Is GW Really Losing People?

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Quote:
ITT: No one knows anything.

You PvErs really are in denial.
__________________
ha




Guildwars may be losing players ......
But everyone always comes back for the dumb hats

Zeppelin1

Frost Gate Guardian

Join Date: Jun 2007

Australia (GMT +10 (+11 DST))

Basin Amazons [AB]

A/

Quote:
Originally Posted by czymann View Post
It is kinda funny that people say GW is dying when I see new people playing all the time. Guild Wars was made to play then put away then pick up and play again. Sure there are many that have left. And many of those have come back. I can't speak for other guilds, but mine has been going strong since 2006. Sure some have left, but we have more people playing on a consistant basis than we did in the beginning. Truely I believe what keeps people around and playing is the people that they play with.
Nice to see some positivity 'round here. One of the reasons GW has less players than WoW is because of its free-to-play 'subscription' model, you don't feel compeled to play because you aren't paying every month for an addictive service.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

-reads OP and doesn't feel like reading all 7 pages of responses-

Guild Wars, and every game for that matter, lose people daily for the most part. The more people who play, the more often you lose people.

Of course, new people also start playing frequently as well, so while people do leave, people also join, giving a close enough balance.

Guild Wars is dying, but not as much as people think. It's dying because of the lack of new content, those who play are one of four groups how I see it:

1) Grinders and e-peen wanters who won't leave until they have GWAMM+Chaos Gloves+FoW Armor+Bandana+Full HoM+Tormented Shield+Crystalline Sword.

2) Those who are like something about the game: can range from lore lovers like myself, to the scenery, or even the storyline (will get flames for that one).

3) People who stay to talk to friends.

4) New people. However minor they are.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Azazel The Assassin View Post
Guild Wars, and every game for that matter, lose people daily for the most part. The more people who play, the more often you lose people.

Of course, new people also start playing frequently as well, so while people do leave, people also join, giving a close enough balance.
If you think the new players are joining GW at the same rate old players are leaving, you're crazy.

Zera Fang

Zera Fang

Academy Page

Join Date: Jan 2006

New Mexico

N/Mo

Let's point out the difference between 'dying' and 'dead'. Diablo 2 is dying and has been dying for a very freaking long time, but refuses to die. There are people that still play the game and since, I think, they just reset the ladder gave people a reason to jump back on. Starcraft is dying, but as long as another UMS 'Protect the [Fill in the Blank]' is created, people will still play. Halo, at least on the PC game, is dead. The last time I went on there, well, there were two other people playing, both of which had auto-snipe programs running.

What's the difference between the two games? D2/S1 don't have a bigger, better, flashier sequel... yet, but Halo does, two in fact. Guild wars, though, does not have a sequel, yet, so it is still alive. Yes, there aren't as many people playing as there were when the game first came out (or whenever there was the peak population) and, yes, we can point out some reasons for that (lack of new material, immaterial skill rebalancings, lazy GMs, pandering to the noobs...), but is the game dead? No, and it won't be for a few months, maybe even years, after GW2 is released. Yes, the game is losing people, but it isn't losing so many people that the game is becoming unpopulated. BUT! In my honest opinion, I think a good percentage of the people currently playing are waiting on this next big update to see if it is really worth continuing to play or just to give it up and either wait for GW 2 or find another game.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Zera Fang View Post
Starcraft is dying, but as long as another UMS 'Protect the [Fill in the Blank]' is created, people will still play.
The competitive scene is still in great shape if not continually growing, with lan latency/chaos, iccup, and such. Not to mention Gretech creating an entire new professional league alongside the previous three this year.

Quote:
but is the game dead? No, and it won't be for a few months, maybe even years, after GW2 is released.
Yeah, this. A game like Guild Wars won't really 'die' so to speak due to the play structure of it - the closest it will get is generally a decline in playerbase until it's insufficient to support major aspects of the game (PvP/pugs). Unfortunately, that kind of situation has become gradually more apparent.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Zinger314 View Post
If you think the new players are joining GW at the same rate old players are leaving, you're crazy.
As has been pointed out, there are other options than "growing" and "dead".

