How GW has become a grind fest...

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

At this point in the Guild Wars game all actions which players take to advance result in achievement for the Hall of Monuments. While the developers of Guild Wars 2 debate how much if any the achievements in the Hall of Monuments will influence the next generation of the game, we can safely say that completing the Hall of Monuments is now the primary result and focus of play.

To complete the five stations in the Hall of Monuments one must:
  • Monument of Fellowship: Upgrade armor on 25 Heroes and attain a 20th level Imperial Phoenix, Black Widow Spider, Black Moa. This, with the new hero MOX will gain 30 statues available for display.
  • Monument of Devotion: Obtain and dedicate 20 minipets (at a cost of 1 to 100k plus ecto for those birthday presents that do not randomly duplicate those you already have.)
  • Monument of Valor: Obtain and place 11 Destroyer Weapons at a cost of approximately 28k a piece to manufacture, or 308k. (Graciously extensive hours of play to obtain Torment Weapons may substitute.)
  • Monument of Resilience: Obtain and place a minimum of 5 and a maximum of 17 elite armors at a cost of 75k plus materials usually speaking. So, potentially another 400 to 1,350 k or more.
  • Monument to Honor: Including the title tracks Drunkard, Sweet Tooth, Party Animal, and Skill Hunter will run 9,561,400g less a some rare drops. Then there is LDoA which at 50g a session costs about 21, 850 in bribing gate hookers to get in to the Northlands so you can work on it.

Altogether the five monuments cost near 10,291,250 to 11,241,250 gold per character to complete. At an average of 2.5 k per hour playing the game we have as much as 4,500 hours plus per character to complete the gold cost of the Hall of Monuments. For many of us very avid players that comes to 3 years of solid play on one character only. Those of us that are avid players will not play one character only, and like myself often have 10. IF we do not eat, drink, sleep, or otherwise we could theoretically accomplish only those things that cost gold in 188 days of straight play. We still have the months needed to accomplish the other 26 titles and get the armor remnants for play. And we are still on only one character, nor have we set out to do any of the elite dungeons in the older games yet.

The fact is the drop rates have always been too low. The time it takes to accomplish anything in GW has always been excessive. This can also be seen in the cost of gold on line. I have never purchased gold on line but I have watched it as an indicator of the GW economy. It is a simple rule of economics that when supply is down demand increases. Three years ago one could find gold for sale on line at $50.00 per 1,000k. Today it is $150.00 for the same amount. This proves that supply has decreased to demand with the plethora of nerfs and rigid regulation supposedly aimed at curbing interest. Instead, GW is increasing interest in violating the EULA with irrational economic decisions.

I have guild members who have complained how GW has turned into a grind fest and lost most of its fun factor. This is exactly why, they have increased the cost of success in the game to the point where it is only grind and for most unachievable. It is especially unachievable before GW2 is released, given the current rate. (Unless of course they plan to release it in 30 years.)

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Fitz Rinley
At this point in the Guild Wars game all actions which players take to advance result in achievement for the Hall of Monuments. While the developers of Guild Wars 2 debate how much if any the achievements in the Hall of Monuments will influence the next generation of the game, we can safely say that completing the Hall of Monuments is now the primary result and focus of play.

To complete the five stations in the Hall of Monuments one must:[LIST][*]Monument of Devotion: Obtain and dedicate 20 minipets (at a cost of 1 to 100k plus ecto for those birthday presents that do not randomly duplicate those you already have.)[*]Monument of Valor: Obtain and place 11 Destroyer Weapons at a cost of approximately 28k a piece to manufacture, or 308k. (Graciously extensive hours of play to obtain Torment Weapons may substitute.)[*]Monument of Resilience: Obtain and place a minimum of 5 and a maximum of 17 elite armors at a cost of 75k plus materials usually speaking. So, potentially another 400 to 1,350 k or more.

