Title Changes in the works
tazer
Few things why the questing title propably won't get implemented:
1) They are still adding new quests from time to time (M.O.X. quest for example)
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests.
3) This would require this title to be retroactive and imo it makes it much more difficult to implement
The idea of such a title is nice, but reality can be harsh :P
1) They are still adding new quests from time to time (M.O.X. quest for example)
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests.
3) This would require this title to be retroactive and imo it makes it much more difficult to implement
The idea of such a title is nice, but reality can be harsh :P
imnotyourmother
well I seemed to like the challenge of getting the un/lucky/wisdom/hunter titles. I am working on all 4 of them at the same time.
Oh well well will see
Oh well well will see
Lycan Nibbler
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hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.
if you bought this game to grind titles you bought the wrong game. sorry! |
All this talk of grind this and grind that, if you dont like it, DONT DO IT!! Oh but I forgot, you want the titles - just dont want to do whats needed to get them...
(WTS 500 Unid golds for new unified title )
Lycan Nibbler
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Few things why the questing title propably won't get implemented:
2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests. |
Shadowhaze
Less grind is a good thing...if done right.
Having multiple chars to play can make it tedious and tiresome to work on (no, you don't have to max them, but for the PvE skills to be optimal, you should).
Less grind = more playtime = more fun.
Having multiple chars to play can make it tedious and tiresome to work on (no, you don't have to max them, but for the PvE skills to be optimal, you should).
Less grind = more playtime = more fun.
bungusmaximus
I don't use pve skills, hence: Less grind = more playtime = more fun.
elLOCOmutha
Less grind, more playtime SWEET! GW is all about the skills and the BALANCED play. All the rest is just fluff and mine is bigger than yours BS.
bungusmaximus
My fluffy is bigger then yours, and that's no BS :-P
Lycan Nibbler
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What are these obvious reasons? Account based wisdom is not going to make more golds drop for your account so it does nothing to alleviate the grind of the title. If you think it does by eliminating the storage chest shuffle of ids to one toon to another is some sort of solution then you are wrong you will never max the title doing that. Treasure account wide would knock off possibly 1% - 3% just because some randomly encountered chest could be added to the title. 3% from 10,000 chests is a joke. The massive grind of chest running is not significantly eased by making treasure account wide.
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there have been many instances where I have been doing a mission like Naphui and ignored opening the chest because I was not on my chest opening char for the following reasons:-
a) Chests are almost always a gold sink (especially these days)
b) theres no way that char will ever go for that title.
Now if the title went to account based, I would open a chest on any char and ID on any knowing that they count.
10k is indeed a large number, but this change would make it substantially easier to attain.
Shouldnt the "free" chests in NF count towards the title too though?? (just a thought)
P.S. Sorry for all my posts n this thread.. guess its coz Im not playing GW now until I find out what they are going to do to titles... :P
Shadowspawn X
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hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.
if you bought this game to grind titles you bought the wrong game. sorry! |
At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
Onyx Blindbow
After reading through this thread, there are a number of suggestions that make sense, like wisdom/treasure being account wide as I would think that most people will have opened a large majority of chest with different chars as they have played the game.
The one big problem with this is that it will aggrieve those that have taken the time to max those titles with their 1 title char.
The thing I do not agree with is making all titles account wide and from the way some people have written they basically want a >> PRESS HERE << instant GWAMM button installing in the game as it seems that a good number of players want the titles but do not want to "grind" to get it.
GWAMM isn't exactly hard to get (took me 8 months on my necro and 3 months of that was farming cash to buy other titles) but it isn't easy either and it isn't meant to be.
If you want titles on your char then work for them, why should a-net hand them to you on a plate?
I do think that the kurz/lux titles need a huge rebalance as it is simply the most monotonous thing to repeat for a title.
R7 koabd? why not, it would be fun to see just how many people would be willing to go for that extra step (there are probably a few that already have 35 titles)
The one big problem with this is that it will aggrieve those that have taken the time to max those titles with their 1 title char.