I don't doubt GW playerbase is smaller now than it was, say, a year ago, but, again, it's in the top ten among MMORPGs wrt number of active players, and is several times larger than MMORPGs like Everquest2, EVE, or Lord of the Rings Online.

H2SO4

H2SO4

Academy Page

Join Date: Dec 2005

Ireland

A/

Quote:
Originally Posted by Rak Orgon of Beowulf View Post
i think its losing 2 kinds of people.

1.The 30 max titles, Choas gloves, FoW epeen types who are "too good" for such a "fail" game the ones who say "blah blah blah i remember when a 20/20 sword hilt was 75K" "GW is Dead"

I think the economy in GW is more stable than ever.

2.New people who are shut out by people group #1 "you dont have the cookie cutter build and therefore you cant get in our PuG or team arenas group cause all we care about is glad points"
QFT

I am in group 2, the only thing keeping me playing is that it's something to do to kill some time. Like if I wanted to reinstall baldurs gate or something to piddle about on

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Rak Orgon of Beowulf View Post
i think its losing 2 kinds of people.

1.The 30 max titles, Choas gloves, FoW epeen types who are "too good" for such a "fail" game the ones who say "blah blah blah i remember when a 20/20 sword hilt was 75K" "GW is Dead"

I think the economy in GW is more stable than ever.

2.New people who are shut out by people group #1 "you dont have the cookie cutter build and therefore you cant get in our PuG or team arenas group cause all we care about is glad points"
I guess I'll fix this.

Quote:
1. The 30 maxed titles, pimped out players who have nothing to do but PvP in the game, but don't like the way you have to put up an entrance.
and

Quote:
2. New people who don't understand that people play good bars with players they know or are confident that have a considerable amount of skill and experience because they want to win in a competetive enviroment.
Now, don't get me wrong on part 2. People just play to win, and that is what people find fun. There are already player training guilds around anyway, such as KiSu for example. You just can't jump into somewhere and expect to be chosen straight away. It's the same in all competetive enviroments.

There's no denying Guild Wars is losing players at all. It's an original game with conventional additions and lack of workout towards the end.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

GW is losing people, games like this always do. (Not to mention GW is the first of its kind) With games like WoW, developers can add areas as they wish, or, on that note, add ANYTHING they want/the subscribers want. But GW can't, all it can do is updates, which then gets into a tiring cycle which people thinks "oh great, ANOTHER update......yay?". Not to mention the countless nerfs which really drives some people off their laptops. And as the game it is now, it is really boring to play unless you have some friends who actually makes the game "fun" again.

On the note of TA, if you don't run a decent/meta build, then don't go there, people are there FOR glad points. Otherwise they'd be RAing. So don't go THERE can complain "oh, you guys don't like creative builds! You no-lifers!"
Of course they don't, they are there for Glad points.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

If you remember the number of districts in LA or Kamadan during Halloween event, then you cannot say it's a "dead" game...unless you have no idea what a "dead" game looks like...

Of course, someone might say that all these players are not daily/regular players and play only during the weekends or events...the answer to them is... so what? the fact that there are so many players that check on a daily/weekly basis GW news/events or anything else means that it's not a "dead" game....
You don't login in a "dead" game to collect ToTs if you don't care about it.
You don't afk in Kamadan/LA to get the stupid Hat if you don't care/like the game...

Yes it's logical many players to feel bored after almost 4years but this is far from reading all this crap about a "dead" game.
The game offers the flexibility to relax for a while since you don't have to pay every month like the WoW slaves that are "forced" to play every day cause they paied for it...

Here, you paied once and you have an account forever. You can jump back in whenever you like...the events speak the truth and you cannot deny it...the wintersday is close and you'll see that again...

