Title Changes in the works
Daenara
I can't see that changing treasure hunter to account based being of any benefit. Most people who would go to the effort of doing it, would have one main character anyway, and probably play that character most often. Being able to open a chest every once in a while on a character that you barely play will not reduce the grind required for the title.
lordheinous
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I can't see that changing treasure hunter to account based being of any benefit. Most people who would go to the effort of doing it, would have one main character anyway, and probably play that character most often. Being able to open a chest every once in a while on a character that you barely play will not reduce the grind required for the title.
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Puebert
All I want is EotN rep titles account based.
Charlotte the Harlot
every title except LDoA and Survivor until they are maxed should be account wide
NecroticChanter
Interesting ideas..I gotta say having rep grind titles account-wide would be a nice feature
hmmm...so she's the one behind Attack on Jalis's Camp!
hmmm...so she's the one behind Attack on Jalis's Camp!
Lishy
Guys.. I think I just got a hard-on from the mention of title balancing.
OH GOD, YES! NERGASMS OF JOY!
Linsey, yo' da MAN!
OH GOD, YES! NERGASMS OF JOY!
Linsey, yo' da MAN!
FelixCarter
Ah crap... I think I just got my hopes up...
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Yep... They're up, all right. >_>
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Yep... They're up, all right. >_>
DJCoastal
well there goes all the hard work for those who already have GWAMM... :/
slowerpoke
nvmu
I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
Cacheelma
Konig Des Todes
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I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
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And bonuses in GW2 will be insignificant. Most people will probably respond with "this is what we get? WTF!?!" anyways.
I think someone's gonna have to call the wambulance soon.
MikeThePsycho
Wow, wow, wow. This thread.....
Many things to cover:
1. For the love of Grenth, titles did not kill this game. Yes, I too am an old school player who misses the days when people actually played together, and when things were actually challenging. Which brings me to my next point:
2. One thing that has had a severely detrimental effect on this game is the improvements in henchman and the introduction of heroes. I miss the proph only days, and to some extent even the Factions days. Because guess what? Henchmen were useless, there were no heroes.
So.... *gasp* People actually had to play together, strategized together. The introduction of heroes basically accelerated the use of things like pvx wiki, were, hell, we dont come up with our own ideas, we just copy each other en masse, and slap em on teh heroes, and not have to think, ever. And for people like me who resisted Heroes at first, the situation became unavoidable, because quite a few NF missions and quests REQUIRED heroes.
I'm sorry, but people often talked about how they would like things like heroes so they can PLAY ON THERE OWN, but really, why on earth are you playing a multiplayer game thats online only to play by yourself? This makes no sense to me.
3. Titles, even the grinding ones, are not some great evil. In my case, titles are something to do. I often tried to achieve things long before factions came out. I liked exploring Tyria, and tried to explore as much as I can. When factions came out, I was estatic and proud that I had oncovered over 98% of the Tyria.
I find it infinitely ironic, many in this thread talk about how they dont like to do things over and over...... Well, lets think about to proph only days as an example. When you beat every mission, every quest, every bonus, what on earth was there left to do? What was there left to strive for? Aside from UW and FoW, and later on Sorrows Furnace, truly, what was there to do?
A lot of you saying "I dont want to grind for titles, I just want to play the game." Yet when your not grinding for titles, what are you doing? Your doing the same missions, repeatable quests, and high level instances, over and over again. Lets face it people: There is not that much stuff in GuildWars. Without titles, you will become bored and run out of things to do, unless your farming for greens and golds. Which brings me to next point:
4: Though early proph days in pve had almost no elitism, to say it didnt exist entirely is nothing but laughable. One of the few forms that did exist annoyed me to no end. What on earth am I talking about?
Extremely rare golds. People were always bragging how awesome they were because they had a FDS (back when they were actually rare) or Crystaline Sword, or any other number of rare things. Unlike titles, these rare items required neither skill nor effort. What did they require? LUCK.
And ill be honest, I was a bit over angry in those days, because in proph only days, I had beyond terrible luck with drops. Im just not a lucky guy. I could farm for hours, days, weeks, and not get a good thing, including that Superior Vigor I wanted so bad. But I digress.
