Costume Brawl 2008

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

60 wins straight! Can I have whatever you're smoking in order to keep sitting through all those wins haha.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Servant of Kali View Post
So without arguing, if Rt is better, monk is still better than 7 other professions. Call the build bad makes no sense.


And why, for some reason unknown to me, every thinks that your team will play against 5 GvGers in the opposite team? Monk has Smite Condition and Smite Hex, and both of these are GREAT. In just about every game I'm doing AoE dmg which Rt can only do with Ancestors and even then..
The hexes or conditions likely to be smited off are those that will make the snared person less suspectable to dealing damage with. The only condition that avoids this is blind.

Crippling (which also should be covered by poison, or bleeding and deep wound), and the snares. Smiting off stuff like Faint is also slightly risky, as you may not notice in time.

Ritualist doesn't require a condition to be met to deal the damage, and at the same time is less suspectable to the damage being avoided through range. It also carries direct damage skills, and a skill that negates some damage off RoD.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Highlight of the day:

I was playing my sin. On my team was a warrior, two dervishes, and a ranger. It was the small map with three shrines. I said we had to get battlecry and then the center. One of the dervishes was like "Energy is the most important. Need that and center." I laughed and was like: "So out of a four man melee team with a ranger, I'm the only one that wants Battlecry?" They laughed at me. I'm pretty sure they called me a noob too, but who knows. I was too busy laughing at them for wanting Energy shrine so badly.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by Kha View Post
Highlight of the day:

I was playing my sin. On my team was a warrior, two dervishes, and a ranger. It was the small map with three shrines. I said we had to get battlecry and then the center. One of the dervishes was like "Energy is the most important. Need that and center." I laughed and was like: "So out of a four man melee team with a ranger, I'm the only one that wants Battlecry?" They laughed at me. I'm pretty sure they called me a noob too, but who knows. I was too busy laughing at them for wanting Energy shrine so badly.

Must be the same dervish that told my team we should get energy shrine because energy is important (like speed boost isnt). He was dressed as Kahmu and had a scythe, right? Must be the same one.
At the end we lost because he was too busy getting energy for us all (ooh gee that sure saved the day!) that we got overruned by the pure melee group that got battlecry shrine.

I am giving up at Costume Brawl, there are too many players that think they are heman and will destroy the other team by themselves and forget that GUILD WARS IS A COOPERATIVE GAME (i know, its shocking, but it is!).
And just like RA, you have to pray to all 6 gods that you find other 3 competent players that actually know what they are doing, or even decent ones that will actually listen instead of saying stuff like "monk you suck because you cant heal" after charging at 5 players all by himself and not bothering capturing any shrine.
Im tired of assassins that think they are Naruto,warriors that think they are Heman or dervished that think that just because they are using a schyte they are death incarnate.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Well I guess I'll be considered noob, but I did try Ritualist finally. And I still think Monk is better.


Quote:
Originally Posted by Tyla
The hexes or conditions likely to be smited off are those that will make the snared person less suspectable to dealing damage with. The only condition that avoids this is blind.
Clarify more pls :)

Quote:
Ritualist doesn't require a condition to be met to deal the damage, and at the same time is less suspectable to the damage being avoided through range. It also carries direct damage skills, and a skill that negates some damage off RoD.
Monk is still better.

- There are always conditions and hexes, I wasn't in a game yet where I wouldn't be able to use Smite Hex or Smite Condition all the time.
- Monk is less suspectable to interrupts etc. Ritualist skills take longer.
- Monk has direct dmg skills too.

-------

Quote:
Originally Posted by DarkNecrid
In balance discussions you have to assume everyone that is playing is good.

To answer your question, this is why the Monk sucks for the last time:

Now, good players, get this: they don't ball up. If they don't ball up, your AoE isn't doing much. Even if they don't ball up (note: this includes AR too on the balling up or being close) good players are almost always split in this mode
*yawn*

I guess we will never agree.

Why? Because I'm debating on what profession is best in Costume Brawl.
And you debate on what profession would work best in 5v5 GvG with Costume Brawl builds.


Let me clarify:
- I don't play in CB teams consisting of 5 people who synced, vs 5 people who synced. I play in team A in which someone may have synched but not entire team, vs team B in which someone may have synched but not entire team.
- I prepare for what I encounter in CB. You prepare for what you would encounter in GvG, while in fact you're playing CB.
- You make theories of what would happen if. I look at how it goes in practice.

Why is it that every evening I login to GW to play CB I have endless matches without defeat, until I get tired and quit? Why is it that in the meantime others here can only complain about their teams being bad?

Ok, maybe I can put it this way - whatever profession in CB is better than monk, I'm not sure I need it, since with monk I beat everyone else anyway. Happy? ;)


Quote:
which means at most you're going to hit 2 people and that is if you're lucky. 70 damage is outhealed by every self heal in the game (of which only the Ranger, Monk, Paragon, and Necro don't have.
Theory. The actual game in practice isn't chalkboard.

Quote:
Reversal of Damage is a non-issue because it relies on someone hitting it. A good player is going to be able to notice which target gets RoD'd
:)))))))))))))))))))))

What you're saying has nothing to do with what actually happens in CB, in practice.
I'm sure these "Good players" you've talking about also never get interrupted by mesmer because they hit Escape and cancel action, then just recast the spell.
I'm sure these "Good players" never get knocked down by Bane Signet because just as the monk starts to cast it they stop attacking, and then continue half a second later.
And they never get hurt by Ranger elite skill since they always see it coming. Always.

And I'm sure they never got roundhouse kicked by Chuck Norris. They anticipated his swift move and dodged it.