On the other hand this is a free country and if you feel "dead" you can stay with the "dead" rest in peace and leave the rest of the "alive" GW community enjoy the game they love for years. We'll not miss you.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Quote:
Originally Posted by FlamingMetroid View Post
private servers
No. Bugs and phail(GM/donation items...) plague private servers. And there's no way THOSE could have more players than a legit GW community...
Anyway I suppose players are leaving, but for those that choose to stay it's still a good game...it's not like Word of Healing suddenly heals for 2 health...

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by O Nuxtofulakas View Post
If you remember the number of districts in LA or Kamadan during Halloween event, then you cannot say it's a "dead" game...unless you have no idea what a "dead" game looks like...
Even with 1 million players, when they're all grouped up, that can be a HUGE group too lol

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by zwei2stein View Post
Its simple:


1) got to http://www.eve-online.com/, note numbe of people online as A.

2) go to http://www.xfire.com/games/eve/Eve_Online/ note number of people online as B.

3) go to http://www.xfire.com/games/gw/Guild_Wars/ note numbe of people online as C.

Approximate number of people playing GW currently = (A/B)*C
Couldn't find a spot for number of people online--was it that lovely multicolored graph? If so: looked to be about 60,000 people.
X-Fire listed about 3,000 users for Eve.
That's about 5% of Eve online users, right?
c = about 8,000 users.
(60,000/3,000) * 8,000 = 160,000

So, you would suggest that there are about 160,000 GW players still active?

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Antares Ascending View Post
...
FYI GW had between 5-6 million subs at its peak and I suspect the numbers will go back to that or better with GW2.

...
FYI information, the latest numbers from an A-net news release are 5 million copies sold. That's across three campaigns. I dont know about you, but I bought all three campaigns and have two other accounts that have been given to me by friends that quit.

Assuming all people bought all three campaigns and were all playing shortly after Nightfall, at it's "peak" it had 1.667M players. And let's not kid ourselves here, many of those that bought GW and Factions didn't even bother with Nightfall and quit long before it was released.

Yes, GW is dying. Why do you think all the servers have been combined?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by englitdaudelin View Post
So, you would suggest that there are about 160,000 GW players still active?
Scattered over three continents, PvP areas, countless dungeons and missions, a bunch of language districts (french and german euro districts are actually bigger than the english)... Yeah, I can well believe that's in the ballpark.

Quote:
Originally Posted by Fates Monk
Yes, GW is dying. Why do you think all the servers have been combined?
Frankly I'd welcome unifying all european districts into one.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

So then it seems to me, with the new big update coming, and the resurrection of the "GW is dying thread," there's a question that begs to be asked:

What would (might) prolong GW's life and cause a significant, long-term stabilization of the player population?

So I'll operate on some of the key assumptions in this thread:

1) I'm with Zinger: more players are leaving than are starting. However, I DO think a notable number of players are starting or resuming.

2) Both PvE and PvP are "stale," in that there is no significant new content.

3) I think the update this week--the title updates and the HoM updates especially--MIGHT lead people to resume playing characters other than "primaries," but this is speculation. My feeling is that Lindsey and the small GW1 team hope their changes encourage people to pick up 2ndary and tertiary characters and progress their titles somehow, to contribute to the hall.
(Otherwise...why the changes?)

So: With these in mind, what could the GW1 team POSSIBLY do that would:
a) encourage pve'ers to get out and play, to not redundantly farm the UW or the poor raptors? encourage exploration, vanquishing, questing, mission play, pugging, whatever pve activity suits your philosopy?
b) encourage pvp'ers to continue playing, adding guildies, and so on? Encourage GvG, TA, and HA? Alter the game so that cookie builds aren't AS dominant a part of the game (if possible?)

Now, I'm going to rule the grand idea of "balance" out--I think it's nearly impossible to achieve skill balance in a way that will please everyone.

So, is it down to content? Would an SF or DoA-style update appease and attract PvE'ers? A monster AI overhaul or mob overhaul? Alterations in rewards for dungeons, realms, and domains? Would new maps or some kind of new "game" attract PvP'ers? Some alteration in the behavior of Halls?

