Quote:
Originally Posted by Pwny Ride
A-net have woken up, looked back on their 'design brief' if you will, and see where they have gone wrong. Therefore, adjusting is being made.
Its not fixing something that isnt broken. It's improving something that isnt perfect.
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Basically a summarization of my entire argument.
Quote:
Originally Posted by Onyx Blindbow
So therefore you basically advocate a change to the core principal of the title track 3 years after it's implementation to the complete opposite of what it originally stood for.
I agree 100% that adjusting is needed, the reputation grind is tiresome, the allegiance grind is ridiculous, but a complete change to the opposite of it's concept? nope don't agree with that at all
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The entire title system hass been changed before, it came with HM. Don't forget that. But that was changing of achievement titles, it's grind titles' turn.
And grind is
not what Guild Wars, or titles, originally meant. When titles first came out, none were grind. (except Kurzick/Luxon) Grind titles have just been added over time.
And Pwny Ride already stated how removing/reducing grind is not the opposite of what titles stand for.
Quote:
Originally Posted by SlipknotOFA
I dont think they are going to mess with the faction count on Kurzick and Luxon QQ. I think they are going to add something to make it easier to get faction ... Maybe the quests will be repeadtble on some of them with extra rewards. You never know maybe be a new thing all togeather hopefully whatever they do will be tastefully done to where its not just handing it to you saying here is your title now go be gwmaa you little slugger you.
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I am hoping that they add more ways to get Kurzick/Luxon faction, but I honestly cannot think of any ways other then adding faction rewards to the Missions (Arborstone and Seabed give you 250 first time per character, add some to Eternal Grove, Ghayla Hatchery, Urgoz and the Deep). Only other thing I can see happening with K/L is increased Faction holding (instead of 10k, it raises per rank) and higher rewards in Challenge Missions, Arborstone/Seabed, FA, JQ, and AB.
Also, It's gwaam, not gwmaa.
Quote:
Originally Posted by Heloniar
that still doesn't explain the beacon you have to have gwamm on one of your characters to get that big light up in account wide hom, which leads me to believe that it's the trophy for GWAMM thus, it has a benefit in gw2. Hence, it still discourages multiple characters which goes agains that dev note.
I believe that all titles will go accountwide based on that alone. ( not really relying on that though)
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It encouraged multiple play, but titles only on one character. If the titles go account based (And once again, achievement titles should not, and hopefully
will not, go account based), then it will encourage multiple character play even more.
Quote:
Originally Posted by zwei2stein
Why would you want seccond GWAMM?
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-Joins a new guild and shows off GWAMM- -Gets "nice" from guildies- -switches characters to another one with GWAMM- -Get's "WTF!?!? DAMN MAN!"-
You get the point (if you don't, larger e-peens, something not needed)
Quote:
Originally Posted by zwei2stein
But what is difference between this "preparation" and between "preparation" on other character in case of account-wide titles?
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There is none, it's still time taken to go to the GWAAM title, however, there are currently only 10 account based titles, and the most happening to become account based post-november update will be an additional 11, that's 21. There is still much more time from making a character to getting GWAMM then 15 minutes (if all grind titles become account based, you can get 25 within 15 minutes via tomes, but nothing more, of course that is from character creation to 15 minutes later).