ArenaNet Licenses Umbra for Guild Wars

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

http://www.umbrasoftware.com/index.php?company&news=29
Quote:
27 Oct 2008
ArenaNet® Licenses Umbra for Guild Wars


BELLEVUE, Wash.--(BUSINESS WIRE)--Umbra Software Ltd., developers of highly-acclaimed Umbra occlusion culling technology, announced today that ArenaNet, Inc. licensed Umbra´s visibility optimization technology to be used in ArenaNet’s award winning Guild Wars® franchise.

“Rather than spend resources developing a new occlusion system to meet the demands of our next game we decided to license technology from the experts,” said Jim Scott, ArenaNet’s lead graphics programmer. “This allowed us to get up and running with sophisticated culling quickly.”

Umbra is a highly robust, GPU based, visibility optimization solution that allows game developers to create highly dynamic game worlds without preprocessing. With Umbra game developers can increase their polygon budgets significantly and create highly complex game worlds which were previously impossible.

“ArenaNet has proven their talent and leadership in building a lasting franchise with over 5 million copies of Guild Wars sold around the globe,” said Farhad Taherazer, VP of marketing for Umbra Software. “With Umbra’s occlusion culling technology, we will give ArenaNet’s talented developers and designers the toolset they will need to create more innovative and large complex 3D worlds with less development time and effort.”

About Umbra Software Ltd.

Umbra Software Ltd. is the expert in 3D visibility optimization solution for PC and game consoles. Umbra Software’s Umbra uses instantaneous occlusion computations to speed up the development cycle; it allows for truly alive, interactive worlds with more objects and characters with new levels of realism; it increases freedom in MMO game worlds, enabling modification of worlds by players on the fly. Umbra Software solutions are currently used by several high-profile games and 3D game engines. For more information see www.umbrasoftware.com.

NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Guild Wars: Eye of the North, Factions, Nightfall, Eye of the North, Guild Wars 2, ArenaNet and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
found @wartower.de

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.

No.

Just...no.

Completely wrong.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by seut View Post
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?
Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10.

Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Hmm... I don't know what to say on this. Looks like I might reconsider getting Guild Wars 2 as early (a month after release) as I originally wanted to...

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by seut View Post
It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines?
Because Zinger's talking out his ass (no offense <3) and has no clue about what Umbra is. Umbra isn't even new technology, it's been around since September of 2007. What it does is occlusion culling - it removes hidden surfaces and such, if something is behind other opague objects, it is culled and not drawn, the result is that only things that can be seen are drawn which reduces the load and increases FPS on lower end (and higher end) machines by a shit ton (depending on various factors, you can get well over a 600% FPS increase.).

Basically it does the exact opposite of what he just said.

Quote:
Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10.

Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.
Like this. You don't need drivers to support Umbra at all. It's a middleware function for game engines, not an entire API for multimedia.

Heloniar

Academy Page

Join Date: Aug 2008

A New Day Dawns [HOPE]

W/P

sooo basically really really shiny bling and better particle spell effects, etc..

ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means
potentially beta is out by end of next year?

Jerek Lo

Jerek Lo

Pre-Searing Cadet

Join Date: Feb 2006

Parts Unknown...

Kabal of the Righteous [Seed]

Mo/

Quote:
How does Umbra work?

Umbra uses a combination of different culling algorithms but in the core Umbra uses hierarchical occlusion queries accelerated by the GPU. For older machines that don't support hardware occlusion queries Umbra features a software fallback.

So basically....it still works even if you don't have GPU acceleration. Probably not as nice as the GPU based stuff, but CUDA, OPENCL, etc have only really caught on recently. This probably amounts to a new implementation of something that's been used before, like Physx being ran on nvidia cards instead of on it's own board.

Considering how GW operates already to reduce bandwidth, server costs, etc. Seems like a good program to pick up.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Yep although by the time GW2 comes out you'd be hard pressed to find a GPU without that feature, even on lower end machines.

EDIT:
srsly Zinger all this does is improve performance for the lower end by a ton, not everything Anet does is gonna kill Guild Wars even if it seems that way. (even tho I think that too, this only has good things attached to it.)

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

So I guess this means GW2 is alive.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.

Quote:
Originally Posted by Alleji View Post
So I guess this means GW2 is alive.
That was the more notable thing I gathered.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.

People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Zinger314 View Post
Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.

That was the more notable thing I gathered.
I have no clue what you're looking for, there's not much you can say beyond a really good middleware program that does occlusion culling very effectively that wouldn't be redundant with that. (It's like trying to find stuff on SpeedTree. A program that creates trees fast like.)