Quote:
No one with an adequate skill level is going to sit on you and spam shit on you while you RoD yourself for all eternity unless if they are sure they can make it through.
They have to hit someone. If they don't hit someone, their teammates will.

I don't have to beat EVERY PLAYER in their team. My team needs to have more points than enemy team. It's as simple as that. That's what wins the game. Not if Chuck Norris or Rambo in enemy team dodged my RoD.

Quote:
Healing Breeze is only good if the enemy team has no Necromancer. Even if the enemy team does have a Necromancer, it's an incredibly ineffecient heal
Healing Breeze is great skill in Costume Brawl.

Necromancer doesn't hurt, Vigorious is stacked on top.

Quote:
but if they have 2 damage dealers that coordinate in even a mediocre manner, you're done for and it won't save you and neither will your RoD.
What about good players who can manouvre properly so they don't get overwhelmed, who can handle the pressure, who can... well, what about them? Suddenly gone?

I don't need to be one-man-army, I just need to make a difference.


Quote:
Smite Condition

Smite Hex:

So now that we've figured out that there's very little reason to use either because the damage is a non-issue
Wrong. You "figured it out".

Both are great skills in CB. You can develop theories as much as you want. But in battle the actual experience is what matters.


Quote:
In every other (read: much more likely) scenario
You deal with scenarios. I deal with actual gameplay.

Quote:
Now, if you can show me how a Monk is useful with good players using actual good tactics including splitting, knowing when to run away and be mobile, know how to kite
Sure, as soon as you show me 1 single game in Costume Brawl where you have your scenario.

Out of 50 games lets say. You can upload on YouTube or somewhere. Let me see what you're talking about.

In the meantime I can upload you as many of 25+ consecutive games with Monk as you want, the only limit is my time.


Quote:
But in a PvP game, you want the best builds so that you can win more.
We have a different definition of a best build.


To you, the best build is the one that wins rock-paper-scissors on a chalkboard.

To me, the best build is the one that is the best against enemies I am about to encounter.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Servant of Kali View Post
Clarify more pls
If you're smiting off a snared target, you're doing f*** all.

Quote:
- There are always conditions and hexes, I wasn't in a game yet where I wouldn't be able to use Smite Hex or Smite Condition all the time.
The idea of condition and hex removal is to remove conditions or hexes that actually matter; unfortunately those that do matter harm the chance of actually dealing damage with the skill. There is no point smiting off degeneration, because it is just easily reapplied and does next to no damage.

Quote:
- Monk is less suspectable to interrupts etc. Ritualist skills take longer.
The only skills that are less suspectable to interrupts are Vig Spirit and RoD. Even then one is easily avoided and one has a weak chance of doing much at all when the majority of the skill bars are high damage bars. There's also hitting the WoW button before an encounter.

Quote:
- Monk has direct dmg skills too.
That doesn't compare to the Ritualist in any way. It's evident they have direct damage skills, the only problem is they are incredibly weak without FC. I don't think I've ate a single Bane Signet in CB at all, and every single SoJ got savaged or outhealed by Troll.

Quote:
In the meantime I can upload you as many of 25+ consecutive games with Monk as you want, the only limit is my time.
I hate to be a twat, but most of this games' players are bad.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

I. Hate. Rits. Except when I use them. Monks are awesome too of course. Sin(my main actually) is kinda crappy, necros own that shit...Paragons imo have THE crappiest bar...haven't seen an effective one yet. Dervishes are overrated too imo.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

My favorite so far is the ritualist. I managed to get a team of three ritualists & two monks, and ended up with a 26 win streak before two of them left to turn in faction...

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Finally took my warrior to CB. Damn the bar sucks. By far the worst bar of any of the ones I've tried so far, even worse than the mesmer bar. Should've realized something was wrong when all my other avatars found warriors the squishiest targets on the field.

Still haven't tried Derv, but they're definitely a lot harder to kill than warrs, so I'm hoping their bar isn't as ridiculous as a warr bar with Tiger Stance and (sweet jesus!) Shield Bash.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Numa Pompilius View Post
Finally took my warrior to CB. Damn the bar sucks. By far the worst bar of any of the ones I've tried so far, even worse than the mesmer bar. Should've realized something was wrong when all my other avatars found warriors the squishiest targets on the field.

Still haven't tried Derv, but they're definitely a lot harder to kill than warrs, so I'm hoping their bar isn't as ridiculous as a warr bar with Tiger Stance and (sweet jesus!) Shield Bash.
War isn't THAT bad, yes, they lack condition removal, but they can be devestiating on caster targets if they're not properly prepared or you have some1 to back you up. I agree that it is weak, but that's only because each class is using only their skills, not skills from their second profession.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

/Uninstall GW and prior to that delete every monk character on your account if you still think the monk build sucks.

<--- Numchuck Skillz whoopie!!!

People who still argue that the monk build sucks for GVG reasons are just getting served by the decent players who are pro at monking in CB. I played the Rit today. They are good but they have one problem - they cant heal fast enough. They can tank at shrines good BUT they actually take far longer to kill any attackers. Reversal of Damage, Smite Condition and Smite Hex are freaking awesome in CB. It doesnt matter which hex or condition is removed for balthazars sake - even if you use cure hex and dismiss condition you still face the same limitation of only removing the top one. The point is that the damage output is awesome, and yes, people ball up at shrines all the time durrrrr.

For once, why cant the uber pro GVGers leave lower end fun based PVP alone? The monk build is only as bad as the player behind it. In capable hands it is easilly the best build in CB this year (yes I played Rit, spammed heals and attacks and they kill slower then the monk).

I find that Healing Breeze / Vig Spirit and RoD spam is healing noticably better then wep of warding and wielders boon. Played both the builds, monk heals faster and is better at pushing red bars up, but has no block. BTW the Rit has no benefit of Divine Favor, and their only direct heal has a 4s cooldown. Monks are able to spam heals much faster and with no worry about energy if the energy shrine is capped.

