Update 21st August 08

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

Quote:
Originally Posted by C. Seer
Update - 21 August 2008
• Smiter’s Boon: recharge time increased to 90 seconds, Energy cost increased to 25, duration reduced to 5 seconds.
wow, my guildies heard about this last week and we were sure it was just a joke. (in fact, it was presented to us as a joke)

gj on killing a skill that actually made smite monks worth a damn. it is sad when mesmers make better smiters.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kusandaa
That's exactly why stuff should be balanced at first... to avoid it getting killed later on. We've got unusable skills because they were nerfed to oblivion or just never good enough to begin with. It took ANet a long time to start buffing some elites so people could stray away from the meta (which isn't working for PUGs because, as people discussed it on other threads, they need the meta), yet they nerf other things to unusable levels.

As I've said before, it's not balance. It's "Okay, we've created something OP'ed. We're simply gonna kill it instead of trying to balance it so it can STILL be used, but NOT OP'ed."
Some things are beyond balance and so flawed in their design they have to be useless.

RaO falls into this category aswell despite the 25 energy cost.

Mosefus

Pre-Searing Cadet

Join Date: Sep 2007

The Golden Star

Me/

If it is just a PVP update and the PVE is left alone I not quite as sad, because it seems to work good with my H/H team.

Destiny2097

Destiny2097

Frost Gate Guardian

Join Date: Nov 2006

i hope they delete the skill next, sick of this rao/smiter shit in ta

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

GoGo auspicious smiters boon lol xD

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

lmao smiters boon......

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Smiters are for damage, not healing and proting and damaging all in one spell cast. THAT is what OP is and that is why it's nerfed to hell. "Let me rome your Hex, heal you for 80 hp AND deal 80 damage to anyone near you, every 12 seconds, while the other 2 smite monks on the team do the same"

I'm 100% possitive the skill WILL be brought back in some form in the future, The Current nerf is to remove it from the game because of the MASSIVE ammounts of people/teams/guilds abusing it. It's sooo beyond a problem right now that it has to be removed imidiatly with no time for corrective measures.

Rather than take the time to balance it they have removed until such a time that a correct skill balance can be done on it and then reintroduce it.

Great update imo.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Skill balances are like springs.
Pull them and then leave them, and they will stretch and shrink countless times until stopping.

We must wait until they stop.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

I am also guessing Izzy hates pets too.

Thanks for the AI fix. Will be looking forward to this and thanks for addressing it so quickly.

Just Another Chest Runner

Just Another Chest Runner

Wilds Pathfinder

Join Date: Aug 2006

Paper St. Fight Club [Soap]

Mo/A

wow

if i had the time and the photoshop skill i'd have a picture of my monk dancing on smiter's boon's grave

what a good day for ta

i dont really understand the nerf to disrupting lunge. yes its on that stupid rao axe bar but other than that its a crappy d shot

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Meh smiters boon wasnt that great of a skill, you still can only heal for a fraction of what a dedicated monk can do which is why teams need 4 smite monks vs 2-3 heal/prots.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by around
I don't think you quite understand me.

When I say it needs to be overhauled, I mean just that. The new Smiter's Boon would be nothing like the old one, because the underlying mechanic is flawed,
Well, the good news is that ANet has shown they're not above completely reworking a skill. The latest batch of buffs shows that! (Even if they are still tweaking Glimmer.)

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
Originally Posted by sixofone
Well, the good news is that ANet has shown they're not above completely reworking a skill. The latest batch of buffs shows that! (Even if they are still tweaking Glimmer.)
Then the skill isn't really smiter's boon any more, is it?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Geez, all they needed to do was to up the recharge and dial down the duration on Smiter's Boon (I actually don't mind the changes they made to those two items). The 25 energy was just over the top.

That would at least make the skill remotely useful in certain situations.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

AFAIK, Izzy's pressed for time so he wanted to guarantee that Smiter's Boon is rendered unusable in this one update.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

If energy management on smite monks is so good, what is to stop them from using Divine Boon instead? Definitely need to nerf that, too. 25e, 90r

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Oh so you don't want smite monks to heal, eh? So maybe keep old cast/duration/recharge and make it:

"For 30 seconds, your Smiting Prayers attribute is increased by 3, but you heal for 70...10% less". Like non-elite Expert's Dexterity for Monks. And move to Divine Favor of course.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Congratulations Balance Team, now everyone can see how retarded you are. Time to find a new job?

Damian979

Krytan Explorer

Join Date: May 2008

smiter's boon update: 25e, casting time 1 week, recharges never. functionality changed: everyone loses all energy, makes 50% of GW go yay and 50% go boo for 3 hrs, causes Izzy exhaustion.

