"Longest Set of Guild Wars Update Notes Ever"

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by SerenitySilverstar View Post
What would you prefer to have: an employee who works steadily and well over many years within a comfortable enviroment, or someone who works themselves to the bone and burns out within months?
Corporate America just called and told me they'll take an order of as many of the latter as you can round up.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Its obvious the team is very passionate about what they do. I wish I could say the same about what I do for a living.

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

Quote:
Originally Posted by SerenitySilverstar View Post
They've always been here, they're just louder now because the ones with any shred of humanity, decency or maturity gave up debating with the undebatable. Hence a large sucking void was left, which was eagerly filled by those who thought they "won" because they shout the loudest.
Row row fight the power? Sorry, couldn't help myself.

Anyways, people that don't care (or are idiots) usually shout the loudest, nothing to see here, keep moving folks.

Wonder what the changes are, I get done with all my exams Thursday as well, so definitely something to look forward to during the weekend.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Wow, just wow. Would love a poll of people on this site that actually work in jobs that have CONSEQUENCES. Real consequences. Maybe then some of you would understand that making mistakes is bad. That in today's environment FATIGUE is no longer an excuse.

I am an office worker, yet my job is classified as safety critical. What this means is that if I make a mistake in the office while doing my job PEOPLE CAN DIE. Assets get ruined - assets worth millions of dollars. But these are nothing compared to the lawsuits from the grieving families. If I make a critical mistake I will be charged with manslaughter. Just the same as if you drive when you are tired and kill someone in another car, you are also charged with manslaughter. Driving tired is not something you do, so why should someone WORK tired.

True, Lindsey does not work in my field, but let's get a little creative here and think of what could happen if she makes a mistake.

- The update flat doesn't work.
- The update makes the servers volunerable to hackers.
- The update makes our account information easily accessible.
- The update crashes the servers leaving us unable to access the game for days while they sort it out.
- Unhappy customers.
- Server roll backs.
- The update deletes our accounts, or even just random toons.
- The update results in random bans.

Now before any of you say none of the above can't possibly happen, I suggest you get a clue about software programming. Small changes can have large unexpected effects. Some code is not stable when processing numbers 0 through to 2 and can crash the computer they are running on. In a program of hundreds of lines it can be incredibly difficult to debug a "program stopping" error. Sometimes whatever interface you are using (ie MS visual studio) does NOT pick up the error.

Just because Lindsey sits in front of a computer all day doesn't make her immune from the effects of fatigue. It doesn't make her immune from making mistakes. Sure, her mistakes aren't likely to kill anyone, but they will make a lot of people very, very unhappy, and if bad enough cost her her job.

I see many of you practically saying you won't accept anything less than perfect, yet you whinge that it might be late, when it is going to be late in an effort to make it "perfect" for you.

Grow up. Delays happen. In EVERY industry. Delays happen because of QA, because today's industry does not accept fatigue or deadlines as an excuse for the consequences of BAD WORK.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by bhavv View Post
Working on a computer game - sitting in a chair and typing - is a demanding job?

Get a sleeping bag in your office, lots of red bull and go go go!

Now if they were actually working a physically difficult job like construction or shelf stacking, working evenings and weekends 7 days a week would become impossible. They have a pish easy job they can spend all day working on it if they want people playing their game, every other game developer does just that without complaining.

Anet employees sound like they would be useless in my supermarket stacking shelves.
Ironically, your insights into the demands of being a software developer sound like you would be useless for any job other than stacking shelves at a supermarket.

TalosFeld

Ascalonian Squire

Join Date: Apr 2008

The Netherlands

Shame how there's never a discussion on Guru. It's always in some form of nagging, whether it be on arenanet or other players.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by TalosFeld View Post
Shame how there's never a discussion on Guru. It's always in some form of nagging, whether it be on arenanet or other players.
You're welcome to start a thread with a solid discussion topic regarding Guild Wars.

Rick Thene

Rick Thene

Academy Page

Join Date: Dec 2005

Confirmed. Sending Supplies.

Big Domage Krewe [DoMe]

A/W

Quote:
Originally Posted by bhavv View Post
Working on a computer game - sitting in a chair and typing - is a demanding job?
Yes. Because it is.

I don't give a damn how much an update is delayed, so long as its done right. That goes the same for GW2. Take your time guys, and just block out idiots like the above. (Not Avarre, sillies! Listen to him.)