Also preventing 70 damage with RoD is better then taking 70 damage then healing it afterwards - RoD spam > Shatterstone spike. By the definition of the monk build haters, everyone playing CB this year is a bad player roffle!

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Numa Pompilius View Post
Finally took my warrior to CB. Damn the bar sucks. By far the worst bar of any of the ones I've tried so far, even worse than the mesmer bar. Should've realized something was wrong when all my other avatars found warriors the squishiest targets on the field.

Still haven't tried Derv, but they're definitely a lot harder to kill than warrs, so I'm hoping their bar isn't as ridiculous as a warr bar with Tiger Stance and (sweet jesus!) Shield Bash.
Wars are good actually. Considering you've got not just damage dealing and deep wound dealing, but an interrupt that disables skills, and also your rush will be charged to pull off bull's strike while you're attacking, so nobody but a very crafty player can kite you. You also have shield bash which is good to cover lion's comfort, and between those two you can actually pull off minor amount of tanking, just not a mob. It's not the most powerful build, but will compliment any other group so long as the player using it takes full advantage of the bar. Weakness is obviously they will die quickly alone most of the time.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Im going to be using a smiter / healer hybrid everywhere I go now - RoD, Smite Hex, Smite Condition, Castagion Signet Zealots Fire, WoH, D Kiss, any final skill (Ooooh, go go channeling). Works great in Hero Battles and RA, and I will try it in HM on my Monk as well.

I lerned how to play smite and keep my team alive at the same time woot lol, I am now a better monk. But dont worry, only my heroes will recieve my awesome healing and damage hybrid, I dont need to give it to scrubs who complain that smite is bad and 'OMG TEH TEAM CANT WIN WIF SMITE HEX SMITE CONDITION AND ROD U NUB MONK'.

Well, my team can cos I am pro monk, so screw you elitist pricks.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by bhavv View Post
/Uninstall GW and prior to that delete every monk character on your account if you still think the monk build sucks.

<--- Numchuck Skillz whoopie!!!
What. You're pretty confusing.

Quote:
People who still argue that the monk build sucks for GVG reasons are just getting served by the decent players who are pro at monking in CB. I played the Rit today. They are good but they have one problem - they cant heal fast enough. They can tank at shrines good BUT they actually take far longer to kill any attackers. Reversal of Damage, Smite Condition and Smite Hex are freaking awesome in CB. It doesnt matter which hex or condition is removed for balthazars sake - even if you use cure hex and dismiss condition you still face the same limitation of only removing the top one. The point is that the damage output is awesome, and yes, people ball up at shrines all the time durrrrr.
Healing fast enough isn't a problem. Not enough protting is. We're not arguing for GvG use, you're just being ignorant. People don't need to ball up that closely to capture a shrine.

Quote:
For once, why cant the uber pro GVGers leave lower end fun based PVP alone? The monk build is only as bad as the player behind it. In capable hands it is easilly the best build in CB this year (yes I played Rit, spammed heals and attacks and they kill slower then the monk).
That's just like saying that a W/Mo Healer is only as good as the player behind it; it's only going to work versus complete idiots.

Quote:
I find that Healing Breeze / Vig Spirit and RoD spam is healing noticably better then wep of warding and wielders boon. Played both the builds, monk heals faster and is better at pushing red bars up, but has no block. BTW the Rit has no benefit of Divine Favor, and their only direct heal has a 4s cooldown. Monks are able to spam heals much faster and with no worry about energy if the energy shrine is capped.
That's because Weapon of Warding is a protection based skill. To put it in your logic, "YOU MUST JUST SUCK WITH IT LOLOLOLOL". The protective layering of Weapon of Warding heavily outclasses RoD; considering it reduces total damage from Rangers, Dervs, Warriors, Assassins and Paragons. That's all of the classes which deal the most damage output in the entire thing, maybe excluding Paragons. Oh, and a Ranger can outpressure your HB easily; or even D-Shot it.

Quote:
Also preventing 70 damage with RoD is better then taking 70 damage then healing it afterwards - RoD spam > Shatterstone spike. By the definition of the monk build haters, everyone playing CB this year is a bad player roffle!
Spamming RoD makes an easy target for a D-Shot. RoD can't outdamage the Elementalist unless you predict Glyph of Restoration correctly, and even then you can cancel the skill; one second is a lot of time to be noticed. I don't think I've ate a single Bane Signet in my time of playing CB at all either...

Quote:
Im going to be using a smiter / healer hybrid everywhere I go now - RoD, Smite Hex, Smite Condition, Castagion Signet Zealots Fire, WoH, D Kiss, any final skill. Works great in Hero Battles and RA, and I will try it in HM on my Monk as well.

I lerned how to play smite and keep my team alive at the same time woot lol, I am now a better monk. But dont worry, only my heroes will recieve my awesome healing and damage hybrid, I dont need to give it to scrubs who complain that smite is bad and 'OMG TEH TEAM CANT WIN WIF SMITE HEX SMITE CONDITION AND ROD U NUB MONK'.

Well, my team can cos I am pro monk, so screw you elitist pricks.
When you play against someone who's not a complete idiot, you'll be regretting this. Oh, and PSpirit > DKiss.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Anyone know the record here? Got 62 wins Sunday, by 45 wins I was the only original player though, and we had to win 4v5 twice. We finally got rolled 20 - 11 by a 4 monk team (looking back at the last screen I took of their team, two of the Monks were from [YaRR], guessing they synced).

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Tyla, seriously just get over it. You are being far more ignorant yourself for refusing to accept the possitives of the build.

