Title Changes in the works

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Increase of Luxon/Kurzick Faction cap would be wonderful. Saves you a lot mapping to the Guildhall after some vanquishes or HFFF-sessions. Adding a 'lucrative' way of gaining faction sounds a bit dodgy, though. The most lucrative (time/gain-efficiency) is HFFF, but it's boring as hell. I'm hoping they'll add a more fun way, like a Dungeon Guide book for their Elite missions, or the ability to receive faction for every kill in those dungeons. It would definitely revamp those areas.

Making Wisdom/Treasure Hunter account based would be a great move. I'm actually deterred of playing with any of my other characters now, because every time I encounter a Locked Chest, I refuse to open it because only my main is the title hunter. Making both titles account based would make me play the game as I was playing it in the old Prophecies days: a few days as a Ranger, a few days as a Monk... instead of playing only one character 24/7.

However, I won't get my hopes up

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Ohhhh that cap! Duuhhh.. I feel silly.. Of course it would be awesome to raise the cap past 10k points.
I was thinking that you were talking about raising the cap for max title. I was like "are you kidding?" Jesus! isnt rank 12 high enough?

I need to lay off the crack.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

Favor is going down really fast now, so it's about time to make additions/changes regarding titles

So, i cross my fingers that:

1. "Survivor" will be available to old chars that never had the chance to get it (or account-based or smtg similar)
2. Wisdom/T.Hunter become account based
3. Kurzick/Luxon blessings work like blessings for eotn titles
3. New titles are added in game
4. and finally they add r7 for GWAMM title...

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Hmm, personally I hope they make all () titles account wide. Maybe some new title involving normal quests?

Calaval

Calaval

Lion's Arch Merchant

Join Date: Jun 2005

Forever Knights

E/

Im definitely looking forward to this, I hope the max of Kurzick/Luxon gets a reduce and Wisdom becomes account based. It will save me and many others having to id gold weaps on the same char all the time!

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Well, first of all this:

I have the title, so this is not a whine from someone who doesn't want to put effort in achieving it.

GWAMM is totally wrongly designed.

There are 26 playable titles, after that it's just farming.
I reached 30 with survivor, drunkard, sweet and Kurzick.
2.5 mil gold for the alcohol/sweets, and 400 f***ing hours planting flags outside Lutgardis.

Currently, GWAMM rewards farming.

I play with my friend ranger too, we did everything in game together, HM missions and dungeons, vanquish without ursan (ranger skills >> ursan) cartographer without texmod.

Nevertheless he stopped at 26 titles simply because he wants to PLAY the game, not load a build, go outside somewhere and kill stupid mobs that attack you no matter how much damage they take, or plant flags for 400hrs.

Any achievement that requires 400 hours alone is IMMORAL, should be removed from the game.


I do hope A.net will make changes that TOTALLY REMOVE the need of farming to achieve the max PvE rank.

GWAMM must be given as an accomplishment to have completed every PLAYABLE goal in PvE.

Red Sonya

Desert Nomad

Join Date: Jul 2005

I agree they shouldn't lower any faction points required, just add more ways to grind for them. Grinding the same way all the time gets boring. I'd also like to see Balthazar faction be able to be gain in PVE through some repeatable quests like Kurzick and Luxon faction can be.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

400 hours??? and then blame aNet because you spent 400 hours on getting GWAMM? Go outside, there's things there like daylight and oxygen . I could sue Marlboro when I die of lung cancer, but hell, it was me who started smoking :P. gz on the title though .

I agree to you to some extent though, but it's too late now to radically change titles around. I think they will only do minor tweaks.

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

dang there is alot of high hopes here regarding title changes.....but i guess taming everything down caters more to the average gamer....just goes to show that enough complaints just might get something done. i personally like the title system the way it is due to that fact that erryone shouldn't have the same titles....and those that had the diligence to grind a certain title are rewarded with it. if anet is going to go the way of everyone being able to easily attain r6 gwamm, atleast add an r7 "avatar of burgundy"

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I see two points of view in this thread...

