Costume Brawl 2008
moko
let me put it this way:
my team of 4 rits and a melee killed faster than my team of 3 monks, me as rit and a melee.
my rit team never took any damage, had more pressure, was flamed more for having a bitch lineup.
i don't think that monks are bad, one or two along with other defensive sources are pretty nice. a solo rit will outperform a monk, always. in all cases.
if you face good players, you notice the difference between both. if you face noobs, well, i guess it really doesn't matter.
the monk bar is alright, i like it, it can be powerful, but the rit is just better.
conditions and hexes don't really need to be smitten off .. they'll be covered / reapplied faster. whenever there's a monk on my team i'm like .. great, crippled to hell and he can't do shit but smite the poison off. so you might as well just leave the conditions and hexes alone.
also, rits aren't vulnerable to interrupts. fc set on resto, fake one warding, get it on, get pwk and then just spam warding on recharge with some faking.
not as easy as brainless 1/4 skills spamming, but still, we're talking about good usage of the build, aye?
tl;dr:
monk - good; rit - better. and in the end, it doesn't matter, you are not going to lose due to your choice of support char. you'd probably leave match X either way.
my team of 4 rits and a melee killed faster than my team of 3 monks, me as rit and a melee.
my rit team never took any damage, had more pressure, was flamed more for having a bitch lineup.
i don't think that monks are bad, one or two along with other defensive sources are pretty nice. a solo rit will outperform a monk, always. in all cases.
if you face good players, you notice the difference between both. if you face noobs, well, i guess it really doesn't matter.
the monk bar is alright, i like it, it can be powerful, but the rit is just better.
conditions and hexes don't really need to be smitten off .. they'll be covered / reapplied faster. whenever there's a monk on my team i'm like .. great, crippled to hell and he can't do shit but smite the poison off. so you might as well just leave the conditions and hexes alone.
also, rits aren't vulnerable to interrupts. fc set on resto, fake one warding, get it on, get pwk and then just spam warding on recharge with some faking.
not as easy as brainless 1/4 skills spamming, but still, we're talking about good usage of the build, aye?
tl;dr:
monk - good; rit - better. and in the end, it doesn't matter, you are not going to lose due to your choice of support char. you'd probably leave match X either way.
The Meth
@darknecrid
There is no such thing as a spike in CB! If you got spiked its because you ignored the incredibly obvious 3 red dots running straight at you on your map. Gee, there are 2 warriors and an ele next to my character, why don't I stand around like a noob and hope my mediocre heal beats them? Also, its funny how you mention having having 120 or 240 extra health won't help at all vs a spike, yet getting a 100 health heal from wielder's boon will. Because the health from wielder's boon is somehow more helpful then that from a health shrine.
The advantage of monk is the condition and hex removal. Have fun trying to get away after a sin or an ele puts their respective hex on you. Monks can laugh them off. The only snare that can be covered (and therefor not possibly removed) is the ranger's cripple, but its so conditional that I have to ask why you were dumb enough to be hit by it in the first place. Rits will be about on par with healing (since spikes don't exist in CB), while doing slightly more damage. Monks get a few knockdowns and snare removal. Its a bit of a tossup really, getting snares off is much preferable in small sized 1v1s and 2v2s where you can need to get moving fast, but in a 4v4 or 5v5 fight where there are too many to be taken care of the rit would pull ahead with the higher damage and greater energy management (though any ranger or mesmer worth their salt is going to be interrupting it every time).
Also, don't even mention necromancers removing monks enchantments, necromancers are so useless otherwise in CB they don't deserve to be considered. Its akin to pointing out vocal minority as a counter to paragons. No decent player is going to be using them.
btw, apparently YOU didn't know the regen mechanics either, since you also said healing breeze was just 150 healing.
There is no such thing as a spike in CB! If you got spiked its because you ignored the incredibly obvious 3 red dots running straight at you on your map. Gee, there are 2 warriors and an ele next to my character, why don't I stand around like a noob and hope my mediocre heal beats them? Also, its funny how you mention having having 120 or 240 extra health won't help at all vs a spike, yet getting a 100 health heal from wielder's boon will. Because the health from wielder's boon is somehow more helpful then that from a health shrine.
The advantage of monk is the condition and hex removal. Have fun trying to get away after a sin or an ele puts their respective hex on you. Monks can laugh them off. The only snare that can be covered (and therefor not possibly removed) is the ranger's cripple, but its so conditional that I have to ask why you were dumb enough to be hit by it in the first place. Rits will be about on par with healing (since spikes don't exist in CB), while doing slightly more damage. Monks get a few knockdowns and snare removal. Its a bit of a tossup really, getting snares off is much preferable in small sized 1v1s and 2v2s where you can need to get moving fast, but in a 4v4 or 5v5 fight where there are too many to be taken care of the rit would pull ahead with the higher damage and greater energy management (though any ranger or mesmer worth their salt is going to be interrupting it every time).
Also, don't even mention necromancers removing monks enchantments, necromancers are so useless otherwise in CB they don't deserve to be considered. Its akin to pointing out vocal minority as a counter to paragons. No decent player is going to be using them.
btw, apparently YOU didn't know the regen mechanics either, since you also said healing breeze was just 150 healing.
