Is GW Really Losing People?
kostolomac
ANet just needs people to buy the game , not play it. Also the lack of new pve content pushes people away , unless they fancy titles. PvP is also not getting any better.
DreamWind
Yea...you don't need sources to claim that the game has lost a shitton of players. You have to be stupid to think the game isn't dying.
And I'm tired of people saying games like GW can't be dead or no new content caused it to die. This is a bit off topic...but...imagine a game where constant new content isn't needed and replayability lasts over a longer period of time...perhaps a competitive game? Eh Guild Wars was never THAT though...
And I'm tired of people saying games like GW can't be dead or no new content caused it to die. This is a bit off topic...but...imagine a game where constant new content isn't needed and replayability lasts over a longer period of time...perhaps a competitive game? Eh Guild Wars was never THAT though...
Arkantos
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Source? |
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Warhammer is a well known franchise with a huge fanbase. Just like LotR and Age of Conan. You can barely compare them. |
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Sounds more like the creation of a self fulfilling prophecy. |
Everyone saying the game isn't dying - how is it not?
The game dying is inevitable, it's not like a MMORPG that's going to keep you playing and playing and playing. It's been running for 3 and a half years, and I don't even think ANet planned on it being this successful.
Shadowfox1125
Arkantos speaks the truth. I don't see why you'd disagree with him.
And WAR players that say that their game is "dying," need to understand that their game isn't dying. Have you seen how many servers they have? It's INSANE. The game has only been out since September or so, and they have ~56 or so US servers. Players are distributed throughout 56 servers! If you don't believe me, refer to this.
And WAR players that say that their game is "dying," need to understand that their game isn't dying. Have you seen how many servers they have? It's INSANE. The game has only been out since September or so, and they have ~56 or so US servers. Players are distributed throughout 56 servers! If you don't believe me, refer to this.
Hollow Gein
Honestly, the second they announced GW2, this game was over. Sure, it didn't and won't happen immediately but that's not the point is it?? I mean what do we have to look forward to in the coming months?? Skill updates, nerfs, account based titles, maybe ('sigh') NEW titles?? Wow, exciting (end sarcasm). Don't get me wrong I still like playing this game but when GW2 comes out, I like many (but maybe not all) veteran players will jump ship to the new game with or without all those titles needed for the HoM. Hell, if the HoM rewards/items/weapons etc. are cool enough, it might extend GW1 longevity. If not, well..........
garethporlest18
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Also, it absolutely is the #2 MMO behind WoW if you take the 3.5 year average of people playing it. You'd be on crack to think that as many people as who play GW will still be playing LotRO, WAR, or AoC 3.5 years after release.
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As for Guild Wars, like I said the game is dying, but it's far from dead. Guild Wars will always be a fluctuating game, unlike it's horribly stagnant economy which should also be fluctuating but due to silly additions to the game, that's not gonna happen anymore. Oh well though that's for another time. Guild Wars will last until Guild Wars 2, lose a lot of constant population, but will have comers and goers like it does now.
The population fluctuation is do to many reasons of course, such as bad updates, lack of good updates, lack of skill balance, PvP stagnation, PvE stagnation..etc. That's for decrease, increase comes with new players, events, weekly updates depending on the scale and what was updated, weekend events and major events. Constant playing players, which are players who play on a daily basis, has stayed in a certain margin for some time I think.
Snow Bunny
Not even, both of those are fairly inactive compared to the old days. I mean, I know TAM has around 11 people on at any given time, but I remember having 30-40.
This game is dead people. Move on.
As for comparing EVE to GW - EVE is a better game with a much larger playerbase.
If I wasn't spending money on women and time on schoolwork, I'd be playing EVE.
This game is dead people. Move on.
As for comparing EVE to GW - EVE is a better game with a much larger playerbase.
If I wasn't spending money on women and time on schoolwork, I'd be playing EVE.
Fril Estelin
Possibly for the reason I explained here:
LotRO (which is a brilliant MMO, my only reason for not playing it is that it's p2p) has an amazing base to work on: the LotR universe (look at the paper RPG and the unfinished tales to know the full extent of it, it's quite unbelievable) and its popularity. Something GW doesn't have. IMHO LotRO will be alive a lot longer than WoW, if Turbine doesn't screw this (which they very probably won't).
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Originally Posted by myself
many players aren't "going away" because they're simply playing the game from time to time, irregularly and when they have the time. A game like GW can't be dead, because by the very nature of free2play, you can happen to not play for 1 month, but play a lot the next, or not play for 6 months and then come back. Of course, at a given point in time, you can compare estimates of the number of people playing at this time, and it seems obvious that this number is decreasing (a good example of that being the number of districts in LA and Kamadan during MKT's hat event). But contrarily to pay2play games, you're not a "subscriber", your GW account is permanent and you don't feel obliged to come each month because you're paying for that.