You can craft the EOTN armor for 10k, and put it in the HoM. That's cheaper than the regular 15k elite armor.

Many minipets are very cheap, like fungal wallow and other 1st year whites. You don't need to have the best or rarest mini's to be in the HoM, 20 white mini's is the same as 20 asian mini's.

You also don't need drunkard or sweet tooth to have a complete HoM, you can beat the 3 campaigns, then do the deep and urgoz once. Then your set.( dunno if KoABD is something you need to complete the monument )

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

If you really want to fill up your HoM, yeah you're gonna have to grind. But those of us who KNOW we aren't forced to complete it can just play casually and continue not really giving a damn, and will just have a lot of fun playing guild wars, 100% grind-free

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

GW is a grindfest because the devs gave in to the people that want to grind. GW is staying a grindfest because by now they don't care otherwise and want WoW's numbers.

It would be nice if there were things that could be done for the HoM that don't require extensive grinding, but I guess that'd be too much to ask at this point.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

I wish people would quit complaining about how grindy gw is. Go play a Korean mmorpg and then try to say that gw is grindy. It's the least grind of any game I've played. You don't have to grind for max level - you can get it in 1 DAY! On another game I played, I played 3 hours a night, 6-7 nights a week, and it took over a year to advance 1 LEVEL (and thats not even close to the top level in the game) which was extremely fast leveling for that particular game.

There is almost no required grind at all - and what grind exists is a 1 day grind - in fact the only required grind I can think of is in nightfall where you have to get a sunspear rank to continue - which you may already have from doing quests and stuff. All the grind that exists in gw is unnecessary - you don't HAVE to fill up your hall. You don't HAVE to get max titles. you don't HAVE to have 17 elite armor sets, 20 stacks of ectos, or a high rank emote. You CAN if you WANT to. And if you don't want to, then don't. Go do ha for fun, or ra, or whatever floats your boat. But don't complain because there exists some extra curricular grind for those of us that don't mind it.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Some players want these things others do not, point is this
You do not have to do any of it

GW has only become a grind if you want titles and whatever honours pass over to gw2 from said achievements.

All of the grind came at the request of players asking for more things to do

Guess what anet listened and they got them.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

I'm sorry but it came apparent to me that we needed to know how gw had became a grind fest, i honestly had no idea.
actually i enjoy the game and dont think there is much grind. You don't have to do everything anyway to fill a monument, 10 destroyer weaopns, 5 heroes, 5 armors etc....its not actually that hard. And anyway who says you have to do this, if you don't want to grind then don't. Play the game for fun otherwise theres no point playing.
no one said you have to fill the HoM at all and even make it 100%; so what you get something nice in gw2 its only a little gift. I just know you people complaining about grind are going to complain even more when you get given pretty much nothing in gw2 even though you've 'deserve' better rewards.
i have to say i've almost finished my monument the basic way and its even easier now theyre makin it account based.

The titles one isn't too hard to fill especially when you get a statue for completing the game.
The eye of the north armors are about 10k + materials for each peice which means about 40k for an armor set (you don't need to buy a headpiece each time now do you).

Balkoth

Ascalonian Squire

Join Date: Apr 2005

Amerika

[TofT]

So what about the people who did all this already?
Whats left for them?

Seriosuly, just because you show people the celing dosent mean you have to hit it.

Play for fun, if grinding is fun you have lots of playtime ahead

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Sky is falling bla bla bla.

The game is only a grind if you make it that way. Grinding is doing things over and over to achive a goal, so pace yourself, you've got a good 1-2 years to do it all. Chill.

Just remember, it's what you make it!

furyow

furyow

Ascalonian Squire

Join Date: Jun 2008

W/E

Quote:
Originally Posted by Winterclaw
GW is a grindfest because the devs gave in to the people that want to grind. GW is staying a grindfest because by now they don't care otherwise and want WoW's numbers.