Morgoth the dark

Wilds Pathfinder

Join Date: Feb 2006

[CDEX]

R/

when this one is going live?
tonight?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

More like tomorrow. Or the day after.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Working on a computer game - sitting in a chair and typing - is a demanding job?

actually it is.. very demanding, Linsey should not sit at the computer the whole its bad for her hand

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I, for one, am grateful for the time Linsey and her team has put into this update. If by chance she reads this portion of this topic, I hope she ignores the ignorant comments by the drooling window-lickers of the thread. For those of you who think coding is easier than a physically taxing job; Mentally taxing jobs are MUCH harder than physically taxing jobs in my opinion. I've done both.

Judge Nl

Judge Nl

Academy Page

Join Date: May 2007

Playing A Game [TaG]

Mo/

These people probably just want to make sure that the update will work for all accounts.


People who got like 5000+ points on chesthunter for instance, don’t want to end up with 200 chests account wide. Testing prevents mishaps like that.


Of course I’m also interested in what the update brings. But rushing the update would apparently mean risking that things might get messed up. They just need the time to NOT let that happen. I respect that approach more then that they rush & [frenzy] it.

Good prepared update beats “go go go! Rush Rush Update” any day.

Morgoth the dark

Wilds Pathfinder

Join Date: Feb 2006

[CDEX]

R/

Is it gonna include some pvp changes as well? Like skill fixes etc...

nagmier

Ascalonian Squire

Join Date: Sep 2008

EKTL

N/Mo

I just want to say Thanks to Anet for keeping up the good work, Someone will always find flaws in something. Rest assured there are more people that don't say anything and are GRATEFUL for the efforts put forth.


#1 The people working on these updates get paid right? Last time I checked people don't volunteer to do that kind of work for free...

#2 I don't see all of us giving Anet money every month so that means Anet is spending money on these updates while not recieving its monthly fee from users...

I hear WoW stories where there are classes that are virtually unplayable without an interface mod. AND THEY PAY A MONTHLY FEE! WoW Still can't get it right they have to rely on mods to make the game playable...

The point... If you don't like it stop bitching and go play something else if your still here appreciate the work being done and once in a while get off your high horse and THANK someone for making a good game!


@ Lady Lozza ==== THANK YOU for trying to put real life into perspective!

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

Quote:
Originally Posted by Jecht Scye View Post
I, for one, am grateful for the time Linsey and her team has put into this update. If by chance she reads this portion of this topic, I hope she ignores the ignorant comments by the drooling window-lickers of the thread. For those of you who think coding is easier than a physically taxing job; Mentally taxing jobs are MUCH harder than physically taxing jobs in my opinion. I've done both.
Fully agree, considering I'm in bio research. Some days I just want to cut sample slices and stock stuff just because I don't have to think about anything while doing them.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by SerenitySilverstar View Post
Now that's a very institutionalized, and male, response (even if you're not a male yourself, I don't know). Can't stand the heat? GTFO. No, that's NOT fair - enjoying your life is about enjoying your job; one shouldn't have to chuck it in just because you disagree with the hours.
You're an idiot. It's not being harsh, if you're so stressed out, overworked and not getting any enjoyment from your job then you need to think of changign your career or what aspect you're working in. Finding developing too hard? Move to community support...

Gli

Forge Runner

Join Date: Nov 2005

Let's not forget that ANet decides what they expect of their employees, not some random assortment of peanut gallery luminaries on a fan forum.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

bhavv - There is such thing as mental strain, which is 90% of the burnout from a computer programmer. Other 10% is carpal tunnel/arthritis.

But seriously have you actually stared at a computer screen for 10 hours straight AND actually used your brain to try and solve logic problems all day. 'Cuz thats all computer programming is, and there's no half assing computer code and having it work right either. They are probably compiling code, testing it, having something go wrong and having to debug from the beginning of their changes again.

Esp with the merging of the treasure/wisdom and changes to the Faction titles. If they don't get it right the first time, they have to roll EVERYONE back. Fix it, release another build and hope they get it right. And pretty much gimping everyone of playing time. If it where just skill bugs, they can always release new builds that just update the skill and harm no one. Well cept for interuptting RA/TA/HA win streaks, but after a few years we should have all gotten over that. But with this they need to get it right on the first run.

