Update 9/10/08

BulletStopper

BulletStopper

Frost Gate Guardian

Join Date: Nov 2005

Staring At my computer

Knights an Heroes

Mo/

So long ghost running.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Oh no ressing ouside of aggro not that I have done that.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by BulletStopper
So long ghost running.
Not if you got a really good perma

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

good bye to Deep runs with heros. i actually enjoyed playing in that place again. guess the fun is over.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Saw it coming to UA. Mind Blast made me smile. Don't use a Necro, but OoU could be interesting for PvE.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Shayne Hawke
Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.

UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed.

So pretty much, it goes back to being bad, but not broken.

I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming.
it was used in uw SCs in case one of the eles died. it helped a lot with pugs since you never know how good of an ele the player is. with the frog scepter farming, they just ghost ran to the end then killed the boss for the chest.

Looks like HB is going to be the elite of choice again for better heals. rebirth can easily take the place of UA's effect.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Developer Updates
...returns Order of Undeath to its old functionality, and closes a PvE exploit.
Someone care to explain what I missed?

About time for that UA fix.

Actually, I don't think any of those changes have any real negatives. Gg to ANet on what I think has been their first all-positive update in a while.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

What happened to buffing "less useful elites"? *cough aura of lich, hundred blades cough*

There are still plenty of Elites that are snoozetastic.

Kinda sad to see Unyeildig get nurfed. Will make CoF runs slightly less insanely easy.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

plz say bye bye to snarers in teh meta, pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

How come 1 moment UA is overpowered and the next moment it becomes useless? Where's the middle?

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

Quote:
Originally Posted by byteme!
How come 1 moment UA is overpowered and the next moment it becomes useless? Where's the middle?
Not sure. Somewhere in radar range

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Not a very creative solution to nerf the VS run. UA is now essentially an elite rebirth. The added healing percentage doesn't really make up for the -1 energy regen, that is what Healers Boon is for.

The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

It would have made a lot more sense to make UA enchant range not casting range.

Radar range = no ghost running, no Frog farming, no inexperienced UWSC.

If it was in Anet's intenion to fix an exploit, radar range would have been the easy and obvious solution. So that leaves us with 2 potential explanations:

Either

A) The devs have no clue what happens in the game and are not in touch with the community.

Or

B) The Devs have another motive in mind other than "balance". Freeing up servers will always be a suspected factor.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

wuts ghost running ;3

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by slowerpoke
wuts ghost running ;3
It works under the same principle as HFFF. I think it worked like this:

1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.

It works because heroes don't seem to trigger mobs like players do.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Wait, what was the value of OoU @ 16 Death Magic before it was changed? I haven't played GW in so long that I forgot.

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

The only real problem is that Anet consistently implements a lazy fix.

I Ithorian I

Academy Page

Join Date: Sep 2008

Whats Goin On [sup]

For the people moaning about the balance already , you clearly havent played or even watched GvG in the past month or 2. The balance was directed towards making E/X the more viable selection as it was meant , and drive out the Me/E fast cast versions - part of the skill involved in gvg relied on disruption and shutdown on the opposing parties melee hate to allow your warriors to pressure , when FC water ele was intoduced this went out the window - it was more spam spam hope for a lucky dshot or diversion. (FYI - Mesmers were not intended to be more effecient with elemental spells ... then elementists)

Sloth hunters needed to be toned down as expert dexterity + read the winds could produce a sloth hunter of 180 or so damage - better tone down one skill then tone down 2 ?

Last of all , oath of protection is an excellent addition - this will stop guilds making last minute suicide rushes for lords , if they dont take out bodyguard first they will be dishing out minimal damage

Overall - me likes.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.

Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Quote:
Originally Posted by Shayne Hawke
It works under the same principle as HFFF. I think it worked like this:

1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.

It worked because heroes don't seem to trigger mobs like players do.
fixed

ohicineed12chars

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Quote:
Originally Posted by Chuk Charcoales
Nope, otherwise they wouldn't have ruined our pve fun.
yes because being able to run anywhere you want w/o restraints is totally fair, because of course itsJust PvE

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Quote:
Originally Posted by romeus petrus
Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.
Exactly. Everyone knows all monks ever needed was elite rebirth......

theonetheonlybruce

theonetheonlybruce

Krytan Explorer

Join Date: Nov 2007

Fuzzies Anonymous [Fuzy]

Mo/

RIP UA till another day when we may meet again

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Um UA isn't dead.

OoU revert was okay I guess... seems like minions will suck in pvp like always, unless they're just soul reaping food...

I thought the update was coming tomorrow, maybe there is more tomorrow with more changes, cause there is barely any significant changes made, especially to elite skills.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Good fix to Ghost running.


