I've been a bit busy recently, so I'm kinda late posting an opinion here.
By and large, I'm pleased by this update.
Order of Undeath badly needed the revert, and it got it. I'm still disturbed that Izzy is so far out of touch that he could possibly think that was a good idea in the first place, but at least he had the sense to recognize his mistake and fix it. (If only he'd do the same with Soul Reaping...)
Ghost running was very obviously broken needed fixed, and it got it. It's too bad the introduced a bug into UA when they did it; and it should have been radar range instead of spell range; but at least ghost running is ended.
As for the ele spells...
Quote:
Originally Posted by KycooGhost
They were linked to their element. Gaze to fire (10 energy at 16 fire if they were burning) Glow to earth (10 at 16 earth if they were weakened) and the last to Ice (10 energy at 16 water if they were under a water hex.)
The new version links them to energy storage. So you get 5 energy right off the bat, and +1 for every 2 ranks of energy storage, Which means 10-11 energy gain total (10 gained at 10 energy storage (5+(1/2*10)) and 11 at 12 energy storage (5+(1/2*12))
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For primary eles, this is a significant buff. Assuming a mono-element build with 13 ES, you get an extra +1e (even more if you're one of those people who insist on only using minor runes, so you weren't getting 10e before). Perhaps more importantly, these skills have been essentially freed from their primary attributes. You can use Shock Arrow or Glowstone (+ someone with Enfeebling Blood) at 0 spec on any build and get full energy. Assuming you cast it on the recharge, either of these gives more e/sec than GoLE used on two 15e+ spells.