But even if they don't, you know they will be fully backing up all server data just incase. But really a rollback is they last thing they want to deal with on top of fixing a new build.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Xsiriss View Post
You're an idiot. It's not being harsh, if you're so stressed out, overworked and not getting any enjoyment from your job then you need to think of changign your career or what aspect you're working in. Finding developing too hard? Move to community support...
More institutionalized bumhattery. Ever stopped to think that the employer is responsible for the employee too? I'm sure Anet do everything they can to support their employees, and in the end overtime is a choice the employee makes. But when changes need to be made to how the whole "system" works, it should not be falling on just one person - it should be the whole industry taking a good hard look at what it's doing to it's employees...and that includes whiney, uninformed, entitled kids on forums with no empathy, putting way too much pressure on the company.

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

After two years of inactivity, I come back to this forum. And I just have to say that I'm absolutely beyond flabbergasted by the gross amount of insensitivity and, well, the incredible lack of comprehension about what it's like to work for a deadline-based, project-oriented job. How many of you accusing ArenaNet employees of being "lazy" and not earning their keep have worked in jobs requiring multiple all nighters? If you have worked under such conditions (and trust me, I have), despite how well you try to plan ahead, unexpected details/problems/complications almost always arises. Let me give you an example: I've done three all nighters in a row -- that's 72 hours of thought-based work on 2 hours of sleep -- and the last day was spent entirely dealing with those "unexpected" problems. The point is not, "Oh, my life is so horrible because I'm working non-stop." On the contrary, it was immensely satisfying (and admittedly grueling). The point is that these unexpected issues are quite common in deadline-based projects. My firm is considered the number one firm in our industry in terms of prestige and profit, and we got there for a reason: we're capable, and we know what we're doing. This doesn't mean that we're perfect or infallible, though -- we are all human. To be human is to NOT be able to predict every single possible outcome. ArenaNet is human. Is that such a big surprise?

Also, please remember that I highly doubt anyone, much less the ArenaNet employees, are looking for sympathy, pity, or a shoulder to cry on. They all seem very happy and satisfied in their jobs. What they are asking for is your understanding and patience in a possible delay, and they're nice enough to give you an explanation for the delay.

As someone who recently played a game from Nexon, where game servers crashed repeatedly for three weeks without a single peep from Nexon's direction (still), returning to ArenaNet is like returning to your long lost, idyllic and affectionately doting motherland.

keli

Krytan Explorer

Join Date: Sep 2006

Budapest

E/

and to all those ppl who are asking for their money(how idiots), im not very satisfied with our goverment, do i have the right to get back my tax ? no... so shut the fu,ck up, thanks

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by Aria View Post
After two years of inactivity, I come back to this forum. And I just have to say that I'm absolutely beyond flabbergasted by the gross amount of insensitivity and, well, the incredible lack of comprehension about what it's like to work for a deadline-based, project-oriented job. How many of you accusing ArenaNet employees of being "lazy" and not earning their keep have worked in jobs requiring multiple all nighters? If you have worked under such conditions (and trust me, I have), despite how well you try to plan ahead, unexpected details/problems/complications almost always arises. Let me give you an example: I've done three all nighters in a row -- that's 72 hours of thought-based work on 2 hours of sleep -- and the last day was spent entirely dealing with those "unexpected" problems. The point is not, "Oh, my life is so horrible because I'm working non-stop." On the contrary, it was immensely satisfying (and admittedly grueling). The point is that these unexpected issues are quite common in deadline-based projects. My firm is considered the number one firm in our industry in terms of prestige and profit, and we got there for a reason: we're capable, and we know what we're doing. This doesn't mean that we're perfect or infallible, though -- we are all human. To be human is to NOT be able to predict every single possible outcome. ArenaNet is human. Is that such a big surprise?

Also, please remember that I highly doubt anyone, much less the ArenaNet employees, are looking for sympathy, pity, or a shoulder to cry on. They all seem very happy and satisfied in their jobs. What they are asking for is your understanding and patience in a possible delay, and they're nice enough to give you an explanation for the delay.
This is possibly one of the smartest posts I have ever seen on GWG, well done (although it was a bit wall of text like but still smart ^_^ )

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Quote:
Originally Posted by bhavv View Post
Working on a computer game - sitting in a chair and typing - is a demanding job?

Get a sleeping bag in your office, lots of red bull and go go go!

Now if they were actually working a physically difficult job like construction or shelf stacking, working evenings and weekends 7 days a week would become impossible. They have a pish easy job they can spend all day working on it if they want people playing their game, every other game developer does just that without complaining.

