Level cap - GW2

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by MercenaryKnight View Post
I also believe they said you wouldn't get an insane party boost if they were too high of a level than your own, so it'd still be balanced. Couldn't go get a level 100 to power level a level 1-50 and what not.

I think they said it'd probably be like a 20 level difference or whatever as to how people would get their boost.

Ok thanks for that I hadn't read about how the boost effect might work, I just assumed from their hero game that it would put you a couple of levels below the lead character.
It was also stated that Xp would be reduced so you wouldn't get to get an easy increase in level by hanging out with high level companions.

I do have real doubts of the value of increasing the level past 50 though I do like to have something decent to show for my commitment to the game, that's why I like the Luxon/Kurzic - Lightbringer and EON Skills, they work quite well as soon as you get them and if you work at it you can improve them.
Maybe all game skills should work in this way.

Whatever the level cap I will buy gw2 and try it out I am not going to give up on it without seeing what they have created.
Reviews are all very well but at the end of the day they are just another individuals opinion and I prefer to judge for myself.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by Craywulf View Post
Instead using xp points as way of leveling, I'd use the xp as way of honing the skill you use to kill the baddies. So lets say you kill 500 Charr using Illusion about 90% of your kills, Your Illusion attribute would go up a point or two.

It sorta reflects training and combat experience, the more you use the skill the more talented you become. You can also switch 25% of the attribute points you gained in Illusion to any other attribute your character has. This allows for growth in other areas.

I would also get rid of professions/class and just allow us to pick 7 attributes and 1 primary attribute, this allow more flexibility. Allow all non-elite skills available from the beginning, but have attribute point requisites each spell. I would also allow anyone to wear any armor as long as they have the right attribute and meet the requisites. Lets say you have a character who has the following attributes:

Swordmanship
Beast Mastery
Healing Prayers
Fire Magic
Curses
Illusion Magic
Earth prayers

Leadership

You're character would be able to wear armor associated with Fire Magic like Flameforged. Carry a shield and spear associated with Leadership. Of course you'd have to meet the prerequisites of armor's attribute. There can be armors that are related to other attributes I listed. This allows more flexibility in that you're not stuck in a particular class/profession.

I'd also allow changing attribute skill but at a cost of losing 25% of attribute points previous gained and 50% loss for changing your primary attribute skill. So if you wanna wear Warrior's armor you can switch say Curses for Tactics.
I rather like that idea, but I do worry that if they follow that route it would be very easy for them to mess it up. For example The Elder Scrolls series does something very similar to this but it just ends up being grind to raise your attributes (the most effecient way to increase many magic attributes is to make a cheap otherwise useless "trainer" spell to cast constantly to raise your xp with that att.)

If done right and like your suggestion I could see it as a great way to elminate both traditional "classess" as well as levels. But again I'll still be very skeptical of a game that follows this until I see it for myself.

All that being said I don't want them to change it too much, really in the end I want the game to still feel a bit like GW1 not just some other game set in the same universe. I want the game to remember it's roots more or less.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

i agree with shadowmere, elder scrolls games tried to this and it just became doing a small energy intensive thing and trying to boost it up, maybe you get more exp with begger, more energy intensive spells? even in a game like san andreas in order to increase your weapon skills you do something cheap like shooting the tires which doesnt make the car explode but still gives you exp.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

An infinite/high level caps largest problem would be level discrimination, look how much there is with titles and things like Rank, and that does not even give you any form of in game benefit.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

My vote stays with level cap of 20. I wouldn't be against 50, but I might quit if there is no level cap...

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

There are really only two decent options for a level cap - 20 or 9001.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by zelgadissan View Post
There are really only two decent options for a level cap - 20 or 9001.
i c wut u did thar

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Keep it at 20 I don't have the patience to grind for mindless hours.

Fishdert

Banned

Join Date: Aug 2008

R/Me

I heard it was going to have diminishing returns on the level cap, up until a point where it's useless to go to a certain point, a "soft cap" if you will. I don't know what that would be, but I would like it around 50 myself.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Fishdert View Post
I heard it was going to have diminishing returns on the level cap, up until a point where it's useless to go to a certain point, a "soft cap" if you will. I don't know what that would be, but I would like it around 50 myself.