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Um, no. LotRO is going to have probably the same number of people playing in 5-8 years, as they do now, if not more. Why? Because Turbine is going to add a lot of land equal to that of the entire Tolkien world, minus a few things here and there. I think it's going to last quite a while.
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Abedeus
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And WAR players that say that their game is "dying," need to understand that their game isn't dying. Have you seen how many servers they have? It's INSANE. The game has only been out since September or so, and they have ~56 or so US servers. Players are distributed throughout 56 servers! If you don't believe me, refer to this.
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30 of which are basically dead. You know that about month after release there were character transfers already? Because people rolled from low/low servers to med/med servers... And you have lots of dead servers, some low/low that... have players, but barely and 2 or 3 med/med.
Too many servers = bad.
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Possibly for the reason I explained here: |
So is GW. At least, dying, because the only situation you can play with other people is HA/GvG/arenas. Oh, and AB, but then you must have an active guild to enjoy, pugs suck, GvG requires guild and 7 other people, HA requires guild and/or people you know - I know no good HA'ers, all of them stopped playing the game long time ago). And PvE, but only for UW SC. People don't FoW, only solo for shards/buy them without doing FoW, don't do DoA because "It's too hard", good players H/H and bad players suffer in PuGs.
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If I wasn't spending money on women and time on schoolwork, I'd be playing EVE. |
Mr. Undisclosed
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Not even, both of those are fairly inactive compared to the old days. I mean, I know TAM has around 11 people on at any given time, but I remember having 30-40.
This game is dead people. Move on. As for comparing EVE to GW - EVE is a better game with a much larger playerbase. If I wasn't spending money on women and time on schoolwork, I'd be playing EVE. |
Numa Pompilius
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Um, no. LotRO is going to have probably the same number of people playing in 5-8 years, as they do now, if not more.
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EDIT: As for comparing EVE and GW: EVE IS CRAP. Jeez, it stinks! Would you like to play a commodities trading simulation with optional space autocombat where you click the enemy and watch the combat play out? Congratulations, EVE is for you! I had high hopes for EVE, and was *stunned* when I realized how shitty the combat was. I haven't seen combat that shitty since Solar Realms Elite.
Sorry, just wanted to get that off my chest.
Nodakim
GW2 is "dying" because it didnt get new content for like an year...and the begining you would get a lot of new stuff..now old time players are happy if they get a new weapon every 6 months...i think arena net and ncsoft cant leave a game dying out just because they are making a sequel....currently all the updates are balancing
Bryant Again
GW is "dying", but it depends on numerous aspects: PvE? PvP? How much of it can be contributed to bad game design? How many of it can be contributed to a simple lack of interest? What kind of players are leaving?
In general, I don't see this thread being much different than the "downfall of GW" thread.
In general, I don't see this thread being much different than the "downfall of GW" thread.
shoyon456
Purely my opinion: Yes, it is clearly dying. Of course, it has been really dying since nightfall, but there has not been any new content in roughly a year, nor any update on the state of GW2.
I log on about once every other week to make sure all my ecto and stuff is still there, and chat with an old friend if they're on.
Currently I'm playing LastChaos, which isnt bad, and also free. It lacks things gw has, but offers others. I plan on LastChaos lasting until D3/SC2 release, and have no intention of buying GW2 regardless of what it may offer. Although, I would like to know more about it. D3/SC2 already have in game vids up and a good deal of info.
GW2= a bunch of rhetoric ; gw1= anet's orphaned child
I log on about once every other week to make sure all my ecto and stuff is still there, and chat with an old friend if they're on.
Currently I'm playing LastChaos, which isnt bad, and also free. It lacks things gw has, but offers others. I plan on LastChaos lasting until D3/SC2 release, and have no intention of buying GW2 regardless of what it may offer. Although, I would like to know more about it. D3/SC2 already have in game vids up and a good deal of info.
GW2= a bunch of rhetoric ; gw1= anet's orphaned child
The Meth
All the other P2P MMO's actually add content quite often to make up for the fact that you basically buying a new game every 4-6 months. If guild wars was still getting a new campaign 2x a year or even just a sorrow's furnace type update 2x a year with more active PvP balancing/events, it would still be growing. The original plan was for Guild Wars to play more like a traditional game, that someone could pick up and play a year from now just fine, unlike typical MMO's where the P2P locks people in to playing the same game until they stop paying.