Anet employees sound like they would be useless in my supermarket stacking shelves.
It seems pretty obvious that you have NO IDEA what continuous mental exertion solving a litany of problems in hundreds or thousands of code can do to a person. I suggest you exert yourself mentally for a sustained period and see how “clear” your opinion of developers become.

What is more consuming, honestly – pulling out pallets and putting cans of peas on a shelf, or reading and writing lines of code countless times, correcting mistakes, finding new problems, all with a deadline creeping ever closer. Keep in mind, if you drop a can of peas, you don’t break your whole canned foods isle. When you go home, you don’t have to think about if those peas you put up yesterday are going to somehow nurf the green beans tomorrow and all your customers will yell at you.

ANet is not complaining – you are! Put yourself in someone else’s shoes before you make snide comments, please.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

I doubt Regina will post it here, so heres some more news about the update:
Quote:
Originally Posted by Regina
Update on the November Update - 12 November 2008

The QA Manager has stopped by and he says that the team is trying their very hardest to deliver the update late afternoon on November 13. This is still subject to change depending on whether stuff comes up tomorrow, but they are aiming for tomorrow afternoon. Beyond that I do not have a more precise time for you all.
Sounds like theres gonna be a bit of overtime tomorrow

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by slowerpoke View Post
I doubt Regina will post it here, so heres some more news about the update:

Sounds like theres gonna be a bit of overtime tomorrow
You're on the ball, slowerpoke. Thanks for that.

If anyone wants some details of what will be going in the update, Martin, Peter, and I had an in-game chat earlier today. Links to screen shots as well as a summary were posted on the wiki.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Regina Buenaobra View Post
You're on the ball, slowerpoke. Thanks for that.
that why they call me slowerpoke

Quote:
If anyone wants some details of what will be going in the update, Martin, Peter, and I had an in-game chat earlier today. Links to screen shots as well as a summary were posted on the wiki.
for the wiki challenged, that chat can be found here

was it scheduled somewhere beforehand? cant recall hearing about it untill you mention it in the wiki. or was that the idea to keep the hoi polloi in low numbers

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by slowerpoke View Post
that why they call me slowerpoke

for the wiki challenged, that chat can be found here

was it scheduled somewhere beforehand? cant recall hearing about it untill you mention it in the wiki. or was that the idea to keep the hoi polloi in low numbers
We scheduled it amongst ourselves, and shortly before the chat we told a few players we know. Then word spread pretty fast in-game after we all logged in. :-) We didn't want to announce it before hand and have the district get so full that it lagged beyond reason.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

im looking forward to the changes to the unlicky title

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by slowerpoke View Post
im looking forward to the changes to the unlicky title
I'm never gonna live that down. XD

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

need to brush up on my spanish to read some of that....but its nice to know what's going on...thanks for that.

though if it is delayed will the xunlai points also be delayed with it?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Thank You Miss ReginaB for the update news.

At least we know what to expect and hope it all works well when the patch is release.

A little disappointed Arena Net isn't looking into the "sync exploit" in this update.

To a certain obnoxious person: Martin and Peter are after all representative of the German and Spanish speaking community. What do you expect English speaking representative to do? answers question in German and Spanish?

this obnoxious person:
Quote:
One obnoxious person loudly resented the fact that Martin and Peter were answering questions from players in their own languages, which I thought was pretty uncalled for. Guild Wars is an international game, and to show such rudeness, arrogance, and misplaced entitlement towards those who do not speak English is pretty poor behaviour.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

very interesting, cant wait for it to come, maybe make the game a little more interesting for a little bit

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Aria View Post
After two years of inactivity, I come back to this forum. And I just have to say that I'm absolutely beyond flabbergasted by the gross amount of insensitivity and, well, the incredible lack of comprehension about what it's like to work for a deadline-based, project-oriented job. How many of you accusing ArenaNet employees of being "lazy" and not earning their keep have worked in jobs requiring multiple all nighters? If you have worked under such conditions (and trust me, I have), despite how well you try to plan ahead, unexpected details/problems/complications almost always arises. Let me give you an example: I've done three all nighters in a row -- that's 72 hours of thought-based work on 2 hours of sleep -- and the last day was spent entirely dealing with those "unexpected" problems. The point is not, "Oh, my life is so horrible because I'm working non-stop." On the contrary, it was immensely satisfying (and admittedly grueling). The point is that these unexpected issues are quite common in deadline-based projects. My firm is considered the number one firm in our industry in terms of prestige and profit, and we got there for a reason: we're capable, and we know what we're doing. This doesn't mean that we're perfect or infallible, though -- we are all human. To be human is to NOT be able to predict every single possible outcome. ArenaNet is human. Is that such a big surprise?