The thing I do not agree with is making all titles account wide and from the way some people have written they basically want a >> PRESS HERE << instant GWAMM button installing in the game as it seems that a good number of players want the titles but do not want to "grind" to get it.
GWAMM isn't exactly hard to get (took me 8 months on my necro and 3 months of that was farming cash to buy other titles) but it isn't easy either and it isn't meant to be.
If you want titles on your char then work for them, why should a-net hand them to you on a plate?
I do think that the kurz/lux titles need a huge rebalance as it is simply the most monotonous thing to repeat for a title.
R7 koabd? why not, it would be fun to see just how many people would be willing to go for that extra step (there are probably a few that already have 35 titles)
elLOCOmutha
Bundle the titles in a package for sale in the online store...you can buy most other things in the store. :P
Lycan Nibbler
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At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
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Yes, its taken me a long time, but that what max titles should take - why even bother with a title if you can get it in 5 minutes?
O Nuxtofulakas
woooow...9 pages already
it's nice to make dreams mortals
so keep on dreaming till Anet release the update
let's hope that r7 rank won't be a dream^^
the age of Uber r7 GWAMMs is close
it's nice to make dreams mortals
so keep on dreaming till Anet release the update
let's hope that r7 rank won't be a dream^^
the age of Uber r7 GWAMMs is close
Lycan Nibbler
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R7 koabd? why not, it would be fun to see just how many people would be willing to go for that extra step (there are probably a few that already have 35 titles)
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One thing that disappoints me above all is the fact that this thread only appeared when Linsey posts about the changes almost being completed. What about, just for a change anet, getting Regina to post a thread in here a few months before asking for opinions on a number of possible changes and having this discussion before changes are worked on to be implemented?
I know I have posted on this thread a lot, but its darned frustrating to be posting here now, knowing that the decisions have in all likelyhood already been made without a chance to have an input.
Shadowspawn X
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so I disagree witjh your 1-3% which is pulled out of the air with no factual base
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I'm very doubtful that you opened 5900 chests with out chest running.
Konig Des Todes
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I miss doing the deep... I use to do that like 4 times a day but I havent played in awhile and when I got back someone told me no one does that anymore so I never really checked it out. It would be cool if they made the norn and stuff like that for every charchter then indviually same thing with keys and stuff thats what they really need to do is make the titles for every charchter and that itself would cut down the grinding...
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Increase of Luxon/Kurzick Faction cap would be wonderful. Saves you a lot mapping to the Guildhall after some vanquishes or HFFF-sessions. Adding a 'lucrative' way of gaining faction sounds a bit dodgy, though. The most lucrative (time/gain-efficiency) is HFFF, but it's boring as hell. I'm hoping they'll add a more fun way, like a Dungeon Guide book for their Elite missions, or the ability to receive faction for every kill in those dungeons. It would definitely revamp those areas.
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3 or so in each area would be nice, that would mean 21 in Tyria (although 3 on the Ring of Fire would be a bit much due to it's size, maybe one there, so 19), 12 in Factions, 15 in Nightfall. Or something like that. The 3 in the Echovald Forest/Jade Sea can give faction for their respective faction, the ones in NF can give SS/LB points. So the amount of grind, but far from work, would be reduced for these titles. (That would make even workaholics like SlipknotOFA happy).
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400 hours??? and then blame aNet because you spent 400 hours on getting GWAMM? Go outside, there's things there like daylight and oxygen . I could sue Marlboro when I die of lung cancer, but hell, it was me who started smoking :P. gz on the title though .
I agree to you to some extent though, but it's too late now to radically change titles around. I think they will only do minor tweaks. |
Why agree to what I said? It was mostly a joke lol
I just expect changes and reduce in grind. More ways to get points>>>>reducing numbers>>what we currently have.
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Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .
