ArenaNet Licenses Umbra for Guild Wars

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seut
seut
Wilds Pathfinder
#1
http://www.umbrasoftware.com/index.php?company&news=29
Quote:
27 Oct 2008
ArenaNet® Licenses Umbra for Guild Wars


BELLEVUE, Wash.--(BUSINESS WIRE)--Umbra Software Ltd., developers of highly-acclaimed Umbra occlusion culling technology, announced today that ArenaNet, Inc. licensed Umbra´s visibility optimization technology to be used in ArenaNet’s award winning Guild Wars® franchise.

“Rather than spend resources developing a new occlusion system to meet the demands of our next game we decided to license technology from the experts,” said Jim Scott, ArenaNet’s lead graphics programmer. “This allowed us to get up and running with sophisticated culling quickly.”

Umbra is a highly robust, GPU based, visibility optimization solution that allows game developers to create highly dynamic game worlds without preprocessing. With Umbra game developers can increase their polygon budgets significantly and create highly complex game worlds which were previously impossible.

“ArenaNet has proven their talent and leadership in building a lasting franchise with over 5 million copies of Guild Wars sold around the globe,” said Farhad Taherazer, VP of marketing for Umbra Software. “With Umbra’s occlusion culling technology, we will give ArenaNet’s talented developers and designers the toolset they will need to create more innovative and large complex 3D worlds with less development time and effort.”

About Umbra Software Ltd.

Umbra Software Ltd. is the expert in 3D visibility optimization solution for PC and game consoles. Umbra Software’s Umbra uses instantaneous occlusion computations to speed up the development cycle; it allows for truly alive, interactive worlds with more objects and characters with new levels of realism; it increases freedom in MMO game worlds, enabling modification of worlds by players on the fly. Umbra Software solutions are currently used by several high-profile games and 3D game engines. For more information see www.umbrasoftware.com.

NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Guild Wars: Eye of the North, Factions, Nightfall, Eye of the North, Guild Wars 2, ArenaNet and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
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Zinger314
Zinger314
Debbie Downer
#2
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.
D
DarkNecrid
Furnace Stoker
#3
Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.

No.

Just...no.

Completely wrong.
seut
seut
Wilds Pathfinder
#4
Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?
Zinger314
Zinger314
Debbie Downer
#5
Quote:
Originally Posted by seut View Post
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?
Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10.

Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.
StormDragonZ
StormDragonZ
Desert Nomad
#6
Hmm... I don't know what to say on this. Looks like I might reconsider getting Guild Wars 2 as early (a month after release) as I originally wanted to...
D
DarkNecrid
Furnace Stoker
#7
Quote:
Originally Posted by seut View Post
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?
Because Zinger's talking out his ass (no offense <3) and has no clue about what Umbra is. Umbra isn't even new technology, it's been around since September of 2007. What it does is occlusion culling - it removes hidden surfaces and such, if something is behind other opague objects, it is culled and not drawn, the result is that only things that can be seen are drawn which reduces the load and increases FPS on lower end (and higher end) machines by a shit ton (depending on various factors, you can get well over a 600% FPS increase.).

Basically it does the exact opposite of what he just said.

Quote:
Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10.

Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.
Like this. You don't need drivers to support Umbra at all. It's a middleware function for game engines, not an entire API for multimedia.
H
Heloniar
Academy Page
#8
sooo basically really really shiny bling and better particle spell effects, etc..

ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means
potentially beta is out by end of next year?
Jerek Lo
Jerek Lo
Pre-Searing Cadet
#9
Quote:
How does Umbra work?

Umbra uses a combination of different culling algorithms but in the core Umbra uses hierarchical occlusion queries accelerated by the GPU. For older machines that don't support hardware occlusion queries Umbra features a software fallback.

So basically....it still works even if you don't have GPU acceleration. Probably not as nice as the GPU based stuff, but CUDA, OPENCL, etc have only really caught on recently. This probably amounts to a new implementation of something that's been used before, like Physx being ran on nvidia cards instead of on it's own board.

Considering how GW operates already to reduce bandwidth, server costs, etc. Seems like a good program to pick up.
D
DarkNecrid
Furnace Stoker
#10
Yep although by the time GW2 comes out you'd be hard pressed to find a GPU without that feature, even on lower end machines.

EDIT:
srsly Zinger all this does is improve performance for the lower end by a ton, not everything Anet does is gonna kill Guild Wars even if it seems that way. (even tho I think that too, this only has good things attached to it.)
Alleji
Alleji
Forge Runner
#11
So I guess this means GW2 is alive.
Zinger314
Zinger314
Debbie Downer
#12
Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.

Quote:
Originally Posted by Alleji View Post
So I guess this means GW2 is alive.
That was the more notable thing I gathered.
DreamWind
DreamWind
Forge Runner
#13
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.

People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.
D
DarkNecrid
Furnace Stoker
#14
Quote:
Originally Posted by Zinger314 View Post
Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.

That was the more notable thing I gathered.
I have no clue what you're looking for, there's not much you can say beyond a really good middleware program that does occlusion culling very effectively that wouldn't be redundant with that. (It's like trying to find stuff on SpeedTree. A program that creates trees fast like.)

What are you looking for, in other words?

Quote:
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.

People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.
They won't require either of those, they aren't completely stupid. And you are most right about the last paragraph, that's actually one of the things they try to strive for in their games, like Blizzard they make games very compatible with low end but still look fantastic for good rigs.
Ec]-[oMaN
Ec]-[oMaN
Desert Nomad
#15
If people don't have dx10 cards by 2010 somethings wrong.
Lonesamurai
Lonesamurai
Furnace Stoker
#16
Quote:
Originally Posted by DreamWind View Post
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.
by that time DirectX 11 will be on the way, they will be looking that way by then
Winterclaw
Winterclaw
Wark!!!
#18
I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
D
DarkNecrid
Furnace Stoker
#19
Quote:
Originally Posted by Winterclaw View Post
I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.

(Although without it you would have had ~7FPS or less.)
Gregslot
Gregslot
Wilds Pathfinder
#20
Dude... this is obviously great for GW2!

I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531)
If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related)