1 -> OMFG I'm GWAMM and I don't want anyone else to get titles, now that I got them already! Q.Q

2 -> I'd rather not waste my life grinding titles kthnx.

I'm tending to lean towards no. 2 >.>

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Combine character and account titles....

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

this is actually a leaked ingame screen of the new r7 gwamm aura, attained by reaching 35 max titles.

from left to right: ranger, paragon, warrior, elementalist.



Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Making Wisdom/Treasure Hunter account based would be a great move. I'm actually deterred of playing with any of my other characters now, because every time I encounter a Locked Chest, I refuse to open it because only my main is the title hunter. Making both titles account based would make me play the game as I was playing it in the old Prophecies days: a few days as a Ranger, a few days as a Monk... instead of playing only one character 24/7.
(sarcasm on)
I know why don't we just make everything account based so nobody has to work for anything else except ONE time and ONE time only. People are just too lazy nor have the patience to grind out every single title on every single character it's just not fair is it? (sarcasm off).

Quote:
1 -> OMFG I'm GWAMM and I don't want anyone else to get titles, now that I got them already! Q.Q
Oh i have nothing against anyone else gaining titles. I just want them to have to gain them the way I did. I worked for mine nobody gave them to me.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by faraaz View Post
I see two points of view in this thread...

1 -> OMFG I'm GWAMM and I don't want anyone else to get titles, now that I got them already! Q.Q

2 -> I'd rather not waste my life grinding titles kthnx.

I'm tending to lean towards no. 2 >.>
Here's a third one from my point of view:

3 -> I'm GWAMM and couldn't care less what other people do with their time.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by Azazel The Assassin View Post
By the faction gain comment, I think it is safe to say that Kurzick/Luxon titles are in the rework.

The first half of the HoM update is for October (i.e. Tormented Weapons), along with the Halloween stuff. She says light, but unless they lied in the September Dev Notes, it's not too light even without the Halloween stuff.

My Hopes:
Kurzick/Luxon: Ranks get about reduced in half (still in proportion to a good increasing scale) or divided by 10. AB/FA/JQ/Challenge Missions reward faction gets increased.

Wisdom/Treasure Hunter: Becomes Account Based and Ranks get halved.

Drunkard/Sweet Tooth/Party Animal: Becomes Account Based.

Norn/Dwarf/Asura/Vanguard: Ranks get halved.

Sunspear and Lightbringer: Quest rewards get doubled.

Bounties: Get redone to add more points. (And all act the same, no more single monster bounties in NF plz)

Anyways, as long as the grind is decreased, in any way, I'm glad. Most title stuff I do while vanquishing or doing the non-grind titles. So the less I have to grind afterwards, the better.
I so agree with all of the above! :')

Quote:
Originally Posted by recon54
A minor change i wouldnt mind seeing happening to Sweet Tooth and Party Animal would be to perhaps add timer points to them. For example say u are using a Tonic, ull earn 2 points just for using the tonic, however, ull also earn another pt for every 5 minutes you decide to stay in that form. Same concept for using a sugary treat.
Oh yes! and add an icon with a countdown title to all that stuff, just like Grog, that was brilliant!

and slipknotOFA, stop whining already.

ag3ntblak

ag3ntblak

Academy Page

Join Date: Nov 2005

Team Flash

E/

*prays for less grind*

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

Well hopefully they will give people who have several GWAMM characters some kind of benefit.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by faraaz View Post
I see two points of view in this thread...

1 -> OMFG I'm GWAMM and I don't want anyone else to get titles, now that I got them already! Q.Q

2 -> I'd rather not waste my life grinding titles kthnx.

I'm tending to lean towards no. 2 >.>
Mine is:

3 -> I have GWAMM, wasted too much time in farming to get it, would have preferred to earn it playing the game instead.


My suggestion would be to add 2 titles:

- Complete all quests of the 3 main campaigns
- Dungeon Master: complete all elite dungeon (Sorrow, Deep, Urgoz, ToPK, DoA, FoW, UW) both in normal and HM

Then change Luxon/Kurzick titles in the EotN style, 160k points obtainable killing foes under bounty, no more repeatable PvE quests, so other 2 PvE titles obtainable in an amount of time comparable to EotN ones (25-30 hours each).