Also, I'm pretty sure WoW's often touted 11 Million subscribers is nowhere near that. At least back when they put out that they had reached the 8 million mark it was mentioned/leaked that the number was based only an the number of accounts, meaning it included trial accounts and no longer active accounts. The true number of active players is anyone's guess, but I wouldn't be surprised if it was as low as half the official number.
btw, I agree with EvE being a piece of crap. I was expecting exciting space combat. What I got was a virtual economics simulation where the richer/older playing players delight themselves in killing off the poorer ones. If I wanted to play a game like that, I would be playing RL.
Also, I'm pretty sure WoW's often touted 11 Million subscribers is nowhere near that. At least back when they put out that they had reached the 8 million mark it was mentioned/leaked that the number was based only an the number of accounts, meaning it included trial accounts and no longer active accounts. The true number of active players is anyone's guess, but I wouldn't be surprised if it was as low as half the official number.
btw, I agree with EvE being a piece of crap. I was expecting exciting space combat. What I got was a virtual economics simulation where the richer/older playing players delight themselves in killing off the poorer ones. If I wanted to play a game like that, I would be playing RL.
Angelica
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the people who think GW is dying are the ones responsible for its death
play and have fun people. |
I have been playing for more than 3 years and I'm getting bored ...... done and redone a lot of things I even farmed. (I do not like farming!).
I have lots of level 20 characters but nothing to do now, or at least nothing that I like to do again and again...... and again!
The game is not fun anymore to me...... Sorry but it is just boring. Anet needs to do something about it before people start to leave and forget about it.
I would like something like SF or even a little change to keep me and perhaps others, playing.
I'm still hoping but I can see GW fading slowly slowly...... and this is really a pity.
^^ My opinion only.
Bryant Again
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The game is not fun anymore to me...... Sorry but it is just boring. Anet needs to do something about it before people start to leave and forget about it.
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The point that needs to be exaggerated again and again is that GW's PvE was never built to last. You were meant to play through it and be done with it. It's not an MMO that attempts to hold you forever.
Ravious
I'd say that ANet feels this is "going according to plan." There is a founder interview out there where one of them says 'we did not originally plan on having a sticky game. We figured we would get spikes of population during content releases and then they would go down.'
So to say it is dying is a bit like saying you and I are dying.
Are parts of WoW dying too then? Is WAR and AoC dying because of server merges/transfers?
I think that yes, fewer and fewer people are playing each day.... but GW1 was never intended to be your only game (like other MMOs pretend to be). GW2, now that ANet knows their players, might be a little different.
So to say it is dying is a bit like saying you and I are dying.
Are parts of WoW dying too then? Is WAR and AoC dying because of server merges/transfers?
I think that yes, fewer and fewer people are playing each day.... but GW1 was never intended to be your only game (like other MMOs pretend to be). GW2, now that ANet knows their players, might be a little different.
Alleji
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Yeah, WOW, 56 servers.
30 of which are basically dead. You know that about month after release there were character transfers already? Because people rolled from low/low servers to med/med servers... And you have lots of dead servers, some low/low that... have players, but barely and 2 or 3 med/med. Too many servers = bad. |
Seems Mythic severely overestimated how many people would play their game and if they made 20 servers instead of 56 most of them would have a decent population at the end of one month (I don't know if it dropped further)... and hey, if their game continued to grow they could ADD new servers and offer free transfers to them until they reach medium.
Aera Lure
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As for comparing EVE to GW - EVE is a better game with a much larger playerbase.
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Originally Posted by zwei2stein
1) got to http://www.eve-online.com/, note numbe of people online as A.
2) go to http://www.xfire.com/games/eve/Eve_Online/ note number of people online as B. 3) go to http://www.xfire.com/games/gw/Guild_Wars/ note numbe of people online as C. Approximate number of people playing GW currently = (A/B)*C |
Currently EVE has 22480 online, checking their site. Its not a bad number to use for this example. Given the shape of the graph, the average number appears to be around 25000 at most times. Checking Xfire, 3166 users there play EVE daily, 22480/3166 or about 1 in 7 on Xfire. About 14%.
On Xfire, Guild Wars has about 10160 players daily. Assuming the 1 in 7 ratio still holds, that's around 71,120 players playing Guild Wars, on average, at any given time. Sounds about right given the total number of districts and then any number that could be in an instance. At any rate, a better number to go by than any other we have.
FYI, carrying this through for WoW yields around 705,425 players playing WoW daily.
Mind you, none of this actually gets at any reasonable estimate of number of active players. Assuming them to be someone who logs in a couple times a week, maybe 3-4x the totals above would estimate that, but there's a pretty large margin for error. Its just useful for relative estimates.
Not really. It no longer has new content, but its currently ranked #9 on Xfire and has better numbers than EVE.
Is Guild Wars dying? Well, I wont dispute that, though I think I'd say fading is more accurate.