Ec]-[oMaN
The only thing that makes the monk bar some what decent is the SOJ for a nice KD on a spike, other than that one monk teams with a rit or 2 will just out perform 2-3 monk teams. Rits have higher armor and contribute way more dmg overall to the battles. Direct spamable CC, aoe, nightmare weapon for frontline.
I've pretty much tried all the classes and I'll try and sum them up.
Assassin: My vote for the best frontline in CB. Spam-able ranged snare, teleport, best self heals out of the bunch because you can use 1 of the 2 on demand. A Knockdown and highest burst dmg.
Warrior: Takes too long to build adren. Self heal requires adren, bulls pretty useless as no one kites. Hate Tigers Stance, drawback is crap, recharge too long, give me frenzy. Probably the most useless of the melee, maybe even the most useless of all the classes.
Dervish: Decent dmg, has a snare, IAS, on demand speed boost, probably second highest burst dmg.
Ranger: Decent template but needs more in Expertise. Best used interrupting sins, heal breeze, or weapon warding, can cause insta wipes if used correctly. Highly annoying movement control, best of the bunch in that regard.
Elementalist: Decent dmg, have two of these on your team and if they just continue to pound on something from distance cause death, movement control.
Monk: Template is balanced all around. Can't really outheal anything that has condition stack+ a degen hex or two can completely destroy heal breeze, tbh really sucks and can't stop much burst dmg. Two KD's that people seem to use on casters more than melee. All the wannabes hitting their smite skills instead of healing first (heal breeze+vigorous+rod) and trying to heal after team mate is dead.
Rit: My vote for most imba template in the CB. Highest armor of the casters, party heal, pain train stopper(weapon warding), repeatable direct dmg CC, aoe dmg, increases melee dmg nightmare weapon.
Mesmer: What's there to say?, get a good one and life becomes easier.
Won't bother mentioning the necro or the para, but I will say this necro is good for handling those condi's and nothing else really, if that bar had weakness also then we could talk.
I've pretty much tried all the classes and I'll try and sum them up.
Assassin: My vote for the best frontline in CB. Spam-able ranged snare, teleport, best self heals out of the bunch because you can use 1 of the 2 on demand. A Knockdown and highest burst dmg.
Warrior: Takes too long to build adren. Self heal requires adren, bulls pretty useless as no one kites. Hate Tigers Stance, drawback is crap, recharge too long, give me frenzy. Probably the most useless of the melee, maybe even the most useless of all the classes.
Dervish: Decent dmg, has a snare, IAS, on demand speed boost, probably second highest burst dmg.
Ranger: Decent template but needs more in Expertise. Best used interrupting sins, heal breeze, or weapon warding, can cause insta wipes if used correctly. Highly annoying movement control, best of the bunch in that regard.
Elementalist: Decent dmg, have two of these on your team and if they just continue to pound on something from distance cause death, movement control.
Monk: Template is balanced all around. Can't really outheal anything that has condition stack+ a degen hex or two can completely destroy heal breeze, tbh really sucks and can't stop much burst dmg. Two KD's that people seem to use on casters more than melee. All the wannabes hitting their smite skills instead of healing first (heal breeze+vigorous+rod) and trying to heal after team mate is dead.
Rit: My vote for most imba template in the CB. Highest armor of the casters, party heal, pain train stopper(weapon warding), repeatable direct dmg CC, aoe dmg, increases melee dmg nightmare weapon.
Mesmer: What's there to say?, get a good one and life becomes easier.
Won't bother mentioning the necro or the para, but I will say this necro is good for handling those condi's and nothing else really, if that bar had weakness also then we could talk.
Feathermoore Rep
See what your not taking everything into account in the 2v2 spike. A warrior has to build adrenaline. The dervish has a lower armor. The necro can't spike. The mesmer is an annoyance. And paragons are fail. You're instant worries as a monk are the Sin and Ele.
As well, all the professions have fairly weak self heals. As well you still have a character to do dmg with you. The greatness of the monk is the ability to simultaneously do dmg while healing/relieving pressure from conditions/hexes. All the monk has to do is survive long enough for one character to be pressured out by its teammate. If two melee are attacking, and you put rod up and triggers for say 50dmg. Thats 50 dmg negated from your team and directed back at the enemy. Thats a 100 dmg swing in total health chart in your favor. Smite condition DW is a heal for 100 without the divine favor bonus. Bane and soj, both do dmg and negate an attack/spell at the same time. Vig and HB provide subtle healing; but 16 hp casting spells or attacking over a 10s battle (which is really short), thats over 100hp passively regen'd. All of these instantly put you at an advantage in a 2v2 situation. The only trouble you'd run into is if they had a ranger or mesmer who could reliably interrupt the monk. That puts the other two in a 1v1 fight. however with 8 skills on your bar, they only have two interupts, meaning you have 6 other skills to support your teammates. A monk doesn't have to be able to beat the mesmer or ranger, it simply has to outlive it long enough to support its teammate to pressure out 1 of the opponents. Once one person is down the battle is 2v1.
The only 2v2 battles i've lost as a monk have been involving an assassin and/or dual melee, because the monk simply can not out regen the dps of two melee with conditions. However the monk still can win a battle versus dual melee. Timed banes and soj, and good kiting and key rod casts are pivotal. Against two good players, it would come down to timing and a little luck. But i will give you that more times than not, the dual melee should win.