5: Minor note: HFFF is not common for Luxon farming. I know Luxon farming in my alliance (which controls Cavalon) is almost entirely done through AB and full human teams for FFF. We sometimes use heroes as replacements for nukers and monks when were desperately lacking people, but that aside, we play together, and though the farming is repetitive, one should not say we dont have fun. Maybe not fun in the farming itself, but we talk together, both through team chat and vent, and ac and gc. I also like to do things when im nuking or monking, such as dropping semi-valuable items on the ground while waiting for the runner just to see who picks it up the fastest, since half my alliance knows I do this on a regular basis.
6. Yes, I do agree *some* titles should be account wide or lowered. However, I dont think they should become effortless handouts. Seems anyone who says this on these boards is labelled "elitist." I dont know about elitism, but what on earth is wrong with being prideful about things you have spent long amounts of time and effort to accomplish, or things that were quite hard to do? Why must everything in this game be dumbed down and easier? Why cant people enjoy something tough or time-consuming, and be proud when they have a title to show for it, without being labeled elitist?
I know there are elitist, angry pigs that need a nice big cup of shut the **** up, but to apply a blanket label against all people who like grinding at all is horrible.
Basically people, quit trying to fix the symptom, and worry about the real sources instead. There are quite a few things that have devalued this game, and the 3 that come to the top of my mind are heroes, EOTN consumables (most especially essence of celerity,) and ANET constantly making things easier, when they should be making them more challenging, or simply leaving them as they are.
Really, the only thing I can think of that needs nerfing is Mallyx the Unyielding, but meh.
Many things to cover:
1. For the love of Grenth, titles did not kill this game. Yes, I too am an old school player who misses the days when people actually played together, and when things were actually challenging. Which brings me to my next point:
2. One thing that has had a severely detrimental effect on this game is the improvements in henchman and the introduction of heroes. I miss the proph only days, and to some extent even the Factions days. Because guess what? Henchmen were useless, there were no heroes.
So.... *gasp* People actually had to play together, strategized together. The introduction of heroes basically accelerated the use of things like pvx wiki, were, hell, we dont come up with our own ideas, we just copy each other en masse, and slap em on teh heroes, and not have to think, ever. And for people like me who resisted Heroes at first, the situation became unavoidable, because quite a few NF missions and quests REQUIRED heroes.
I'm sorry, but people often talked about how they would like things like heroes so they can PLAY ON THERE OWN, but really, why on earth are you playing a multiplayer game thats online only to play by yourself? This makes no sense to me.
3. Titles, even the grinding ones, are not some great evil. In my case, titles are something to do. I often tried to achieve things long before factions came out. I liked exploring Tyria, and tried to explore as much as I can. When factions came out, I was estatic and proud that I had oncovered over 98% of the Tyria.
I find it infinitely ironic, many in this thread talk about how they dont like to do things over and over...... Well, lets think about to proph only days as an example. When you beat every mission, every quest, every bonus, what on earth was there left to do? What was there left to strive for? Aside from UW and FoW, and later on Sorrows Furnace, truly, what was there to do?
A lot of you saying "I dont want to grind for titles, I just want to play the game." Yet when your not grinding for titles, what are you doing? Your doing the same missions, repeatable quests, and high level instances, over and over again. Lets face it people: There is not that much stuff in GuildWars. Without titles, you will become bored and run out of things to do, unless your farming for greens and golds. Which brings me to next point:
4: Though early proph days in pve had almost no elitism, to say it didnt exist entirely is nothing but laughable. One of the few forms that did exist annoyed me to no end. What on earth am I talking about?
Extremely rare golds. People were always bragging how awesome they were because they had a FDS (back when they were actually rare) or Crystaline Sword, or any other number of rare things. Unlike titles, these rare items required neither skill nor effort. What did they require? LUCK.
And ill be honest, I was a bit over angry in those days, because in proph only days, I had beyond terrible luck with drops. Im just not a lucky guy. I could farm for hours, days, weeks, and not get a good thing, including that Superior Vigor I wanted so bad. But I digress.