Its a logical option and one that's in most Role playing games.
It lets you have an unlimited level without really having to worry about people getting anywhere near it.

If that's what they decide for GW2 It would be ok with me.

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

I just want that cap to stop somewhere so that I dont feel obliged to make my main character as high as OTHERS main characters...And thats sad, but thats how I would feel. lol...And everyone KNOWS that level discrimination would start without a lvl cap...You would THINK your character was good enough because it reached the "soft cap" but, their are always thhose "pro's" who have broken the cap by a long shot and wont let you in...

idk...I half-like the soft cap, but after a certain point I hope levels have a solid cap to them...

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

From what i've gathered from the idea of making the level cap higher, relates partly to the amount of total content in the PvE Area.

You see, the issue that A-net would have had (this is all theory until theres is verification), was that at a rather early point in not so much Prophecies but in the Factions and Nightfall storyline, maximum level enemies became common.

By raising the player level cap, they can also scale monster level caps, so the game gradually gets harder as the player(s) progress, rather than going DoA-way (insane amount of enemies). This way, enemie can keep the typical group sizes, but with levels and attribute scaled in a way that the game doesnt become 'too easy'.

This is, in the end, both making the dev team's job more interesting and giving them more flexibility in the setup of a majority of the PvE world, but also helps to attract players who find higher level caps appealing.

No doubt, they will make it work in such a way that the grind doesnt take a toll on anyone mentally, but at the same time, have things to aim for continuously. We can all agree that A-net took an excellent move in the level 20 cap, with such a unique idea, i have no doubt that A-net will impress us again with a fantastic system like the one we have now.
Because no matter how many mistakes they might make every now and then, the fundamentals of the game are strong.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

I don't mind 20 but if it has to incrase i would say something around 50-70. But after taht it would be cosmetic changes.
I don't want people going around saying "this lvl 70 is better than your lvl 57 cuz its a higher number". You know it will happen though

Red Sonya

Desert Nomad

Join Date: Jul 2005

Since we DO KNOW that GWEN is a LEAD IN to GW2 I believe there will be GRIND and LOTS of it and the level cap will be at least 100 for skill power and unlimited for just numerical sakes to sort of show how much time the player has put into their character.
20 was just too low and too easy to aquire. People reached level cap within a day or two and that shouldn't happen or be that easy. I hope experience comes at a much slower pace in GW2 as reaching max level and very little content makes the game grow boring pretty fast. I played Everquest 5 years before I grew bored with it and it only took a couple of years with GW.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Quaker View Post
"Levels" have been an integral part of RPGs as long as RPGs have been around.
Not necesarily, Betrayal at Krondor is prime example.

---

Anyhow, I don't want to play catch-up with more active guildies and friends.
Game that separates me from them is game that I might as well not play at all.

As stated, there is no difference between L1 guy dealing 10 damage to 100hp monster and L100 guy dealing 1000 damage to 10000hp monster. Thinking that later one is harder, more challenging or whatever is deluding yourself. Well, there is one difference: L1 guy is pigeonholed to one area. L100 guy is pigeonholed to other area. Likely, with exactly same mobs, but just bigger models (and numbers, ofc). What a epic stuff.

The fact that typical mending-grade-iq wammo can, and will become successful top raider (or whatever) if he can play enough is surely vet dream of many currently not-so-successful-yet-grind-able players who ran into DOA and thought that they deserve to win... not so much for other people.

It was always the case that getting to L20 was more like extended tutorial than real point of game. Nagging that someone can be max level in one day is just ... weird in context of how GW is built.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Daft Shifty View Post
ewww... i hope they make it so boring grinding doesnt get too imba. cos that would seriously suck... people that grind all day shouldnt get any benefits over those that play the storyline/dungeons etc.
It is all about how much XP you get for Quests and missions. Getting 300XP for solo killing level 20 enemies, when you are level 20 yourself beats most quests and missions XP rewards in GW. Kill 60 Vaettirs on HM and it is 18000+ XP depending on your level.

