Update 9/10/08
Shadowmoon
Update 9/10/08
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
To inform everybody that even though the skill discription hasn't changed, UA only rezes people in radar range.
PuG UW SC
ghost running
frog scepter farming
RIP
Edit: misspoke, casting range, not radar
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
To inform everybody that even though the skill discription hasn't changed, UA only rezes people in radar range.
PuG UW SC
ghost running
frog scepter farming
RIP
Edit: misspoke, casting range, not radar
dilan155
you sure, and if you are then damn, only thing i used it for was ghost running and too bad now. oh well
Chuk Charcoales
NOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
I loved ghost running.
I loved ghost running.
Vigorator
i knew this was going to happen
Stolen Souls
Saw it coming xD
Went from complete crap, to godly, back to just crap.
Went from complete crap, to godly, back to just crap.
romeus petrus
Indeed, tested and verified. I guess only retarded stuff that needed to be nerfed got nerfed, i.e. inexperienced UWSC with lots of deaths, ghost running, and frog farming. Can't say it was not expected.
EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.
I suppose UA can start collecting dust now :P
Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.
Rhamia Darigaz
ghost running dies, voltaic farm just requires two sins or a sin that doesn't suck...
i didn't get to finish ghost running all my characters to zinn's secret lair
i didn't get to finish ghost running all my characters to zinn's secret lair
A11Eur0
This is pretty weak. Sure it was bound to happen but come on...they give us something fun to use and because of their screwup, we make all new team builds and find new strategies. Then they "fix" their screwup, which I'm pretty damn sure was exactly the way it was supposed to be anyway, because it's being "abused".
Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
Trader of Secrets
this thing was too cheap rezing out of the radar anyways
Nessar
Saw it coming, Kneeew it
Dark Paladin X
yep, skill is a bit overpowered on rezzing and they happily nerfed it. I was considering of "disable all skills for 45 seconds except U and rez only 50% health and 10% energy." Well, at least it's better than putting your ass within aggro range and try to use rebirth.
romeus petrus
Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P |
You are right it is casting range.
TwinRaven
even worse...bye-bye Sloth Hunter's shot...reducing, yet again, the ranger to medium direct damage....bastards!
Oh, uh...the UA thing is a shame...I only did one run with some friends and it was kinda fun...ah, well...no harm in making folks work instead of play...oh, yeah...it's a game.
Oh, uh...the UA thing is a shame...I only did one run with some friends and it was kinda fun...ah, well...no harm in making folks work instead of play...oh, yeah...it's a game.
DarkGanni
Saw it coming, Expected it to be at least radar range. Ah well back to be useless.
Anet > Buffs up to the moon > resends back to the grave.
- Ganni
Anet > Buffs up to the moon > resends back to the grave.
- Ganni
Dark Paladin X
Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P |
Kusandaa
Ah well. UA was overpowered, I think most people were expecting a nerf. Doesn't really bother me, I got a good couple VS runs and as for the UW SC, take terras who don't die like when the last UB builds were running... and it's the same.
I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
romeus petrus
Ya it would have made a lot more sense to make it work for radar range not casting range. Now u can add it to ur list of useless elites. Do the developers even play the game?
Sacratus Ignis
this "fix" is just proof that they are lazy when balancing. The right thing to do was fix hero mechanics to stop ghost running. UA was nice for speed UW and FoW where you could rez a noob terra without them ruining the run... there was nothing game breaking about allowing a team to take an inexperienced terra with them.
Chuk Charcoales
Quote:
Originally Posted by romeus petrus
Do the developers even play the game?
|
Athrun Feya
Why do they always change the fun skills? This skill or "exploit" posed no real threat.
The 100% health 100% energy is the overpowered part. But, as it stands, radar range would have been slightly more forgiving.
The 100% health 100% energy is the overpowered part. But, as it stands, radar range would have been slightly more forgiving.
Jensy
You know, I knew something was up, I just didn't know what. The whole High End forum is 98328232 frog scepters, heh.
Shadowmoon
It almost like the Dev thinking fishing your tank out of mobs in DoA is fun.....
Radar range would have allow wipe protection that the original buff gave to PVE, but would have closed ghost running.
Personally i'm surprized they didn't nerf the fact that mobs do not spawn if they are out of radar range, this would have closed both ghost running and HFFF exploits.
Radar range would have allow wipe protection that the original buff gave to PVE, but would have closed ghost running.
Personally i'm surprized they didn't nerf the fact that mobs do not spawn if they are out of radar range, this would have closed both ghost running and HFFF exploits.
Enko
all they had to do was change it to prevent ghost running if what they said their intentions were true since they said they only changed it to close off a pve exploit. looks like they're fine with the mechanics of H/H not triggering enemies since HFFF has been around for a while. if they really want UA to still be viable, they might as well just make it radar range.
Lest121
lol if you people actually think that Anet was going to leave UA alone then you are blind.
Chuk Charcoales
Quote:
Originally Posted by Shadowmoon
Radar range
|
Cobalt
Quote:
Originally Posted by Athrun Feya
Why do they always change the fun skills? This skill or "exploit" posed no real threat
|
Now UA = Rebirth
Kaztro
Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
Nature Loves Me
Just so ya'll know...it wasn't nerfed. It was fixed. It was never meant to be what it was.
I MP I
Omg Now people have to play the game!!!!!!! /suicide
romeus petrus
I honestly dont get anet. First they buff UA to make it more useful, and suddenly most elite areas monks have it on their skill bar. Then they nerf it and make it useless again. Was it that hard to comprehend that changing it to radar range would put an end to ghost running and frog farming without making the skill utterly useless?
I guess there is no in between now, either grossly overpowered or completely useless. GG anet.
I guess there is no in between now, either grossly overpowered or completely useless. GG anet.
Enko
Quote:
Originally Posted by Kaztro
Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
|
Faure
I don't see why people claim VS farming is dead :+ If your sin is not good enough to make it back to the wall then don't farm.
Apart from that, I'd have prefered a change into the ghostrunning alone, instead of UA. I liked the skill so much . Was fun to be able to rez midbattle form any range.
Apart from that, I'd have prefered a change into the ghostrunning alone, instead of UA. I liked the skill so much . Was fun to be able to rez midbattle form any range.
Ec]-[oMaN
Update 9/10/08
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
lord_shar
Quote:
Originally Posted by I MP I
Omg Now people have to play the game!!!!!!! /suicide
|
Hey, I know you didn't mean it, but that's an excellent idea! When the sin fails the VS-run, everyone suicide to get a old-UA-style res. Yes, it's not as optimal, but it gives the sin a few tries instead of just one per run. EDIT: Serendipity at it's finest....
Sorn Xarann
imho, bad update, somewhat..
ALF71BE
I luvs u, OoU, so much, again.
Zinger314
lol, they reverted OoU. GG, Izzy.
Rexion
too much skill balance in the ele. no originality.
wow. the same function for all 4 attributes.
Yay for 2 second recharge mind blast :]
and wtf @ Unyielding Aura???
wow. the same function for all 4 attributes.
Yay for 2 second recharge mind blast :]
and wtf @ Unyielding Aura???
Shayne Hawke
Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.
So pretty much, it goes back to being bad, but not broken.
I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.
So pretty much, it goes back to being bad, but not broken.
I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.