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Few things why the questing title propably won't get implemented:
1) They are still adding new quests from time to time (M.O.X. quest for example) 2) There would be need for some sort of marker to clearly see where are the quests that we are currently missing. Just like for missions and vanquishes, but those two are much easier to mark than HUNDREDS of quests. 3) This would require this title to be retroactive and imo it makes it much more difficult to implement The idea of such a title is nice, but reality can be harsh :P |
2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off.
3) Cannot argue with that, however, it would be a good add for a monthly update, as it would be a big change, and until they can get it worked out to work like the Legendary Titles (because of not every character being able to do every quest, the amount of quests you have to do must be determined by your character's origin), they can set it up like the old Skill Hunter title (which didn't matter what campaign you did the quests, as long as you did the quests).
So your reasons for why it won't happen can be by-passed with a temporary system until a real one gets made.
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At a conservative 30 chests per hour it take 333 hours to max treasure hunter. If you don't decrease the cap of TH it doesn't matter which toon you run the chest on and the total time grind for this title will not be eased. You will get a few random chest added to your title you happen upon while playing if it was account based which only will add up to 1% - 3% as I pointed out in my other post.
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As for your 1-3%, that is only for those who focus on opening/identifying on a single character (where more then likely, they only do so on other characters by accident), however for those who spread it out, it would go up much more (mine would go up by about 1k in each title, more if what deleted characters did count, but I won't count on that).
If you still don't understand, I cannot help you.
I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman.
Lycan Nibbler
I'd go with that.. Ive always wanted to be a leg end after all, we'd be stumped without them (sorry).
SlipknotOFA
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You do realize that you are now going back on everything you started saying? Right?
You just gave me an idea. Why not add Dungeons, like in EN, to Prophecies, Factions, and Nightfall. Technically, the only dungeon out there is Sorrow's Furnace (which is in need of a rework, along with the Titan Quests and Tombs). 3 or so in each area would be nice, that would mean 21 in Tyria (although 3 on the Ring of Fire would be a bit much due to it's size, maybe one there, so 19), 12 in Factions, 15 in Nightfall. Or something like that. The 3 in the Echovald Forest/Jade Sea can give faction for their respective faction, the ones in NF can give SS/LB points. So the amount of grind, but far from work, would be reduced for these titles. (That would make even workaholics like SlipknotOFA happy). Agreed on the first part, on the second part, it's never too late. Not until everyone stops playing GW. Why agree to what I said? It was mostly a joke lol I just expect changes and reduce in grind. More ways to get points>>>>reducing numbers>>what we currently have. Technically, none of the PvP titles (I don't count Kurzick/Luxon as a PvP title) are grind titles. Because you get points per win, and each match is different. Also, only those who really want to grind *or those who like that arena* does the same arena again... and again... and again. Other people do different arenas. Hero is the hardest PvP title to max, and it should be. Only change to the HA titles, imo, should be a removal of all ranks except the wolf, phoenix, and dragon (wolf replaces tiger in ranks). *Reasoning for wold over the others: the Wolf, like the Deer, is just a head so it shows a bigger difference in the rank(that's why no tiger), and Wolf>Deer in looks anyways (that's why no Bambi)* 1) The cross-continent quests don't have to count, and it wouldn't be too hard to increase the number of the title once every few months. 2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off. 3) Cannot argue with that, however, it would be a good add for a monthly update, as it would be a big change, and until they can get it worked out to work like the Legendary Titles (because of not every character being able to do every quest, the amount of quests you have to do must be determined by your character's origin), they can set it up like the old Skill Hunter title (which didn't matter what campaign you did the quests, as long as you did the quests). So your reasons for why it won't happen can be by-passed with a temporary system until a real one gets made. Actually, it does reduce the amount of time grind you do. If you want the title on multiple characters, for example, we'll say 5 characters, instead of 10k, you have 50k. 333 hours times 5= 1665 hours. It's even worse if you have 10 characters like me and Miss Droppin Az, where you have 100k to max on every character and 3330 hours of active grind. However, making them account based reduces the grind to 10k no matter what. Is it still grind? Yes, but people will have more incentive to open chests and the golds will all be together in the title, therefore needing a lot less grind if you just get these two titles on the side. As for your 1-3%, that is only for those who focus on opening/identifying on a single character (where more then likely, they only do so on other characters by accident), however for those who spread it out, it would go up much more (mine would go up by about 1k in each title, more if what deleted characters did count, but I won't count on that). If you still don't understand, I cannot help you. I suggest the title "The Legend of <Character Name>" Which still goes with the Anchorman theme (The Legend of Ron Burgundy is the sub-title of the name of the movie afterall) Gods among gods does not go with Anchorman. |
tazer
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2) They already have a "prototype" of this with the Scrying Pool. We can make the Vision of Glint, Togo (in Tahnnakai Temple), and Kormir's Avatar (in Chantry of Secrets) to hold the list/repeatable quests *imo, some quests should be repeatable, but that has too many exploits*. We don't really need a list as well, most people will have to settle with a homemade list from wiki and crossing things off.