People are always balled up close enough for smite condition and hex, and yes, I outdamaged an elementalist who was using Glyph of Restoration with the monk. You maybe cant yourself, but please carry on complaining about a great smite build because of how much you dislike smite monks for whatever reason.

Weapon of warding is useless against spellcasters and far easier to D shot then RoD, so your argument that RoD can be D shotted fails because Weapon of Warding can always be D Shotted by a half decent ranger.

D shot wep of Warding, the rit now sucks donkey balls and is dead soon. D shot the monks healing breeze, and they still have better survivability left with their 1/4s cast skills.

P.S, never ever needed prot skills to win games in arenas with a HC pure healer. And in PVE I can have it on a hero. You fail at thinking outside the box, Prot Spirit is not required on everysingle monks skill bar all the time. I enjoy playing new builds, not the same old ones again and again.

I have been highly succesful with a HC healing breeze / vig spirit / patient spirit monk in all areas of the game. They push red bars up on an epic scale and also never run out of energy when used right.

But yea, healing breeze still sux because you say so.

There are plenty more succesful builds in GW other then ones used in GVG, and it looks like smiting is going to become a lot more popular now thanks to the costume brawl (hybrid it with healing spells FTW).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Agreed Tyla. Just stop.
I ran into a team with 4 monks and one warrior today. They were pretty much unstopable (no way to kill em, even with mesmers and rangers on our team there is no way you can shut down all of them at once).

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by bhavv View Post
Tyla, seriously just get over it. You are being far more ignorant yourself for refusing to accept the possitives of the build.
I've posted reasons which render certain aspects of the build useless in certain situations.

Quote:
People are always balled up close enough for smite condition and hex, and yes, I outdamaged an elementalist who was using Glyph of Restoration with the monk. You maybe cant yourself, but please carry on complaining about a great smite build because of how much you dislike smite monks for whatever reason.
Oh, Smite Monks are okay. They're just not generally viable for 4v4, or 5v5. Especially when things like Smiters' Boon aren't around.

Quote:
Weapon of warding is useless against spellcasters and far easier to D shot then RoD, so your argument that RoD can be D shotted fails because Weapon of Warding can always be D Shotted by a half decent ranger.
When you're spamming RoD, RoD becomes easy to interrupt. WoW, on the other hand can be used pre-fight and have a chance to be put on again through blocking. Healing Breeze can be done the same way, but when you have to reapply or put on someone else, it's an easy target no matter what.

Quote:
D shot wep of Warding, the rit now sucks donkey balls and is dead soon. D shot the monks healing breeze, and they still have better survivability left with their 1/4s cast skills.
Who said you can't burn their interrupts off with cheap skills aswell? 5E is next to nothing for CC. In that process, they either burn an interrupt on it and you cancel, or you gain health.

Quote:
P.S, never ever needed prot skills to win games in arenas with a HC pure healer. And in PVE I can have it on a hero. You fail at thinking outside the box, Prot Spirit is not required on everysingle monks skill bar all the time. I enjoy playing new builds, not the same old ones again and again.
Protective Spirit? I was talking about Patient Spirit. The thing that made HC so powerful was the bug with the Spotless skills. Just because something is thought outside the box doesn't make it good automatically, originality isn't efficiency.

Quote:
There are plenty more succesful builds in GW other then ones used in GVG.
It's funny you jump onto this exact same point when I'm not referring to GvG on single bit.

Oh, and Smiters are already used.

Divine Boon
Castigation Signet
Smite Hex
Smite Condition
Reversal of Damage
Empathic Removal
-Whatev-
-Whatev-

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

You describe the build as useless in situations that can not relate to CB, obviously you are thinking of it as a GVG build.

The build is far from useless in CB, but of course, you refuse to accept how well it works and just use 'the other players were bad' as your same lame argument all the time. Every other player cant be bad in CB, it is because the build is brilliant in CB. Your arguments about smite hex and condition are totally ridiculous and just showing that you either are not even playing CB, or if you are then you must be playing with your eyes shut.

This whole thread is ruined by yours and Darknecrids ignorance and you both obviously havnt got the slightest clue about the costume brawl.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by bhavv View Post
You describe the build as useless in situations that can not relate to CB, obviously you are thinking of it as a GVG build.
How so? CB is a 5v5 game format that requires a certain amount of splitting. What situation are you talking about here? A Ranger is an incredible tool to send on a split, and can take advantage of many situations. And although I am going onto a GvG situation of a split group (let's just say Melshot / Evis / Rit taking out Shock, Frenzy, Mending Touch, Channeled Strike and Dash), it's pretty much identicle to a possible split group. Another thing you can use is an Ele in this equation. The Ritualist offers a certain amount of defense that the Smiter doesn't. Sure, you can Bane Signet things, but the amount of times I've avoided eating a Bane Signet is pretty insane. If Smiting is so good and underrated as you say, try and get a Smiter Flagrunner involved and then you're talking. Oh, and unless splitting isn't a tactic used in both GvG, HB and CB there must have been some undocumented change.

Quote:
The build is far from useless in CB, but of course, you refuse to accept how well it works and just use 'the other players were bad' as your same lame argument all the time.
Now you're talking out of your arse. I've gone past "the other players were bad" several times, but if you wish to avoid arguments that you've argued against in your own posts, so be it. You've argued against my points several times in this thread, and if it was really "the other players were bad" over and over and over, you'd have simply ignored me by now. Not to mention I didn't say that once in my last post.