The pressure relief and simultaneous dmg and small healing from the monk is an instant advantage in almost every situation.
(Its class time - ill be back later to finish)
As well, all the professions have fairly weak self heals. As well you still have a character to do dmg with you. The greatness of the monk is the ability to simultaneously do dmg while healing/relieving pressure from conditions/hexes. All the monk has to do is survive long enough for one character to be pressured out by its teammate. If two melee are attacking, and you put rod up and triggers for say 50dmg. Thats 50 dmg negated from your team and directed back at the enemy. Thats a 100 dmg swing in total health chart in your favor. Smite condition DW is a heal for 100 without the divine favor bonus. Bane and soj, both do dmg and negate an attack/spell at the same time. Vig and HB provide subtle healing; but 16 hp casting spells or attacking over a 10s battle (which is really short), thats over 100hp passively regen'd. All of these instantly put you at an advantage in a 2v2 situation. The only trouble you'd run into is if they had a ranger or mesmer who could reliably interrupt the monk. That puts the other two in a 1v1 fight. however with 8 skills on your bar, they only have two interupts, meaning you have 6 other skills to support your teammates. A monk doesn't have to be able to beat the mesmer or ranger, it simply has to outlive it long enough to support its teammate to pressure out 1 of the opponents. Once one person is down the battle is 2v1.
The only 2v2 battles i've lost as a monk have been involving an assassin and/or dual melee, because the monk simply can not out regen the dps of two melee with conditions. However the monk still can win a battle versus dual melee. Timed banes and soj, and good kiting and key rod casts are pivotal. Against two good players, it would come down to timing and a little luck. But i will give you that more times than not, the dual melee should win.
The pressure relief and simultaneous dmg and small healing from the monk is an instant advantage in almost every situation.
(Its class time - ill be back later to finish)
Alleji
I stayed up till 5 AM last night on a 43 win streak. Wish people wouldn't have had to leave... but I guess if they didn't, I'd fall over myself in about 10 more games. My team was initially 2 rangers, 2 dervs and a mesmer, but a ranger and a derv had to leave pretty soon (after 6 and ~10 wins, IIRC) and we got two monks as replacements.
Now, here's something I learned about monks from that streak... SoJ is actually pretty underrated. Yes, monks are worse healers than rits (bhavv, you are still baed, stfu), but SoJ friggin owns. Not only we had interrupts coming from 4 different sources, but somewhere around 20 wins we started working together well enough that we'd call a target, monks would chain-KD it and I'd plant a dshot into whatever it tried to cast after it got up, while the derv was beating the crap out of something else. Most games from there usually ended in 20-1 or 20-0.
So I guess I'll have to revise my take on CB from "moar rits = moar winning" to "moar interrupts = moar winning". Monks are better when played offensively, trying to do as much damage to enemy melee as possible and KDing it instead of spamming shitty heals and assisting on called targets with SoJ or just one of the pewpew signets. Healing breeze isn't any different from troll, except you can use it on other people. (And it stacks with troll for epic mending awesomeness!) Trying to keep someone up with it against half-decent damage is pointless, better to kill their damage.
Oh and we used tactics. Like going for battle cry first. It works. Crazy, eh?
Now, here's something I learned about monks from that streak... SoJ is actually pretty underrated. Yes, monks are worse healers than rits (bhavv, you are still baed, stfu), but SoJ friggin owns. Not only we had interrupts coming from 4 different sources, but somewhere around 20 wins we started working together well enough that we'd call a target, monks would chain-KD it and I'd plant a dshot into whatever it tried to cast after it got up, while the derv was beating the crap out of something else. Most games from there usually ended in 20-1 or 20-0.
So I guess I'll have to revise my take on CB from "moar rits = moar winning" to "moar interrupts = moar winning". Monks are better when played offensively, trying to do as much damage to enemy melee as possible and KDing it instead of spamming shitty heals and assisting on called targets with SoJ or just one of the pewpew signets. Healing breeze isn't any different from troll, except you can use it on other people. (And it stacks with troll for epic mending awesomeness!) Trying to keep someone up with it against half-decent damage is pointless, better to kill their damage.
Oh and we used tactics. Like going for battle cry first. It works. Crazy, eh?
bhavv
Neither the Monk or the Rit can outlast being ganked by 3 enemies. Both however can outlast 2 enemies for quite a decent amount of time. I dont see based purely on healing as 'red bar up' numbers, how the Rit is actually any better then the monk.
The only benefit that they have over the monk is a direct heal. On the other hand, the monk has smite hex + condition. I see both classes as equally balanced, but I do not believe the 'monk sux becuz rit is betta!!!1111' argument.
And you should always be going for shrines, that isnt rally a new or original tactic.
The only benefit that they have over the monk is a direct heal. On the other hand, the monk has smite hex + condition. I see both classes as equally balanced, but I do not believe the 'monk sux becuz rit is betta!!!1111' argument.
And you should always be going for shrines, that isnt rally a new or original tactic.