It would be nice if there were things that could be done for the HoM that don't require extensive grinding, but I guess that'd be too much to ask at this point.
I agree there, mostly due to pvers wanting repeating quests and 24/7 dungeons.

Regarding HoM, its still grind for all the display craps you'd have to do, like me just don't bother with it.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Summary: So, the basis is GW is fun as long as you have no goals and will try to accomplish nothing. No one should bother with playing the game out completely - whatever would they do that for. Completion means nothing and achievement should be disregarded. All the things the Developers put in are meaningless to the game, and were a waste of time they could have spent fixing the bugs they have not bothered with in three years.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

How GuildwarsGuru has become a QQ Fest
-We get a thread complaining about titles every day
-We get a thread complaining about Farming every day
-We get a thread complaining about HoM everyday
-We get a thread complaining about No new content every day
-We get a thread complaining about every effing thing every day.

To fix this I prepose we all stfu and deal with it.

Really this is all optional, no one is making you fill your HoM.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

If a game sucks, uninstall. Simple as that. Then just hang out with your girlfriend's girlfriend, the hot girl next door, drink and wake up next to somebody you don't know the following morning, or drag race with your motorcycle/car for money. Real life > boring dead games. But hey, if real life isn't your thing, you could always play another game that captures your interest for more than 2 minutes.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

The only point to the game now is the HoM. That is the conclusion of Guild Wars. It covers the game so thoroughly that you cannot play without working toward something in it - no matter how pittifully the play contributes to it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Fitz Rinley
To complete the five stations in the Hall of Monuments one must:
  • Monument of Fellowship: Upgrade armor on 25 Heroes and attain a 20th level Imperial Phoenix, Black Widow Spider, Black Moa. This, with the new hero MOX will gain 30 statues available for display.
  • Monument of Devotion: Obtain and dedicate 20 minipets (at a cost of 1 to 100k plus ecto for those birthday presents that do not randomly duplicate those you already have.)
  • Monument of Valor: Obtain and place 11 Destroyer Weapons at a cost of approximately 28k a piece to manufacture, or 308k. (Graciously extensive hours of play to obtain Torment Weapons may substitute.)
  • Monument of Resilience: Obtain and place a minimum of 5 and a maximum of 17 elite armors at a cost of 75k plus materials usually speaking. So, potentially another 400 to 1,350 k or more.
  • Monument to Honor: Including the title tracks Drunkard, Sweet Tooth, Party Animal, and Skill Hunter will run 9,561,400g less a some rare drops. Then there is LDoA which at 50g a session costs about 21, 850 in bribing gate hookers to get in to the Northlands so you can work on it.
There is a difference between Maxing out the HoM and filling it. Filling it puts in as much stuff as possible (one of every mini, every title, every armor, etc. etc.). That is basically what you're saying (aside from the mini part). Maxing it is only putting in enough stuff for each monument. And then getting at least rank 4 KoaBD. In other words, maxing would be:
  • Monument of Fellowship: Upgrade armor on 5 Heroes or level 20 pets (Imperial Phoenix, Black Moa, and Widow Spider counts as two, other pets count as one as a whole). (No cost if you do the challenge missions yourself).
  • Monument of Devotion: Obtain and dedicate 20 minipets (minimum cost: 20k)
  • Monument of Valor: Obtain and place 11 Destroyer Weapons. (Cost: 55k, 110 Onyx, 110 Diamond, 1100 Iron, 2750 Granite)
  • Monument of Resilience: Obtain and place 5 elite armors at a cost of 50k/75k plus materials.(For money savers, 250k and materials.)
  • Monument to Honor: 5 Max titles/accomplishments and get r4 KoaBD. (Cheapest way: Legendary Guardian (7), Legendary Cartographer (4), Legendary Vanquisher (4), Legendary Master of the North (1), 4 others of choice) (Vanquisher, Guardian and MotN help you get money to pay for other things for the HoM).
Total cost of filling the HoM with cheapest tastes, not including minipets that are free:
0g (Friendship) + 20k (Devotion) + ~308k (Valor) + ~400k(Resilience) + Xg (Honor)= ~728k + Xg (Honor depends on what 20 titles you go after).