5: Minor note: HFFF is not common for Luxon farming. I know Luxon farming in my alliance (which controls Cavalon) is almost entirely done through AB and full human teams for FFF. We sometimes use heroes as replacements for nukers and monks when were desperately lacking people, but that aside, we play together, and though the farming is repetitive, one should not say we dont have fun. Maybe not fun in the farming itself, but we talk together, both through team chat and vent, and ac and gc. I also like to do things when im nuking or monking, such as dropping semi-valuable items on the ground while waiting for the runner just to see who picks it up the fastest, since half my alliance knows I do this on a regular basis.
6. Yes, I do agree *some* titles should be account wide or lowered. However, I dont think they should become effortless handouts. Seems anyone who says this on these boards is labelled "elitist." I dont know about elitism, but what on earth is wrong with being prideful about things you have spent long amounts of time and effort to accomplish, or things that were quite hard to do? Why must everything in this game be dumbed down and easier? Why cant people enjoy something tough or time-consuming, and be proud when they have a title to show for it, without being labeled elitist?
I know there are elitist, angry pigs that need a nice big cup of shut the **** up, but to apply a blanket label against all people who like grinding at all is horrible.
Basically people, quit trying to fix the symptom, and worry about the real sources instead. There are quite a few things that have devalued this game, and the 3 that come to the top of my mind are heroes, EOTN consumables (most especially essence of celerity,) and ANET constantly making things easier, when they should be making them more challenging, or simply leaving them as they are.
Really, the only thing I can think of that needs nerfing is Mallyx the Unyielding, but meh.
A11Eur0
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well there goes all the hard work for those who already have GWAMM... :/
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Here's an idea: take a screenshot of your GWAMM character and make a new thread in Screenshot Emporium showing those who achieved GWAMM before the title change, so you can prove that you deserved your prestige, while casual gamers can actually achieve respectable levels of any of the respective title tracks to be on par with the hardcore gamers.
or you could stop crying, because YOU know what you did, who cares what other people think? If you have above-said proof with post timestamps, you can make the effort of proving your 1337-ness to anyone. Just save the template with the link as the name and ping it to whoever hurts your e-peen by saying you got your title after the change.
Although I run a cryer build in VS farms with only rank 6 sunspear, nobody's asked me to display my title yet. It's not like the Ursan thing where you HAD to be rank 9+ to get a group doing anything.
MikeThePsycho
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It's not like the Ursan thing where you HAD to be rank 9+ to get a group doing anything. |
It was like.... old svchool IWAY for pve....
Bride of the Atom
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I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing
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(Back to playing for the odd hour of fun-- sort of-- after another lengthy absence-- and no max-grinding titles. Aww. )
Kook~NBK~
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I thought titles where suppose to mean something, if they become easy to get every1 will have them and they will mean nothing, they might as well give a title when you first make a character and one when you reach lvl 20 at they way they are going. And if titles = bonuses in gw2, then is it really a bonus if every1 has that bonus?
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Like I said earlier, don't expect anything, because there have been no specifics mentioned, other than the faction titles are being looked at. Right now, it's "easy" to get the Kurzick title, thanks to HFFF. Not so easy to get the luxon title, as far as I know. They MAY lower the requirement for maxing it, but they MAY also take steps to kill off the HFFF runs. We'll find out what the re-balancing is REALLY all about next month. Until then, DON'T PANIC!
A11Eur0
It's EASY but it takes TIME away from PLAYING the game.
I say double or triple points earned from blessings, AND remove the 100g necessary for paying the priest in an instance. It's a poor money sink, there are better money sinks out there now (ahem CONS AND LOCKPICKS) and it discourages new players who might be saving every nickel and dime for their new set of elite armor, ALSO a money sink, so people earn faction faster.
Also, add faction rewards for completing The Deep and Urgoz's Warren. These should be large faction rewards, like 10k. I mean...you just liberated the respective houses from their most dire evil aside from each other...that's worthy of a good chunk of faction. It'll also balance out the faction gain for Luxon with Kurzick because it's sooooooooo much faster to do the Deep than Urgoz.
I say double or triple points earned from blessings, AND remove the 100g necessary for paying the priest in an instance. It's a poor money sink, there are better money sinks out there now (ahem CONS AND LOCKPICKS) and it discourages new players who might be saving every nickel and dime for their new set of elite armor, ALSO a money sink, so people earn faction faster.
