Why do they always change the fun skills? This skill or "exploit" posed no real threat.
The 100% health 100% energy is the overpowered part. But, as it stands, radar range would have been slightly more forgiving.
Update 9/10/08
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It almost like the Dev thinking fishing your tank out of mobs in DoA is fun.....
Radar range would have allow wipe protection that the original buff gave to PVE, but would have closed ghost running.
Personally i'm surprized they didn't nerf the fact that mobs do not spawn if they are out of radar range, this would have closed both ghost running and HFFF exploits.
Radar range would have allow wipe protection that the original buff gave to PVE, but would have closed ghost running.
Personally i'm surprized they didn't nerf the fact that mobs do not spawn if they are out of radar range, this would have closed both ghost running and HFFF exploits.
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all they had to do was change it to prevent ghost running if what they said their intentions were true since they said they only changed it to close off a pve exploit. looks like they're fine with the mechanics of H/H not triggering enemies since HFFF has been around for a while. if they really want UA to still be viable, they might as well just make it radar range.
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K
Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
N
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
I honestly dont get anet. First they buff UA to make it more useful, and suddenly most elite areas monks have it on their skill bar. Then they nerf it and make it useless again. Was it that hard to comprehend that changing it to radar range would put an end to ghost running and frog farming without making the skill utterly useless?
I guess there is no in between now, either grossly overpowered or completely useless. GG anet.
I guess there is no in between now, either grossly overpowered or completely useless. GG anet.
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Originally Posted by Kaztro
Calm down people. Face facts, you already have their game and spent the money, and since there are no subscription fees it means almost nothing to them if you quit. And ArenaNet just nerfs anything that is too fun or too "advantageous to certain players" so they just want balance. The good that comes out of this is that inexperienced players won't be entirely left out since all the advanced builds etc. get nerfed
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Update 9/10/08
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
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Originally Posted by I MP I
Omg Now people have to play the game!!!!!!! /suicide
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Hey, I know you didn't mean it, but that's an excellent idea!
Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.
So pretty much, it goes back to being bad, but not broken.
I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.
So pretty much, it goes back to being bad, but not broken.
I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.

. Was fun to be able to rez midbattle form any range.