ArenaNet Licenses Umbra for Guild Wars

-Pluto-

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Join Date: Feb 2007

US

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Was I the only one who was more interested in the linear algebra behind this instead of the computer stuff (and upset that the info page doesn't seem to mention anything about the math)?

The Meth

The Meth

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Join Date: Jan 2007

R/

That's because what they are selling is the math behind the software. They would love to tell you how it works, do you have a $100k lying around?

Fril Estelin

Fril Estelin

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London

Nerfs Are [WHAK]

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For those that prefer pretty pictures to big texts:
http://www.umbrasoftware.com/index.p...ds#downloads13
http://www.youtube.com/watch?v=fU2L7IdYDVc

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

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Quote:
Originally Posted by -Pluto- View Post
Was I the only one who was more interested in the linear algebra behind this
As Meth says the exact way it's done by Umbra will be a trade secret, but if you google for "occlusion culling" you'll find general information on how it's done.

Also, if you're a mathematician and find problems like this interesting, there is probably a place for you in the games/graphics industry.

RotteN

RotteN

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Join Date: Jun 2005

W/

Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...


PS : f*ck Vista, or Windows 7 for that matter

Jecht Scye

Jecht Scye

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Join Date: Dec 2005

Lucky Crickets[Luck]

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lol @ Mac fanboys. They always crack me up.

Anything ArenaNet does to make computing graphics more fluid is okay by me. An interesting find indeed.

Takeko Nakano

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Join Date: Aug 2005

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Quote:
Originally Posted by Heloniar View Post
ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means potentially beta is out by end of next year?
End of next year?! I know that is just speculation, but if that really was the case then I'm giving up Guild Wars - I'm not going to play this game for another year without serious new content!

The Meth

The Meth

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Join Date: Jan 2007

R/

Quote:
Originally Posted by The Meth View Post
Anet originally planned (and made an announcement) to start beta testing in late 2008, but it was pushed back and Anet said they will start beta testing closer to the GW2's release. I expect the beta to be early-mid 2009, with the game either late 2009 or early 2010.
Quoting myself from a few pages ago.


Quote:
Originally Posted by RotteN View Post
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...


PS : f*ck Vista, or Windows 7 for that matter
Which is closer to going extinct, panda's or mac gamers?

Lonesamurai

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Quote:
Originally Posted by RotteN View Post
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...


PS : f*ck Vista, or Windows 7 for that matter
Oh, I have a MAC, and Vista runs sweetly on it

and if your a serious gamer, Vista and DX10 is a no brainer at the moment, even for DX9 games

isamu kurosawa

isamu kurosawa

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United Kingdom

Me/

Quote:
Originally Posted by RotteN View Post
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...


PS : f*ck Vista, or Windows 7 for that matter
I'd like to see guild wars 2 multi platform in general. linux, mac and even conso,e now. mmo's on consoles never worked in the past but with current gen consoles running more like a pc it could be a great oppertunity.

wetsparks

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putting MMOs on consoles is like putting RTS games on consoles. They are usually dumbed down and the console crowd has shown with their wallets that they aren't interested.

The Meth

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R/

Final Fantasy XI is still doing rather well, and it was for PC, PS2 and xbox. On the RTS front I hear C&C 3 did quite well on xbox and had a pretty good control scheme.

RotteN

RotteN

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Join Date: Jun 2005

W/

Quote:
Originally Posted by Jecht Scye View Post
lol @ Mac fanboys.
So if you prefer OSX you're immediatly a "fanboy" ? Mind you i have 4 windows PCs (2 laptops and 2 desktops) and one of them runs Vista and honestly, it's the most annoying OS i've ever encountered.

I just regret you still need windows to play most games (well, bootcamp exists for a reason i guess).

And i'm pretty sure panda's will become extinct faster than mac gamers.

Solas

Solas

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Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

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Hey ,quick question can a game run on 2 engines?
saw the unreal engine thread and wondering if they could use both, and if they can only use 1 then we know NCWest have 2 games that may be coming out soon using the unreal engine.

ofcorse i'm tired and may be wrong about the numbers and also by jumping to conclusions.

Bahumhat

Bahumhat

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Join Date: May 2005

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Quote:
Originally Posted by Solas View Post
Hey ,quick question can a game run on 2 engines?
Star Wars:The Force Unleashed ran on 3 engines. Euphoria, DMM, and maybe Havok(I forget easily) and this was published for like all popular gaming platforms.

Lonesamurai

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Quote:
Originally Posted by Bahumhat View Post
Star Wars:The Force Unleashed ran on 3 engines. Euphoria, DMM, and maybe Havok(I forget easily) and this was published for like all popular gaming platforms.
No, they are different parts of the system, not the game engine...

One works with the graphics, one with AI and one with the game engine, but they are bolt on parts to the various bits that they then had to shoehorn to work together

DarkNecrid

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Join Date: Jul 2006

A game can only run on one game engine, but it can have several subsets of engines dedicated to AI management, physics, etc.