Also, add faction rewards for completing The Deep and Urgoz's Warren. These should be large faction rewards, like 10k. I mean...you just liberated the respective houses from their most dire evil aside from each other...that's worthy of a good chunk of faction. It'll also balance out the faction gain for Luxon with Kurzick because it's sooooooooo much faster to do the Deep than Urgoz.
Daft Shifty
Good for a lot of people. Will mean more people doing something rather than grinding pve titles for ranks on skills. More groups are better for everyone. having titles made easier will do wonders for areas like DoA/HA etc where having low titles will most likely grant you exclusion from a lot of groups.. just my two cents
komma
Daft Shifty
wtf is ovaltine... sounds like somewhat rounded piss-water
pumpkin pie
no you are wrong, from left to right is Monk Elementalist Ranger and unlikable actor who thinks hes cute acting stupid and innocent.
A11Eur0
It's a chocolate vitamin drink. It's actually pretty good, but like Nutella, sounds totally horrid.
And Steve Carell is a decent actor, but tries way too hard to hit the bar that Jim Carrey and Will Farrell set when it comes to physical comedy.
And Steve Carell is a decent actor, but tries way too hard to hit the bar that Jim Carrey and Will Farrell set when it comes to physical comedy.
pumpkin pie
well, i think he looks more like a psychopatic killer then a comedian.
staying on topic: please make drunken title click and be done with instead of having to stand around looking blurry monitor. thanks.
example: if the beverage gives 2 points once you click you get 2 points etc. ...
Please and thanks
I think I should clarify exactly what i mean, I means when you drink one ale, if that ale give you 2 points towards your drunken title, player should be able to get that 2 points immediately after they drink the ale, but for players who likes to see blurry screen and just basically have fun drinking alcohol beverage in the game the blurry effects and the sitting down and all the nonsense talk are still there. but please give me the points immediately.
thanks.
staying on topic: please make drunken title click and be done with instead of having to stand around looking blurry monitor. thanks.
example: if the beverage gives 2 points once you click you get 2 points etc. ...
Please and thanks
I think I should clarify exactly what i mean, I means when you drink one ale, if that ale give you 2 points towards your drunken title, player should be able to get that 2 points immediately after they drink the ale, but for players who likes to see blurry screen and just basically have fun drinking alcohol beverage in the game the blurry effects and the sitting down and all the nonsense talk are still there. but please give me the points immediately.
thanks.
Betrayer_Of_Wind
I hope its just a treasure/wisdom account based update,that 'd be awesome
Onyx Blindbow
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every title except LDoA and Survivor until they are maxed should be account wide
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Maybe that would make players happy who can't be bothered to spend the time actually achieving something in game
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Bundle the titles in a package for sale in the online store...you can buy most other things in the store. :P
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You forgot to add the Fow armor, chaos gloves, black voltaic spear & torment shield package though
** Now for sale in online store, "I am leet and deserve my e-peen!!! - instant GWAMM + fail armor/gloves/weapons combo Bonus Pack" **
(slightly off topic but IMO no Obsidian armor+chaos glove combo looks good because they do not match at all (exception to this rule is female mes) as for dying a voltaic spear black... lmao)
Back on topic, as I said earlier GWAMM is not a hugely hard title to get, it just requires you to make the decision to go for it and pick the char that you are going to do this with.
If you can't be bothered to do it exactly why should a-net bow-down and gift you the title? I have probably got at least 5 titles + on each of my other chars but when I decided to go for GWAMM, I made a new char and went from there as did a lot of others.
My guildies didn't make the decision at first but then they are now working they way through to get those titles on their main char, so according to some posts, we should belittle a title that some have put the effort in to get to appease the few that truly cannot be bothered to make the effort and all joking aside would most likely buy the instant GWAMM idea in a heartbeat.
cataphract
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Here's an idea: take a screenshot of your GWAMM character and make a new thread in Screenshot Emporium showing those who achieved GWAMM before the title change, so you can prove that you deserved your prestige, while casual gamers can actually achieve respectable levels of any of the respective title tracks to be on par with the hardcore gamers.
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OT: Greatest post ever.
zwei2stein
Changes could be interesting.
