Update 21st August 08

8 pages Page 4
Burton2000
Burton2000
Wilds Pathfinder
#61
Quote:
Originally Posted by Ec]-[oMaN
Meh the only meta that is using 4xsmiter junk is r500+ guilds and maybe some shitty HA teams...Other than that I don't see what the problem is with the template besides when there are 3+copies of it which has always been a problem in GW since it was released...
The template basically allows you to take 4 monks in a build without sacraficing much damage. And the skill has been a problem in TA forever.
upier
upier
Grotto Attendant
#62
Izzy is using Ebon Vanguard Sniper Support on Smiter's Boon.
Snap! Headshot!
Kusandaa
Kusandaa
Forge Runner
#63
Quote:
Originally Posted by FrAnt1c²
For everyone wondering why he destroyed it... Observe GvG, even HA for a couple of seconds, if you are still not convinced, go play some TA, the source of all these silly RaO axe with smiters boon monk gimmicks...
Doesn't mean it needed such a big nerf.

There's something called balance in this game. Going from OP levels to unusable levels is not a balance. It just make one more skill unsuable. I understand the need for people to discover other skills and tone down what's OP'ed, but this went from OP'ed to an unusual nerf to a point where people wonder if it's a joke or not.

Balance would've meant:
- Increasing recharge time, but not 90 seconds
- Making it "easily interruptible" or at least increase cast time.
- Increasing energy cost to 15 and not 25.

But not extreme stuff at the same time. We're talking about 90-second recharge for a 5-second spell which takes 25e to cast. It's unusable.
Abedeus
Abedeus
Grotto Attendant
#64
Although I agree that Smiters can basically run ANY elite in the game and still be effective (I ran "The Power is Yours!" + wanding and it was leet), nerfing the skill to the state of "Balanced" is better than nerfing it, then kicking it, tearing off it's limbs and then crapping on it.

And then copulating with it. And desecrating it's remains. Oh, wait, that's the same thing. Whatever.
s
sixofone
Krytan Explorer
#65
Maybe, instead of it lasting 30 seconds, they could have made the duration scaleable (5..10)? So, at max Divine it would match its recharge? Increase energy to 10?

It just seems to me there was an easy way to balance this.
EPO Bot
EPO Bot
Desert Nomad
#66
I'm shure this will only last for a week.
Nightow
Nightow
Forge Runner
#67
I have to say that quite a few people here sound like they make sense.

Why must skill balance take an all (as in OP'ed) or nothing (as in lol, raep'ed) approach?
fenix
fenix
Major-General Awesome
#68
The point is, the skill in its current form is very imbalanced. Izzy just wants to make it so that people will not use it.

Problem solved. The skill wasn't balanced in any form, so this was probably the only smart approach.
Horus
Horus
Desert Nomad
#69
Quote:
Originally Posted by FrAnt1c²
For everyone wondering why he destroyed it... Observe GvG, even HA for a couple of seconds, if you are still not convinced, go play some TA, the source of all these silly RaO axe with smiters boon monk gimmicks...
i don't pvp much, so it doesn't "hurt" me much, but still this skill is even worse than if you had just 7 instead of 8 skills - it takes you 25energy for nearly no effect, so yeh, as it is atm, it's worse than if they would simply remove it.

but like i said, doesn't bother me too much, only playing occasional GvG/HA, so won't hurt too much
EPO Bot
EPO Bot
Desert Nomad
#70
They should give HB a makeover so it makes your smite spells do quad damage on undead or something mostly pve related. It would be useful and it would still remove it from pvp.
Ec]-[oMaN
Ec]-[oMaN
Desert Nomad
#71
Quote:
Originally Posted by fenix
The point is, the skill in its current form is very imbalanced. Izzy just wants to make it so that people will not use it.
I'd say it's quite the contrary, the skill alone is fine, just like necro spike skills have been fine, when you have 3+copies things become broken. It's not like the build has any direct dmg unless you condi/hex or trigger ROD...
Nightow
Nightow
Forge Runner
#72
Fenix, guild tags aside for a moment... why would something like what Kusandaa said a few posts ago not work? A nerf to the skill where it might not be OP'ed but not stomped into the ground for high end pvp or casual pvp either.
D
Damian979
Krytan Explorer
#73
Quote:
Originally Posted by C. Seer
Update - 21 August 2008

• Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.


http://eu.guildwars.com/support/arti...1_august_2008/

Wait, I never had this that would have been hilarious. My henchmen were always confused but usually just ran into circles of enemies.

And didn't they state in the last update that updates would be monthly from now on? That was like a week ago.

: updated the AI for the dev team to fix an issue that caused them to occasionally become confused and lose the concept of time.
L
Lorekeeper
Wilds Pathfinder
#74
this gives a whole new meaning to being "ether renewelled"
Abedeus
Abedeus
Grotto Attendant
#75
This skill is still imbalanced. Just in the other way.
S
Sniper22
Wilds Pathfinder
#76
Well there goes my RA smiter. Wow, now smiting prayers are useless again just like they always have been. Why not just, increase recharge time, and then enchantment strip = gg. Mirror of Disenchantment anyone? You gonna nerf xinrae's weapon and all those skills too? Deals dmg and heals whoa! Wait nerf blood magic ever more, deals dmg and self heals!
Crimso
Crimso
Lion's Arch Merchant
#77
Who's to say that Smiters Boon still doesn't work well, you'll get the same effect but just for 5 seconds with 90r and 25e.

Though 10 seconds 30r and 15e may have been a little more reasonable.
HawkofStorms
HawkofStorms
Hall Hero
#78
Smiter's boon HAS to be a typo.

Icy shackles, about time.
Smurf Minions
Smurf Minions
Lion's Arch Merchant
#79
Smiters Boon is still OP imo make it 5 sec cast
Pleikki
Pleikki
WTB q8 15^50 Weapons!
#80
Great, hero Agro range fixed, & i love new smiters boon