Grind needed? Yes. But not as much as you claim. If you go for the cheapest of the cheapest while still filling up your HoM.

Of course, if you want to avoid grind. Don't worry about filling the HoM, as the devs said, there won't be much for filling it.

Siadena

Siadena

Wilds Pathfinder

Join Date: May 2007

Rome

Order Of The Immortal

W/

If it wasn't for the grind, people would have stopped playing long ago. There would be nothing to do and/or look forward to after you complete all campaigns. Yes, it can be tedious at time, but thank god for titles! Good math comparisons though.

In addition, I bet ANET will make money and valuables more common place over the next year. I mean the new mox quest, like 10k per char, per completion, that's a new one. More one time use items being added to the game, zaishen additions and upgrades. And to top all that off, one year to go.

Lastly and probably most importantly, don't forget the HOM update coming sometime (soon?). It has been said that tormented weapons WILL be able to be added to the HOM, and that some more titles, pets, armors, etc - will be able to be "account wide" as opposed to just character based only. So, hold off on dedicating anything else or crafting any more armor for the time being and don't off your tormenteds yet till you see how it all pans out. I think their HOM update is adressing exactly what your beef is above, seemingly impossible pursuits for a person who goes to school or works.
So keep your verdict out for now....
xo

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Grind like you're pointing out is needed for game longevity. Guild Wars would actually be even less impressive if it did not have some form of grind. Back during Prophecies we didn't have all this, but what did we have? Farming. That's grind too when it all comes down to it. This game doesn't have a very in depth story so there needs to be grind or people will move on after 1-2 months instead of 1-3 years.

Also Anet have been trying to lessen the grind. Sure they could do better but hey, the HoM update coming like Siadena said will certainly help to some extent as it's easier to get some titles with other chars. The double weekends help, even if they're not all that often.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Yeah, it's more grind than what it was when I first started 3 years or so earlier. But I'm not sure it's up to the level that you state.

Correct me if I'm wrong, but I thought that for the HoM to count, all you NEEDED was:

5 hero/pet statues. Not all 25 + pets. Easy to get and you should have close to this anyway just by playing.

20 mini's. If you have ~8 characters you should have plenty of mini's as the years go by. Easy to trade for or by cheap 1st year whites as well. After all, the hall doesn't care if you're putting in a devourer or a mini-panda. One pet is one pet.

5 armours. You don't need the headpiece so 60k+mats, but armour is actually useful so it's not a total waste to buy. A +health suit, a + energy suit, a +armour when enchanted, a +armour in stance and some other type is usable without being wasteful. Though if all you want is the monument, you don't have to spend a anything on runes or insignias. They go in the hall fine without anything on them.

5 titles. Just get the 3 protectors for all play and no grind, then get two more titles. Easiest two would be the grind for SS/LB. They're easy and relatively quick to max. Those two and the 3 protectors should be enough to count for your 5 titles.

11 weaps. Right now you can only put destroyer weaps in, though supposedly they are planning to allow tormented as well. If you're worried about cost then you're not going to use tormented anyway. Yeah, this is the biggest waste of money out of any of the monuments, but once you have the 11 in your hall you can scrap the junk that is the destroyer weaps and never have to think of them again.

So yeah, it's not dirt cheap, but it's far from being impossible even for a casual guy. If you're going for maxed title's then that's a different story...

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Fitz Rinley
At this point in the Guild Wars game all actions which players take to advance result in achievement for the Hall of Monuments. While the developers of Guild Wars 2 debate how much if any the achievements in the Hall of Monuments will influence the next generation of the game, we can safely say that completing the Hall of Monuments is now the primary result and focus of play.

