Two things. ANET should notice that RA/TA is a completely separate entity from GvG/HA. The whole dynamic is different. They need to STOP nerfing something because it is overpowered in one and generally fine in the other. Blood Magic is next to crap in RA/TA, while in GvG/HA it seems to be murdering people left and right... So what do they do? Nerf the whole entire thing. -Rolls- Anet, make the distinction between RA/TA PvP skills and GvG/HA PvP skills. Okay? Can you do that instead of pissing me off by ruining my builds!
Two. Rangers can spike casters easily, but if you throw them up against a Warrior or a Paragon, they're next to screwed. A ranger that is built to utilize Dexterity and Accuracy (RtW or FW) is promised to have no decent healing, maybe condition removal... As much as casters can be spiked by Rangers, Casters can spike right back. It's the skill of the Ranger as an interrupter then that proves who wins. Dexterity WAS fine. Now? Use Flail and swear vigorously at Anet for screwing up one more build.
That's all. If this was the big update that they spent so much energy and time on, well, the words, "Epic Fail" come to mind...
"Longest Set of Guild Wars Update Notes Ever"
7 pages • Page 4
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Two things. ANET should notice that RA/TA is a completely separate entity from GvG/HA. The whole dynamic is different. They need to STOP nerfing something because it is overpowered in one and generally fine in the other. Blood Magic is next to crap in RA/TA, while in GvG/HA it seems to be murdering people left and right... So what do they do? Nerf the whole entire thing. -Rolls- Anet, make the distinction between RA/TA PvP skills and GvG/HA PvP skills. Okay? Can you do that instead of pissing me off by ruining my builds!
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And asking for RA/TA and GvG/HA split will make skill balancing too difficult. They are not the same, but they are close enough. And a full Blood build, imo, has always been too good. So, shhhh.
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Originally Posted by Zera Fang
That's all. If this was the big update that they spent so much energy and time on, well, the words, "Epic Fail" come to mind...
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To bad that the QQ'ing has already started. Of course it comes from idiots who don't know when the real update is coming.
Edit:
Largest update NOTES, due next week.
3 necro blood skill nerfs, 1 ranger skill nerf, and a bunch of bug fixes. Nothing too devastating, despite what Zera thinks.
My guess, tons. I suggest just deleting those posts that only say what Alleji said.
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Longest update notes was this: http://wiki.guildwars.com/wiki/Game_updates/20080807 - a pretty recent one, tons of skill changes and hero ai adjustments made all those lines of text.
The biggest update ever in terms of the amount of actual changes was NF release http://wiki.guildwars.com/wiki/Game_updates/20061025.
Can we really expect this coming one to have comparably looooooong update notes? Seems unbelievable, it's going to be just a title rebalance with adjustments and new ways to earning them, 2 titles going account-wide and some rewards becoming easier. More than 200 lines of text?
I'm not getting my hopes up too high but I may get pleasantly surprised.
The biggest update ever in terms of the amount of actual changes was NF release http://wiki.guildwars.com/wiki/Game_updates/20061025.
Can we really expect this coming one to have comparably looooooong update notes? Seems unbelievable, it's going to be just a title rebalance with adjustments and new ways to earning them, 2 titles going account-wide and some rewards becoming easier. More than 200 lines of text?
I'm not getting my hopes up too high but I may get pleasantly surprised.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Dream on 
Linsey FTW!. Lets just hope that people don't go "i was expecting this and you gave me that !@#$% Linsey!!" when the update comes.

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Seconded. However, Linsey deserves more then 3 cheers. So, >3 Cheers for Linsey!
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only way this new update could be a problem is if they split more skills. no more splitting. none, zero, not any. id really like to see a new set of elite choices for the primary professions. break the evis/word monopolies. they should do now what they intended to do after the release of factions and nf. bring the factions elites up a bit, knock down the nf ones and leave prof skills alone. personally i could care less about the titles because they just lead to grind which leads to abuse of mechanics/pve skills.
again though, keep in mind, you mess with damage (powercreep) you need to keep the monks on par... monks are the center of balance, if you want to adjust things, look at monks first and go from there.
again though, keep in mind, you mess with damage (powercreep) you need to keep the monks on par... monks are the center of balance, if you want to adjust things, look at monks first and go from there.
its going to be pretty big but no SF or DOA style update ofcouse. she does mention the notes being whats big and that would make obvious sense. Just typing out the names of the different titles would be enough for me lol
I recon she has a slight secret shes not tellin us of though , a new feature to the game. I ofcouse may be wrong, do not over estimate or underestimate teh size of this update.
lol she loves us..she used the L word...awww
I recon she has a slight secret shes not tellin us of though , a new feature to the game. I ofcouse may be wrong, do not over estimate or underestimate teh size of this update.
lol she loves us..she used the L word...awww



lol. I wish 