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Forcing players to use wikipedia isn't a good idea also, as everything else in game that can be shown as a title can be figured out without external sources (okay, death-leveling isn't that obvious, but you know what I mean :P). You see every vanquish/mission done, you see what elites did you capture and with a small help of Priest of Balthazar you know which are missing. I'm not saying that players don't or shouldn't use wiki, but getting a list of quests (especially when some quests are outside of towns) is clearly forcing players to do that.
I'm not a fan of KoaBD r7, but it's a nice and consequent name
gw_poster
based on this assumption, then if i had a paragon survivor, a monk ss/lb maxed, ranger with 8 maxed, etc..and all with a (customized) destroyer weapon or two, ded minipets and leet armor...could they all be added to the same HoM..is this what ur saying?? cuz, if so - sweet jesus, let it be!
MithranArkanere
Kill HFFF!!11!one!!1!!!eleven!1
I hope they reworkd all titles to work like Eye of the North ones.
They should also split the Kurzick/luxon blessings into one title effect that works only in Luxon/Kurzick areas and the bounty.
They should also add a title effect for the Sunspear rank that works stronger if the party is full, there are no heroes and there are no henchmen. Something like... getting damage reduced and spread between the party members... like...
"Sunspear. Title. When you take damage, you take 1..3 less damage for each human party member and 1 less damage for each hero. Every other party member loses 1 Health. (Sunspear Title)"
I hope they reworkd all titles to work like Eye of the North ones.
They should also split the Kurzick/luxon blessings into one title effect that works only in Luxon/Kurzick areas and the bounty.
They should also add a title effect for the Sunspear rank that works stronger if the party is full, there are no heroes and there are no henchmen. Something like... getting damage reduced and spread between the party members... like...
"Sunspear. Title. When you take damage, you take 1..3 less damage for each human party member and 1 less damage for each hero. Every other party member loses 1 Health. (Sunspear Title)"
JASON626
ABOUT TIME..
now average people can do them.
I'd say more titles that are achieved with less grind to encourage people to try. Now you can make new titles into existance but still be achievable.
I'd like to see a completion to secondary quests title for each campaign added.
now average people can do them.
I'd say more titles that are achieved with less grind to encourage people to try. Now you can make new titles into existance but still be achievable.
I'd like to see a completion to secondary quests title for each campaign added.
BenjZee
i don't think they will make luxon and kurzick split as alot of people have both as seperate titles maxed
tre_peter
My hopes are up up up!
Long time ago I had two wishes; PvE/PvP skill split and grind reduction (including some titles becoming account based). I maintained that I wouldn't get EotN until these two happen. We've seen the first one happen...
Long time ago I had two wishes; PvE/PvP skill split and grind reduction (including some titles becoming account based). I maintained that I wouldn't get EotN until these two happen. We've seen the first one happen...