(snip)

The fact is the drop rates have always been too low. The time it takes to accomplish anything in GW has always been excessive.

(snip)

I have guild members who have complained how GW has turned into a grind fest and lost most of its fun factor. This is exactly why, they have increased the cost of success in the game to the point where it is only grind and for most unachievable. It is especially unachievable before GW2 is released, given the current rate. (Unless of course they plan to release it in 30 years.)
There are two faults in your argument (edit - the reasons your logic is faulty is):
1) The Hall of Monuments is voluntary
2) The linkage between HoM and GW2 is unknown

The interesting part of your argument is that your conclusion is correct. The funny thing is that all of this flies in the face of logic.

The one thing that we all know is that GRIND in GW is completely voluntary:
1) You can easily obtain max weapons and armor as a casual player
2) There is no material benefit to titles, with the limited exception of those that reduce pick breakage and improve salvage chances.

The final point of interest is that very few people ever even look at any others' Halls. I looked at a friend who is a GWAMM once. Whoop-de-doo.

The funny thing is that the gamers are being driven by their own psyches to grind, then blaming Anet for requiring it. That is a false premise (as shown above). It's just that most gamers are fairly egocentric and want to have a perceived advantage over others, even if it is only bling.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Fitz Rinley
The only point to the game now is the HoM. That is the conclusion of Guild Wars. It covers the game so thoroughly that you cannot play without working toward something in it - no matter how pittifully the play contributes to it.
I thought the point of a video game was to have fun?


Try playing Spore, or some other sandbox game that doesn't have "objectives." Get some perspective.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by w00t!
There are two faults in your argument (edit - the reasons your logic is faulty is):
1) The Hall of Monuments is voluntary
2) The linkage between HoM and GW2 is unknown

The interesting part of your argument is that your conclusion is correct. The funny thing is that all of this flies in the face of logic.

The one thing that we all know is that GRIND in GW is completely voluntary:
1) You can easily obtain max weapons and armor as a casual player
2) There is no material benefit to titles, with the limited exception of those that reduce pick breakage and improve salvage chances.

The final point of interest is that very few people ever even look at any others' Halls. I looked at a friend who is a GWAMM once. Whoop-de-doo.

The funny thing is that the gamers are being driven by their own psyches to grind, then blaming Anet for requiring it. That is a false premise (as shown above). It's just that most gamers are fairly egocentric and want to have a perceived advantage over others, even if it is only bling.
While largely I agree with you, you've missed the titles that affect the power of skills. The August update made them more powerful at lower ranks, but it is another material benefit... and, IMO, more important than pick breakage and salvage chances.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The only objective of GW is filling HoM? That's news to me since I filled it soon after the release of EotN and have had all kinds of objectives after that - and still have.

Also, that RMT prices have gone up is primarily caused by ANet's effectiveness in banishing bots, and that's a good thing.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Do HOM stuff or don't. Your choice.

GW has a huge amount of things to do. Set your own goals.

If you are not having fun with GW, then go play something else that is fun.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

If you want the benefits of HoM/titles, grind. If not, don't. You can still play the game either way.

ANet knows people love grind, and they'll keep adding more.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

im not sure when a monument is considered 'complete', if the 5 display slots are filled or if no more can be added

and what exactly is the required koabd level, 4 or 5?

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I like the Hall of Monuments. I like to have certain targets for which I play. I like to collect trophies for achievements that were hard to reach or took quite an investment of time. I think the Hall of Monuments is the best addition that GW:EN brought.

Of course, everything should be optional. You can do it without grinding or the HoM and remain competitive. But for the players who like it, let them have it.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by slowerpoke
what exactly is the required koabd level, 4 or 5?
Evidence suggests that r4 is enough if you've got all the monuments filled, without that r5 is needed.

Of course, completionists cannot accept anything less than r6 and make preparations just in case r7 should be introduced (I certainly hope not, I wouldn't be looking forward to maxing Unlucky ).

