To complete the five stations in the Hall of Monuments one must:
- Monument of Fellowship: Upgrade armor on 25 Heroes and attain a 20th level Imperial Phoenix, Black Widow Spider, Black Moa. This, with the new hero MOX will gain 30 statues available for display.
- Monument of Devotion: Obtain and dedicate 20 minipets (at a cost of 1 to 100k plus ecto for those birthday presents that do not randomly duplicate those you already have.)
- Monument of Valor: Obtain and place 11 Destroyer Weapons at a cost of approximately 28k a piece to manufacture, or 308k. (Graciously extensive hours of play to obtain Torment Weapons may substitute.)
- Monument of Resilience: Obtain and place a minimum of 5 and a maximum of 17 elite armors at a cost of 75k plus materials usually speaking. So, potentially another 400 to 1,350 k or more.
- Monument to Honor: Including the title tracks Drunkard, Sweet Tooth, Party Animal, and Skill Hunter will run 9,561,400g less a some rare drops. Then there is LDoA which at 50g a session costs about 21, 850 in bribing gate hookers to get in to the Northlands so you can work on it.
Altogether the five monuments cost near 10,291,250 to 11,241,250 gold per character to complete. At an average of 2.5 k per hour playing the game we have as much as 4,500 hours plus per character to complete the gold cost of the Hall of Monuments. For many of us very avid players that comes to 3 years of solid play on one character only. Those of us that are avid players will not play one character only, and like myself often have 10. IF we do not eat, drink, sleep, or otherwise we could theoretically accomplish only those things that cost gold in 188 days of straight play. We still have the months needed to accomplish the other 26 titles and get the armor remnants for play. And we are still on only one character, nor have we set out to do any of the elite dungeons in the older games yet.
The fact is the drop rates have always been too low. The time it takes to accomplish anything in GW has always been excessive. This can also be seen in the cost of gold on line. I have never purchased gold on line but I have watched it as an indicator of the GW economy. It is a simple rule of economics that when supply is down demand increases. Three years ago one could find gold for sale on line at $50.00 per 1,000k. Today it is $150.00 for the same amount. This proves that supply has decreased to demand with the plethora of nerfs and rigid regulation supposedly aimed at curbing interest. Instead, GW is increasing interest in violating the EULA with irrational economic decisions.
I have guild members who have complained how GW has turned into a grind fest and lost most of its fun factor. This is exactly why, they have increased the cost of success in the game to the point where it is only grind and for most unachievable. It is especially unachievable before GW2 is released, given the current rate. (Unless of course they plan to release it in 30 years.)