Also and EXCELLENT change to ele skills functionality. For those that don't get it, this is designed to cut down on the effectiveness of Me/E's running water magic ele builds. Mesmers should stick to mesmering (really, a.net always nerfs builds when a class outpreforms a function that is supposed to be given to another class, ie, ele's should always out ele mesmers, ritualists should always out ritualize necros). I'm shocked how many people just don't "get it" are complaining about how this is meaningless. If you don't know about the meta or the current game balance, don't complain about skill changes that don't affect you.

By the way... nice a day early. Very unexpected.

Edit: sloth hunters was also a needed change, though I did like playing with the old version.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Well, for UA... it was overpowered. Fun, but OP'ed. I totally understand the change (even though deep inside I find it sucks, but oh well). Glad OoU's back to normal though, I actively used it before the nerf. It was one of the few decent MM elites and I'm happy they decided to change it.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
However like Healers Boon and Ursan it is no longer an "elite" skill, it is nothing but rebirth in a different package. So at the very least these piss all over their consumer base when ever they feel it like jackasses should have removed its "elite" status.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Man, Ghost running sounds like it was fun, I dunno how I missed out on that one.

Was nice getting my keys today though. Had a blast /zrank spiking Kun Shao with everyone else in GToB

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Cobalt
However like Healers Boon and Ursan it is no longer an "elite" skill, it is nothing but rebirth in a different package. So at the very least these piss all over their consumer base when ever they feel it like jackasses should have removed its "elite" status.
It doesn't have your skills recharging, and restore you at full energy.

If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing.

Chuk Charcoales

Ascalonian Squire

Join Date: Apr 2007

I dunno, where do U live?

N/A

Quote:
Originally Posted by Kerwyn Nasilan
yes because being able to run anywhere you want w/o restraints is totally fair, because of course itsJust PvE
Saying what I said in a sarcastic tone doesn't support your point, try again.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I am waiting for the pve Unyielding Aura change. They absolutely have to change it, because a rebirth isn't even capable of being a worthwhile elite. Atleast compass range would have made sense because it is still elite after all, but now that it's just casting range they need to up the healing and forget the res portion all together.

Second-Strike

Academy Page

Join Date: Sep 2005

This update is a little disappointing.
I liked the previous change to OoU to allow minion masters to not be dependant on a large supply of corpses and allow interesting builds to be made around that.

I wish UA wasn't added to the graveyard as well. It was overpowered before but the changes are too drastic. It was a fun skill that made pugs more forgiving. I think these type skills are needed to get more players involved so they can begin to learn.

The changes to ele skills were a plus though as my ele seems to have taken the backseat for pvp.
I just hope there are more updates to come tomorrow, on the day they were actually scheduled for.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by Athrun Feya
Not sure. Somewhere in radar range
I LoL'ed in RL


Radar range would have been the "best" fix.

One more thing: I remember ANet saying they have nothing against farmers(don't ask me where I read that it's been long time ago). :O rly? Stealth hammer bash in CoF (not that it really affects much).

And now.......

Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon.

I'm not bitching about VS farm, could care less about it, lived without before will continue to do the same.

The update of today is beyond ridiculous (final word: noticed the 4 ele spells > copy paste. com?)

- Ganni

Quote:
Originally Posted by HawkofStorms
It doesn't have your skills recharging, and restore you at full energy.

If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing.
I beg to differ, wasting an elite spot for a Full hp and full energy ress in casting range is a waste there are better elites, only benefit I can see from UA is for Prophecies account holders only.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I wonder how long until the UA QQ threads come out wanting it back, or at least to radar distance. Now I gotta change my monk's build >.> Time to put in another crappy rez somewhere....

Edit: Actually, since it's still a 0 casting time rez, it's the best resurrect skill out there (like rebirth without energy or recharge issues). Would like a radar distance though...

Calli

Calli

Jungle Guide

Join Date: Jan 2008

WTS 3 Steel Ingots

[BCB] forever

Mo/

Shame about UA, though abmittedly it's previous functionality was absurd.

Shame about the new tonic also.

Oh well. Nothing surprising.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Sniper22
Um UA isn't dead.
He's right though, UA is still the fastest casting resurrection. However, if you going to do stuff in HM or recover from a wipe, rezzing with UA requires more tactical approaching, since the range is now equal to Rebirth now. Although I was planning to use UA for my monk character, but since resurrection is now limited, I might as well go with [Holy Haste], [Healer's Boon], and [Renew Life]. Although heroes are REALLY stupid on using this combination, bringing UA for your hero is still decent though, since the stop maintaining it immediately after someone gets killed and trust me, they are REALLY good at using it.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Shadowmoon
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."

Mind Blast: recharge time reduced to 2 seconds.

Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
I am very, very happy about all of these. My Elementalist builds will now be much better than before! Nonetheless, I must have missed the reason why everyone is so bummed out over something.

MrBeefy

MrBeefy

Academy Page

Join Date: Jan 2007

GoD

A/P

there's another new build as of 10pm... what's new in it?

Chuk Charcoales

Ascalonian Squire

Join Date: Apr 2007

I dunno, where do U live?

N/A

Nothing exciting.