No wait....that's every skill nerf

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by around
Then the skill isn't really smiter's boon any more, is it?
And [Enchanter's Conundrum] is? LOL They removed the whole "conundrum" aspect from it! That's just 1 off the top of my head - I'm sure there are plenty of others where the skill name doesn't reflect the skill's powers.

Point being: ANet has reworked skills completely so that they might be usable. So, it is possible to change Smiter's Boon into an actual boon for smiters!

Vazze

Krytan Explorer

Join Date: Aug 2006

I haven't been around when unnatural signet had the original stats, but that was also a fun skill:
"Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds."
Energy Cost: 0
Casting Time: 15 seconds
Recharge Time: 75 seconds

ther is room for more nerf.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Back then, nature rituals weren't spirits, lasted for 5 minutes, were global, and that was the only counter.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Spazzer
If energy management on smite monks is so good, what is to stop them from using Divine Boon instead? Definitely need to nerf that, too. 25e, 90r
They very commonly use smiter's boon and divine boon together. Still, this kills around 30% of the healing from those builds as well as making boon signet harder to use in them.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Spazzer
If energy management on smite monks is so good, what is to stop them from using Divine Boon instead? Definitely need to nerf that, too. 25e, 90r
Smiter's Boon just increased your heals a lot with no drawback except a quick recast.

Divine Boon is laboriously painful on your energy.

Railin

Railin

Frost Gate Guardian

Join Date: Jan 2006

The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

hahahahahahah

is all i can say about smiters boon. good riddens

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

2 second cast time would have been a better nerf for [Smiter's Boon] imo.

But whatever at least it's gone.

Zil

Zil

Frost Gate Guardian

Join Date: Oct 2007

Excellent nerf on Smiter's Boon. Too bad they nerfed D-Lunge instead of RaO though, but it's better then nothing.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

I guess now, whenever a skill gets overnerfed, we can say it was "Smiter's Booned"

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Quote:
Originally Posted by Vazze
I haven't been around when unnatural signet had the original stats, but that was also a fun skill:
"Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds."
Energy Cost: 0
Casting Time: 15 seconds
Recharge Time: 75 seconds

ther is room for more nerf.
The skill was actually VERY powerful as spirits were pretty much NPC's. You couldn't kill them. And that was the only thing able to kill them. Too bad all the spirits had like a 30sec recharge anyway -_-

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Stolen Souls
I guess now, whenever a skill gets overnerfed, we can sat it was "Smiter's Booned"
Or we can call for 25e 90r on skills we don't like. I mean it's not unreasonable anymore.
Quote:
Originally Posted by NoXiFy
The skill was actually VERY powerful as spirits were pretty much NPC's. You couldn't kill them. And that was the only thing able to kill them. Too bad all the spirits had like a 30sec recharge anyway -_-
Spirits were like Res Sig and had no recharge. You could only cast them once per instance, which made them great in RA and bad in PvE. They got PvE buffed. :B

Divine Slaya

Frost Gate Guardian

Join Date: Sep 2005

Young Money Merger [YM]

Mo/

Quote:
Originally Posted by Railin
The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.
Couldn't have said it any better myself

sixofone

Krytan Explorer

Join Date: May 2007

P/

new code for nerf -> 25/90

"That skill got 25/90'd!"

Smiter's Boned?

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Railin
The way to get TA fixed is to make a GvG build equivelant to that. Then it catches Izzy's attention.
We could make a shovespike guild!

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Spazzer
Or we can call for 25e 90r on skills we don't like. I mean it's not unreasonable anymore.
lol

"Shadow Form needs 25/90! Nao!"

(^that was not serious in any way, for anyone that wants to analyze it >_>)

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Guild Wars is an exciting new game!

goodrix

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by C. Seer
Update - 21 August 2008

• Smiter’s Boon: recharge time increased to 90 seconds, Energy cost increased to 25, duration reduced to 5 seconds.
aw .... can't decide which skill is better now

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Knock costs less energy and has no recharge time. And Charr have no interrupts.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Quote:
Originally Posted by Spazzer
Knock costs less energy and has no recharge time. And Charr have no interrupts.
Actually, I think Charr have PB on HM.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

The Update Notes were posted early in Europe. We apologize for the confusion. Many of the folks on the EU web team are at the Leipzig Games Convention at the moment, so coordating a sychronized publish today was tricky with that and with the time difference.

The North American Update Notes will be published at around the same time the build goes live.

A Dev Update explaining the rationale behind the balance changes will be published to the official wiki as well. As the European Community Team is in Leipzig at the moment, I will be publishing the Dev Update to the official wiki in five languages. It might take a little longer than usual for each version of the Dev Update to appear on the site.