ArenaNet Licenses Umbra for Guild Wars
-Pluto-
Was I the only one who was more interested in the linear algebra behind this instead of the computer stuff (and upset that the info page doesn't seem to mention anything about the math)?
The Meth
That's because what they are selling is the math behind the software. They would love to tell you how it works, do you have a $100k lying around?
Fril Estelin
For those that prefer pretty pictures to big texts:
http://www.umbrasoftware.com/index.p...ds#downloads13
http://www.youtube.com/watch?v=fU2L7IdYDVc
http://www.umbrasoftware.com/index.p...ds#downloads13
http://www.youtube.com/watch?v=fU2L7IdYDVc
Numa Pompilius
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Was I the only one who was more interested in the linear algebra behind this
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Also, if you're a mathematician and find problems like this interesting, there is probably a place for you in the games/graphics industry.
RotteN
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter
PS : f*ck Vista, or Windows 7 for that matter
Jecht Scye
lol @ Mac fanboys. They always crack me up.
Anything ArenaNet does to make computing graphics more fluid is okay by me. An interesting find indeed.
Anything ArenaNet does to make computing graphics more fluid is okay by me. An interesting find indeed.
Takeko Nakano
End of next year?! I know that is just speculation, but if that really was the case then I'm giving up Guild Wars - I'm not going to play this game for another year without serious new content!
The Meth
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Anet originally planned (and made an announcement) to start beta testing in late 2008, but it was pushed back and Anet said they will start beta testing closer to the GW2's release. I expect the beta to be early-mid 2009, with the game either late 2009 or early 2010.
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Which is closer to going extinct, panda's or mac gamers?
Lonesamurai
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Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter |
and if your a serious gamer, Vista and DX10 is a no brainer at the moment, even for DX9 games
isamu kurosawa
I'd like to see guild wars 2 multi platform in general. linux, mac and even conso,e now. mmo's on consoles never worked in the past but with current gen consoles running more like a pc it could be a great oppertunity.
wetsparks
putting MMOs on consoles is like putting RTS games on consoles. They are usually dumbed down and the console crowd has shown with their wallets that they aren't interested.
The Meth
Final Fantasy XI is still doing rather well, and it was for PC, PS2 and xbox. On the RTS front I hear C&C 3 did quite well on xbox and had a pretty good control scheme.
RotteN
So if you prefer OSX you're immediatly a "fanboy" ? Mind you i have 4 windows PCs (2 laptops and 2 desktops) and one of them runs Vista and honestly, it's the most annoying OS i've ever encountered.
I just regret you still need windows to play most games (well, bootcamp exists for a reason i guess).
And i'm pretty sure panda's will become extinct faster than mac gamers.
I just regret you still need windows to play most games (well, bootcamp exists for a reason i guess).
And i'm pretty sure panda's will become extinct faster than mac gamers.
Solas
Hey ,quick question can a game run on 2 engines?
saw the unreal engine thread and wondering if they could use both, and if they can only use 1 then we know NCWest have 2 games that may be coming out soon using the unreal engine.
ofcorse i'm tired and may be wrong about the numbers and also by jumping to conclusions.
saw the unreal engine thread and wondering if they could use both, and if they can only use 1 then we know NCWest have 2 games that may be coming out soon using the unreal engine.
ofcorse i'm tired and may be wrong about the numbers and also by jumping to conclusions.
Bahumhat
Lonesamurai
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Star Wars:The Force Unleashed ran on 3 engines. Euphoria, DMM, and maybe Havok(I forget easily) and this was published for like all popular gaming platforms.
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One works with the graphics, one with AI and one with the game engine, but they are bolt on parts to the various bits that they then had to shoehorn to work together
DarkNecrid
A game can only run on one game engine, but it can have several subsets of engines dedicated to AI management, physics, etc.
HawkofStorms
Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.
Numa Pompilius
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Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.
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Case-in-point is that there are plenty of online games which use Havok, notably Counterstrike Source.