Kook~NBK~
Here's the changes I hope to see:
1. Survivor - Make it possible for those who have died to obtain this title. Maybe add an NPC who will reset your death count to zero for a fee, 5-10k seems about right, IMHO. The economy could use another gold sink,
2. Wisdom / Treasure Hunter - Make these titles account-based. It's only logical, since the Lucky & Unlucky titles are account based and all four titles are inter-connected. (Face it, most players get more golds from chests than they get from drops)
3. Unlucky - This one's seriously flawed! Increase the amount of points gained on the boardwalk games to the amount of tickets lost, not the amount of games lost. Increase the amount of unlucky points gained from broken lockpicks.
4. Luxon / Kurzick - remove cash rewards for HFFF runs. Increase the max amount of faction one can have for each rank of the title achieved. Add a couple of new, balanced maps to the AB rotation. Increase the Boss Bonus given in HM to a max of 1,000 faction instead of the paltry 250 that it is now.
5. Lightbringer - Increase the number of bounties available for this title, especially in areas reached before the Grand Court mission. Or increase the amount of points given as quest rewards.
6. EotN rep titles - Decrease the max required to 120k points. It would still take some work to get the title, but the grind would be much less.
7. Party Animal - Need additional ways to obtain party favors outside of special events.
What I expect to see:
I'm not expecting anything. And I'm not gonna QQ about any of it.
1. Survivor - Make it possible for those who have died to obtain this title. Maybe add an NPC who will reset your death count to zero for a fee, 5-10k seems about right, IMHO. The economy could use another gold sink,
2. Wisdom / Treasure Hunter - Make these titles account-based. It's only logical, since the Lucky & Unlucky titles are account based and all four titles are inter-connected. (Face it, most players get more golds from chests than they get from drops)
3. Unlucky - This one's seriously flawed! Increase the amount of points gained on the boardwalk games to the amount of tickets lost, not the amount of games lost. Increase the amount of unlucky points gained from broken lockpicks.
4. Luxon / Kurzick - remove cash rewards for HFFF runs. Increase the max amount of faction one can have for each rank of the title achieved. Add a couple of new, balanced maps to the AB rotation. Increase the Boss Bonus given in HM to a max of 1,000 faction instead of the paltry 250 that it is now.
5. Lightbringer - Increase the number of bounties available for this title, especially in areas reached before the Grand Court mission. Or increase the amount of points given as quest rewards.
6. EotN rep titles - Decrease the max required to 120k points. It would still take some work to get the title, but the grind would be much less.
7. Party Animal - Need additional ways to obtain party favors outside of special events.
What I expect to see:
I'm not expecting anything. And I'm not gonna QQ about any of it.
Sorn Xarann
That works for me Kook, I'm with you on the subject of hope.
Konig Des Todes
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Not really do you think I really like going threw each charchter and doing that book over and over again I mean it was fun the first time. But doing it again and again just to get to r5 is bad. Im not even gwmaa but the titles that I work on I dont want them just handed to me to get just beacuse everyone wants gwmaa... I have fun working on the title that im working on which right now is just the treasure and the keys ive and i would love the keys to be one every charchter less money ... think right now its on r3 going on 4.
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Only thing is, that Scrying Pool doesn't behave like a marker. It's just a list and quick reminder of eleven events.
Forcing players to use wikipedia isn't a good idea also, as everything else in game that can be shown as a title can be figured out without external sources (okay, death-leveling isn't that obvious, but you know what I mean :P). You see every vanquish/mission done, you see what elites did you capture and with a small help of Priest of Balthazar you know which are missing. I'm not saying that players don't or shouldn't use wiki, but getting a list of quests (especially when some quests are outside of towns) is clearly forcing players to do that. |
countesscorpula
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*Hoping for the best* *Hoping for the best*
Probably just a wisdom and treasure hunter merge though -.- |
I wouldn't want to see the titles TH and Wisdom merged together though.