Wisdom/Treasurer/Drunk/Sweet/Party changes are unquestionable, they just ought to happen. I am prepared to be disappointed thou.
However it seems that Big Grinds of Factions Faction titles are more in focus. Curious if they will make it so that you can get it by actually playing:
My favourite one would be consumables that would grant you "Hunt" bonus and thus points in any area for any faction.
funny, that button is not working.
Why? because title being account wide do not make GWAMM easier as you still have to achieve them.
Wisdom/Treasurer/Drunk/Sweet/Party changes are unquestionable, they just ought to happen. I am prepared to be disappointed thou.
However it seems that Big Grinds of Factions Faction titles are more in focus. Curious if they will make it so that you can get it by actually playing:
My favourite one would be consumables that would grant you "Hunt" bonus and thus points in any area for any faction.
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>> press here for instant GWAMM <<
Maybe that would make players happy who can't be bothered to spend the time actually achieving something in game |
Why? because title being account wide do not make GWAMM easier as you still have to achieve them.
Zaris
The longest pve grind title to max is wisdom (after ldoa) which can easily be reduced by making purple items count
seut
I have maxed several grind titles and i'm in favor of changing titles that are not tied to storyline progression to account based (treasure hunter, wisdom, drunkard, sweet tooth, party). Having those titles character based just has a negative effect to the enjoyment of the game for players with multiple characters. Same reason PvP titles aren't profession based: it kills the flexibility to bring the right character for the job.
To calm down players who have drunkard/sweet/party maxed on more than one character, Anet could add a functionality to an NPC (Festival Hat Maker?) that let's you transfer the surplus points to another of these "fun" titles in a ratio 2:1.
Unlucky is in serious need of rebalancing. Why does this title have more tiers than lucky in the first place? (cut the top tier? double points from lockpicks breaking in normal mode? count tickets lost not games lost?)
As for Kurzick/Luxon i would like to see the possibilities to gain faction aside from (h)fff get buffed. Keep the current (h)fff options alive, except maybe lower the gold rewards to kill off bots.
Buff the points you can get through shrine blessings and AB (maybe double multiplier kicking in on Saltspray, triple on Grentz/Keys, quadruple on Ancestral/Canyon?).
Anet could add some repeatable "Vanquish this area in the next 2hours" or "Kill these 10Bosses in hardmode in the next hour"-quests with high rewards (time limit to require some skill to complete them). If Anet wants to keep the faction caps, the reward dialogue could have options to donate the points you would get directly to the alliance or get paid out in jade/amber.
For the character based reputation titles that are tied to the storyline, i would like to see no change in the rate you get the points for the first time. But i would like to see an increasing rate of points gained after you have maxed those titles on other characters.
An idea could be work like this:
-until a title is maxed for the first time: normal ratio of points like we have now (thus the "work on this title" isn't cheapened and just as hard to get for everybody)
-after you have maxed the title on one character: all of your other characters get double points (like an endless double point weekend)
-after you have maxed the title twice under this double point effect: triple multiplier for the rest of your chars
-after you max out the title again thrice under the triple effect: 4x points (yeah, that's insane, but then again you must have maxed the title on 6characters already to get to this)
-after you max the title four times under this quadruple effect: Anet bans you from the game until you get written permission to play again from a parent/psychiatrist
Maybe not as radical like above, but the basic idea is to give your followup characters a boost in points.
Titles like cartographer, protector/guardian, skill hunter and vanquisher should remain character based.
To calm down players who have drunkard/sweet/party maxed on more than one character, Anet could add a functionality to an NPC (Festival Hat Maker?) that let's you transfer the surplus points to another of these "fun" titles in a ratio 2:1.
Unlucky is in serious need of rebalancing. Why does this title have more tiers than lucky in the first place? (cut the top tier? double points from lockpicks breaking in normal mode? count tickets lost not games lost?)
As for Kurzick/Luxon i would like to see the possibilities to gain faction aside from (h)fff get buffed. Keep the current (h)fff options alive, except maybe lower the gold rewards to kill off bots.
Buff the points you can get through shrine blessings and AB (maybe double multiplier kicking in on Saltspray, triple on Grentz/Keys, quadruple on Ancestral/Canyon?).