Also, please remember that I highly doubt anyone, much less the ArenaNet employees, are looking for sympathy, pity, or a shoulder to cry on. They all seem very happy and satisfied in their jobs. What they are asking for is your understanding and patience in a possible delay, and they're nice enough to give you an explanation for the delay.

As someone who recently played a game from Nexon, where game servers crashed repeatedly for three weeks without a single peep from Nexon's direction (still), returning to ArenaNet is like returning to your long lost, idyllic and affectionately doting motherland.
+1 smart person to converse with. And welcome back to Guru. Yes people are idiots, at least now, as I wasn't here even a full year ago.

People are rude inconsiderate beings, sadly, I for one hope to never be like the others here who "dis" on Anet even when they are doing good things.

And Regina:
Quote:
Originally Posted by Regina's talk on what titles will change
Sunspear, Lightbringer, Lux/Kurz, 4 GWEN titles, Wisdom/Treasure Hunter, Unlicky
You gave me the best laugh in days. Thank you very very much, I needed it. -been depressed for a while, this brought me out of it -

Don't intend to be mean, but just thought I'd thank you for your unfortunate typo.

Also, new ways to get points? Good, I'm looking forward to that. Even if it's just one non-repeatable quest for Kurzick/Luxon (1 quest each meaning). *Although I see the "more ways for sunspear/lightbringer*

Unlike most people on Guru, I am thankful for every single tiny thing you guys at ANet do, even if it hurts me and my playstyle.

But one thing I am sad about:

No Adventurer or the change from Legendary titles to Master titles that I posted in the "update expectations" thread. Aw well.

Wish someone has what the questions that you answered were though, as what I read is just your chat - I would like to know what people asked to get the answers of "no, not yet" "yes, etc. etc." and "They are not looking at that right now."

Also:
Quote:
Originally Posted by Regina
@Agent: Yes there will be a GW2.

@Agent: Arena Net is not going bankrupt.
Good news indeed.

here to troll

Krytan Explorer

Join Date: Aug 2008

Oh boy"Yes we will be increasing the cap for Lux/Kurz" i hope this means how much you hold, not a higher title.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by Regina Buenaobra
I'd like to compliment in particular the Spanish players present. Peter reported to me that you were all polite and well-behaved. The German players were also relatively well-behaved according to Martin. On my side, the English-speaking players were unfortunately a little bit more of a mix on that front, but maybe next time you can all improve and show our Spanish-speaking and German-speaking friends how much you rock.
this is the most condescending peice of garbage i have ever seen a company official state. really? you want to talk down to us "english people" like we are in the third grade? No, I was not there. No, I do not spam. No, I have never harrassed any ANet official on ANY game chat.

PROTIP: dont talk to players as if they are in the 3rd grade.

Disgusting.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I'd prefer a good update with no bugs/problems over a hasty update. Let ANet make sure things are done well.

That said, I'm not going to censor any posts with a different opinion.

nagmier

Ascalonian Squire

Join Date: Sep 2008

EKTL

N/Mo

Quote:
Originally Posted by Star Gazer View Post
this is the most condescending peice of garbage i have ever seen a company official state. really? you want to talk down to us "english people" like we are in the third grade? No, I was not there. No, I do not spam. No, I have never harrassed any ANet official on ANY game chat.

PROTIP: dont talk to players as if they are in the 3rd grade.

Disgusting.
Thanks for Proving her point!

Quote:
Protip: Practice what you preach... nuff said...
Oh and maybe I missed it but I didn't see anywhere Regina said "Star Gazer was a spamming jerk! He harassed us all!" Chill out, grow up and remember the universe doesn't revolve around YOU... oh no!


Once again THANK YOU ANET!!! THANK YOU THANK YOU THANK YOU, If anyone wants to admit it or not you all don't have to do updates at ALL much less as often as you all do!

How many patches do you see you your favorite FPS titles? 3-4 in a year if your lucky! Less than 10 in the products life span most likey! And how often does the producer genuinely consider the game community a valuable resource for ideas!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I don't see how he was 'harassing' or being impolite.

nagmier

Ascalonian Squire

Join Date: Sep 2008

EKTL

N/Mo

Quote:
Originally Posted by Avarre View Post
I don't see how he was 'harassing' or being impolite.

It was a rhetorical question based on the fact that he stated "I" never did this or that...