went from one extreme to the other and I find it annoying, personally. They could've increased the cast time, the recharge or lowered damage, make it easily interruptible or something. But that's me really.
No, that's what I find disturbing, too. I don't use the skill, but it was the approach, or lack of one, that made me respond to this news. Like you, I believe a skill can be/should be balanced rather than killed. There are tons of easy ways this skill could have been balanced, or more balanced, rather than 25/90'd.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I kind of wonder why he didn't just make it locked in PvP; in the current state it pretty much has the same effect.

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by Zahr Dalsk
I kind of wonder why he didn't just make it locked in PvP; in the current state it pretty much has the same effect.
Well, at least this way you can go to RA and laugh at the people who don't read skill updates or even check their skill bars (and hope they're not on your team lol).

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Izzy sure knows how to kill skills he doesn't like.

Oh well, can't say I'm going to miss smiting monks in OP gimmick builds.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by lordheinous
Well, at least this way you can go to RA and laugh at the people who don't read skill updates or even check their skill bars (and hope they're not on your team lol).
*Scratches Bogroot's run off to do list for tonite*
hehehehe
omg..load screen..LOAD TA!!!!

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Seriously, nobody is complaining that Smiter's Boon got nerfed. It promoted degenerative unskilled play. It's good it's not around anymore.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

I think they need some better testers for these skills before they stick this into the game. I mean some of these skill/features would never see overly ridiculous nerf’s if they actually tested that particular skill/feature before the entire game came out. I mean when they thought of the skill “smiter’s boon,” to help the “smiter” line become more popular, could they collaborate on the coming problems of that particular skill. Instead of beating it to death with an overzealous nerf a year latter, knowing it was terrible idea in the first place. Instead of wasting everyone’s time. It’s like some delayed reaction from the skill balancers and R&D down there at A-net.

I worry about GW 2 dealing with this problem more and more as it comes closer to its release. Especially now to see the people at A-net can’t figure these problems still until the last minute. That’s what gets on my nerves the most, not having common sense about a future issue.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by goodrix
aw .... can't decide which skill is better now
I think Knock wins.

Hey, at least you can open a door with Knock... what can you do with the new Smiter's Boon?

Anyone?

*crickets*

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Agreed I shall be returning to TA with TripSmite/RaOinteruptway gone.























And face mass amounts of ShoveSpike teams

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

Silly. People forgot how to GvG and PvP in general a long time ago. Now it's just a rush to find the next gimmick build until it's nerfed, then repeat unto eternity.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

ok not sure if this has been said before already, as i only looked through 4 or so pages.

but i believe this is the longest recharge 25e spell in the game now, more than meteor shower. you would think for 25e and every 90 sec, it would be a "kill button" or something. but no, it makes your smite skills heal for 75-80 instead of 35-40 for 5 seconds. LOL. Just delete the skill from the game, or change functionality. That spell could easily be a dozen other things, yet you choose to do this and leave it. But as it is, why don't you make it so its the longest recharge in the game?

As far as disrupting lunge goes, the problem with 99% of imba ranger pet builds is RaO. Period, end of story. If you want to kill a skill on the bar, *drumroll* yeah you just killed the wrong one...anyone see a pattern here?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Great. I love the disrupting lunge update.
MORE JUICE FOR ENRAGED LUNGE!

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by blackknight1337
As far as disrupting lunge goes, the problem with 99% of imba ranger pet builds is RaO. Period, end of story. If you want to kill a skill on the bar, *drumroll* yeah you just killed the wrong one...anyone see a pattern here?
[disrupting lunge] needed to be nerfed because it was a "fire and forget" skill, relying almost purely on luck to get skills. Whether or not this was the main problem on the RaO bar, it needed to be nerfed. Pretending this skill was fine is stupid.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kain Fz
ENRAGED LUNGE
I'm glad it hasn't been touched, works so well for RA farming

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Zahr Dalsk
I'm glad it hasn't been touched, works so well for RA farming
Agreed if it gets buffed it will later get nerfed cuz its izzy. ^^

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

looking at smiters boon now after update came up 5 min ago smiters boon stillis the same

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

ok the smiters boon change is pvp only

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by Update - 21 August 2008
• Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.
Oh man LOL i wish i could have seen this......

TurinPT

Krytan Explorer

Join Date: Jan 2006


yay new update

Goodbye smiter's boon, was nice knowing you ;_;

Nude Nira

Nude Nira

Lion's Arch Merchant

Join Date: Jan 2008

inside a tanning bed

It's Raining Fame Hallelujah 【傘回傘】

Me/

RIP Smiters Boon...


Quote:
The AI for Heros and Henchman has been changed to solve a problem where Heros and Henchman running around confused.

WHAT THE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO?!?!!?!?!