Maybe there could be a split between Kurzick/Luxon PvE and PvP titles, so that doing AB and such stuff would give accountwide PvP-gained faction to be spent to control outposts, whereas PvE-gained faction would be character based and usable for PvE-only skills, amber scrolls and so on.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Anything that reduces the grind I'm for. Not going speculate though.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by The Legg View Post
Well hopefully they will give people who have several GWAMM characters some kind of benefit.
Well, unfortunately, GuildWars does not come with a "not happy? Life back" guarantee.

But they could perhaps siphon all the excess points farmed for certain titles onto other characters. For example: if you have grinded 160k rep for all 4 EotN reputation titles, and now the max will be, say, 80k, then they get a "1-time-use-only-instant-80k-rep-points" token, that they can then use on a different character. But my guess will be they'll just raise the amount of rep points you get from shrines, so you simply reach the 160k sooner. In that case, see above.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

This kind of entries create high expectations. I hope we will not be disappointed.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

IMHO Title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:

Kurzick/Luxon:
-Double AB/FA/JQ/Challenge Missions/Shrine Bounties faction rewards permanently.
-Increase Luxon faction rewards for non-repeatable quests (or add a couple new ones) so new PvE players can get their first 10k faction by just questing - the same way Kurzicks always could.
-Add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-Don't change actual point requirements for ranks.

Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)

Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.

Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.

And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

I love you views Yawgmoth. /signed. That last point is what KOABD should have been from the start.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Aye, Yawgmoth wins teh interweb, too bad 75% is porn .

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by bungusmaximus View Post
Aye, Yawgmoth wins teh interweb, too bad 75% is porn .
He even wins the porn part!

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by yawgmoth View Post
imho title changes should be just those - but don't go too far with them please. All those suggested changes make sense together:

kurzick/luxon:
-double ab/fa/jq/challenge missions/shrine bounties faction rewards permanently.
-increase luxon faction rewards for non-repeatable quests (or add a couple new ones) so new pve players can get their first 10k faction by just questing - the same way kurzicks always could.
-add increased faction cap like +2k faction per title rank. (not more or the whole town holding will become a joke)
-don't change actual point requirements for ranks.

treasure hunter/wisdom:
-both should be account-based, obv reasons.
-no other changes needed to those titles as the other main problem with them is the current post-hm terrible economy state making treasure hunting just a painful time and gold-sink (it was completely different before hm update)

nightfall/eotn reputation titles:
-maxing them once is absolutely fine, no changes required at all...
-having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-those titles should not be account-based.

consumable titles - drunk/sweet/party:
-should all be account-based, just like treasure hunter, for the same reasons - you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.

And the single most important title - the kind of a big deal title track:
-should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-this change is actually more important than account-based hom for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the hom itself.
-this also solves the problem of old (pre-factions) characters being permanently disadvantaged by not being able to be survivors (survivor title wouldn't need any change then)
-this change won't make gwamm easier - it will still require 30 different max'ed titles. Having both ldoa and survivor potentially increasing the title count doesn't devalue the title - ldoa is harder than at least 30 other titles and won't become a choice for 'easier gwamm'.
/signed!!!!!!!!!!!!!!

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Miss Drops Az View Post
Well, if we are discussing what people call grind here, then the biggest grind title is surely the HA title?? so I think before they attack teh other titles, that this one is the top of the list to be reduced .
Lol, since when is grind the same as PvP? Besides that, play HA on a regular basis, and play AB on a regular basis. It's actually less time-consuming to get HA rank then it is to get AB rank (provided of course you got a team that knows how to play the particular format well).

Ofc there's tards that make pvp look like work, HELL there's even tards that make RA look like work, but I tend to avoid people like that.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
-This change won't make GWAMM easier - it will still require 30 different max'ed titles. Having both LDoA and Survivor potentially increasing the title count doesn't devalue the title - LDoA is harder than at least 30 other titles and won't become a choice for 'easier GWAMM'.
If this was to happen, I think a new rank to KoaBD should be introduced for 35 titles. Once Id got gwamm on my ranger, I felt an anti climax and havent really played on her since apart from the odd trapping.
If its given to all my chars, then what reason is there for me to play anymore? Do quests Ive done several times before? Do pvp where you cant get in a group unless you have x rank already? Do RA so all you see is QQ and swearing kids? Sit around and chat? (guess what, theres much more interesting places to chat with more women involved :P ).