HawkofStorms

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Join Date: Aug 2005

E/

Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

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Quote:
Originally Posted by HawkofStorms View Post
Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.
Not sure that using a physics engine like Havok would require all that much extra bandwidth. Effects, just like graphics, are calculated on the client machine - that's why GW today has such a small footprint, using only about 1KB/s bandwidth.
Case-in-point is that there are plenty of online games which use Havok, notably Counterstrike Source.

Another issue is if MMOs, as they're presently designed, really has much use for Havok.

Pwny Ride

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Quote:
Originally Posted by Fril Estelin View Post
Well' i'm sold

Joseph Rejekt

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Join Date: Jun 2006

Absence Of Light

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AMD X2 4800+ $65 (I have a 4200+)
Decent Motherboard $50
2 GB Ram $25 (What I'm running now)
250GB HD $55 (I have a 100GB)
Case with 450-500W Power Supply $30
Radeon 2600 HD Pro w/DX10 Support $50 (I spent $60 on this at the time. It's probably cheaper than this now)

Building a computer for less than $300 that can run GW on highest settings with Vista Ultimate - Priceless. (Under the specs in (), I run GW at highest settings on Vista Ultimate and NO computer lag whatsoever. Just turn off that retarded System Restore function and turn off UAC and its on and crackin).

Gregslot

Gregslot

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Join Date: Aug 2006

Me/

Screw havok, why would we want it on a game like Guild Wars?
Havok is good for games with loads of mindless destruction like Diablo or Warhammer 20k.
Oh yea, and also makes capes look more realistic...now THATS something.... NOT.

Fril Estelin

Fril Estelin

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Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Joseph Rejekt View Post
Just turn off that retarded System Restore function and turn off UAC and its on and crackin
Don't forget to disable your antivirus and firewall for the extra epsilon in mega-perfs and uber-ping! I may have seen your computer in one of the russian botnets recently uncovered, the ones with a big sign over the comps "Please, take over my computer Mister hacker, I love to remove most of my security settings to see my awesome PC blasts computer benchmarks".

Who needs passwords anyway? /definitely end of sarcasm...

PuppyEater

PuppyEater

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Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

While its nice to see some solid evidence that GW2.0 is in the works, the fact that they just now are getting the tools to make it is kind of disheartening

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by PuppyEater View Post
While its nice to see some solid evidence that GW2.0 is in the works, the fact that they just now are getting the tools to make it is kind of disheartening
Why? 2 Years planning, 2 years production makes sense to me. You really think we'd get a good game with anything less than that?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Fril Estelin View Post
Don't forget to disable your antivirus and firewall for the extra epsilon in mega-perfs and uber-ping! I may have seen your computer in one of the russian botnets recently uncovered, the ones with a big sign over the comps "Please, take over my computer Mister hacker, I love to remove most of my security settings to see my awesome PC blasts computer benchmarks".

Who needs passwords anyway? /definitely end of sarcasm...
Eh...you can just manually set System Restore when you want and UAC isn't going to stop hackers any time soon. Don't really see your point. :d

SpiritThief

SpiritThief

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Join Date: Jan 2008

R/Me

Yeah could be bad.

I can see GW2 needing 256mb cards, which will axe out half of the players. Some people just dont' want to upgrade.

DarkNecrid

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Join Date: Jul 2006

Quote:
Originally Posted by SpiritThief View Post
Yeah could be bad.

I can see GW2 needing 256mb cards, which will axe out half of the players. Some people just dont' want to upgrade.
it isn't bad at all (only good) if you would read some of the earlier-not-Zinger posts, and if people don't want to upgrade then i want to know how they got PC's that were Guild Wars-capable. Upgrading is the name of the game as a PC user that plays games, and if you don't like it, you're playing the wrong game!

Javeron

Javeron

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Join Date: Apr 2007

California

[OAK]

E/Mo

Quote:
Originally Posted by Zinger314 View Post
Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10.

Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.
Jesus, are you on a Voodoo card or something? Relax, it isn't going to be Crysis Guild Wars.

DreamWind

DreamWind

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Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by DarkNecrid View Post
it isn't bad at all (only good) if you would read some of the earlier-not-Zinger posts, and if people don't want to upgrade then i want to know how they got PC's that were Guild Wars-capable. Upgrading is the name of the game as a PC user that plays games, and if you don't like it, you're playing the wrong game!
That doesn't address the point that a large part of Guild War's success was its low specs relative to other games of its era.

The Meth

The Meth

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Join Date: Jan 2007

R/

A video card with 256 MB of memory is pretty much the minimum spec of any game these days. I imagine minimum system requirements will be somewhere around a Geforce 6800, maybe slightly higher. Keeping in mind the game isn't going to be released until at least the second half of 2009, that should be just fine.

If you bought your computer in the past year and it doesn't have integrated graphics I suspect you will be fine, Anet isn't stupid enough to make the game unplayable unless you have a $800 machine.