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Magikarp
i just dont understand.. i mean.. correct me if im wrong.. isnt it his job to maintain somewhat acceptable balance to this game? why is he always so "busy" with things that dont involve gws? most people get fired if they dont do their jobs..
The reason it got hit so hard is because it was overpowered and needed to be taken out of the monthly, so it was a drastic fix but probably not permanent, as lemming said. As much as people have been complaining, RaO smite has only been popular for about 2 weeks. After the monthly, he will probably buff it so it still might see play, just not as much as before.

Also, like echo has said in other threads, most skills are fine, but start to become overpowered when people bring 3+ copies in the same team.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Should nerfed R-Spike and HWAY while he was at it.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

nuked it for the monthly. i doubt itll stay that way.

Oink The Pig

Academy Page

Join Date: Jun 2005

Kryta

Untimely Demise [Err了]

Quote:
Originally Posted by Magikarp
why is he always so "busy" with things that dont involve gws?
I would hope it's because he's busy with GW2.

As others have said, it's probably temporary until a better solution can be hammered out, but at least it shows that Izzy and Co. are aware of the problem and are willing to do something in light of the double fame this weekend and the mAT the following weekend.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

From barely usable to begin with to absolutely useless....this is hilarious.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

So how's the AI now? I'd check it myself, but I'm working overtime at the moment...

nidy

Lion's Arch Merchant

Join Date: Jun 2005

Long Island, NY

R/Me


And it is done. For the first time in GW, a skill was deliberately made useless.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I wonder what was so horrible about disrupting lunge for pve lol. Pretty much had no use since noone really brings pets (except for enemies). It's weird nerfs/ changes like that in pve which always makes me wonder what they are thinking, unless they were just too lazy to give it a pvp version.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by MercenaryKnight
I wonder what was so horrible about disrupting lunge for pve lol. Pretty much had no use since noone really brings pets (except for enemies). It's weird nerfs/ changes like that in pve which always makes me wonder what they are thinking, unless they were just too lazy to give it a pvp version.
Agreed. From what I've read, they should have split the change.

zeal101

Ascalonian Squire

Join Date: Jul 2007

smiters boon...lol what?

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

I have to say that considering there is "usually" a weekly update, why things such as Smiters Boon could not be nerfed in steps until a balance is found over the course of say a month seems a reasonable method.
I know izzy has limited time available to him, but changing the recharge to 30 secs, 60 secs then 90 secs if required wouldnt take that much time considering the programmer had done the changes the week before so knew exactly what and where to change?

Im guessing the disrupt lunge is also aimed at the R/Ps out and about too...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Maybe RAO should gain only half adrenaline.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Smiter's boon wasn't any thing special to begin with....all the single target smite spells have longer recharge than their healing/prot versions, AND they all have some conditions attached. The doubled heal only max out at around 85 which isn't much.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Quote:
Originally Posted by C. Seer
• Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.
This made vanquishing hilarious though.

carbajac

carbajac

Krytan Explorer

Join Date: Mar 2006

The Medicine Cabinet [PILL]

E/

Quote:
Originally Posted by Xx_Sorin_xX
first? are you new?
Agreed, I still have a small sore spot from Verata's Sacrifice.

But yeah, the Smiter's Boon nerf was definitely extreme, not balanced, just blasted.

As for the hero updates, I want to see the extent, 'cause just recently I was trying to cap Xinrae's Weapon and the heroes were all about attacking enemies that were pretty far away and hanging out when the rest of the group was high-tailing it. Not the best way to make your way around outside of Abaddon's Gate.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Let me put this out to you all, because it's quite apparent that a lot of you don't understand the nerf.

If any of you have been GvGing at all recently, you would have come into contact with this skill and hate it dearly.

With the build it was in, it allowed for 4 monks to smite off damage from RaO axe rangers spamming deep wound and interrupts, normally inevitably eating up small prots and interrupting key skills.

You couldn't use condition pressure or conditions at all; the monks would smite it off for a lot of damage (80+). You couldn't overload them with hexes; the same would happen.

All the while, your midline, so responsible for opening the way for damage on the opposite team, was useless. If your warrior opened up with attacks, he'd frenzy and have Reversal of Damage and god-knows-what-else smite skills blow him up.

It was terrible and boring to play against.

So to all of you saying that this nerf was unnecessary, no u.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by UnChosen
Smiter's boon wasn't any thing special to begin with....all the single target smite spells have longer recharge than their healing/prot versions, AND they all have some conditions attached. The doubled heal only max out at around 85 which isn't much.
Sorry, but heals of 85 aren't much? Along with the mitigation, damage and spammability of Reversal of Damage?

Whatever you're smoking, it must be good stuff.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

There is a difference between nerfing something to create balance, and nerfing something to eliminate it. The way Smiter's Boon was nerfed, it is completely useless. I won't argue it wasn't in need of a nerf, but it could have been altered in a way that made it wtill useable, but not abuseable.

This looks like someone said, "OH CRAP, we have a skill ruining the Meta, we best nerf it!" and the response was, "OH CRAP, we don't have time to think of a good solution, just make it unusable!"