Update 9/10/08
BulletStopper
So long ghost running.
Age
Oh no ressing ouside of aggro not that I have done that.
AKB48
Quote:
Originally Posted by BulletStopper
So long ghost running.
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Carboplatin
good bye to Deep runs with heros. i actually enjoyed playing in that place again. guess the fun is over.
[Morkai]
Saw it coming to UA. Mind Blast made me smile. Don't use a Necro, but OoU could be interesting for PvE.
Enko
Quote:
Originally Posted by Shayne Hawke
Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed. So pretty much, it goes back to being bad, but not broken. I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming. |
Looks like HB is going to be the elite of choice again for better heals. rebirth can easily take the place of UA's effect.
Shayne Hawke
Quote:
Originally Posted by Developer Updates
...returns Order of Undeath to its old functionality, and closes a PvE exploit.
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About time for that UA fix.
Actually, I don't think any of those changes have any real negatives. Gg to ANet on what I think has been their first all-positive update in a while.
Enix
What happened to buffing "less useful elites"? *cough aura of lich, hundred blades cough*
There are still plenty of Elites that are snoozetastic.
Kinda sad to see Unyeildig get nurfed. Will make CoF runs slightly less insanely easy.
There are still plenty of Elites that are snoozetastic.
Kinda sad to see Unyeildig get nurfed. Will make CoF runs slightly less insanely easy.
jiggles
plz say bye bye to snarers in teh meta, pleaseeeeeeeeeeeeeeeeeeeeeeeeeee
byteme!
How come 1 moment UA is overpowered and the next moment it becomes useless? Where's the middle?
Athrun Feya
Quote:
Originally Posted by byteme!
How come 1 moment UA is overpowered and the next moment it becomes useless? Where's the middle?
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Joe L.
Not a very creative solution to nerf the VS run. UA is now essentially an elite rebirth. The added healing percentage doesn't really make up for the -1 energy regen, that is what Healers Boon is for.
The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?
The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?
romeus petrus
It would have made a lot more sense to make UA enchant range not casting range.
Radar range = no ghost running, no Frog farming, no inexperienced UWSC.
If it was in Anet's intenion to fix an exploit, radar range would have been the easy and obvious solution. So that leaves us with 2 potential explanations:
Either
A) The devs have no clue what happens in the game and are not in touch with the community.
Or
B) The Devs have another motive in mind other than "balance". Freeing up servers will always be a suspected factor.
Radar range = no ghost running, no Frog farming, no inexperienced UWSC.
If it was in Anet's intenion to fix an exploit, radar range would have been the easy and obvious solution. So that leaves us with 2 potential explanations:
Either
A) The devs have no clue what happens in the game and are not in touch with the community.
Or
B) The Devs have another motive in mind other than "balance". Freeing up servers will always be a suspected factor.
slowerpoke
wuts ghost running ;3
Shayne Hawke
Quote:
Originally Posted by slowerpoke
wuts ghost running ;3
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1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.
It works because heroes don't seem to trigger mobs like players do.
MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
Zinger314
Wait, what was the value of OoU @ 16 Death Magic before it was changed? I haven't played GW in so long that I forgot.
Joe L.
The only real problem is that Anet consistently implements a lazy fix.
I Ithorian I
For the people moaning about the balance already , you clearly havent played or even watched GvG in the past month or 2. The balance was directed towards making E/X the more viable selection as it was meant , and drive out the Me/E fast cast versions - part of the skill involved in gvg relied on disruption and shutdown on the opposing parties melee hate to allow your warriors to pressure , when FC water ele was intoduced this went out the window - it was more spam spam hope for a lucky dshot or diversion. (FYI - Mesmers were not intended to be more effecient with elemental spells ... then elementists)
Sloth hunters needed to be toned down as expert dexterity + read the winds could produce a sloth hunter of 180 or so damage - better tone down one skill then tone down 2 ?
Last of all , oath of protection is an excellent addition - this will stop guilds making last minute suicide rushes for lords , if they dont take out bodyguard first they will be dishing out minimal damage
Overall - me likes.
Sloth hunters needed to be toned down as expert dexterity + read the winds could produce a sloth hunter of 180 or so damage - better tone down one skill then tone down 2 ?
Last of all , oath of protection is an excellent addition - this will stop guilds making last minute suicide rushes for lords , if they dont take out bodyguard first they will be dishing out minimal damage
Overall - me likes.
romeus petrus
Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
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Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.
Monk Gsb
Quote:
Originally Posted by Shayne Hawke
It works under the same principle as HFFF. I think it worked like this:
1. Bring a hero with UA and lots of run/survival skills. 2. Go to the explorable area you want to run. 3. Kill yourself. Have the hero cast UA. 4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be. 5. Switch the camera back to your dead body. 6. Cancel UA. You spawn at the hero. It worked because heroes don't seem to trigger mobs like players do. |
ohicineed12chars
Kerwyn Nasilan
Quote:
Originally Posted by Chuk Charcoales
Nope, otherwise they wouldn't have ruined our pve fun.
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Joe L.
Quote:
Originally Posted by romeus petrus
Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.
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theonetheonlybruce
RIP UA till another day when we may meet again
Sniper22
Um UA isn't dead.
OoU revert was okay I guess... seems like minions will suck in pvp like always, unless they're just soul reaping food...
I thought the update was coming tomorrow, maybe there is more tomorrow with more changes, cause there is barely any significant changes made, especially to elite skills.
OoU revert was okay I guess... seems like minions will suck in pvp like always, unless they're just soul reaping food...