Another issue is if MMOs, as they're presently designed, really has much use for Havok.
Pwny Ride
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For those that prefer pretty pictures to big texts:
http://www.umbrasoftware.com/index.p...ds#downloads13 http://www.youtube.com/watch?v=fU2L7IdYDVc |
Joseph Rejekt
AMD X2 4800+ $65 (I have a 4200+)
Decent Motherboard $50
2 GB Ram $25 (What I'm running now)
250GB HD $55 (I have a 100GB)
Case with 450-500W Power Supply $30
Radeon 2600 HD Pro w/DX10 Support $50 (I spent $60 on this at the time. It's probably cheaper than this now)
Building a computer for less than $300 that can run GW on highest settings with Vista Ultimate - Priceless. (Under the specs in (), I run GW at highest settings on Vista Ultimate and NO computer lag whatsoever. Just turn off that retarded System Restore function and turn off UAC and its on and crackin).
Decent Motherboard $50
2 GB Ram $25 (What I'm running now)
250GB HD $55 (I have a 100GB)
Case with 450-500W Power Supply $30
Radeon 2600 HD Pro w/DX10 Support $50 (I spent $60 on this at the time. It's probably cheaper than this now)
Building a computer for less than $300 that can run GW on highest settings with Vista Ultimate - Priceless. (Under the specs in (), I run GW at highest settings on Vista Ultimate and NO computer lag whatsoever. Just turn off that retarded System Restore function and turn off UAC and its on and crackin).
Gregslot
Screw havok, why would we want it on a game like Guild Wars?
Havok is good for games with loads of mindless destruction like Diablo or Warhammer 20k.
Oh yea, and also makes capes look more realistic...now THATS something.... NOT.
Havok is good for games with loads of mindless destruction like Diablo or Warhammer 20k.
Oh yea, and also makes capes look more realistic...now THATS something.... NOT.
Fril Estelin
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Just turn off that retarded System Restore function and turn off UAC and its on and crackin
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Who needs passwords anyway? /definitely end of sarcasm...
PuppyEater
While its nice to see some solid evidence that GW2.0 is in the works, the fact that they just now are getting the tools to make it is kind of disheartening
aaje vhanli
Why? 2 Years planning, 2 years production makes sense to me. You really think we'd get a good game with anything less than that?
DarkNecrid
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Don't forget to disable your antivirus and firewall for the extra epsilon in mega-perfs and uber-ping! I may have seen your computer in one of the russian botnets recently uncovered, the ones with a big sign over the comps "Please, take over my computer Mister hacker, I love to remove most of my security settings to see my awesome PC blasts computer benchmarks".
Who needs passwords anyway? /definitely end of sarcasm... |
SpiritThief
Yeah could be bad.
I can see GW2 needing 256mb cards, which will axe out half of the players. Some people just dont' want to upgrade.
I can see GW2 needing 256mb cards, which will axe out half of the players. Some people just dont' want to upgrade.
DarkNecrid
it isn't bad at all (only good) if you would read some of the earlier-not-Zinger posts, and if people don't want to upgrade then i want to know how they got PC's that were Guild Wars-capable. Upgrading is the name of the game as a PC user that plays games, and if you don't like it, you're playing the wrong game!
Javeron
Jesus, are you on a Voodoo card or something? Relax, it isn't going to be Crysis Guild Wars.
DreamWind
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it isn't bad at all (only good) if you would read some of the earlier-not-Zinger posts, and if people don't want to upgrade then i want to know how they got PC's that were Guild Wars-capable. Upgrading is the name of the game as a PC user that plays games, and if you don't like it, you're playing the wrong game!
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The Meth
A video card with 256 MB of memory is pretty much the minimum spec of any game these days. I imagine minimum system requirements will be somewhere around a Geforce 6800, maybe slightly higher. Keeping in mind the game isn't going to be released until at least the second half of 2009, that should be just fine.
