I smell sometihng very bad here. I tried to play UT3 on my ONE core p4 processor. It failed. Simply, if this game requires dual or more cores, I'm going to go NUTZ. >.> I do not want to spend 400+ when my systems is fine as is. |
Clearly.
DarkNecrid
I smell sometihng very bad here. I tried to play UT3 on my ONE core p4 processor. It failed. Simply, if this game requires dual or more cores, I'm going to go NUTZ. >.> I do not want to spend 400+ when my systems is fine as is. |
The Meth
I smell sometihng very bad here.
I tried to play UT3 on my ONE core p4 processor. It failed. Simply, if this game requires dual or more cores, I'm going to go NUTZ. >.> I do not want to spend 400+ when my systems is fine as is. |
Lonesamurai
I highly doubt GW2 will require a dual core though, Anet knows they need to get system requirements down somehow. MMO's aren't designed to be graphically intensive games, but games accessible to a majority of people. Just because it uses the same engine at UT3 doesn't mean same requirements.
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The Meth
beserk
Numa Pompilius
Lonesamurai
Alleji
mazza558
Lonesamurai
It better be 3D... which would be pretty much a complete overhaul of the GW engine as far as I can tell?
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Fril Estelin
DarkNecrid
Numa Pompilius
Fril Estelin
Originally Posted by Numa Pompilius
The Guild Wars engine supports a lot of features (not just jumping and flying, but also e.g. dynamic lighting) which are not currently implemented, or implemented in a very limited way, in order to reduce computational load.
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Lonesamurai
Fril Estelin
Ok, if it wasn't a true 3D engine you couldn't have bridges and the like and be able to walk under them aswell as walk over surely...
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DreamWind
Lonesamurai
Fril Estelin
Lonesamurai
DarkNecrid
I'm not convinced there's a Z-axis, instead of a map of "interconnected layers", meaning that the movement of the characters is done in a plane, which is mapped to the map, which is itself rendered to give the illusion of 3D. |
Fril Estelin
Lonesamurai
Although it bears the officiality of the Official wiki, I'm not convinced either it's really a "Z-axis", see the last bit "Guild Wars 2 will introduce recognition of the Z-axis" sounds weird. Recognition of an axis? It's like saying "we store 3coordinates for everything but we only use it rarely"? (or even worse, "we tried to use the Z-axis but realised it's unefficient/impossible because of the way we implemented it"...)
But I can't fight the Official wiki, so I'll just disappear in a puff of smoke now. Puff. ;P |
Dr.Jones
Zorgy
Ellix Cantero
Bekkr
Red Sonya
Bryant Again
Numa Pompilius
I actually thought in my previous post about the fact that GW1 is more than 2.5D, I wanted to say "2.75D" but it's just a play on names
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Where is there flying in GW1? |
Seffapotamus
Zorgy
DarkNecrid
Rebuttal: |
But I can't fight the Official wiki, so I'll just disappear in a puff of smoke now. Puff. ;P |
DreamWind
daze
Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.
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Zinger314
daze
daze
Did you just cite Wikipedia as a credible source?
(and also the smallest Wikipedia page I have ever seen.) |
NeHoMaR
DarkNecrid
Did you just cite Wikipedia as a credible source?
(and also the smallest Wikipedia page I have ever seen.) |