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by wilebill
GW has a huge amount of things to do.
It doesn't.

Quote:
Originally Posted by wilebill
If you are not having fun with GW, then go play something else that is fun.
This I agree with.

Quote:
Originally Posted by Siadena
If it wasn't for the grind, people would have stopped playing long ago. There would be nothing to do and/or look forward to after you complete all campaigns. Yes, it can be tedious at time, but thank god for titles!
No.
If it wasn't for grind and A.net wouldn't have put in better alternatives - people would have quit.
Grind is in the game because it's probably the cheapest option to keep people interested.

Talonz

Talonz

Academy Page

Join Date: Nov 2005

Stockton, CA

Clan Dethryche [dth]

D/W

I wouldn't necessarily attribute the inflation of cash-for-gold to supposed "decreased drop rates." Rather, it'd be more likely because of the difficulty it is for bots and underpaid foreign workers to farm the gold and resell it. All the measures they've implemented now to end bot farming and gold selling have dampened their productivity. Loot scaling, repetitive farming penalties, 24 hour trade and drop limits. The good farming spots and builds usually require at least two campaigns if not more. In end, the less gold for cash there is to go around, the more expensive it becomes in real world cash. It's not an accurate reflection of the in-game economy.

And as others have pointed out, it's your choice whether or not you want to do the grind fests. Title and hall grinds are added there for the players who want it. You're complaining that it exists, but would you lose anything if it didn't exist? I wouldn't think so! I'd say be thankful that Guild Wars rarely forces any sort of legitimate grind on a player who just wants to play through the game normally, as many RPG's tend to do.

Most of the title grinds aren't that bad, either, compared to how some other games make the player grind.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

@OP

Of course it has become so.

And the rationale is *very* simple. Imagine their product manager (or whoever takes decisions): "we don't want to spend any more money on GW1 at all, but we want to keep players busy while we work on GW2".

So of course they gave us the HoM to fill that would apparently give you some benefits in gw2. Which is the perfect idea: if you start filling it, even if you don't finish you'll have a ton of stuff to do (as you mentioned), and it is a perfect guarantee for them that if you have been filling the HoM you will buy their GW2.

However we have no clue what the HoM may unlock in GW2 (if anything interesting at all), and people that have spent the 4.5k of play hours to fill it up may find that they've done so for nothing really interesting in GW2... maybe just a hat or something.

So I find ANet to be really lame on this one, at least if they want people to constantly grind for thousands of hours, they should tell us what exactly it is that we get for it!

Knowing that may make you fill only parts of HoM that you find most interesting in the benefit you get in GW2.

Anyway... I am not much of a PvP-er, I like to play together with other people, not against other people. And as much as some people of this community refuse to see it, that aspect of the game is dead.

I am trying to find parties to do dungeons or missions, but all outposts are dead silent. The last thing I've done with a full human party was a DoA run, but now with the Ursan nerf they fixed that too. GoA is now just a dead silent outpost as all the others.

And on a side note, I don't care how good or bad Ursan was before, all I care was that I was playing with full human parties and now there's no such thing anymore. And I thought that GW was supposed to be encouraging human parties/cooperation... apparently they don't really understand the effects of their nerfs. Or at least, not on the PvE world.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Test Me
Of course it has become so.

And the rationale is *very* simple. Imagine their product manager (or whoever takes decisions): "we don't want to spend any more money on GW1 at all, but we want to keep players busy while we work on GW2".
This proposition completely ignores the fact that GW doesn't collect monthly fees. Busy players don't bring money to ANet, they only spend it through server maintenance and administrator salaries. It has been officially stated that ANet intended people to buy the game, play it for a while and then drop it, and that the experience should be fun enough to entice people to eventually buy the next installation as well. Grindy objectives were added to the game because ANet found out that a large portion of the population actually wanted to grind and the added grind was - and still is - a completely optional part of the game unlike in typical MMOs where grind is the game.

