Title Changes in the works

10 pages Page 8
Shasgaliel
Shasgaliel
Jungle Guide
#141
This kind of entries create high expectations. I hope we will not be disappointed.
Yawgmoth
Yawgmoth
Furnace Stoker
#142
IMHO Title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:

Kurzick/Luxon:
-Double AB/FA/JQ/Challenge Missions/Shrine Bounties faction rewards permanently.
-Increase Luxon faction rewards for non-repeatable quests (or add a couple new ones) so new PvE players can get their first 10k faction by just questing - the same way Kurzicks always could.
-Add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-Don't change actual point requirements for ranks.

Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)

Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.

Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.

And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.
Sjeng
Sjeng
Desert Nomad
#143
I love you views Yawgmoth. /signed. That last point is what KOABD should have been from the start.
bungusmaximus
bungusmaximus
Forge Runner
#144
Aye, Yawgmoth wins teh interweb, too bad 75% is porn .
FrAnt1c??
FrAnt1c??
Forge Runner
#145
Quote:
Originally Posted by bungusmaximus View Post
Aye, Yawgmoth wins teh interweb, too bad 75% is porn .
He even wins the porn part!
Big_Iron
Big_Iron
Desert Nomad
#146
Quote:
Originally Posted by yawgmoth View Post
imho title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:

kurzick/luxon:
-double ab/fa/jq/challenge missions/shrine bounties faction rewards permanently.
-increase luxon faction rewards for non-repeatable quests (or add a couple new ones) so new pve players can get their first 10k faction by just questing - the same way kurzicks always could.
-add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-don't change actual point requirements for ranks.

treasure hunter/wisdom:
-both should be account-based, obv reasons.
-no other changes needed to those titles as the other main problem with them is the current post-hm terrible economy state making treasure hunting just a painful time and gold-sink (it was completely different before hm update)

nightfall/eotn reputation titles:
-maxing them once is absolutely fine, no changes required at all...
-having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-those titles should not be account-based.

consumable titles - drunk/sweet/party:
-should all be account-based, just like treasure hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.

And the single most important title - the kind of a big deal title track:
-should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-this change is actually more important than account-based hom for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the hom itself.
-this also solves the problem of old (pre-factions) characters being permanently disadvantaged by not being able to be survivors (survivor title wouldn't need any change then)
-this change won't make gwamm easier - it will still require 30 different max'ed titles. Having both ldoa and survivor potentially increasing the title count doesn't devalue the title - ldoa is harder than at least 30 other titles and won't become a choice for 'easier gwamm'.
/signed!!!!!!!!!!!!!!
L
Lycan Nibbler
Forge Runner
#147
Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .
bungusmaximus
bungusmaximus
Forge Runner
#148
Quote:
Originally Posted by Miss Drops Az View Post
Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .
Lol, since when is grind the same as PvP? Besides that, play HA on a regular basis, and play AB on a regular basis. It's actually less time-consuming to get HA rank then it is to get AB rank (provided of course you got a team that knows how to play the particular format well).

Ofc there's tards that make pvp look like work, HELL there's even tards that make RA look like work, but I tend to avoid people like that.
L
Lycan Nibbler
Forge Runner
#149
Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.
If this was to happen, I think a new rank to KoaBD should be introduced for 35 titles. Once Id got gwamm on my ranger, I felt an anti climax and havent really played on her since apart from the odd trapping.
If its given to all my chars, then what reason is there for me to play anymore? Do quests Ive done several times before? Do pvp where you cant get in a group unless you have x rank already? Do RA so all you see is QQ and swearing kids? Sit around and chat? (guess what, theres much more interesting places to chat with more women involved :P ).


As far as the Lux/Kurz faction is concerned, I agree with everything apart from the AB doubling. Maybe increase it somewhat (say 50%), but I know its easy to do over 100k a day in pugs on the double weekends and doubling this wouldnt help JQ/FA and the challenge missions much.
L
Lycan Nibbler
Forge Runner
#150
Quote:
Originally Posted by bungusmaximus View Post
Lol, since when is grind the same as PvP? Besides that, play HA on a regular basis, and play AB on a regular basis. It's actually less time-consuming to get HA rank then it is to get AB rank.
I do ( or have) and AB is much quicker - especially considering the "having the exact right build" in HA
Yes, HA is a grind, how many times have you killed those first lot of NPCs just to sit around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again.

Note, I AB on the Luxon side so you dont have to wait forever to enter
bungusmaximus
bungusmaximus
Forge Runner
#151
Quote:
Originally Posted by Miss Drops Az View Post
I do ( or have) and AB is much quicker - especially considering the "having the exact right build" in HA
Yes, HA is a grind, how many times have you killed those first lot of NPCs just to siut around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again.
Maybe I played on off hours then, but the few times I've HA-ed in my life (r1) I didn't find it particularly hard. Of course we got rolled by top guilds but that only hurts for a minute or so, after that the match is over and everyone is dead.

Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction.

But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go.
L
Lycan Nibbler
Forge Runner
#152
Quote:
Originally Posted by bungusmaximus View Post
Maybe I played on off hours then, but the few times I've HA-ed in my life (r1) I didn't find it particularly hard. Of course we got rolled by top guilds but that only hurts for a minute or so, after that the match is over and everyone is dead.

Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction.