I thought the update was coming tomorrow, maybe there is more tomorrow with more changes, cause there is barely any significant changes made, especially to elite skills.
HawkofStorms
Good fix to Ghost running.
Also and EXCELLENT change to ele skills functionality. For those that don't get it, this is designed to cut down on the effectiveness of Me/E's running water magic ele builds. Mesmers should stick to mesmering (really, a.net always nerfs builds when a class outpreforms a function that is supposed to be given to another class, ie, ele's should always out ele mesmers, ritualists should always out ritualize necros). I'm shocked how many people just don't "get it" are complaining about how this is meaningless. If you don't know about the meta or the current game balance, don't complain about skill changes that don't affect you.
By the way... nice a day early. Very unexpected.
Edit: sloth hunters was also a needed change, though I did like playing with the old version.
Also and EXCELLENT change to ele skills functionality. For those that don't get it, this is designed to cut down on the effectiveness of Me/E's running water magic ele builds. Mesmers should stick to mesmering (really, a.net always nerfs builds when a class outpreforms a function that is supposed to be given to another class, ie, ele's should always out ele mesmers, ritualists should always out ritualize necros). I'm shocked how many people just don't "get it" are complaining about how this is meaningless. If you don't know about the meta or the current game balance, don't complain about skill changes that don't affect you.
By the way... nice a day early. Very unexpected.
Edit: sloth hunters was also a needed change, though I did like playing with the old version.
Kusandaa
Well, for UA... it was overpowered. Fun, but OP'ed. I totally understand the change (even though deep inside I find it sucks, but oh well). Glad OoU's back to normal though, I actively used it before the nerf. It was one of the few decent MM elites and I'm happy they decided to change it.
Cobalt
Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
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Neo Nugget
Man, Ghost running sounds like it was fun, I dunno how I missed out on that one.
Was nice getting my keys today though. Had a blast /zrank spiking Kun Shao with everyone else in GToB
Was nice getting my keys today though. Had a blast /zrank spiking Kun Shao with everyone else in GToB
HawkofStorms
Quote:
Originally Posted by Cobalt
However like Healers Boon and Ursan it is no longer an "elite" skill, it is nothing but rebirth in a different package. So at the very least these piss all over their consumer base when ever they feel it like jackasses should have removed its "elite" status.
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If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing.
Chuk Charcoales
Quote:
Originally Posted by Kerwyn Nasilan
yes because being able to run anywhere you want w/o restraints is totally fair, because of course itsJust PvE
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MercenaryKnight
I am waiting for the pve Unyielding Aura change. They absolutely have to change it, because a rebirth isn't even capable of being a worthwhile elite. Atleast compass range would have made sense because it is still elite after all, but now that it's just casting range they need to up the healing and forget the res portion all together.
Second-Strike
This update is a little disappointing.
I liked the previous change to OoU to allow minion masters to not be dependant on a large supply of corpses and allow interesting builds to be made around that.
I wish UA wasn't added to the graveyard as well. It was overpowered before but the changes are too drastic. It was a fun skill that made pugs more forgiving. I think these type skills are needed to get more players involved so they can begin to learn.
The changes to ele skills were a plus though as my ele seems to have taken the backseat for pvp.
I just hope there are more updates to come tomorrow, on the day they were actually scheduled for.
I liked the previous change to OoU to allow minion masters to not be dependant on a large supply of corpses and allow interesting builds to be made around that.
I wish UA wasn't added to the graveyard as well. It was overpowered before but the changes are too drastic. It was a fun skill that made pugs more forgiving. I think these type skills are needed to get more players involved so they can begin to learn.
The changes to ele skills were a plus though as my ele seems to have taken the backseat for pvp.
I just hope there are more updates to come tomorrow, on the day they were actually scheduled for.
DarkGanni
Quote:
Originally Posted by Athrun Feya
Not sure. Somewhere in radar range
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Radar range would have been the "best" fix.
One more thing: I remember ANet saying they have nothing against farmers(don't ask me where I read that it's been long time ago). :O rly? Stealth hammer bash in CoF (not that it really affects much).
And now.......
Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon.
I'm not bitching about VS farm, could care less about it, lived without before will continue to do the same.
The update of today is beyond ridiculous (final word: noticed the 4 ele spells > copy paste. com?)
- Ganni
Quote:
Originally Posted by HawkofStorms
It doesn't have your skills recharging, and restore you at full energy.
If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing. |
Konig Des Todes
I wonder how long until the UA QQ threads come out wanting it back, or at least to radar distance. Now I gotta change my monk's build >.> Time to put in another crappy rez somewhere....
Edit: Actually, since it's still a 0 casting time rez, it's the best resurrect skill out there (like rebirth without energy or recharge issues). Would like a radar distance though...
Edit: Actually, since it's still a 0 casting time rez, it's the best resurrect skill out there (like rebirth without energy or recharge issues). Would like a radar distance though...
Calli
Shame about UA, though abmittedly it's previous functionality was absurd.
Shame about the new tonic also.
Oh well. Nothing surprising.
Shame about the new tonic also.
Oh well. Nothing surprising.
Dark Paladin X
Quote:
Originally Posted by Sniper22
Um UA isn't dead.
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StormDragonZ
Quote:
Originally Posted by Shadowmoon
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Mind Blast: recharge time reduced to 2 seconds. Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration." |
MrBeefy
there's another new build as of 10pm... what's new in it?
Chuk Charcoales
Nothing exciting.