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Originally Posted by own age myname
I can't believe the mods aren't doing anything...this is really getting outa hand.
You all got your own opinions and each of you are right and wrong. If this is such a low grade of PvP like you're all talking about there is no use in arguing over anything...
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What, in any POSSIBLE way, is Dark wrong? Please. Tell me. I'd love for someone to clearly explain how he is wrong. Dark is CLEARLY explaining why bhavv's statement of, "CB consists of ONLY pressure and gank." Is wrong. Frankly, bhavv is only hurting himself by pigeon-holing his strategy by saying, "Nope, I shouldn't call severely weakened targets because we should be focusing on out-pressuring the enemy."
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To be honest, I think ritualists are better healers, although damage input isn't as good as monks, but what monks lack in healing they make up for in damage input.
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No no no, quit playing the Monk wrong. It's not meant to be a damage class in CB. Quit spamming your signets on recharge on a target. Use Bane Signet to block ~200 damage from an Assassin's Blades of Steel. Or when trying to flee crumbling battle, use Bane Signet to stop a Bull's strike or crippling slash from landing. Use Signet of Judgement to interrupt long casting skills like the ~200 damage Shatterstone skill. Quit being a failbot with the monk.
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The class that is seriously shafted is the assassin. Every other class can shut them down quickly without much effort and when it comes to sin vs sin the one who presses 1-2-3-4 fast enough wins.
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Or just that you suck at it. Ever thought about trying to rupt his Black Spider Strike with your Iron palm so that he doesn't get his BoS off? Letting him knock you down with his Iron Palm chain first. Obviously not since you don't even think about it. The most capable skill you can provide to a team is to mindlessly press 1-5. Good job, you fail at the Assassin in CB.
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Now to actually say how I have found CB...
Necro / Para is very poor in this format.. there are simply better builds.
Rit is better than Monk on all levels, having both in your team is win!
Mesmer is good, but not against everything.
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Really? The best condition removal in the game should be considered bad? The fact that they can turn those exact same conditions back onto a their foes? That's considered bad? Assume a 2v2 battle between an Azn and necromancer against a Warrior and an Elementalist, two classes that everyone likes to consider far superior than others. Elementalist will try to blind the Azn but with no luck. In fact, this blindage will be reversed back onto the warrior. Unfortunately the Necromancer is weak against casters but the Azn can take care of that by simply attacking the Elementalist first, which is easy to do since the necromancer's hexes last a hell-of-a lot longer than Hidden Caltrops.
You think partywide non-removable anti-pressure is considered bad? The fact that a paragon is what you want to have when things start to crumble and your team needs to fallback. Oh wait! He's got the skill, fallback! Geez, a speed boost for everyone in order to get away? Awesome! With the same logic of the battle cry shrine, with a speed boost, a person can choose when they want to enter battle; the same can be said about snares too.
Mesmer is solid no matter who it is fighting if a person plays it right. The only drawback of the Mesmer that I see is it has no snare.