Quote:
Every other player cant be bad in CB, it is because the build is brilliant in CB. Your arguments about smite hex and condition are totally ridiculous and just showing that you either are not even playing CB, or if you are then you must be playing with your eyes shut.
If you're snared, then getting to an enemy for the damage to be worth it wouldn't be as easily placed. Snares are either covered or spammable in CB. Faintheartedness has a recharge smaller than that of Smite Hex, and if you don't get to it in time it's going to be covered and you're smiting a bitch hex off.

Quote:
This whole thread is ruined by yours and Darknecrids ignorance and you both obviously havnt got the slightest clue about the costume brawl.
Considering you haven't responded to a single point of Darks' incredibly huge post which has far, far more detail than mine, it's really proving that you know less about CB than him. If he's really clueless about it, elaborate.

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

The monk build is Amazing in costume brawl. People suck, and you can abuse it really easily.

Honestly, stop denying it.

Really.


...


...Seriously......

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The elly snares are absolutely useless in CB and are nothing more then a minor hindrance compared to a team with 3 monks - you have to stand on a shrine for a good long time before you cap, being snared for a few seconds doesnt stop a monk from getting to the shrine and holding it against either a ranger or elementalist. Simply put, the monk as well as the rit are the best classes for this game because they can defend their shrines and outlast any enemy on a 1v1,
and often in a 2v1 situation. They may lose the shrine in the latter, but while they are holding two foes at bay, the rest of the game now becomes 4v3 in the monk or rits favor.

Rangers are surprisingly far to easy for a monk to deal with, I have done so everytime I encounter one, but here, your argument is always 'the ranger was bad'. When I outclass an Elementalist - 'The elementalist was bad'.

In case you havnt realised, I am not, and refuse to listen to any of your points because they are actually pulled out of your ass. What I am saying is not pulled out of anywhere, I have spent everyday monking in CB, I have also played Elly and Rit, and I am sorry to say that with experience of having played these three classes for years and already knowing them inside out, and also from playing CB all these days, THE MONK IS THE BEST CLASS IN COSTUME BRAWL 2008.

I dont really think why you bother to argue against this. You really cant be playing costume brawl yourself at all from the comments you make, and why would I actually be bothering to play my monk instead of my main character (Elly) if it wasnt any better? Playing the monk gives me and my group the highest chance of success then any other class. I know how to play the build and play it well, as I know how to play all the carter builds. The monk is the best build and gives me a far better chance of getting +5 ToT bags, so I will continue playing it while you keep on hating it. Your loss, more ToT bags for me.

Get out of the CB thread and go back to the PVP forums kthnxbye.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

14 pages of reading... why can't the weekend come any faster....

*sigh*

GW seems fun again. keep the short stories coming.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by HawkofStorms View Post
Agreed Tyla. Just stop.
I ran into a team with 4 monks and one warrior today. They were pretty much unstopable (no way to kill em, even with mesmers and rangers on our team there is no way you can shut down all of them at once).
I found four monks a pretty poor team strategy. I fought an obviously synched team of four monks and a dervish with my sin. They went down very fast. No mesmer on our team, but did have a ranger. Don't need to shut them all down. Just need to put some pressure on with target switching before you spike. It was much easier than fighting a two rit and 1 monk team - hardest defense I've encountered so far. Again good false spiking before going in for the kill caught them off guard. Problem is you need a team that actually works together to do proper spiking in CB, and thusly most strong defensive teams have the advantage.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

4 monks seems problematic, 3 is the magic number with two warriors or dervishes to collect conditions and hexes for them.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by bhavv View Post
4 monks seems problematic, 3 is the magic number with two warriors or dervishes to collect conditions and hexes for them.
Three I find silly. Two monks and a rit is better. Two rits and a monk is better. I rather have a sin and ranger/dervish over having a warrior, but that's cause I find the warrior not at its full potential in CB. Even just a monk and a rit could be better and I would prefer for allowing more variety in full team build. Two or three defense professions (monk or ritualist) is the ideal combo imho. Anything more or less, and you don't have quite the balance to be able to counter a vast majority of opponent combinations.

Ranger Icarus

Ranger Icarus

Ascalonian Squire

Join Date: Oct 2008

United States

Perfectionists Cult [NICE]

R/Rt

Unfortunately, I was on a team with 3 monks, including myself. At the start one monk declared "smitespike" and the other monk joined with him on a smiting frenzy, while I was left to heal...It didn't go well...at all.

LazyLink

Academy Page

Join Date: Jul 2005

Ascalon Dung Warriors

R/Mo

Personally, I don't listen to CA/RA/AB "generals" because they usually don't know anything and are just trying to get others to feed their ego, some control issues are definately in order.

The monk build does suck, easily shutdown by a ranger, only skills that have a shorter casting time than 1 second are RoD and VS. However, compared to other CA builds it fairs decently, as good as any CA builds other than the ranger. If anyone plans on bringing a smite support monk to RA, dont expect to own with it. After the nerf to Smiter's Boon it is pointless in RA (I don't know about GvG). I speak from experience. Back before the nerf, I ran a dual boon monk because it was really fun and fairly effective, but in a long fight against high physical damage it simply doesn't hold up, and against a Shattering Assault Sin (which were popular at the time) it gets completely owned.

However, I can also tell you from experience that back before the nerf, a dual boon Smite monk with -2 physical damage shield, and survivor insignias could survive a Shove spike team build fairly easily.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

4 monks is excessive and unless they are good or on vent together they will over heal/rod their targets because they all have the same skills. Even then their lack of direct heals will probably bite them in the end.

I will concede that Rts are Better healers. I will however not concede they out damage Monks. Monks are offense with just enough defense to support the team. Rts are defense with just enough offense to contribute.

