
All I do is get the bad players on my team. This is probably the 6th time I've had 2 or more Paragons on my team.
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must be nice to face bad players who don't know what WW is or people who attack through stuff huh
![]() All I do is get the bad players on my team. This is probably the 6th time I've had 2 or more Paragons on my team. |
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Enough about the monk...even though I think they are imba >.< honestly, they are nigh-on impossible to kill, especially if there are two of them, oh jeez! Takes a lot to take one down it feels like.
How about mesmer love =) I've killed monks 1 v 1 with that baby. The key is to cry their signet of judgement and interrupt their cure hex or one of their healing spells :O Though they usually catch on and I have to chase after them. I can't number the amount of runners i've pizzowned with wastrel's worry. They'll be low health and just take off, 1 hit of worry and I can walk away, know within 2-3 seconds their dead. What is even funnier is being above or beneath a bridge with the enemy on the other side and you just start spamming wastrel's worry. i've taken people down to 25% health with that one skill alone because the VAST majority of people have no idea whats going on. lyssa's aura is almost always on after you cast it, because you will be casting spells about 90% of the time and have very little downtime. (Then again, I was using the Magekiller staff, which is even better than the staff given to you at the match, being all but 1 skill is domination magic assassins go so fast with their chains i've killed many in seconds just with empathy and MAYBE one energy burn, when they use heart of shadow I just click ether feast to heal also. It's a little trickier with warriors, once they get to about half health or below they'll hit the lion's comfort, if you can cry (of frustration) that then you are golden and either they will smack themselves to oblivion with empathy or take off running, of which you use energy burn or wastrel's worry. I remember beating up on a warrior, i'm down to like 40% health and an ele was right behind him at full health after the war went down. Cry of frustration + power spike (or whatever it's called, I get the names confused) then overload. or better yet. hit the ele with wastrel's worry then interrupt their next skill :O in the 3 weeks i been playing a mesmer I've grown to LOVE them. |
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*Sigh*
Maybe it's just me, but I think none of these people even look at the minimap. Every game I try to explain how the team should be split and who should be capping which shrine - with text and the minimap - but when the gates open they all rush to the nearest shrine no matter what I friendly asked them to do =-/ |
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I think they assume it's some kind of fun mini-game when it's more like an alliance battle with a similar level of coordination needed. Which is probably too much for this holiday game. It should be more like 3-skill bars and 2 shrines per level if they really want everyone to understand it. On the other hand it's very easy for a couple smart players once grouped to go on a streak forever.
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Again, you miss the entire point.
You get a three monk team and go smiting all those conditions and hexes off your front line and watching the enemy team die. It isnt a bad build, it is highly effective when there are two or three monks and 3 monks 2 warriors is just the best thing going in this game for the best defense and damage output (Yes my team messed up because we lost shrines to a better team then got killed). Conditions and hexes are always there to be smited. The more monks you get, the more damage you dish out. I didnt realise that the Rit had any AoE skills like smite Condition and Hex. They actually do far more damage and pressure in 2 / 3 monk teams then a 2 / 3 rit team could do. And you still carry on comparing brawl to RA, and your monk with actually useless melee skills which is just daft. Nothing on the brawl monks skill bar is a bad skill, you have 8 highly useful and good skills to use in every situation you will encounter in Costume Brawls. You also ignored my question to you of what you would be doing in the Brawl if the monks were pure WoH healers and you got three of them. You wouldnt be able to kill anything or get any points to win, but you can do that easilly with several smite monks. The benefits about the monk build far outweigh your negatives which honestly only apply to HA and GVG, not to Costume Brawls. |
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My posts about syncing have been deleted by a mod. This thread is about Costume Brawl and I think syncing in Costume Brawl is a valid issue. The sync thread is already closed so I can't post there. So I'm bringing my point up again.
Why is anet not nerfbatting syncing? The guide for costume brawl even says "five randomly selected players". Yet I've faced on average 1 sync team every five games. Several times I re-entered only to face the same sync team. Seriously seems like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exploit to me. What's worse is that there is no 10 win cap like in RA, so syncers don't get flushed out. |