DarkNecrid
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There is no such thing as a spike in CB! If you got spiked its because you ignored the incredibly obvious 3 red dots running straight at you on your map. Gee, there are 2 warriors and an ele next to my character, why don't I stand around like a noob and hope my mediocre heal beats them? |
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Also, its funny how you mention having having 120 or 240 extra health won't help at all vs a spike, yet getting a 100 health heal from wielder's boon will. Because the health from wielder's boon is somehow more helpful then that from a health shrine. |
Most spikes happen in a couple seconds.
It isn't going to help you.
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The advantage of monk is the condition and hex removal. |
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Have fun trying to get away after a sin or an ele puts their respective hex on you. Monks can laugh them off. The only snare that can be covered (and therefor not possibly removed) is the ranger's cripple |
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Also, don't even mention necromancers removing monks enchantments, necromancers are so useless otherwise in CB they don't deserve to be considered. Its akin to pointing out vocal minority as a counter to paragons. No decent player is going to be using them. |
Also did you just compare Enchantment Removal to a selective hard counter?
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btw, apparently YOU didn't know the regen mechanics either, since you also said healing breeze was just 150 healing. |
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There is no such thing as a spike in CB! |
bhavv
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Unfortunately, I was on a team with 3 monks, including myself. At the start one monk declared "smitespike" and the other monk joined with him on a smiting frenzy, while I was left to heal...It didn't go well...at all.
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That 300+ Heal comes in over 15 seconds. Most spikes happen in a couple seconds. It isn't going to help you. |
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Seriously, anyone saying there isn't spikes in this mode is being silly or just playing with bad players 24/7. There is spikes in every PvP mode ...
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I have never yet seen anyone in CB die in 2 seconds, maybe the mimunum time you can die in is around 5 seconds if you are bad and go killroy into an enemy mob. You are just talking out of your ass again.
Losing those enchants in the long run still means diddly squat. I'm playing my elly and my attunement gets stripped and I run out of energy. Oh well, lets just go cap a shrine instead then. Decent monks will always cover H Brezze with Vig Spirit. Oh wow, my vig spirit got stripped... so, erm, I'll just cast it again o.O.
Alleji
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How the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO does a team in CB 'spike' an opposing team with 840 health in 2 seconds? It cant be done, not even with 5 ellys. No one is on vent syncing a spike, IT IS RANDOMWAY with no spike syncronisation. You seriously need to stfu about CB, you have no clue.
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You seriously need to stfu about PvP, you have no clue.
EDIT: Can't believe I missed this little gem in your post: LISTEN TO THIS GUY HE IS TEH GUILDWARS MASTER
bhavv
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It's called spam "ctrl+spacebar" a target at 40% health and everyone presses T and rolls face on keyboard, resulting in big dommage.
You seriously need to stfu about PvP, you have no clue. EDIT: Can't believe I missed this little gem in your post: LISTEN TO THIS GUY HE IS TEH GUILDWARS MASTER |
Sheeeesh!!!!
Randomway is not hight end PVP where you co-ordinate spikes, it is a totally different game and mechanic.
I am not even discussing real PVP here - HA and GVG, I am discussing a silly little cosume brawl that all of a sudden has spike teams with a random selection of team members with fixed skills. The only class that actually has any 'spike' skills is the elementalist.
I can 1 hit k.o warriors who have less then 50 health left with my monk, oh wow, the monk can spike enemies in just one hit!!! (Buy a sarcasm detector).
DarkNecrid
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Can you read correctly? I didnt mention that the person had 40% health, and 'Spikes' in PVP are done on targets still at full health. If you kill a taget on 40% health in 2 seconds, you havnt 'spiked' them in 2 seconds, you have to add the time it took to reduce them to 40%!!!
Sheeeesh!!!! Randomway is not hight end PVP where you co-ordinate spikes, it is a totally different game and mechanic. |
Also just because bad players are common doesn't mean there isn't people who can follow this command they added just recently called the Call command. You CTRL+attack someone, and like, it tells the dude(s) you're split with that you're attacking, and like, dude, he KNOWS and you can spike people together. I know, it surprised me too.
Just because you don't have Vent doesn't mean you can't spike.
bhavv
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why again, does the enemy team have both Health shrines? I guess maybe you're bad so that explains it
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If your team doesnt have both health shrines, then someone on your team should be running to cap them.
I always have both health shrines capped before I ight in a good team, you are the bad player on my opposing team, not me.
moko
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Neither the Monk or the Rit can outlast being ganked by 3 enemies.
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the rit has an incredible healing and tanking power .. are you by chance not using the + armor form PwK and the free heal from caretakers? and the free energy from essence? :P
Alleji
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Can you read correctly? I didnt mention that the person had 40% health, and 'Spikes' in PVP are done on targets still at full health. If you kill a taget on 40% health in 2 seconds, you havnt 'spiked' them in 2 seconds, you have to add the time it took to reduce them to 40% first!!!
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How much PvP have you played, exactly, and was any of it GvG above 1000 level or HA past the first two maps? nevermind, forgot that HA is dead and the only maps are UW, nop, nop, nop, HoH.