If you bought your computer in the past year and it doesn't have integrated graphics I suspect you will be fine, Anet isn't stupid enough to make the game unplayable unless you have a $800 machine.
If you bought your computer in the past year and it doesn't have integrated graphics I suspect you will be fine, Anet isn't stupid enough to make the game unplayable unless you have a $800 machine.
DarkNecrid
yes it does if you have a PC that barely runs Guild Wars or runs Guild Wars on medium, you'd have to be an idiot to not have to expect to upgrade for a game 5 years down the road. Guild Wars does have relative low specs...TO OTHER GAMES of its era, as you said, and what can barely run GW now isn't going to run GW2 later and people will have to upgrade. No one who is saying wahhh gotta upgrade can be running a PC worth of note since anything that runs GW maxed out at a high resolution with x4 AA and Post Processing is gonna be at the least good to go for minimum/medium (or higher if you're uber) settings for GW2.
isamu kurosawa
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putting MMOs on consoles is like putting RTS games on consoles. They are usually dumbed down and the console crowd has shown with their wallets that they aren't interested.
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I doubt Anet will do it any time soon but i wouldn't be suprised to see other compainies start releasing ps3/360 ports of mmo's in the future.
imnotyourmother
yes I agree with the statement of the lower req's for the game. I like that. As a matter of a fact this Vista CRAP is just the shite tee ist sh)t ho)l of a Moda friogn Ahhh. Insert superlatives here...
My Vista is crap. My window NT ran GW just fine and now my Vista drivers will not let me get to CoF or the underworld. Crap. This new one had better work or I'll I'll Write another post like this one!
My Vista is crap. My window NT ran GW just fine and now my Vista drivers will not let me get to CoF or the underworld. Crap. This new one had better work or I'll I'll Write another post like this one!
Numa Pompilius
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That doesn't address the point that a large part of Guild War's success was its low specs relative to other games of its era.
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That it's graphics were actually very good for an RPG was what initially drew me from Everquest2 to GW - in 2005 the graphics of pre-searing had serious wow-factor.
I fully expect also GW2 to have better graphics than any contemporary MMORPG, without requiring stronger machines.
FlamingMetroid
DreamWind
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yes it does if you have a PC that barely runs Guild Wars or runs Guild Wars on medium, you'd have to be an idiot to not have to expect to upgrade for a game 5 years down the road. Guild Wars does have relative low specs...TO OTHER GAMES of its era, as you said, and what can barely run GW now isn't going to run GW2 later and people will have to upgrade. No one who is saying wahhh gotta upgrade can be running a PC worth of note since anything that runs GW maxed out at a high resolution with x4 AA and Post Processing is gonna be at the least good to go for minimum/medium (or higher if you're uber) settings for GW2.
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DarkNecrid
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I agree with you. I'm just saying if the specs of Guild Wars 2 are HIGH (instead of low) for games of its era it will have a tough time selling in my opinion. The reason is because a good percentage of Guild Wars 1 players probably only play the game because they are capable of playing it (low specs and no monthly fee), and Guild Wars 1 players will be the majority selling point of Guild Wars 2.
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HawkofStorms
If you had actually read the first couple of pages in this thread, you'd know that this isn't exactly "part" of the engine, but something that can be added at any time to scale back system requirements. Umbra is kinda an add-on, not something that is neccesary for the system to run at all. And thus, for all we know, the game engine could already be done (or it could not have even started yet, this really doesn't tell us anything).
Lonesamurai
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If you had actually read the first couple of pages in this thread, you'd know that this isn't exactly "part" of the engine, but something that can be added at any time to scale back system requirements. Umbra is kinda an add-on, not something that is neccesary for the system to run at all. And thus, for all we know, the game engine could already be done (or it could not have even started yet, this really doesn't tell us anything).
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at this stage they will be in optimization and clean up stages, this is what starts not long before closed beta's start, so fingers crossed