Anet could add some repeatable "Vanquish this area in the next 2hours" or "Kill these 10Bosses in hardmode in the next hour"-quests with high rewards (time limit to require some skill to complete them). If Anet wants to keep the faction caps, the reward dialogue could have options to donate the points you would get directly to the alliance or get paid out in jade/amber.
For the character based reputation titles that are tied to the storyline, i would like to see no change in the rate you get the points for the first time. But i would like to see an increasing rate of points gained after you have maxed those titles on other characters.
An idea could be work like this:
-until a title is maxed for the first time: normal ratio of points like we have now (thus the "work on this title" isn't cheapened and just as hard to get for everybody)
-after you have maxed the title on one character: all of your other characters get double points (like an endless double point weekend)
-after you have maxed the title twice under this double point effect: triple multiplier for the rest of your chars
-after you max out the title again thrice under the triple effect: 4x points (yeah, that's insane, but then again you must have maxed the title on 6characters already to get to this)
-after you max the title four times under this quadruple effect: Anet bans you from the game until you get written permission to play again from a parent/psychiatrist
Maybe not as radical like above, but the basic idea is to give your followup characters a boost in points.
Titles like cartographer, protector/guardian, skill hunter and vanquisher should remain character based.
seut
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The longest pve grind title to max is wisdom (after ldoa) which can easily be reduced by making purple items count
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The worst grind beside LDoA is Unlucky.
Onyx Blindbow
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Why? because title being account wide do not make GWAMM easier as you still have to achieve them.
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This means that they will have faction/rep (call it what you will) already gained on each char, now if they are looking to make ALL titles account wide then surely they must be looking to make the most faction/rep etc.. available in each title track open to all chars (unless they are adding it all together which would be instant titles for a lot of players)
So with this in mind you start a new character to go for GWAMM, first step is to get legendary survivor (because it's now very easy to get) so thats title #1 then add into this char all of the above faction/rep etc... and you have a BIG jumpstart into the KOABD title track (even if you only completed GW:EN with 1 char you will be nearly rank 5 in all reputation tracks)
The only thing you would have to do is complete the missions that you are missing for protector, same for guardian, cap the elite skills that you are missing across the other chars, Vanquish areas that you haven't with other chars (see where this is going?) basically you would be using your "new char" to fill in the blanks to get these titles rather than having to do each one from scratch
The other thing to think about is if they are unlocking things account wide does this mean that any new char you start will also have access to the skills and elite skills capped by your other chars (It would be considered part of the skill hunter title)? huge benefit in pre-searing for LDoA in that alone
By your reckoning (and others thoughts on this subject) it will not be any easier to get GWAMM? despite having a head start from day 1 of a new char? you don't see any of the above as a distinct advantage?
Maybe if they also lessen the grind associated with GW:EN titles, kurzick\luxon, sunspear and lightbringer it would be a good idea.
I do not think there is any easy solution for account wide titles, but the ones that make the most sense to go account wide are probably treasure hunter and wisdom as they tie in with lucky/unlucky too, cannot see any reason why any of the other titles should go account wide tbh.
bj91x
One thing I really hope happens is that you can get points for any faction while in any area of the game. For example, let me work on Luxon points while helping a guildy/alliance with a mission in Prophecies.
With everybody just working on their own grind all the time, it's been hard to play with people.
Player 1 - Anybody want to vanquish something in Factions?
Player 2 - No thanks. I'm grinding Lux rep in AB.
Player 3 - No thanks. I'm grinding Norn points in GWEN.
Player 4 - No thanks. I'm grinding Asuran points in GWEN.
Player 5 - No thanks. I'm grinding LB points in NF.
If people can get any rep while doing anything, it'd be so much easier to play with people.
With everybody just working on their own grind all the time, it's been hard to play with people.
Player 1 - Anybody want to vanquish something in Factions?
Player 2 - No thanks. I'm grinding Lux rep in AB.
Player 3 - No thanks. I'm grinding Norn points in GWEN.
Player 4 - No thanks. I'm grinding Asuran points in GWEN.
Player 5 - No thanks. I'm grinding LB points in NF.