You may be able to 1v1 monks and avoid bane signets, but thats not the strong suit of the skill. The strong suit of bane and soj come from 2v2, 3v3, 4v4 and 5v5. Not 1v1s. No person has eyes in the back of their head or can tell what target is the subject of the bane/soj. Its in these skirmish were soj and bane sig are usefull. Sure if the ranger or mesmer is smart they stick on them and interupt them. This however only works in teams with 1 monk. But still with only 2 interupts on each bar, the monk has sooo much else to do. The entire bar has utility. You dshot soj. Fine i still have my smites and rod. You savage shot rod. Fine. I cast HB and vig on a caster taking damage and smite off the melee who is attacking. Sure when everyone balls up, smites do fantastic damage. But they still remove conditions/hexes no matter what, but almost all the time you'll hit one person with your smite unless your smiting off a snare or a fresh insidious.

Even with hexes that out recharge smite hex, the necro will not and cannot just spam hexes continously on one target. And if they are good, they will be spreading hexes to spread pressure. Even if an ally isn't near a target, smite hex still can be used to relieve pressure from the hexes. When i monk CB in a good battle, rod and smites are almost always cast on recharge and I am well aware of where the mesmer and rangers are on the field as well. And when they are recharging, I'm bane siging the warrior who is attacking, or soj the ele's shatterstone while kiting whatever sad attempt for a melee is chasing me.

The problem with the Rt is the lack of condition/hex removal and slowness of heals/condition for warding spell for more healing. With no monk, the other team will be able to out degen you. As well, Rts have no prot against a spike. Thats where RoD comes in. Unfortunately, unless you get lucky and DW or the degen hex isn't covered, the target will likely still die from the follow up due to the monks lack of spike heals. But this is why the best team combination involves at least 1 Rt and 1 monk. The fact is that the pressure relief from smite hex/condition even without the dmg factor is a vital factor in CB. A factor that the Rt cannot provide.


Some more facts, all important hexes and snare can be removed with smite hex before being covered if the monk is paying attention.

DW can generally be removed immeadiately, unless a ranger is keeping poison on the said target. The same goes for cripple.

Vig cast on a caster or even a melee provide subtle yet necessary passive healing.

HB is is great for offsetting degen, when it can not be removed due to constant reapplication. And degen skills are highly prevalent in CB.

RoD is both offense and defense, and spike preventing. Shatterstone spike prevent with RoD. DW spike, RoD then Smite Condition immediately.

Bane Signet/SoJ can both shutdown spikes and allow other players to kite away from melee.

Castigation only usefull if your tanking and/or because the other team is retarded.

You can put it on paper that smiting off conditions and hexes even with no dmg addition is negligible, but in reality its extremely usefull in relieving pressure and allowing ppl to kite, Something that Rts can't do. Thats why monks are great in CB.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by Feathermoore Rep
DW spike, RoD then Smite Condition immediately.
Smite condition cannot keep Wounding strike at bay.

Quote:
As well, Rts have no prot against a spike.
Weapon of Warding. Especially since the most dangerous damage will come from physicals.

Quote:
Originally Posted by bhavv
What I am saying is not pulled out of anywhere, I have spent everyday monking in CB, I have also played Elly and Rit, and I am sorry to say that with experience of having played these three classes for years and already knowing them inside out, and also from playing CB all these days, THE MONK IS THE BEST CLASS IN COSTUME BRAWL 2008.

I dont really think why you bother to argue against this. You really cant be playing costume brawl yourself at all from the comments you make, and why would I actually be bothering to play my monk instead of my main character (Elly) if it wasnt any better? Playing the monk gives me and my group the highest chance of success then any other class. I know how to play the build and play it well, as I know how to play all the carter builds. The monk is the best build and gives me a far better chance of getting +5 ToT bags, so I will continue playing it while you keep on hating it.
I don't see a good argument in saying x build is the best just because x build is your favorite and what you use the most.

And omfg people are DEFENDING HEALING BREEZE!?!?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Ranger Icarus View Post
Unfortunately, I was on a team with 3 monks, including myself. At the start one monk declared "smitespike" and the other monk joined with him on a smiting frenzy, while I was left to heal...It didn't go well...at all.
Haha, my monk found itself in a group like that too. I was amazed that the other guys did nothing but wand while their signets were recharging.
It's not like you have to choose whether to be offensive or heal!

That, and, in another match, getting a leech-bot on the team (a player that followed the team leader but did nothing, and after being killed ran into a wall by the spawnpoint and stood there for the rest of the match), were the low-points of my gaming yesterday.


EDIT: And healing breeze isn't so bad in CB as there's not much enchant removal. Most of the time it gets to deliver full payload, which is 150 health for 10 energy. Yeah, patient spirit or WoH would be better, but it's not as bad as it'd be if the opposition didn't have sucky bars too.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
EDIT: And healing breeze isn't so bad in CB as there's not much enchant removal. Most of the time it gets to deliver full payload, which is 150 health for 10 energy. Yeah, patient spirit or WoH would be better, but it's not as bad as it'd be if the opposition didn't have sucky bars too.
150 health for 10 energy over a long period of time. It's good for stopping pressure on degen conditions (most of the time it won't actually "heal" you.) but then again so is Weapon of Warding and the Ritualist's superior healing power, which also just so happens to be good versus Spiking unlike the Monk's stuff. It's not as bad as it would be in other types, but it's still one of the worst skills in the game mode because just like in the other modes its vastly overshadowed by better options.

Quote:
You can put it on paper that smiting off conditions and hexes even with no dmg addition is negligible, but in reality its extremely usefull in relieving pressure and allowing ppl to kite, Something that Rts can't do. Thats why monks are great in CB.
Not going to make another long post in reply to the rest of your post right now (But I agree with a few things and disagree with a majority of it, tho.) considering Bhavv ignored my entire freaking post and responded with "omg it owns because its my favorite!1!!111!1!!111!" and said the same stupid stuff about it not being GvG (no shit sherlock), that I don't play it (which makes me lol considering I've played all the bars extensively), and that he's not pulling it out of ass even though he didn't argue any of my points because he can't and his only argument was that it was his favorite, and that is very annoying that he sidesteps my entire argument.