What are you looking for, in other words?

Quote:
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.

People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.
They won't require either of those, they aren't completely stupid. And you are most right about the last paragraph, that's actually one of the things they try to strive for in their games, like Blizzard they make games very compatible with low end but still look fantastic for good rigs.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

If people don't have dx10 cards by 2010 somethings wrong.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by DreamWind View Post
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.
by that time DirectX 11 will be on the way, they will be looking that way by then

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Zinger314 View Post
Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.
Their download section has a video and a pdf brochure.

Even a vid-stream:
http://www.umbrasoftware.com/index.php?videoreel

Apparently Umbra branched off from Hybrid Graphics, when those were bought by nVidia.
http://en.wikipedia.org/wiki/Umbra_software
http://en.wikipedia.org/wiki/Hybrid_Graphics

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Winterclaw View Post
I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.

(Although without it you would have had ~7FPS or less.)

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Dude... this is obviously great for GW2!

I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531)
If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related)

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Ec]-[oMaN View Post
If people don't have dx10 cards by 2010 somethings wrong.
Or they just don't want to use vista, which locks them out of dx10. I have no idea whatsoever why people wouldn't want to use vista though... /sarcasm

Quote:
Originally Posted by DarkNecrid View Post
Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.

(Although without it you would have had ~7FPS or less.)
Yeah, guild wars is very well optimized. My backup computer with a radeon 9800 can run it at medium specs pretty well. Those were from like... 5 or 6 years ago I believe.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Gregslot View Post
Dude... this is obviously great for GW2!

I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531)
If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related)
I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by FlamingMetroid View Post
I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2.

Hum, i dont see why that would be a bad thing for the game. If it makes the game look better, why not use it?

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.
Hey look everyone, Zinger has a kneejerk ill-informed anti-Anet reaction. Aren't you shocked?

Quote:
Originally Posted by The Meth View Post
Or they just don't want to use vista, which locks them out of dx10. I have no idea whatsoever why people wouldn't want to use vista though... /sarcasm
If your computer isn't terrible, why wouldn't you want to use Vista? There's nothing wrong with it.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Kakumei View Post
Hey look everyone, Zinger has a kneejerk ill-informed anti-Anet reaction. Aren't you shocked?
I already admitted that I was potentially wrong, yeesh, what more do you want?

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Alleji View Post
So I guess this means GW2 is alive.
It does tell us that, but it also tells us how far along they are in development.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Thank you very much for the tech-speak to plain english translation DarkNecrid.

I can understand Zinger not finding any information on his own though (I couldn't really find anything when I search either) even if his reaction was a bit over the top.

Anyways, sounds very useful and cool.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

<hizyped.

The "no monthly fees" is what sold me with GW1, the optimization + prettiness was the thing that held me. ANet would be silly to not go the same route with GW2.

All in all, it looks like they know what they're doing.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2.
lol, pretty much any game you buy now uses a middleware engine. 95% of the games on the market don't turn a substantial profit for the company involved which means for every 100 games released, only 5 games are going to actually give the company involved any substantial money back.

But yea...screw ArenaNet for possibly (I say possibly cause I dunno if this is confirmed or not, need link) wanting to secure more profit from their games...

Japan is notorious for refusing to use middleware engines, they build a new engine for each game and throw it away, and it costs them tons of money and the games take longer to make, and they make even less profit back. With the current economic situation, Japan's been relying on mostly casual games that take less money to make to stay alive and not blow out underneath itself.

Very few companies make their own engine now and days, and when they do (See: Funcom, Age of Conan, Dreamworks Engine built in-house) it is usually suicide. ArenaNet is either going to use a middleware engine like Unreal 3, or expand on the GW1 engine by a ton (ie: keep a similar structure but rebuild it, since they're adding a Z axis etc). But using a middleware engine doesn't automagically mean you didn't put in a ton of effort, it means you're trying to keep yourself stable and not go under (with something that can do everything you want it to do anyways), a very harsh reality in a volatile industry that's already gone under once. (Videogame Crash of 1983) ArenaNet got pretty lucky and is a rare occurrence of a company making its own engine and it being stable and optimized and the game selling well enough to turn a substantial profit for them, to expect them to be able to do both of those twice in a row is pretty silly.

Quote:
Thank you very much for the tech-speak to plain english translation DarkNecrid.
No problem.