I'm genuinely curious: what would it take to get you--or others like you--back, and "stop the bleeding" that people are pretty sure is happening?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by englitdaudelin View Post
What would (might) prolong GW's life and cause a significant, long-term stabilization of the player population?
PvE: Resume the "a new expansion every six months to a year" schedule.
The only thing missing in PvE is new content, really. The graphics and sound are still competitive, the mechanics are still competitive... But the content is stale for many or most of us.
1-2 Guest keys for everyone who owns a GW chapter might be a good idea too.

PvP: Pfffff.... Hero battles can just be killed, it's beyond salvaging. Other than that... I don't know. New maps never hurt, tho, even recycling some old maps might be good.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by englitdaudelin View Post
I'm genuinely curious: what would it take to get you--or others like you--back, and "stop the bleeding" that people are pretty sure is happening?
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

Quote:
Originally Posted by Tyla View Post
1. The 30 maxed titles, pimped out players who have nothing to do but PvP in the game, but don't like the way you have to put up an entrance.
I guess I'll fix this...

Quote:
Originally Posted by Tyla View Post
The players who did all there is to do in PvE and are finally looking half a foot away from their computers, out their window, and seeing the sun for the first time in 3 years, and THEN going to PvP.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by upier View Post
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
Yay.....ANOTHER crap load of fow/uw SC?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by AKB48 View Post
Yay.....ANOTHER crap load of fow/uw SC?
I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by upier View Post
I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.
Dunno about you but I consider FoW to be a big, wide(means no decent design), mass damage output area of hellish boredom. You just keep on hacking that axe at your foes, and after awhile it gets really boring.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.

Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?

I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

Quote:
Originally Posted by englitdaudelin View Post
I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.

Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?

I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?


gw2?

12charsisgay

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zinger314 View Post
If you think the new players are joining GW at the same rate old players are leaving, you're crazy.
Never said that, it's probably less then half the rate.

Quote:
Originally Posted by upier View Post
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
I wouldn't mind a new campaign.

Personally, I think ANet should have finished Utopia, then bring EN *with a different ending*, and work on campaigns/expansions that are not half assed with what is now known to be the "live team" to be the "GW2 team."

Would have kept things going a bit longer. But it's too late for an expansion to bring back GW to it's former standards. GW2 is the only hope really.

However, there is a way to keep people with GW1. That is M.O.X. sized (or Sorrow's Furnace/Titan Quest) size updates that slowly add it's own storyline (already got lots of loop holes from before and this whole "mysterious stranger" thing from M.O.X.).

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Zera Fang View Post
Starcraft is dying, but as long as another UMS 'Protect the [Fill in the Blank]' is created, people will still play.
Go to Korea then get back to me.

Quote:
Originally Posted by Zera Fang
Guild wars, though, does not have a sequel, yet, so it is still alive. Yes, there aren't as many people playing as there were when the game first came out (or whenever there was the peak population) and, yes, we can point out some reasons for that (lack of new material, immaterial skill rebalancings, lazy GMs, pandering to the noobs...), but is the game dead? No, and it won't be for a few months, maybe even years, after GW2 is released.
I will call it dead within months of GW2's release. GW1 will be reduced to nothing more than a single player advertisement for GW2. In all honestly this will probably happen when SC2 is released as well...I see the majority of the SC1 population moving over to SC2. So in that sense when GW2 was announced GW1 did start to die.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Well even if people say GW is dying, its still the best "No Monthly Fee" game on the planet. I boycott every game with a monthly fee. It all started when i thought xbox live wasnt worth the monthly fee.
Monthly fee games i have quit are planetside, Dungeons and dragons online xbox live... if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.

