VDZ, once again, The issue is most likely NOT the servers but the connection between your computer and the server. If it lags more on the weekends, it's because of the way the internet is structured.
Think about it this way:
We are all in a box. Anet's servers are on one side and we are on the other. A wall separates us from the servers. The wall has a single opening in the center. People are trying to get from one side of the box to the other through the small opening.
This is a very basic metaphor for what's happening. The servers most likely are not the issue (as different areas are run on different servers and the entire player base is not cramming into a single area thus overloading a single server server (exception being during holiday events... THAT is server-side lag)). The wall with the hole in in represents the capacity of whatever hub the GW servers are connected to. ALL of our information must pass through this hub, which is NOT owned by Anet, but most likely by a telephone company.
Thus, it does not matter how "badass" your computer is.... Unless your computer is a piece of crap (like my tower, which takes a year and a half to load into ANY american district... that's computer side lag). Server side lag would result in massive d/c or lagspikes for entire teams loaded into an instance. If one or two people are lagging out, it's because of a backlog at an internet hub. It's not a matter of how "shitty" the GW servers are, because it is obvious they can handle WAY more load than you give them credit for (180 districts for a finale event shows us that that is true... When you get lag there, it's a good chance that the servers are starting to reach their capacity).
So, once again, stop randomly throwing blame around. If you want to bitch, contact your ISP and tell them to upgrade their equipment.
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