Update 9/10/08

Mixie

Mixie

Academy Page

Join Date: Nov 2007

GV

Quote:
Originally Posted by Dark Paladin X
yep, skill is a bit overpowered on rezzing and they happily nerfed it.
Exactly the point. Why was it overpowered in the first place? Whomever is working on the skill balancing should be fired (upon).

I mean it`s like a five year old kids work in anet. "well.. umm.. yes.. lemme see.. oh yeah.. it`s a bit overpowered.. yeah.. right.. umm.. lets nerf it.. umm.. yeah.."

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by zwei2stein
Depends, now that i has useful effect it can be considered "not so crappy". 7+1 is easy to afford and gives you nice att split possibilities, 9+1 is common enough to consider this buff.
Still, it's yet another awkward bandaid rather than a full-fledged surgery. They keep hitting the wrong profession.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Akaraxle
Still, it's yet another awkward bandaid rather than a full-fledged surgery. They keep hitting the wrong profession.
No, they nerfed the right one.

RIP FC Water.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Ahhh they took out the oozes!!!

nidy

Lion's Arch Merchant

Join Date: Jun 2005

Long Island, NY

R/Me

Maybe I just don't understand everyone here who is QQing about the UA nerf. Just because it's PvE we should be able to teleport people anywhere? Why not just add god-mode? Oh wait, we have that with perma-sins. Jeez, the skill was BROKEN and needed a fix. And it isn't even dead now, it's a very viable skill to use.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?
http://wiki.guildwars.com/wiki/Arena...l_of_Monuments

Quote:
Hall of Monuments

We are releasing the previously announced changes to the Hall of Monuments in two stages. The first stage lets players enjoy adding their accumulated Tormented Weapons to the Monument to Valor [sic] sooner than otherwise. Support for this first stage is expected to release in October's scheduled content update. At this time, there is no expected release date on the remaining account-wide changes to the Hall of Monuments.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?

Regina SPECIFICALLY said 3 weeks ago that the HoM update would not occur this month. That is the EXACT opposite of her promissing anything.

They will announce that the HoM update is coming before it happens, much like MOX.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Chuk Charcoales
NOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
I loved ghost running.
Quote:
Originally Posted by dilan155
you sure, and if you are then damn, only thing i used it for was ghost running and too bad now. oh well
ololololololololololololololololololololololol!
poor you

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Wow, seeing people cry about a res nerf is really saddening.

It ressed from anywhere on the map correct? Does that seem remotely balanced with other res skills?

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by nekopowa
Another sparkler update. Holds your interest for 2 minutes then it's all the same. New content ftw?
Yeah, greedy Anet hasn't given us new content for seven days!!!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Lord Oranos
Wow, seeing people cry about a res nerf is really saddening.

It ressed from anywhere on the map correct? Does that seem remotely balanced with other res skills?
It was balanced because it was cool.

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?
for the love of god learn to read

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Ok, UA is nerfed, so what? You can still rez, just make sure your aggro bubble doesn't really touch the mobs thank you.

And don't always rely on UA on HM vanquishing, you still need some consumables to get rid of DP. And remember, it's better to do with PUGs and heroes than henchies (really, hench skill bars are really bad).

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

No update today? if yesterday was our big skill update, then this game is dead.........

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Ec]-[oMaN
Should've been done long time ago.
I agree Echoman, just saying that everyone's focusing on UA and no one's looked at Glowing Ice and said, "oh, look, now FC water mes's can't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with you all game long now."

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by underverse_ninja
No update today? if yesterday was our big skill update, then this game is dead.........
Loot scaling, the game is dead.
Monsters run out of AoE, the game is dead
Inscriptions, the game is dead
Rune traders, the game is dead

blah blah blah, chicken little

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Quote:
Originally Posted by Stolen Souls
Saw it coming xD


Went from complete crap, to godly, back to just crap.
HAHAHA funniest post on here...too bad they nerfed it before i got to try...although on a brighter note the ele spells have become GREAT e management.

Chthon

Grotto Attendant

Join Date: Apr 2007

Can anyone remind me what the scale was on Glowing Gaze/Glowstone/Glowing Ice/Shock Arrow before this update?

KycooGhost

KycooGhost

Frost Gate Guardian

Join Date: May 2007

Children of Legends [LGND]

E/

They were linked to their element. Gaze to fire (10 energy at 16 fire if they were burning) Glow to earth (10 at 16 earth if they were weakened) and the last to Ice (10 energy at 16 water if they were under a water hex.)

The new version links them to energy storage. So you get 5 energy right off the bat, and +1 for every 2 ranks of energy storage, Which means 10-11 energy gain total (10 gained at 10 energy storage (5+(1/2*10)) and 11 at 12 energy storage (5+(1/2*12))

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

The appeal of UA was that it is the perfect pug safety net....part of the reason people don't like to bring rez is that alot of the time someone dies IN the mob making it impossible to rez even with rebirth. Mid battle rez under heavy pressure is also not viable, the guy usually get rezed and get spiked again 10 sec after because the dp gives him the lowest HP.

I guess I shouuld go support the 7 hero now cuz all the recent update seems to be pug unfriendly.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by lutz
No, they nerfed the right one.

RIP FC Water.
No, you don't understand. Wait until some other elementalist skill gets buffed or noticed, and maybe you'll realize which profession needs the nerf.

P.S. Hints: fc air spike, fc ward, fc mind blast, fc snare. See a pattern?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Just so you guys know [unyielding aura] is not a reliable mode of rez any more if you have more than one part member dead. We discovered this bug last night in DoA. The game targets a random dead party member and if that party member is outside your cast range the rez fails, even if you have a dead member in your cast range.

Another epic phail anet...

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

you shouldn't die in the first place you nubs!

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Quote:
Originally Posted by EPO Bot
you shouldn't die in the first place you nubs!
Uh huh. You ever done a DoA full clear in HM? At least a couple deaths are almost guaranteed.

Of course, I assume (based on the ), that you are being sarcastic.

Chthon

Grotto Attendant

Join Date: Apr 2007

I've been a bit busy recently, so I'm kinda late posting an opinion here.

By and large, I'm pleased by this update.

Order of Undeath badly needed the revert, and it got it. I'm still disturbed that Izzy is so far out of touch that he could possibly think that was a good idea in the first place, but at least he had the sense to recognize his mistake and fix it. (If only he'd do the same with Soul Reaping...)

Ghost running was very obviously broken needed fixed, and it got it. It's too bad the introduced a bug into UA when they did it; and it should have been radar range instead of spell range; but at least ghost running is ended.

As for the ele spells...

Quote:
Originally Posted by KycooGhost
They were linked to their element. Gaze to fire (10 energy at 16 fire if they were burning) Glow to earth (10 at 16 earth if they were weakened) and the last to Ice (10 energy at 16 water if they were under a water hex.)

The new version links them to energy storage. So you get 5 energy right off the bat, and +1 for every 2 ranks of energy storage, Which means 10-11 energy gain total (10 gained at 10 energy storage (5+(1/2*10)) and 11 at 12 energy storage (5+(1/2*12))
For primary eles, this is a significant buff. Assuming a mono-element build with 13 ES, you get an extra +1e (even more if you're one of those people who insist on only using minor runes, so you weren't getting 10e before). Perhaps more importantly, these skills have been essentially freed from their primary attributes. You can use Shock Arrow or Glowstone (+ someone with Enfeebling Blood) at 0 spec on any build and get full energy. Assuming you cast it on the recharge, either of these gives more e/sec than GoLE used on two 15e+ spells.