If you have, you should know that a "spike" is not just 6 necros/eles/rits on vent, counting 3-2-1 and putting out no damage in-between. I think even a tuber with eyes can see that it doesn't happen in CB. Targets are often at less-than-full health against a pressure build and when you call that target and everyone hits it with something ("something" doesn't have to be 6x searing flames), that is the spike. And your awesome monk can do jack against that, short of KDing one attacking target because you can't prot it and you don't have a direct heal.
bhavv
I dont do GVG anymore (I used to during Proph - Elly flag runner, top 500 guild), and this isnt GVG, it is costume brawl. You fail at this discussion from the moment you compare it to GVG, good for you.
Randomway =/= GVG.
And I dont brag about my titles anymore, my Rank in HA doesnt matter when you are the one comparing costume brawl to GVG. Lawl @ u.
But since I already mentioned it earlier in this thread, I have Numchuck Skills if that counts, got it yesterday from a 24 win streak. But no that doesnt mean anything either, its just a meaningless title.
And I know from when I did HA that in a Spike team, you spike an opponent from the get go with full health (Ranger Spike, Necro Spike, Rainbow spike, done them all). If your group combines Degen, AoE, Damage prior to spiking, and relies on picking off weakened enemies to win, that isnt a spike team, it is probably a balanced team. Spikes in both HA and GVG are syncronised and timed together using vent. You do not get that in randomway.
Randomway =/= GVG.
And I dont brag about my titles anymore, my Rank in HA doesnt matter when you are the one comparing costume brawl to GVG. Lawl @ u.
But since I already mentioned it earlier in this thread, I have Numchuck Skills if that counts, got it yesterday from a 24 win streak. But no that doesnt mean anything either, its just a meaningless title.
And I know from when I did HA that in a Spike team, you spike an opponent from the get go with full health (Ranger Spike, Necro Spike, Rainbow spike, done them all). If your group combines Degen, AoE, Damage prior to spiking, and relies on picking off weakened enemies to win, that isnt a spike team, it is probably a balanced team. Spikes in both HA and GVG are syncronised and timed together using vent. You do not get that in randomway.
HawkofStorms
So many people trolling each other in this thread. This is why I can't stand guru anymore. The goggles (mods), they do nothing!
Edit: and spike build =/= pressure build. Even pressure teams don't use the term spike. They will call targets, but they don't "spike"
If you are using the term "spike" in PvP, you damn well better know the difference.
Edit: and spike build =/= pressure build. Even pressure teams don't use the term spike. They will call targets, but they don't "spike"
If you are using the term "spike" in PvP, you damn well better know the difference.
Alleji
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I dont do GVG anymore (I used to during Proph - Elly flag runner, top 500 guild), and this isnt GVG, it is costume brawl. You fail at this discussion from the moment you compare it to GVG, good for you.
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I didn't even compare it to GvG, I just asked if you played any, because if you have, you probably would know your terms. (Even if I did, I'd say "costume brawl is very different from GvG and/or HA", because it's true, and that would be comparison, yet I would somehow fail for it.)
What's next? Costume brawl does not have basic game mechanics like... hitting shit to cause damage (=pressure) because those are GvG mechanics?
<Insert an obligatory personal attack here. I can't think of a fresh one right now.>
Alleji
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If your group combines Degen, AoE, Damage prior to spiking, and relies on picking off weakened enemies to win, that isnt a spike team, it is probably a balanced team.
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DURR HURR AMIRITE?
EDIT: Would be nice of you to make new posts instead of editing additional stuff into the same one several times, so this looks more like a proper flamefest.
bhavv
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i dunno, i recall tanking various sins (even chaining all 3 impale through warding, but i still got it through in time), various times with a monk + ele + melee and various other things, also couple of rangers but it turns out hard when a mes is around and you're under heavy pressure and lack the energy to fake.
the rit has an incredible healing and tanking power .. are you by chance not using the + armor form PwK and the free heal from caretakers? and the free energy from essence? :P |
Oh no wait a minute, you are going to get spiked in 2 seconds o.O.
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...and balanced teams, obviously, can't coordinate their burst damage, otherwise known as spiking?
DURR HURR AMIRITE? |
Costume Brawl at least does not have spikes in two seconds unless a target is already being ganked / clobbered for a long time. My monk has never ever yet died in two seconds, its more like 60 seconds at least to take him down when I am holding a shrine against 2+ people. When I face the full group, I have all the shrines capped already. If I dont have all the shrines capped, and I see a big enemy mob, I run the other way towards the nearest shrine to cap.
Alleji
So when I'm playing on a team with a warrior, a dervish, two fire eles, a dom mesmer, a rit and two monks... in other words, a team that puts out considerable sustained damage, and the dervish calls "321 spike", the mesmer shatters enchant, rit uses a-rage on him, and the eles each throw something at the target, I should tell him that we're playing a pressure build and therefore it's improper to call such action a spike, it's "calling targets"?
bhavv
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So when I'm playing on a team with a warrior, a dervish, two fire eles, a dom mesmer, a rit and two monks... in other words, a team that puts out considerable sustained damage, and the dervish calls "321 spike", the mesmer shatters enchant, rit uses a-rage on him, and the eles each throw something at the target, I should tell him that we're playing a pressure build and therefore it's improper to call such action a spike, it's "calling targets"?
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...there are no spikes in CB.
Did you remember that this is the CB thread, not the GVG / HA thread? Of course not. 321 spike is a spike of course. There is no '321 spike' in CB, you are thinking about the wrong game.