Regardless, GW is still my main game, followed by BF2142 and CS:Source.
I refuse to pay monthly for gaming, and what no monthly fee game has this much entertainment?
My roomate just started with GW Trilogy, so i have two players in my household alone. Even if you Quit GW's it will still be here for you, and can come back at will..with no credit card.
42 months with 11k hours played, i still think this is the best game ever, regardless who comes and goes. I can think of other much better things to do with the $630 i would have owed wow to play their game.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by wrath of moo
if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.
theres a difference between profit and revenue

do u kno how much it takes to fund servers for 12million ppl?

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

I think i could fit those servers in my condo, and i think i could do it on my 100k a year salary.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I wouldn't say it is dieing just being played less if so then that would be the time to shut down the servers.I don't know about you all but I want my accounts when this happens and something to play it on whether it be on my own computer or third party server say GSA.

I would rather play this game over any time it looks better graphicaly atleast Anet did good on that part.

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Quote:
Originally Posted by Ellix Cantero View Post
Also, it absolutely is the #2 MMO behind WoW if you take the 3.5 year average of people playing it. You'd be on crack to think that as many people as who play GW will still be playing LotRO, WAR, or AoC 3.5 years after release.
I really think this is an important point. AoC's and WAR's sub numbers dropped precipitously after their first month in existence, and it had a lot more to do with the lack of finished content than the pithy monthly fee. By comparison, GW - even in its autumn years - is still doing exceptionally well.

I suspect I'm not alone in the group of people who may not play every day, but who do return every few weeks (when I wouldn't return to other games). I judge the health of the population on the holiday events and the activity on the auction website. The peak was around Nightfall. It's dropped off slightly since GWEN, but not devastatingly so. I wouldn't say the game is dying - it's simply maturing in age.

It remains to be seen whether GW2 will deal GW1 a deathblow. Historically speaking, MMO sequels have not done so. Witness UO's two sequels (both of which were canceled), EQ2 (which peeled off so few of EQ's players that Sony continues to pour money into EQ), and AC2 (which actually shut down within a year, while AC1 still chugs along).

I'd rather have had Utopia myself.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by snaek View Post
theres a difference between profit and revenue

do u kno how much it takes to fund servers for 12million ppl?
There are not 12 million ACTIVE subscribers.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

I pretty much stopped playing so u can count -1 peoples lol
I have just been busy with rl and I did almost everything in GW I want to.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

GW has around 1 million subscribers at most, of which only around 100,000 actively play at best. The only way you see a lot of people is if you are in kamadan la Toa...etc. But if you go to the mission districts, they are pretty clean

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

FYI, WoW is no longer the top MMO in terms of accounts, only in terms of subscribers and amount of people paying a fee for the game.

No 1. MMO in terms of account numbers is Maple Story.

And btw, ofc GW looks full... It only takes a few hundred players to fill out Kamadan, ToA, and temple of balthazar - just 1000 people playing at once can make the game look full depending on where you are.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Apollo Smile View Post
There are not 12 million ACTIVE subscribers.
For WoW, yes, there are. (but 11 million, you get the point)

Unlike GW, WoW doesn't skew the numbers. (because that would be illegal, since Activision Blizzard is publically traded)

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The thing is, GW is free to play, and by MMO standards, it really hasnt done that well for a free MMO, Plenty of RPG fans actually hate the gameplay in GW - these are the players that flock to WoW and Maple Story because they enjoy the traditional model of leveling up, getting more powerful, better loot, and more powerful monsters to fight. These players, who, going by numbers are the majority in RPGs, dont get any fulfillment from GW and find it boring, hence why traditional MMOs with more levels, grind, better loot and bigger monsters tend to be more successful.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I would guess it's losing people and gaining people all the time.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

I think GW and Wow lost players because of Warhammer Online. Every time something good and new comes out, people play it because its new.
A good friend of mine got warhammer and says its buggy as hell, and her comp can barely run it. Just wait till Diablo 3 comes out, you will notice a huge drop in wow and GW's activity.
As for the computer i built to play GW's when it was released, this game runs great, and if i want to play something new..i guess im going to have to build a new rig.
And with all the builds i have saved on this computer, i dont want to build a new rig.