EDIT:
@Meth below:
you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways

just sayin! (tho RAM is cheap, so you should get another gig of it anyways.)

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Kakumei View Post
If your computer isn't terrible, why wouldn't you want to use Vista? There's nothing wrong with it.
Warning: mini rant on vista and dx10 coming.

Because I see no reason to take up another x gig of space on my hard drive and buy another gig of memory just so that the windows GUI can look fancier and be 3D? There is a reason most games these days have different minimum requirements for vista and the former Windows OS'es.

Besides, I haven't seen a game yet (an actual game, not mockup screenshots and crap) where DX10 has produced a noticeable improvement. Even if it did, I hardly care about not having the newest game with a new layer of bloom and shit. Half of the 'special effects' developers are adding today are BS that looks totally unrealistic and unlifelike anyway.

Quote:
Originally Posted by FlamingMetroid View Post
I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2.
Unreal 3 was a pretty good engine. Sadly it did NOT work with my radeon 9800, but my geforce 6800 was able to run both UT3 and Mass Effect at mid to high settings at 1280x1024. I wonder how it will do in a MMO where you can have 100+ people on the screen at a time though. On the other hand so many people in the area at a time does mean having a good occlusion process helps quite a bit.

Quote:
Originally Posted by DarkNecrid View Post
you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways.)
Better search capabilities? I haven't used search once. Better RAM usage? Thats why every game I see says it requires 1 gig for XP, 2 gigs for Vista, amirite? In theory Vista has the superior management, but Microsoft has a history of badly implementing good ideas, and it shows. I see no reason to upgrade from my 2 gigs of ram I have now. My current Windows XP install is completely stable and has been running 24/7 with no crashes for 2 months. Why should I buy a new OS just to spend a week turning off everything to make it back into XP? I certainly don't benefit from any of the exclusive vista stuff now.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by DarkNecrid View Post
EDIT:
@Meth below:
you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways

just sayin! (tho RAM is cheap, so you should get another gig of it anyways.)
Glad you added that

I love Vista, i wish I could install it on my new Asus Eee PC instead of XP

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by DarkNecrid
Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.

(Although without it you would have had ~7FPS or less.)
I did have only 7 FPS when I wasn't lucky.



What in particular made AoC's engine so bad?

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Cool so there might be a GW2 after all.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Winterclaw View Post
I did have only 7 FPS when I wasn't lucky.



What in particular made AoC's engine so bad?
http://en.wikipedia.org/wiki/Age_of_...res#Technology

That stuff, and being made by a team that had no idea of how to make an MMO.

EDIT: beat darknecrid by 2 minutes!

Quote:
Originally Posted by I MP I View Post
Cool so there might be a GW2 after all.
Quote of the day

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Winterclaw View Post
I did have only 7 FPS when I wasn't lucky.



What in particular made AoC's engine so bad?
They used a bunch of high tech stuff and didn't optimize anything at all (i'd go into more detail, but the simple answer is: everything). On similar settings, it is more taxing than Crysis is, which is just wrong.

awowa

Pre-Searing Cadet

Join Date: Apr 2006

Quote:
Originally Posted by Winterclaw View Post
I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.

That's due to the programmers having no ability to code. They had no GPU optimization, and just threw everything at the processor and had your CPU chug at 99% while your GPU was sitting near idle.


edit: beaten =(

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Zinger314 View Post
ArenaNet just killed Guild Wars 2.

New GPU technology = unplayable on low end systems = DEATH.
Wrong. Read that post again, this time verrrrrrry slowly and carefully. Like others have said, guild wars never introduced TOO much graphical optimization for lower end systems. This means, if i understood correctly, the people with lower system specs will still be able to enjoy a decent looking game without sacrificing too much aesthetic pleasantries. Naturally though, as computer hardware is updating ridiculously fast, the standards of "low end" and "high end" systems will be much different than they were at the time of GW1's release.

Well this is good news, hopefully. Being that it does seem like a fairly new system here, i hope it doesn't come with too many bugs upon release.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

anyways..why should people have problem with graphics these days if you can get a decent 2core cpu with a nice graphic for the price of an ipod

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Ec]-[oMaN View Post
If people don't have dx10 cards by 2010 somethings wrong.
Echo, some of us are ballers with 945GM integrated chipsets.

I bet you Tommy doesn't have a 10x card

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Dear Arena Net, whatever you decides to use, make sure it does not make the beautiful scenery ugly or when players try to take screenshots everything is culled and you get half of the scene... lol