But I will reply to this since I very much so disagree more so than anything else you said, and also because it's the core point of your post really: Ritualists have superior pressure relief (and can keep doing it over and over for all eternity since it's impossible to run out of energy as a Ritualist if you know what you're doing, even if you have 2 mesmers burning you over and over you're still good), and most of the time the mobility hindering abilities, while bad, can be worked around by just being smart if not a Ranger, or by being a Ranger. It's hard to rip the right Hex or Condition in a 2v2+ spike because they're applied and covered by everyone that has them. This is why the removal is subpar, because most of the time you're not going to remove the right thing and the damage effect does not make up for that.

(And to Bhavv or whoever the hell mentioned Cure Hex and Dismiss in a real game, Cure Hex and Dismiss have way better and more useful auxiliary effects than Smite Hex and Smite Condition do and in Dismiss's case, recharges way faster than Smite Condition does. That's why they're used. But you also have Veil & RC on top of it in a top end match so...)

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Veil and RC are HA and GVG skills, Veil can also be used in arenas. If you are using these skills in PVE then you are doing it wrong. I love it when R9+ hero PVP players enter PVE with their godly PVP builds and get owned in HM. Ive seen it happen lots of time when pugging for HM with high ranked PVPers insisting on using their builds because they are pro, and then failing hard in HM PVE.

Speaking from a PVE perspective with H/H, i can see smiteway becoming more popular now.

You obvioulsly arent bothering to read my posts either if you think that I am only defending the build because it is my favorite. I have had more success with the monk build then any other and have found it to work better then the other carters for this type of gameplay.

And if you are playing right, Healing Breeze only costs 7 energy. For both RA and PVE, HC monk with H Breeze, Vig Spirit, P Spirit, Spotless Spells and D kiss is just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing epic at pushing red bars up. This works fantastically in PVE alongside a modified Seaguard Gita build with RoF, Dismiss Condition, GoH, Life Sheath, SoA, Gole, Prot Spirit, Aegis.

This is where my defence for Healing Breeze comes from. Healing Breeze + Prot Spirit, SoA or SH on the same target followed by D kiss is just an epic 'red bar up' combination.

If regen is so bad, then what is so useful about wep of warding? 10e just for 50% block? In fact, the Regen from wep of warding is useless, a monk using both Guardian and the 5e DF regen spell is much more effective.

And as I said before which you ignored, Wep of Warding is useless against the elly, mes and necro, healing Breeze covered with vig Spirit plus Rod spam and smite condition and hex is far more usefull against the caster classes.

As far as healing prayers go, without HC or Healers boon, there are only 5 good healing spells - P Spirit, D Kiss, WoH, Cure Hex and GoH for hybrids (oh, 7 if you include spotless). HB makes every other healing spell more usefull, HC AND Energy Shrine make Healing Breeze very usefull, and Vig Spirit becomes usefull when placed on top of H Breeze.

Lern 2 play monk before bashing H Breeze.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
If regen is so bad, then what is so useful about wep of warding? 10e just for 50% block? In fact, the Regen from wep of warding is useless, a monk using both Guardian and the 5e DF regen spell is much more effective.
10e for an unstrippable 50% block. It's more effecient than Guardian is (which is why it's so good, even here where Guardian doesn't exist. It's a very very verry very very very VERY very very good skill), since at same duration 12 spec, you'd need to pop 2 guardians (10e), and it'll still last shorter and could be ripped by a Necro just to get the sam effect, PLUS that's not including the regen effect into its cost.

Quote:
And as I said before which you ignored, Wep of Warding is useless against the elly, mes and necro, healing Breeze covered with vig Spirit plus Rod spam and smite condition and hex is far more usefull against the caster classes.
Healing Breeze nine times out of 10 isn't going to be healing anybody (neither is WoW), or if it does it'll be for 1-2 pips. (note: I'm assuming there's no competent Necros on the enemy team, because if there is, WoW is just better outright.), so all it's really good for is relieving pressure. WoW is good at relieving pressure from degen, but it's also good at stopping spike and not-degen pressure thanks to its 50% block that can't be removed.

50% block saves lives during spike or pressure (a multitude of it, and spellcaster damage is not good enough to kill anybody by itself if you're a Rit unless if its 5x eles in this mode, thanks to your healing prowess and +24 armor buff.), whereas Healing Breeze just eases up the amount of red bar go up you really need (which doesn't matter if your a Rit, you might as well have infinite energy in this mode) but it falls pretty quickly to any competent spike or non-degen related pressure/spike in general.

Out of the 3 classes you mentioned, only 1 of them is a threat to the Ritualist. The Ritualist can outheal anything the Mesmer and Necromancer can do pretty easily (the Necromancer doesn't have any spellcaster targeted damage outside of its hex degen which is a non-issue for the Rt), and the Ele is only a problem if there's a ton of them. (but they'd be a problem for the Monk too, neither build is build to stand up to that kind of combined damage, on purpose.)

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Yes wep of warding is a good skill, so is healing breeze if it lasts its full 15 seconds, even if it only counters degen. I do think it would be far better if the monk had D Kiss, but all the other skills are working for the gameplay in CB so it isnt too big a problem.

As mentioned before, RoD spam over healing breeze and Vig Spirit completely negates and out heals damage from the elementalist, it does the same against every other class which is what makes it a good build. But you refuse to listen to this. If you have the energy Shrine, energy is not a problem, plus you get +9 energy every 15 secs from castagion signet to use on your next H Breeze.