Winterclaw
Was GW ever really designed to live?
Kim Sythe Weilder
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2.New people who are shut out by people group #1 "you dont have the cookie cutter build and therefore you cant get in our PuG or team arenas group cause all we care about is glad points" |
yes, that's exactly what. most people I know say, "alright I beat all three campaigns, i want to pvp now." But they don't get in cause of stupid gladiator points!
Sharkman
DarkNecrid
There are quite a few people who know that skill speaks volumes more than a title rank, the hard part is finding them and proving you're worth their time.
Shayne Hawke
Guild Wars is dying, so yeah, it's losing people. One won't grasp the sheer number of players left that really play GW until ANet decides it would be funny to remove heroes and henches for a couple days.
garethporlest18
Yeah really, I have r2 gladiator and I'm terrible at PvP. I go in with mediocre builds and get lucky basically. I also know how to use the classes somewhat so that helps, but Gladiator rank shows time moreso than skill that's why I think people ask for it, at least that's why I'd ask for it. Show's you spent some time doing something PvP.
RotteN
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There are quite a few people who know that skill speaks volumes more than a title rank, the hard part is finding them and proving you're worth their time.
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You don't need the gladiator points, of course not. But you need the PvP experience, the points are just something you pick up at the same time.
Simath
GW's died when it's player talent pool dried up.
Sadly that occurred quite some time ago.
Sadly that occurred quite some time ago.
Issac
Sadly enough it is, hopefully it'll gain much more when GW2 comes out.
Numa Pompilius
Reality check: As of right now Guild Wars can be estimated to have 3-4 times more players than EVE or Everquest 2, and 4-5 times more players than LotRO or City of Heroes/Villains. Yeah it's vastly smaller than WoW, but then everyone is.
(Estimates based on the trackers and the usage graph posted earlier in this thread)
Does that sound like a dead game to you guys?
What you guys are interpreting as death is a reduction in player number. Yeah, the game is fading but it's still in the top ten, so it's a bit premature to start planning the wake.
(Estimates based on the trackers and the usage graph posted earlier in this thread)
Does that sound like a dead game to you guys?
What you guys are interpreting as death is a reduction in player number. Yeah, the game is fading but it's still in the top ten, so it's a bit premature to start planning the wake.
Apollo Smile
This thread is hilarious. Reminds me of all the "doom and gloom" threads about Final Fantasy XI dying. Hey, at least people are stupid enough to believe the 12 million benchmark WoW just hit is the number of ACTIVE subscribers. Guild Wars population is less than it used to be. Dying? Thats a different story. At least this game has a future. Something that can't be said for most MMOs that have come out during WoW's reign.
Issac
As long as I'm here GW will never die lol.
DreamWind
No, but Guild Wars had a model that attempted to hold you forever. I suppose we can talk about it in the other thread though because its off topic here.
Bryant Again
SpiritThief
99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.
Can't even go to a place and learn about the game without hearing more and more complaining.
They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people.
Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over.
They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in.
Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked.
Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that.
Can't even go to a place and learn about the game without hearing more and more complaining.
They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people.
Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over.
They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in.
Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked.
Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that.
Puebert
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99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.
Can't even go to a place and learn about the game without hearing more and more complaining. They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people. Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over. They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in. Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked. Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that. |
But their solution of dumbing the entire game down was lame.
So, I blame ANet.
Maybe if they get rid of Dervishes and Assassins I'll forgive them.
fenix
ITT: No one knows anything.
You PvErs really are in denial.
You PvErs really are in denial.
Bryant Again
...Or experiences vary. They only state what they see. If what they're seeing and what they've been seeing isn't dying, then I'd have to say PvE is doing pretty damn good. Moreover is that they don't know how GW used to be, and that's really going to work to the game's advantage.
As is, Guild Wars is still very unique. Few games can even come close to it in terms of design.
More than anything else, though, is who you're addressing to when you say "PvErs". I'd be careful about the canvas you're painting.
As is, Guild Wars is still very unique. Few games can even come close to it in terms of design.
More than anything else, though, is who you're addressing to when you say "PvErs". I'd be careful about the canvas you're painting.
Avarre
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99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.
Can't even go to a place and learn about the game without hearing more and more complaining. They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people. Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over. They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in. Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked. Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that. |
It's not the job of the players who have put in the time to learn the game and succeed to teach the new players to play. If you want to get help, make friends and contacts among experienced players so they have a reason to help you out. Find a lowlevel guild and guest highranks - often they'll come if they have nothing else to do, and can provide build/tactical/team play advice.
In order to succeed in competitive play, you have to be competitive. Expecting handouts from the players who have already dragged their way up is not that.
MisterB
Multiple accounts would be an exception to that rule, although I understand your point.