BL1ZZARD

BL1ZZARD

Ascalonian Squire

Join Date: Jun 2008

UK

[CBA]

Mo/W

i agree thatts become very girnd orientated, but i dont think the drop rates are too low at all. If they were low there would be nothing to strive for.

rexalex

Ascalonian Squire

Join Date: Apr 2007

Hungary

Hungarian Seniors [HUNs]

N/Mo

Quote:
Originally Posted by Fitz Rinley
The fact is the drop rates have always been too low.
I've never been problem with drop before LS!

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Of course, grind has been added on players request. And we know that because there has been a survey asking people their opinions and 70% of them said they want to grind more. Right?

So cool how marketing departments can brainwash people.

Anyway the deal was to release new content each 6 months and that should have been how they make their money. Anyway I am not judging their financial results, which probably look pretty good...

But the fact remains. Grind was "introduced" to keep people busy to counter the lack of new content. And it wasn't even a new thing, it was there for a long time. Why did it surface just now?

Because there is nothing else left to do.

Oleg

Frost Gate Guardian

Join Date: Mar 2008

The Apologetti

W/

It's only a grind because you want everything NOW. Just play the game and a lot of the things in HoM will come, slowly (so to speak).

You want to max every title in the minimum time, it will involve grinding. Simple as that.

I had 4 elite sets of armour on one char before HoM was an issue. I don't feel any great urge to rush out and buy another set. I upgraded my heroes by doing challenge missions because they were fun. I don't really like destroyer weapons so I won't be buying 11 of them.

I have a pile of titles mainly beecause they were either fun (like vanquishing or guardian, or, oddly, cartographer) or because it was a mindless for of relaxation (still better than TV).

I'll probbaly hit 30 titles maxed by the end of the year and then what? I'll jump on one of my other 12 chars, do PvP or just stuff about. I can't imagine why anyone would play a game doing things they don't enjoy. Seems pretty counter productive.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Winterclaw
GW is a grindfest because the devs gave in to the people that want to grind. GW is staying a grindfest because by now they don't care otherwise and want WoW's numbers.

It would be nice if there were things that could be done for the HoM that don't require extensive grinding, but I guess that'd be too much to ask at this point.
There's absolutely no need to grind imho, its all optional.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Quote:
Originally Posted by Fitz Rinley
  • Monument of Fellowship: Upgrade armor on 25 Heroes and attain a 20th level Imperial Phoenix, Black Widow Spider, Black Moa. This, with the new hero MOX will gain 30 statues available for display.
  • Monument of Devotion: Obtain and dedicate 20 minipets (at a cost of 1 to 100k plus ecto for those birthday presents that do not randomly duplicate those you already have.)
  • Monument of Valor: Obtain and place 11 Destroyer Weapons at a cost of approximately 28k a piece to manufacture, or 308k. (Graciously extensive hours of play to obtain Torment Weapons may substitute.)
  • Monument of Resilience: Obtain and place a minimum of 5 and a maximum of 17 elite armors at a cost of 75k plus materials usually speaking. So, potentially another 400 to 1,350 k or more.
  • Monument to Honor: Including the title tracks Drunkard, Sweet Tooth, Party Animal, and Skill Hunter will run 9,561,400g less a some rare drops. Then there is LDoA which at 50g a session costs about 21, 850 in bribing gate hookers to get in to the Northlands so you can work on it.
all this stuff is pointless, it does not improve your skill nor your character, this is optional grind for self satisfaction

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Here's a crazy idea: GW became Grind Wars when titles were introduced, and got even worse when massivley overpowered PvE skills were linked to title grinding. Remove titles, problem solved.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

some day i will fill my hall. More grinding for me

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Quote:
Originally Posted by romeus petrus
Remove titles, problem solved.
Can you even begin to imagine what would happen in this community if Anet suddenly removed all titles completely?