Rit can also outheal the elly, you just have a harder time because you need to switch targetting for your self heals and Caretakers Charge. A monk can just heal themselves and watch their red bar go up, and enemy red bar go down.

And no, the rit doesnt do more damage the monk, the monk is easilly dealing out more damage.

Nothing is a threat to the monk, monk > all the other builds. And before you cry about D Shot again, D Shot also works against wep of warding, in which case the Rit is now useless.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Healing breeze is healing for 150 health? What game are you playing? With +20% enchant you will have 18 seconds of 16 health a second + 28 divine favor bonus = 316 health. Its an exceptional healing skill if you aren't under threat of a spike (and 95% of the time in CB you aren't). IMO WoW is overrated in CB, if a physical enemy is bothering you in CB you RUN THE HELL AWAY. Simply going away gives you 100% blocking. Casters with range and possibly snares are the biggest problem in CB. Not to say WoW is bad, but it doesn't make the whole build.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Rofflelmao for running away for 100% blocking.

Like I said I have no idea what the regen formula is, but if H Breeze is that much health gain over 15 seconds lol @ H Breeze haters. You are hardly ever under spike threat in CB unless you go killroy into a mob of enemies. When running around and kiting under enemy pressure, H Breeze is godly for red bar up if you arent going to be spiked in under 5 seconds (no that doesnt happen in CB unless you fight without health shrines in which case you're doing it totally wrong).

If you dont have the health shrines, you shouldnt be fighting, you should be running. If you have both health shrines and 840 health, healing Breeze and vig spirit are the most effective skills to heal damage over time with this much health. Wielders Boon hardly does anything at all with 840 max health.

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

In conclusion. Healing Breeze is BAD at normal playing, when Healing Breeze is DECENT when it comes to the Costume Brawl. End of discushun, rite?

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

im very disappointed in this years Paragon.

Last year the Paragon could solo any warrior or sin... This year the para is all DPS
Anthem of Flame??? MORE LIKE ANTHEM OF FAIL!!!

I remember the sin last year was super-fun, this years' just seems so-so.
;/

This year, Ive really only played my RIT, and Im up from 4.3k gamer pts to 7k (mad skillz) and even though I SHOULD have saved all my tot bags and XZeys til the end of the week, sadly ive been opening as quick as I get ("this is why we cant have nice things!!!"). But anyways Im up to just under a stack of all 3 candys.

lewlewlew 'anthem of lame'

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Nothing is a threat to the monk, monk > all the other builds. And before you cry about D Shot again, D Shot also works against wep of warding, in which case the Rit is now useless.
I never mentioned D-Shot...ever? (but either way it's called cancel casting and dodging arrows, btw)

Quote:
And no, the rit doesn't do more damage the monk, the monk is easilly dealing out more damage.
I disagree (but unlike you, I'm not going to be vague and not pull this out of my ass like you say I do). The only time the Monk out DPS's a Ritualist is if the following occurs:
-RoD always does the max 70 damage packet back each time (will never happen)
-Each RoD is procced (also might not happen)
-Each Smite Hex and Smite Condition is fueled by their recharge time and is able to hit the same target who never leaves range. (ie: we're assuming this guy is always near you)

Even versus a 80 Armor Level target like the Warrior, the Ritualist will out DPS the Monk (I mention AL, because all of the Monks stuff is Holy, ergo armor ignoring.) because those 3 things are never going to happen 100% of the time. If they do (read: bad players), the Monk does snag a small lead, but you're relying on those things to happen 100% of the time, and to not be doing anything else when this stuff comes up on recharge to maximize your DPS over the Ritualist because unless you assume RoD is doing its 70 damage packet each time (again: impossible.), the DPS values are in favor of the Ritualist by a fair margin.

I have already done 30&60 second DPS tests with the Ritualist and Monk (and every other class for that matter, including HPS tests with the Ritualist and Monk, which the Ritualist also wins), both assuming that these 3 constants are happening 100% of the time for the Monk, 100AL target (a damage mitigation of 29% over the 60AL for the Ritualist's DPS) vs 60 AL target, and the 3 constants not happening 100% (both never and averages) of the time. The Ritualist has a lead all the time unless if you can consistently have the above 3 things occurring 100% of the time which is impossible to guarantee versus any player who has a clue. (and I didn't even take Ancestor's Rage into account with the tests either, so adding that could give an even bigger lead to the Ritualist.)

Quote:
Like I said I have no idea what the regen formula is
You say I don't play the Costume Brawl or don't know what I'm talking about but you don't even know the simple 2 Health per second per pip Health regeneration/degeneration formula that is one of the most basic things in the game????

Quote:
(no that doesnt happen in CB unless you fight without health shrines in which case you're doing it totally wrong).
A 2 bar clean spike can kill you with more than enough damage to spare even with both Health shrines. I dunno what bad teams you are playing with, but it isn't that hard to get a simple 2 man spike going on one dude if you have even 1 remotely smart person on your team. I can guess what bad teams tho, I've had them too. (4 paras ftw?)

Quote:
Wielders Boon hardly does anything at all with 840 max health.
Maybe if they didn't have a prot that was taking ~50% of the big physical damage (which outclasses even the ele in damage, obviously. The ele just isn't weak to this prot) away this would be true.

Quote:
In conclusion. Healing Breeze is BAD at normal playing, when Healing Breeze is DECENT when it comes to the Costume Brawl. End of discushun, rite?
If by decent you mean it is ok vs pressure (when no Necros are around) but dies to a basic spike that happens quite often if you aren't playing in stupid American districts unlike the Ritualists actual direct heals, then yes.