As far as the Lux/Kurz faction is concerned, I agree with everything apart from the AB doubling. Maybe increase it somewhat (say 50%), but I know its easy to do over 100k a day in pugs on the double weekends and doubling this wouldnt help JQ/FA and the challenge missions much.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by bungusmaximus View Post
Lol, since when is grind the same as PvP? Besides that, play HA on a regular basis, and play AB on a regular basis. It's actually less time-consuming to get HA rank then it is to get AB rank.
I do ( or have) and AB is much quicker - especially considering the "having the exact right build" in HA
Yes, HA is a grind, how many times have you killed those first lot of NPCs just to sit around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again.

Note, I AB on the Luxon side so you dont have to wait forever to enter

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Miss Drops Az View Post
I do ( or have) and AB is much quicker - especially considering the "having the exact right build" in HA
Yes, HA is a grind, how many times have you killed those first lot of NPCs just to siut around and then get rolled by MATH (or whoever is the guild of the moment), just to have to start again.
Maybe I played on off hours then, but the few times I've HA-ed in my life (r1) I didn't find it particularly hard. Of course we got rolled by top guilds but that only hurts for a minute or so, after that the match is over and everyone is dead.

Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction.

But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by bungusmaximus View Post
Maybe I played on off hours then, but the few times I've HA-ed in my life (r1) I didn't find it particularly hard. Of course we got rolled by top guilds but that only hurts for a minute or so, after that the match is over and everyone is dead.

Beats losing as a kurzick on ancestral because all your allies suck, because first I wait 10 minutes to get in and then I get 200 faction.

But then, I don't spend hours before entering a HA match to get the build right, I just grab some folks and go.
I must admit, I havent been to HA for ages now (no one loves a r4 anymore ) and Ive never been in a guild that wasnt primarily pve (so many pugs take it so seriously it seems to me).

well, being a Kurz on AB is a pain to start with - I understand that. Winning on Ancestral as a Lux coz all the Kurz suck is fun though.. heh (especially when Im being cursed for being on my toucher too! :P)

hoyce

hoyce

Ascalonian Squire

Join Date: Jun 2008

Me hug Anet for killing those so called "Gods Walking Among Mere Mortals," nothing more entertaining seeing false gods toppled by there arrogance. *Evil grin*

P.S. been reading too much lately.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Miss Drops Az View Post
(so many pugs take it so seriously it seems to me).
If there's something that makes HA grind, it's that and nothing else
Quote:
Originally Posted by Miss Drops Az View Post
(especially when Im being cursed for being on my toucher too! :P)
LOL I do that too, but then with riposte wammos, then I turn local on, and sit back with popcorn, it's priceless!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

*crosses fingers for questing title*

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Yawgmoth View Post

Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
What are these obvious reasons? Account based wisdom is not going to make more golds drop for your account so it does nothing to alleviate the grind of the title. If you think it does by eliminating the storage chest shuffle of ids to one toon to another is some sort of solution then you are wrong you will never max the title doing that. Treasure account wide would knock off possibly 1% - 3% just because some randomly encountered chest could be added to the title. 3% from 10,000 chests is a joke. The massive grind of chest running is not significantly eased by making treasure account wide.

Quote:
Originally Posted by Yawgmoth View Post
-No other changes needed to those titles as the other main problem with them is the current post-HM terrible economy state making treasure hunting just a painful time AND gold-sink (it was completely different before HM update)
Wrong here as well. There is a huge change that needs to be done ever thought about reducing the insane title cap? 10,000 of anything in this game is excessive. Instead of making treasure and wisdom account wide they need to be reduced to 5000 at least to give players relief from the ridiculous grind.