DarkNecrid

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Join Date: Jul 2006

Quote:
Originally Posted by DreamWind View Post
That doesn't address the point that a large part of Guild War's success was its low specs relative to other games of its era.
yes it does if you have a PC that barely runs Guild Wars or runs Guild Wars on medium, you'd have to be an idiot to not have to expect to upgrade for a game 5 years down the road. Guild Wars does have relative low specs...TO OTHER GAMES of its era, as you said, and what can barely run GW now isn't going to run GW2 later and people will have to upgrade. No one who is saying wahhh gotta upgrade can be running a PC worth of note since anything that runs GW maxed out at a high resolution with x4 AA and Post Processing is gonna be at the least good to go for minimum/medium (or higher if you're uber) settings for GW2.

isamu kurosawa

isamu kurosawa

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Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by wetsparks View Post
putting MMOs on consoles is like putting RTS games on consoles. They are usually dumbed down and the console crowd has shown with their wallets that they aren't interested.
With older consoles yes. But with current gen consoles having HDD space and keyboard& mouse function a well made mmo could be made to run without any "dumbing down". It alro cuts down on graphical bugs on that system because each console is the same.

I doubt Anet will do it any time soon but i wouldn't be suprised to see other compainies start releasing ps3/360 ports of mmo's in the future.

imnotyourmother

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Join Date: Mar 2008

in a house

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yes I agree with the statement of the lower req's for the game. I like that. As a matter of a fact this Vista CRAP is just the shite tee ist sh)t ho)l of a Moda friogn Ahhh. Insert superlatives here...

My Vista is crap. My window NT ran GW just fine and now my Vista drivers will not let me get to CoF or the underworld. Crap. This new one had better work or I'll I'll Write another post like this one!

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

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Quote:
Originally Posted by DreamWind View Post
That doesn't address the point that a large part of Guild War's success was its low specs relative to other games of its era.
Yes and no. It had lower specs and worse graphics than FPS's of its era, but that's to be expected. More remarkable was that it had about the same specs as the contemporary MMORPGs (e.g. World of Warcraft), but better graphics.
That it's graphics were actually very good for an RPG was what initially drew me from Everquest2 to GW - in 2005 the graphics of pre-searing had serious wow-factor.
I fully expect also GW2 to have better graphics than any contemporary MMORPG, without requiring stronger machines.

FlamingMetroid

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Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

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A/

Quote:
Originally Posted by SpiritThief View Post
Some people just dont' want to upgrade.
have fun with your beige paperweight.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by DarkNecrid View Post
yes it does if you have a PC that barely runs Guild Wars or runs Guild Wars on medium, you'd have to be an idiot to not have to expect to upgrade for a game 5 years down the road. Guild Wars does have relative low specs...TO OTHER GAMES of its era, as you said, and what can barely run GW now isn't going to run GW2 later and people will have to upgrade. No one who is saying wahhh gotta upgrade can be running a PC worth of note since anything that runs GW maxed out at a high resolution with x4 AA and Post Processing is gonna be at the least good to go for minimum/medium (or higher if you're uber) settings for GW2.
I agree with you. I'm just saying if the specs of Guild Wars 2 are HIGH (instead of low) for games of its era it will have a tough time selling in my opinion. The reason is because a good percentage of Guild Wars 1 players probably only play the game because they are capable of playing it (low specs and no monthly fee), and Guild Wars 1 players will be the majority selling point of Guild Wars 2.

DarkNecrid

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Join Date: Jul 2006

Quote:
Originally Posted by DreamWind View Post
I agree with you. I'm just saying if the specs of Guild Wars 2 are HIGH (instead of low) for games of its era it will have a tough time selling in my opinion. The reason is because a good percentage of Guild Wars 1 players probably only play the game because they are capable of playing it (low specs and no monthly fee), and Guild Wars 1 players will be the majority selling point of Guild Wars 2.
yea but that won't happen, Anet takes a similar stance as Blizzard on reqs. and make them smaller than other games its gen.

HawkofStorms

HawkofStorms

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Join Date: Aug 2005

E/

Quote:
Originally Posted by PuppyEater View Post
While its nice to see some solid evidence that GW2.0 is in the works, the fact that they just now are getting the tools to make it is kind of disheartening
If you had actually read the first couple of pages in this thread, you'd know that this isn't exactly "part" of the engine, but something that can be added at any time to scale back system requirements. Umbra is kinda an add-on, not something that is neccesary for the system to run at all. And thus, for all we know, the game engine could already be done (or it could not have even started yet, this really doesn't tell us anything).

Lonesamurai

Lonesamurai

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Join Date: Apr 2006

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Quote:
Originally Posted by HawkofStorms View Post
If you had actually read the first couple of pages in this thread, you'd know that this isn't exactly "part" of the engine, but something that can be added at any time to scale back system requirements. Umbra is kinda an add-on, not something that is neccesary for the system to run at all. And thus, for all we know, the game engine could already be done (or it could not have even started yet, this really doesn't tell us anything).
Exactly

at this stage they will be in optimization and clean up stages, this is what starts not long before closed beta's start, so fingers crossed