Quote:
|
This game is fun... when you have a good team, which happens almost never.
Every team I get in is filled with noobs that can't follow the simplest orders, or don't know jack about tacts. Example; A 3-2 split at the beginning would be great, but instead they chose to rush with 5, (capping a shrine is capped at +4 btw), and that's just one of the reasons why random GW PVP fails. loads. It's just annoying to get teamed up with such retards... |
I ping three locations on the map for a split, type <2 1 2> (you should know what map this is by looking at that command by now), and everyone else just charges together as a pack of four headless chickens. I draw circles around individual dots on the map and an arrow for which way to go. They either go the other way, or everyone else also follows them. They cap one shrine, then see the enemy and go in and start fighting, they lose because we have no shrines, or well, because I cant cap them all fast enough on my own and they just stand and fight without a monk ('I got an OMG what are you doing monk?' while my whole team was fighting and I was frantically trying to cap shrines on my own with no help from the rest of the team.
This is a team game, true. But it is a team game which requires splitting to cap, people need to seperate and go for different shrines or you will not win. It is far easier to win from morale and small gankings by splitting and capping then it is by charging in as a group of 5 to just clobber the enemies - the latter will just get you killed if the enemy team controlls both health shrines. The best time to fight is only after you have contoll of both health shrines at the least, and someone should be trying to keep the other shrines as well at the same time (4-1 split after you controll the health shrines). If you dont, then you should be avoiding combat and trying to cap.
But when you get a good team that know what they are doing, it is awesome.