SlipknotOFA
[QUOTE=Azazel The Assassin;4281480]First, you can delete parts of quotes to just what you're responding to. Also, if you do the game, you do the mission book (which is the book I was talking about, not dungeon). I just meant playing through that game once per character, play through it once, if you want a EN armor, you got two available *dwarven and other*.
Oh sorry... Yea but I would be happy making everything in the titles for every charchter. And maybe adding something new to getting faction for kurzick and luxion. And decreasing the party titles. Maybe adding a title for xp that would be cool heard they were going to do that but didnt.
Oh sorry... Yea but I would be happy making everything in the titles for every charchter. And maybe adding something new to getting faction for kurzick and luxion. And decreasing the party titles. Maybe adding a title for xp that would be cool heard they were going to do that but didnt.
enter_the_zone
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She said that one possible change will be the treasure/wisdom to account based
This Might help me get GWAMM sooner, 3 titles short, well see how it plays out. |
EoTN Rep titles should also be account based, even if it means bumping the overall points required up a bit. Drunkard, Party, Sugar could also do with being account based.
Nanood
I hope a bunch of titles make it accross accounts. All of them except survivor would be sweet!
Eagles99
Make all titles account-based...well most of them atleast !
Master Ketsu
Kind of a lame way to use resources. The vast majority of titles are optional grind. You dont actually gain any benefit...GWAMM is just prestige. Its not like it grants you +20% damage in combat like grind in other ORPG's have.
It would be much better if anet spent their time fixing stuff that actually breaks gameplay.
It would be much better if anet spent their time fixing stuff that actually breaks gameplay.
Konig Des Todes
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I hope a bunch of titles make it accross accounts. All of them except survivor would be sweet!
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Kind of a lame way to use resources. The vast majority of titles are optional grind. You dont actually gain any benefit...GWAMM is just prestige. Its not like it grants you +20% damage in combat like grind in other ORPG's have.
It would be much better if anet spent their time fixing stuff that actually breaks gameplay. |
Kurzick/Luxon/Sunspear=skills
Lightbringer/Norn/Asura/Vanguard/Dwarf=in-game affect and skills
Lucky/Wisdom/Treasure Hunter=Retain rate of lockpick increased and/or salvage retain rate increased.
Optional by game mechanics, but many are mandatory by player-based. And many are wanted for ease.
Kyp Jade
V E R A T T A
I am not opposed to another level after GWAMM. It would give me something to do until gw2 or diablo 3 comes out.
inscribed
titles are my favorite part of the game, personally. and maxing them is the sole reason i play still. looking forward to these upcoming changes, whatever they may be.
Deadshot Seven
All I'd want is that account based HoM and balanced AB.
Or more maps, or something. I get tired of the same maps every time~
They need to make maps based on guild halls, only twice as big for the shrines.
Or they could just have slayer or annihilation or whatever it's called. Get points for killing and that's it.
I'd love to see Isle of the Dead in a twice as big AB variant with bridges spanning across the entire map, personally.
Or more maps, or something. I get tired of the same maps every time~
They need to make maps based on guild halls, only twice as big for the shrines.
Or they could just have slayer or annihilation or whatever it's called. Get points for killing and that's it.
I'd love to see Isle of the Dead in a twice as big AB variant with bridges spanning across the entire map, personally.
Mister_Smiley
Treasure/Wisdom account based
Kur/lux title cut in 1/2 or reworked some what
Survivor-change so that you can reset your deaths
mabey another rank added to GWAMM, but i don't know what it would be called.
I know i put simple things down, but i don't really want to go into detail because i just don't.
Kur/lux title cut in 1/2 or reworked some what
Survivor-change so that you can reset your deaths
mabey another rank added to GWAMM, but i don't know what it would be called.
I know i put simple things down, but i don't really want to go into detail because i just don't.