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Originally Posted by DreamWind
The argument that they can't technically do it is also a joke because we know it has been done in EOTN.
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It may not be, as it's not because it was done in the context of an expansion that you can "retroactively" apply the new methods to previous content. There's been new source code with EotN and this update is probably not just a matter of applying a straightforward "getRetroactivePoints" procedure from EotN to a "propheciesDB" database from Prophecies. I'm sure this update required quite a lot of fiddling in the source code from the 3 campaigns to work (yep, if they had more resources working on GW1 they could do better, yet they don't, but they still produced this update).
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It has even got to the point where Linsey admitted it is unfair, and yet people are still sitting here trying to claim it is fair.
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More exactly, she said (strangely I can't find her quote on the wiki discussion page but it's still in my
post #387 in this thread), like someone did here, that it'd be unfair to give reward equivalent to doing missions one time to those that did all missions several times, or in other words you open the doors to more QQing. I'll put again here her post:
The problem is that we have not tracked how many turn ins people have done or what they turned in for, so we can't even remotely guess how much you should be credited. Without that information I just don't think it's a good idea to randomly give out points.
This kind of thing is the nature of all online games and it's not an easy thing to compensate for. Keep in mind that it's a two way street, though. Players that have been playing a game for a long time get advantages as well as disadvantages by playing content that has been changed. For instance, after this update the HFFF won't be the easy thing that it has been for a long time. Many players have taken advantage of it for ez-mode farming but newer players won't have that benefit and will have to actually play through content to farm points. Does that mean that we should be making guesses at how much faction they could have earned along with the rest of the people trying to advance the title and give it to them? I think not.
I know that it can be a bummer to have changes made to the game that make activities that you had previously done more rewarding for people that do them after you. You are left sitting, thinking "man I already did that like a 100 times and NOW you decide to give me a cookie for it?" which is why we are making an effort to have as many of the changes we are making be retroactive. However some things just can't be reliably done so rather than potentially create more problems, a call has to be made. At this point, well over a year after that change was made, I don't think that it is a good idea to try to guess at who turned in faction, what they turned in for and how much. So we are not going to be crediting players for possible turn ins they made over a year ago. I'm sorry this isn't the answer you are looking for, but I do think that it is the right one. =/ - Image:User Linsey Murdock sig.jpgLinsey talk 17:35, 10 November 2008 (UTC)
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Also I am tired of people saying "well it brought a lot of players back to play the missions therefore it is good". How do you define what is good?
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It's fairly simple: each person that speaks expresses his own point of view (plus sometimes those of friends, guildies), but most of the time it's one's own good that we're talking about. But not always.
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The ENTIRE POINT of the update was to reduce grind, yet it INCREASES grind for players who have already done the missions.
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On the first point, a better presentation of the update is "propose less boring ways to grind" (but it doesn't change the fact that grinding is a player's choice, no one and surely not Anet forces you to do so). On the second, I don't see how it increases grind at all, because we have the same situation
plus more rewards.
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New players need less work to get the new rewards, not the titles. Think of it this way: if I have done all the missions twice previously, it means I have to do the missions 3 times to get the same reward as somebody who has done it once.
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Like I said above, what are you talking about? PvE skills? How can it be easier for anyone since we all have access to the same game features (missions and rewards)? I don't understand at all your example, please rephrase.
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People who are driven by goals should be rewarded, not punished, when they reach those goals.
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Title-grinders are driven by goals...
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In this update the people who were driven to do the missions previously are punished by having to do them again for the same rewards.
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You seem to consider it "punishment" by the simple fact of "not having a retroactive reward", but this is a (logical) fallacy. Punishing would imply doing something directly to those that did the missions, like removing their title, or indirectly by forcing them to redo the mission, which is not the case (no one forces you to redo missions).
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I don't think anybody is asking for more than being able to turn in 1-2 books depending on title, because that is what we know Anet is capable of doing.
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Again, /agreed on this one, but with adjusted rewards for everything (while the "it'll impact heavily the economy" excuse seems wrong, no one in its mind can reasonably say that it won't have an effect on the economy).
Unless Anet produces clear evidence that it'd impact heavily the economy.
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Are you kidding me? This update is the epitome of unfairness.
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And this answer is the epitome of "blowing things up beyond reasonable proportions". I mean, no disrespect to all those disappointed by this update, but it seems that posts from this side of the argument get an excessive and very emotional reaction. I know that some of you keep on repeating that you give logical explanations, but most of the time you don't (see my request for a better example above, it may well be that you have a point but you haven't phrased it clearly, or I'm very bad at understanding it!).
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Whatever you may think about the update as a whole and how it did or didn't make the game better is irrelevent to the point that the update is completely unfair.
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Similarly to your "who defines what is good" argument above, you can't claim to define what is fair because it affects you or others, or you agree to the points of other people here. What if we realised that people who've done LG before
and want retroactive rewards were only a very small minority? Would it be fair to force this issue onto the whole population? (I mean, we've seen posts from people who said they don't mind)
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I thought the entire point was to reduce their grind based game...
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And you think it may happen in one go, after one update?
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People are just fishing for reasons for this update to be considered fair...and yet even Anet reps are acknowledging it isn't fair and giving no good reasons why it should be considered so.
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Fairness is an evolving and multi-faceted concept anyway. There's not a universal definition that will stand against time and the diversity of the GW population. As
Linsey said, a line has to be drawn and while it's never, ever perfect, it's probably as fair as Anet can ever do. (and I guess fairness is also a matter of perspective, this argument we're having would be completely ridiculed if Anet were to provide evidence that it'd have a major impact on the economy)
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Its great that some people are playing the game again, but it completely goes against what the update was meant to do, and it just feeds in to the fact that Anet possibly WANTS their games to have more grind.
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Without being from Anet, you have no way to know what the update was meant to do exactly, you just try to infer that from bits and pieces we grab here and there, including comments from people here. I'm for example convinced that it was to drive people back to playing, which it did, but I don't really care because it seems that overall people are reacting in a positive way to the update.