Title Changes in the works
10 pages • Page 8
IMHO Title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:
Kurzick/Luxon:
-Double AB/FA/JQ/Challenge Missions/Shrine Bounties faction rewards permanently.
-Increase Luxon faction rewards for non-repeatable quests (or add a couple new ones) so new PvE players can get their first 10k faction by just questing - the same way Kurzicks always could.
-Add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-Don't change actual point requirements for ranks.
Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)
Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.
Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.
Kurzick/Luxon:
-Double AB/FA/JQ/Challenge Missions/Shrine Bounties faction rewards permanently.
-Increase Luxon faction rewards for non-repeatable quests (or add a couple new ones) so new PvE players can get their first 10k faction by just questing - the same way Kurzicks always could.
-Add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-Don't change actual point requirements for ranks.
Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)
Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.
Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.
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imho title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:
kurzick/luxon: -double ab/fa/jq/challenge missions/shrine bounties faction rewards permanently. -increase luxon faction rewards for non-repeatable quests (or add a couple new ones) so new pve players can get their first 10k faction by just questing - the same way kurzicks always could. -add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke) -don't change actual point requirements for ranks. treasure hunter/wisdom: -both should be account-based, obv reasons. -no other changes needed to those titles as the other main problem with them is the current post-hm terrible economy state making treasure hunting just a painful time and gold-sink (it was completely different before hm update) nightfall/eotn reputation titles: -maxing them once is absolutely fine, no changes required at all... -having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title -those titles should not be account-based. consumable titles - drunk/sweet/party: -should all be account-based, just like treasure hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder. And the single most important title - the kind of a big deal title track: -should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character. -this change is actually more important than account-based hom for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the hom itself. -this also solves the problem of old (pre-factions) characters being permanently disadvantaged by not being able to be survivors (survivor title wouldn't need any change then) -this change won't make gwamm easier - it will still require 30 different max'ed titles. Having both ldoa and survivor potentially increasing the title count doesn't devalue the title - ldoa is harder than at least 30 other titles and won't become a choice for 'easier gwamm'. |
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Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced
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Ofc there's tards that make pvp look like work, HELL there's even tards that make RA look like work, but I tend to avoid people like that.
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And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character. -This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself. -This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then) -This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'. |
If its given to all my chars, then what reason is there for me to play anymore? Do quests Ive done several times before? Do pvp where you cant get in a group unless you have x rank already? Do RA so all you see is QQ and swearing kids? Sit around and chat? (guess what, theres much more interesting places to chat with more women involved :P ).
As far as the Lux/Kurz faction is concerned, I agree with everything apart from the AB doubling. Maybe increase it somewhat (say 50%), but I know its easy to do over 100k a day in pugs on the double weekends and doubling this wouldnt help JQ/FA and the challenge missions much.
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Lol, since when is grind the same as PvP? Besides that, play HA on a regular basis, and play AB on a regular basis. It's actually less time-consuming to get HA rank then it is to get AB rank.
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Yes, HA is a grind, how many times have you killed those first lot of NPCs just to sit around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again.
Note, I AB on the Luxon side so you dont have to wait forever to enter

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I do ( or have) and AB is much quicker - especially considering the "having the exact right build" in HA
Yes, HA is a grind, how many times have you killed those first lot of NPCs just to siut around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again. |
Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction.
But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go.
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Maybe I played on off hours then, but the few times I've HA-ed in my life (r1) I didn't find it particularly hard. Of course we got rolled by top guilds but that only hurts for a minute or so, after that the match is over and everyone is dead.
Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction. But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go. |
) and Ive never been in a guild that wasnt primarily pve (so many pugs take it so seriously it seems to me).well, being a Kurz on AB is a pain to start with - I understand that. Winning on Ancestral as a Lux coz all the Kurz suck is fun though.. heh (especially when Im being cursed for being on my toucher too! :P)
If there's something that makes HA grind, it's that and nothing else 
LOL I do that too, but then with riposte wammos, then I turn local on, and sit back with popcorn, it's priceless!

LOL I do that too, but then with riposte wammos, then I turn local on, and sit back with popcorn, it's priceless!
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Treasure Hunter/Wisdom: -Both should be account-based, obv reasons. |
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-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)
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Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all... -Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title -Those titles should NOT be account-based. |
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Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons - |
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you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.
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And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character. |
Quote:
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-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
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-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
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Yes it will, which is why you want the change. It is a hella lot harder to max 30 titles on one toon than spreading it out across an account where you can use the optimum character for every situation. It waters the title down tremendously.
D
D
curiouser and curiouser
/signed
/double signed
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Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons. |
/double signed
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Me hug Anet for killing those so called "Gods Walking Among Mere Mortals," nothing more entertaining seeing false gods toppled by there arrogance. *Evil grin*
P.S. been reading too much lately. |
must have a big dedication to get that title, so for me they have deserved it.
But true, it is disappointing that you are forced to play with one character
for that is up to now...dont know whats gonna happen...
We just have to w8 and see