DarkNecrid
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I dont do GVG anymore (I used to during Proph - Elly flag runner, top 500 guild), and this isnt GVG, it is costume brawl. You fail at this discussion from the moment you compare it to GVG, good for you.
Randomway =/= GVG. And I dont brag about my titles anymore, my Rank in HA doesnt matter when you are the one comparing costume brawl to GVG. Lawl @ u. |
He is very correct in what he said, homogeneous caster spikes are the minority, most spikes are called when the target is already hurt, but before the backline can respond (usually because the backline is knockdowned or other various reasons). There is a difference between Spike and Pressure (and Balanced does both), and if you are honestly saying that all spikes happen at 100% health and nothing else and that is all there is and if you don't do it at 100% health you're not a spike group, then I think we can all agree you have no idea what you're babbling about and just ignore you. Combat is not PRESSURE ONLY or SPIKE ONLY there are defining moments where it becomes a spike, and moments where it is pressure, and spikes between characters do occur in the CB, and they do kill. If you think otherwise, then you really are daft and there's not much use in even bothering to acknowledge what you're trying to say. (not that there was any before.)
I also like how you're hung up on 2 seconds when I explained I meant 2-5. (it depends on how hurt, whose spiking, who you're spiking (Warrior obviously takes longer cause of 100al vs physical), if you have Battlecry or not, etc. But it's entirely possible.
And you don't need vent at all for Costume Brawl to just spike someone. It's one of the most basic tactics in the game that even a beginner PvEr can get (EVERYONE ATTACK THE SAME TARGET FOR BIG DOMAGE), and if you have someone with half a brain you can effectively pull one off with just the call target function. Seriously.
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You cant call 321 spike in Costume Brawl. Wrong game, wrong place, wrong thread, wrong logic, just wrong, therefore by your logic right here of what a spike is (321 spike), there are no spikes in CB. Did you remember that this is the CB thread, not the GVG / HA thread? Of course not. |
Tyla
Saying there's no spikes in CB is dumb. For one, syncronisation and calling through Vent. For two, coordinating spikes is pretty easy, even in random areas when you get people trusting you. I can say that every now and then in my time playing CB, I saw two melee based professions collapse and load up damage on a single target, to deal as much damage as possible in as little time as possible. Unless the definition of spike has changed, ofcourse.
bhavv
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This is all you do man, someone puts up a good argument, you throw out a straw man (he didn't compare it to GvG at all)
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All you are doing is talking about GVG and GVG tactics. It is so blatantly obvious that we have a discussion over the last two pages about spiking in GVG. Wow, but oh noes, your not talking about GVG when you talk about 'spikes' in two seconds. There are no spikes in 2 seconds in CB, so WTH are you talking about then? HA maybe?
The last time I checked, there is no synchronisation and calling through vent in CB. You cannot spike without Vent and someone calling '321 spike'.
Tyrael_Warmage
I don't get what so many people have against Mesmers. I played through a few classes right away including Warrior, Ranger, and Ele, and I thought Mesmer by far was the most effective against the most professions. The only 2 Profs. that were any good against me were Monk and Assassin. Monks cover their spells with KD and Sins can take you down before Empathy can do too much damage.
I'd say ideal team would be 2 Mes, 1 Ranger or Warrior, and 2 Ritualists. Maybe sub out a rit for a monk. None of the other professions a are necessarily bad, theyre just not as effective against as many other profs. and thats what really matters.
I'd say ideal team would be 2 Mes, 1 Ranger or Warrior, and 2 Ritualists. Maybe sub out a rit for a monk. None of the other professions a are necessarily bad, theyre just not as effective against as many other profs. and thats what really matters.
Alleji
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<I see indirect references to other PvP modes and go into a rage on how people can't use them to explain a general definition, BHAVV SMUSH!>
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What I'm defending isn't even an opinion, it's a simple word taken for granted, understood, and used by the PvP community. Your argument is basically "this transparent fluid that we drink isn't called water, it's a COSTUMEBRAWLRAWR", even though everyone who speaks English knows it's called water and accepts that.
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Originally Posted by bhavv (not actually posted yet, but I might as well save myself time and respond to it now)
THIS IS NOT WATER THREAD THIS IS COSTUME BRAWL THREAD YOUR ANALOGY IS WRONG
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/bows to the audience
Kha
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It obviously depends on the player, not the build. A capable team with several monks is just bloody awesome.
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Btw, there are spikes in Costume Brawl. A capable team that works together doesn't need to hear someone's voice saying "SPIKE!" to know how to spike. There is a team chat and ctrl+*click* for a reason.
bhavv
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A capable team of any combination is awesome. I had a team of two rangers, two necros and a paragon that had a win streak. Three of those character builds are considered epic failures by Guru standards, yet when used properly they got the job done very well. And even groups with a monk and a rit couldn't survive us. A good player can make any decent build work, but a good player also can realize when their build is not up to par with the competition.
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Anything can win, but increasin not only monk, but rit numbers as well increades your survivability. My team yesterday was 2 monks, 2 rits, 1 elly, 24 win streak mostly flawlesses, but then we got rolled on a 20-19 loss on the 25th match.
I am saying that all the builds I have played so far are good in costume brawl (Monk, Rit, Elly). Guru standards do not apply and need to be kept out of costume brawl, there is no fault to any of the builds.