If people can get any rep while doing anything, it'd be so much easier to play with people.
zwei2stein
Quote:
By your reckoning (and others thoughts on this subject) it will not be any easier to get GWAMM? despite having a head start from day 1 of a new char? you don't see any of the above as a distinct advantage?
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Essentially, it is offloading work to other characters, sure, but it is not removing that work. To get your 0-day KoABD you would have to spend some nontrivial amount of time. Only thing that changes is that you do it before your character is created.
And frankly, by time you have all those 10 000 point titles maxxed, you should already be GWAMM and get zero benefit from rolling new character that might have easier time getting there.
Besides that, there is method of getting 20 maxed titles in less that 15 minutes. (No Kidding & No Lies) Does thins kind of lightning-fast GWAMM disturb you too?
By your logic, GWAMM-candidate would also have to be banned from using stash because it would allow him to jumpstart some titles (gogo stacks of party and sweet stuff items?) Am i correct?
cataphract
Onyx Blindbow
Quote:
You don't have any head start. Why? Because you have to count in work you already did too. DUH.
Essentially, it is offloading work to other characters, sure, but it is not removing that work. And frankly, by time you have all those 10 000 point titles maxxed, you should already be GWAMM and get zero benefit from rolling new character that might have easier time getting there. Besides that, there is method of getting 20 maxed titles in less that 15 minutes. (No Kidding & No Lies) Does thins kind of lightning-fast GWAMM disturb you too? By your logic, GWAMM-candidate would also have to be banned from using stash because it would allow him to jumpstart some titles (gogo stacks of party and sweet stuff items?) Am i correct? |
you want titles transfered, but if you have maxed them all and got GWAMM on a char then that shouldn't be transfered if you roll a new char?
those 2 arguments contradict themselves totally, according to your logic it is OK to transfer titles but once you have GWAMM then no titles should be transferred to any more new chars?
as for sweets etc.. I have no problem if people have spent all their gold buying the stuff for a new char for "bought titles" I don't see a bought title in the same light as an achieved one (by achieved I mean mission, vanquish, cart etc...)
you can get 20 titles in 15 mins? I presume this is some type of exploit then, which is kind of sad and again belittles the work others have put into their chars to get titles
Maybe you should let others know so they they are then well on their way to insta-GWAMM with as little effort as possible
Vl Vl D
Lets celebrate mediocracy.....
Lycan Nibbler
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One thing I really hope happens is that you can get points for any faction while in any area of the game. For example, let me work on Luxon points while helping a guildy/alliance with a mission in Prophecies.
With everybody just working on their own grind all the time, it's been hard to play with people. Player 1 - Anybody want to vanquish something in Factions? Player 2 - No thanks. I'm grinding Lux rep in AB. Player 3 - No thanks. I'm grinding Norn points in GWEN. Player 4 - No thanks. I'm grinding Asuran points in GWEN. Player 5 - No thanks. I'm grinding LB points in NF. If people can get any rep while doing anything, it'd be so much easier to play with people. |
I am glad to say that I wouldnt want to play with any of the above players that consider doing what they are a grind - if they dont enjoy it but still do it...well enough said
Lycan Nibbler
So if no kidding no lies, Im sure you wont mind sharing it on this thread then, assuming it is real and/or is not an exploit that you should have reported...
zwei2stein
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so, by your argument above you feel that because you have already done the work with other chars (DUH, <- nice phrasing btw) that it is the same as doing all with the 1 char you are chasing GWAMM with? (yet you then admit your offloading the work) but it is not a head start for that char?
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Player A: maxes 10k-point titles on character, proceed to create another and eventually gets gwamm on him
Player B: proceed to create character, maxes 10k-point titles on that char and eventually gets gwamm.
Player C: proceed to create character, maxed 10k-point titles on different chat, proceeds to get gwamm on created char.
Difference other than order?
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you want titles transfered, but if you have maxed them all and got GWAMM on a char then that shouldn't be transfered if you roll a new char?
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those 2 arguments contradict themselves totally, according to your logic it is OK to transfer titles but once you have GWAMM then no titles should be transferred to any more new chars?
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And what i said that it is pointless, not that it is not allowable. Difference? Anyone?
So, then what is wrong with making bought titles global?