Quote:
Originally Posted by Yawgmoth View Post
Nightfall/EotN reputation titles:
-Maxing them ONCE is absolutely FINE, no changes required at all...
-Having to repeat that for every other character can become a painful grind - cut the grind - give so if you have already max'ed a title
-Those titles should NOT be account-based.
Reputation grind and SS/LB should not be lumped together. The rep grind is completely horrible and needs to be addressed. No sane person is going to max out these titles on every toon. These really need to be changed to account based attributes and taken out of the KoaBD track and replaced with quest based titles.

Quote:
Originally Posted by Yawgmoth View Post
Consumable titles - Drunk/Sweet/Party:
-Should all be account-based, just like Treasure Hunter, for the same reasons -
No they shouldn't and you didn't give any reasons anywhere in your post for TH or any other title to be account based.

Quote:
Originally Posted by Yawgmoth View Post
you shouldn't feel punished for wanting to eat sweets/drink/party with a different character than your main title-grinder.
You are not "being punished" use your consumables how you want to, but if you can't make a logical decision on how to use them you are punishing yourself.

Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of extreme dedication to just one character.
Worst idea ever. After 2.5 years of people playing to a character based title worst thing you can do is make it account-wide. Hopefully you can see why in my response below.

Quote:
Originally Posted by Yawgmoth View Post
-This change is actually more important than Account-based HoM for making playing multiple characters a viable playstyle, and in fact this title takes a major role in the HoM itself.
Most GWAMM play more than one toon so what are you talking about? Making the KoaBD track account wide hurts players of multiple characters by punishing people with duplicate titles on multiple characters. They will get screwed with every title that becomes account based. Especially people with multiple toons in the KoaBD track. This is probably the most unfair and punitive change possibly looming. If a person has three characters who are PKM or two characters GWAMM you think wiping that out and nullifying every character they individually developed is helping to make multi-character play a viable playstyle? You are destroying multi-toon play with that philosophy. There are people who have all protectors titles on every profession playing all 10 characters equally and you want to give some one with protecter on just one toon the same honor of wearing the title on every class that they have earned? You are beyond wrong.
Quote:
Originally Posted by Yawgmoth View Post
-This also solves the problem of old (pre-Factions) characters being permanently disadvantaged by not being able to be Survivors (Survivor title wouldn't need any change then)
No it doesn't. The account wide HoM solved that problem for these players my GWAMM is a pre-factions character, but thanks to the coming HoM update my LS and LDoA toons can be counted towards GW2 just like post-factions toons. Monkeying with GW1 KoaBD has nothing to do with it.

Quote:
Originally Posted by Yawgmoth View Post
-This change won't make GWAMM easier - .
Yes it will, which is why you want the change. It is a hella lot harder to max 30 titles on one toon than spreading it out across an account where you can use the optimum character for every situation. It waters the title down tremendously.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Shadowspawn X View Post
What are these obvious reasons?
Lockpick retain chance
Quote:
Originally Posted by pamelf View Post
*crosses fingers for questing title*
Yes please

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

hey guy above (edit: Shadowspawn X) no one cares. guild wars wasn't supposed to be grind, and it still isn't especially with Linsey around.

if you bought this game to grind titles you bought the wrong game. sorry!

Damian979

Krytan Explorer

Join Date: May 2008

curiouser and curiouser

Quote:
Originally Posted by Yawgmoth View Post
Treasure Hunter/Wisdom:
-Both should be account-based, obv reasons.
/signed

Quote:
Originally Posted by Yawgmoth View Post
And the single most important title - The Kind of a Big Deal title track:
-Should count unique max'ed titles on the account - should reward a players achievements instead of [u]extreme dedication to just one character
/double signed

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by hoyce View Post
Me hug Anet for killing those so called "Gods Walking Among Mere Mortals," nothing more entertaining seeing false gods toppled by there arrogance. *Evil grin*

P.S. been reading too much lately.
mixed feelings. Those peeple ,,whether they have a real live or not''
must have a big dedication to get that title, so for me they have deserved it.
But true, it is disappointing that you are forced to play with one character
for that is up to now...dont know whats gonna happen...
We just have to w8 and see