As for the spike discussion, I dont consider following calls spiking, but rather ganking the same target. If you take a Ranger spike into HA (look, I'm doing it now, talking about HA o.O), then you need to call on vent and coordinate the attack to successfully spike. Without every attack being syncronised and spot on, hitting at the same time, I do not consider it to be a spike.
DarkNecrid
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All you are doing is talking about GVG and GVG tactics. It is so blatantly obvious that we have a discussion over the last two pages about spiking in GVG. Wow, but oh noes, your not talking about GVG when you talk about 'spikes' in two seconds. There are no spikes in 2 seconds in CB, so WTH are you talking about then? HA maybe?
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Nobody is on vent, no one can spike. They can Gank by attacking the same target, but nothing is either syncronised or timed correctly to call it a spike. |
Two warriors unload their adrenaline chain on a target at the same time? Spike.
Your Monk killing somebody by himself with a signet? Not spike.
Two assassins teleing on a Monk and killing him? Spike.
That bad character from X-Men Evolution? Spike.
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A capable team of any combination is awesome. I had a team of two rangers, two necros and a paragon that had a win streak. Three of those character builds are considered epic failures by Guru standards, yet when used properly they got the job done very well. And even groups with a monk and a rit couldn't survive us. A good player can make any decent build work, but a good player also can realize when their build is not up to par with the competition. |
But Bhavv you're incredibly silly because you think you absolutely need to have vent to spike in the Costume Brawl. This is Costume Brawl, not GvG, as you said, and its inevitably a lot more simpler because it *isn't* GvG, and all you need to spike someone is a call target and a person who will cooperate.
bhavv
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Two warriors unload their adrenaline chain on a target at the same time? Spike. Your Monk killing somebody by himself with a signet? Not spike. Two assassins teleing on a Monk and killing him? Spike. That bad character from X-Men Evolution? Spike. |
2 = a sarcastic joke I made earlier
3 = Ganking
4 = ....
See my explanation above. A spike team in HA wouldnt work without Vent. You cant effectively call a skipe with CTRL-Space. What you are doing is calling a target and having people follow, but people hitting the foe at random intervals and the foe getting infused = fail.
I should know, when I was rank 1 (Early days in Proph), I loaded up an 'Air Spike' build and entered an Air spike group wihout vent but using CTRL-Space. That was not spiking, it was just a random mess and we couldnt kill anything.
People in high end PVP do not spike without Vent / TS. CTRL - Space is jut 'Attack my target'. The attacks come, but they are usually too far apart to create a 'spike', all it does is 'gank' the opponent and eventually kill him.
CTRL-Calling in RA has never ever been considered spiking before. I have never been in an RA group that says 'Spike my target', they say 'attack the same target'. I do not believe the spike mechanic in GVG + HA is the same mechanic as CTRL-Space calling in randomway. If no one actually calls 'spike', and no one presses their 'spike' skill on the command, then it isnt a spike.
There needs to be a seperation between GVG and HA mechanics from RA and CB. The same rules and mechanics that apply to GVG / HA like spiking in 2 seconds do not apply here.
Kha
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As for the spike discussion, I dont consider following calls spiking, but rather ganking the same target. If you take a Ranger spike into HA (look, I'm doing it now, talking about HA o.O), then you need to call on vent and coordinate the attack to successfully spike. Without every attack being syncronised and spot on, hitting at the same time, I do not consider it to be a spike.
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DarkNecrid
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1 = Ganking
2 = a sarcastic joke I made earlier 3 = Ganking 4 = .... See my explanation above. A spike team in HA wouldnt work without Vent. You cant effectively call a skipe with CTRL-Space. What you are doing is calling a target and having people follow, but people hitting the foe at random intervals and the foe getting infused = fail. I should know, when I was rank 1 (Early days in Proph), I loaded up an 'Air Spike' build and entered an Air spike group wihout vent but using CTRL-Space. That was not spiking, it was just a random mess and we couldnt kill anything. People in high end PVP do not spike without Vent / TS. CTRL - Space is jut 'Attack my target'. The attacks come, but they are usually too far apart to create a 'spike', all it does is 'gank' the opponent and eventually kill him. CTRL-Calling in RA has never ever been considered spiking before. I have never been in an RA group that says 'Spike my target', they say 'attack the same target'. I do not believe the spike mechanic in GVG + HA is the same mechanic as CTRL-Space calling in randomway. If no one actually calls 'spike', and no one presses their 'spike' skill on the command, then it isnt a spike. There needs to be a seperation between GVG and HA mechanics from RA and CB. The same rules and mechanics that apply to GVG / HA like spiking in 2 seconds do not apply here. |
Either way, you're wrong. All spiking is is a large influx of damage by a group. Whether that's 2 Warriors unloading his entire spike adrenaline bar, a bunch of eles doing it, or what, it's a spike. That's it. It doesn't matter if its done in vent or through call target.
Ganking is killing a small group or an alone individual with a bigger group. ie: 3v1 is a gank. 5v2 is a gank. Not all ganks are spikes, and not all spikes are ganks. They're completely different terms.
The Meth
If you are stupid enough to put yourself open to a spike in CB, you deserve to be spiked. Good players don't do that. The only reason you should otherwise die in CB is if you get snared.
own age myname
I can't believe the mods aren't doing anything...this is really getting outa hand.