But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go.
I must admit, I havent been to HA for ages now (no one loves a r4 anymore ) and Ive never been in a guild that wasnt primarily pve (so many pugs take it so seriously it seems to me).

well, being a Kurz on AB is a pain to start with - I understand that. Winning on Ancestral as a Lux coz all the Kurz suck is fun though.. heh (especially when Im being cursed for being on my toucher too! :P)
hoyce
hoyce
Ascalonian Squire
#153
Me hug Anet for killing those so called "Gods Walking Among Mere Mortals," nothing more entertaining seeing false gods toppled by there arrogance. *Evil grin*

P.S. been reading too much lately.
bungusmaximus
bungusmaximus
Forge Runner
#154
Quote:
Originally Posted by Miss Drops Az View Post
(so many pugs take it so seriously it seems to me).
If there's something that makes HA grind, it's that and nothing else
Quote:
Originally Posted by Miss Drops Az View Post
(especially when Im being cursed for being on my toucher too! :P)
LOL I do that too, but then with riposte wammos, then I turn local on, and sit back with popcorn, it's priceless!
pamelf
pamelf
Forge Runner
#155
*crosses fingers for questing title*
Shadowspawn X
Shadowspawn X
Jungle Guide
#156
Quote:
Originally Posted by Yawgmoth View Post

Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
What are these obvious reasons? Account based wisdom is not going to make more golds drop for your account so it does nothing to alleviate the grind of the title. If you think it does by eliminating the storage chest shuffle of ids to one toon to another is some sort of solution then you are wrong you will never max the title doing that. Treasure account wide would knock off possibly 1% - 3% just because some randomly encountered chest could be added to the title. 3% from 10,000 chests is a joke. The massive grind of chest running is not significantly eased by making treasure account wide.

Quote:
Originally Posted by Yawgmoth View Post
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)
Wrong here as well. There is a huge change that needs to be done ever thought about reducing the insane title cap? 10,000 of anything in this game is excessive. Instead of making treasure and wisdom account wide they need to be reduced to 5000 at least to give players relief from the ridiculous grind.

Quote:
Originally Posted by Yawgmoth View Post
Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.
Reputation grind and SS/LB should not be lumped together. The rep grind is completely horrible and needs to be addressed. No sane person is going to max out these titles on every toon. These really need to be changed to account based attributes and taken out of the KoaBD track and replaced with quest based titles.

Quote:
Originally Posted by Yawgmoth View Post
Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons -
No they shouldn't and you didn't give any reasons anywhere in your post for TH or any other title to be account based.

Quote:
Originally Posted by Yawgmoth View Post
you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.
You are not "being punished" use your consumables how you want to, but if you can't make a logical decision on how to use them you are punishing yourself.

Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
Worst idea ever. After 2.5 years of people playing to a character based title worst thing you can do is make it account-wide. Hopefully you can see why in my response below.

Quote:
Originally Posted by Yawgmoth View Post
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
Most GWAMM play more than one toon so what are you talking about? Making the KoaBD track account wide hurts players of multiple characters by punishing people with duplicate titles on multiple characters. They will get screwed with every title that becomes account based. Especially people with multiple toons in the KoaBD track. This is probably the most unfair and punitive change possibly looming. If a person has three characters who are PKM or two characters GWAMM you think wiping that out and nullifying every character they individually developed is helping to make multi-character play a viable playstyle? You are destroying multi-toon play with that philosophy. There are people who have all protectors titles on every profession playing all 10 characters equally and you want to give some one with protecter on just one toon the same honor of wearing the title on every class that they have earned? You are beyond wrong.
Quote:
Originally Posted by Yawgmoth View Post
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
No it doesn't. The account wide HoM solved that problem for these players my GWAMM is a pre-factions character, but thanks to the coming HoM update my LS and LDoA toons can be counted towards GW2 just like post-factions toons. Monkeying with GW1 KoaBD has nothing to do with it.

Quote:
Originally Posted by Yawgmoth View Post
-This change won't make GWAMM easier - .
Yes it will, which is why you want the change. It is a hella lot harder to max 30 titles on one toon than spreading it out across an account where you can use the optimum character for every situation. It waters the title down tremendously.
bungusmaximus
bungusmaximus
Forge Runner
#157
Quote:
Originally Posted by Shadowspawn X View Post
What are these obvious reasons?
Lockpick retain chance
Quote:
Originally Posted by pamelf View Post
*crosses fingers for questing title*
Yes please
D
DarkNecrid
Furnace Stoker
#158
hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.

if you bought this game to grind titles you bought the wrong game. sorry!
D
Damian979
Krytan Explorer
#159
curiouser and curiouser

Quote:
Originally Posted by Yawgmoth View Post
Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
/signed

Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of [u]extreme dedication to just one character
/double signed
Scary
Scary
Krytan Explorer
#160
Quote:
Originally Posted by hoyce View Post
Me hug Anet for killing those so called "Gods Walking Among Mere Mortals," nothing more entertaining seeing false gods toppled by there arrogance. *Evil grin*

P.S. been reading too much lately.
mixed feelings. Those peeple ,,whether they have a real live or not''
must have a big dedication to get that title, so for me they have deserved it.
But true, it is disappointing that you are forced to play with one character
for that is up to now...dont know whats gonna happen...
We just have to w8 and see