You all got your own opinions and each of you are right and wrong. If this is such a low grade of PvP like you're all talking about there is no use in arguing over anything...
You all got your own opinions and each of you are right and wrong. If this is such a low grade of PvP like you're all talking about there is no use in arguing over anything...
Erik Fox
I agree with own age myname. Y'all should smoke moar, argue less, and realize that CB is just for fun.
Ranger Icarus
To be honest, I think ritualists are better healers, although damage input isn't as good as monks, but what monks lack in healing they make up for in damage input.
Turalisj
The class that is seriously shafted is the assassin. Every other class can shut them down quickly without much effort and when it comes to sin vs sin the one who presses 1-2-3-4 fast enough wins.
lilDeath
omfg... this thread is epic!
In before /close
Anyway, I really see no point as to why DarkNecrid, Alleji, Tyla, Moko and some others are even bothering to post such huge posts, some in tremendous detail (I appreciated your posts Dark) and then having some of the members (mostly this bhavv dude) just simply completely ignore the facts (which actually involved tests and real number crunching!) or take the complete post out of context...
I think the power (ability?) of comprehension is simply not there. Maybe too many words are being used, since I notice more coherent responses from aforementioned member when another post has been made by other members...
At least have the decency to counter with the same detail or number crunching to prove your point and to show you are correct ... I haven't seen any of this from bhavv, so frankly... GTFO. OR. STFU.
Simply saying "OMFG! THIS BUILD ROX COZ IMA PRO AND YALL SUK DOKNEY BALLS" is a really, very, very.... VERY stupid argument and not a good way to prove your point.
Now to actually say how I have found CB...
Like so many before me have said... We all agree the Ranger is a good char / build to have in CB. 'nuff said.
Necro / Para is very poor in this format.. there are simply better builds.
Rit is better than Monk on all levels, having both in your team is win!
Warrior / Derv are about equal I reckon, with Derv pulling slightly in front due to DW spam and better IAS.
Mesmer is good, but not against everything.
The sin for me has been very enjoyable to play. I have had the most win streaks with her.
Best team I have been in was with me as sin, 2 rits, ele and derv. We owned 3 monk teams (came back from 5-0, to win 20-9) and several other combinations of 1 monk, rit, 2 ele's, warrior or mesmer, etc, 2 monk teams, etc. We lost a rit which got replaced by another derv and we lost the streak 2 games later.
The sin I find very survivable, 2 healing skills are awesome, snaring warriors / dervs / sins that's after me to kite away and either self heal or wait for rit to do his thing.
Monks went down fast... I lost count of how many I killed...
And yes, I would often call a SPIKE on a monk at +-40% hp (% mentioned as example, don't go overboard with this one ;P) to finish him off, as before this SPIKE call the rest was attacking targets of the opposing team. CTRL+SPACE ftw!
In before /close
Anyway, I really see no point as to why DarkNecrid, Alleji, Tyla, Moko and some others are even bothering to post such huge posts, some in tremendous detail (I appreciated your posts Dark) and then having some of the members (mostly this bhavv dude) just simply completely ignore the facts (which actually involved tests and real number crunching!) or take the complete post out of context...
I think the power (ability?) of comprehension is simply not there. Maybe too many words are being used, since I notice more coherent responses from aforementioned member when another post has been made by other members...
At least have the decency to counter with the same detail or number crunching to prove your point and to show you are correct ... I haven't seen any of this from bhavv, so frankly... GTFO. OR. STFU.
Simply saying "OMFG! THIS BUILD ROX COZ IMA PRO AND YALL SUK DOKNEY BALLS" is a really, very, very.... VERY stupid argument and not a good way to prove your point.
Now to actually say how I have found CB...
Like so many before me have said... We all agree the Ranger is a good char / build to have in CB. 'nuff said.
Necro / Para is very poor in this format.. there are simply better builds.
Rit is better than Monk on all levels, having both in your team is win!
Warrior / Derv are about equal I reckon, with Derv pulling slightly in front due to DW spam and better IAS.
Mesmer is good, but not against everything.
The sin for me has been very enjoyable to play. I have had the most win streaks with her.
Best team I have been in was with me as sin, 2 rits, ele and derv. We owned 3 monk teams (came back from 5-0, to win 20-9) and several other combinations of 1 monk, rit, 2 ele's, warrior or mesmer, etc, 2 monk teams, etc. We lost a rit which got replaced by another derv and we lost the streak 2 games later.
The sin I find very survivable, 2 healing skills are awesome, snaring warriors / dervs / sins that's after me to kite away and either self heal or wait for rit to do his thing.
Monks went down fast... I lost count of how many I killed...
And yes, I would often call a SPIKE on a monk at +-40% hp (% mentioned as example, don't go overboard with this one ;P) to finish him off, as before this SPIKE call the rest was attacking targets of the opposing team. CTRL+SPACE ftw!
Tyla
Productivity
Good players can. Last night I was playing and spiking with an ele without ever being on vent - it's called awareness of the field and knowing when targets are low.
Good players can do it and coordinate their damage without vent - you may not be able to do this.
Good players can do it and coordinate their damage without vent - you may not be able to do this.