Quote:
Originally Posted by Quaker View Post
.....

In other words, what difference does it make if you are "level 20" and do 800 damage to a level 20 foe, or you are "level 50" and do 800 damage to a level 50 foe? Or you are "pioneer" level and do 800 damage to a "pioneer" level foe?
....
I don´t know a single game, that does it like that. It is more like this:
level 2 against level 2: 100 damage 2% of total
level 100 against level 100: 10000 damage 2% of total

The percentage of the total stays the same, but the number get higher against enemies your level. That shows you in every single fight, how strong your character got. Compare that to Guild Wars.
Level 2 against level 2: flare 30 damage
level 20 against level 20: flare 30 damage

Zzzzzzzzzzzzzzzzzzzzzzzzz.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

they should make an infinite lvl cap so that i have another reason i dont need to bother wit gw2.

killerbot3009

killerbot3009

Jungle Guide

Join Date: Oct 2007

the beaster

the Gold Fish [GOLD]

W/

isnt this a bit of a pointless thread, as havent they already stated that the lvl cap for GW2 will still be 20?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

don't care actually, i only want all the necessary attribute points.

assassin shaun

Academy Page

Join Date: Sep 2007

England

black wolf pirates [awoo]

A/

i don't mind if there is no lvl cap just as long as after a certain lvl (maybe 20/40) you don't do any more damage etc than someone at the 20/40 mark

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

i`d say lvl cap of 80
and pvp lvl cap of 50
ure lvl 1, go to pvp - instant lvl 50, get back pve , get ur lvl 1
same for 80 - go pvp , get lowered to 50, get back and u're 80 again...

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

It is possible to have at the same time uncapped level progression and hard capped power progression. One simple way to implement this would be to link level L and power P by an equation like

P = P_max * ( 1 - exp( -k * L ) )

where P_max is the power cap and k is a suitable constant to scale the increase in power. In such a system, your power might be 90% of maximum when you reach lv20, 99% of maximum at lv400, 99.9% of maximum at lv8000 and so on. While it is always possible to become more powerful, it will soon become irrelevant concerning actual gameplay.

Personally, I'd like to see a system which drops levels altogether.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I'm playing this game because of the story/quests/missions/elite area's. I couldn't care less about GW2 either having a lvl 20 cap, a high cap or no cap at all.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I'm pretty sure they've stated that you will be able to achieve levels above 20.

I don't care what they do as long as there is more character building and much more depth PvE wise.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I wouldn't mind if the they raised the level cap into the hundreds or even thousands as long as I can still reach the cap within a few hours of gameplay.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Allow pvp characters to still be made at the max level or very close to it (like at minimum 5 levels away from it)...if pvp chars aren't made at the max...there should be some training zone to get them there within say what 30 minutes.
Maybe make that just a practice thing for them to do I dunno..doubt you should though.


Pve should go up to level 50-80, I dunno.

Pvp will be fine if everything is balanced around the max level to begin with.

Pve being level 80 just means Pve players will get a greater kick generally.
Still leveling shouldn't take too long maybe a couple weeks?
Hopefully the story takes people that far anyways or the end game content brings them to the max level =P

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Imo implement City of Heroes/Villians level cap.

40 for first game, 50 in future. Or just 50 at the start.

Because raising level cap is stupid, unless it changes a LOT, like 20 -> 40 in Neverwinter Nights or 99->150 in upcoming Ragnarok Online update.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

Quote:
Originally Posted by Craywulf View Post
Get rid of the "experience points/leveling up scheme" Lets try something else. Instead of saying I'm a Level 12 Mesmer/Monk, It should be I'm a Messmer/Monk Pioneer.

Instead focusing on how much xp you need to go up a level, it should be more focused on the type of skills you use. So lets say you kill 500 Charr using Illusion about 90% of the kills, Your Illusion attribute would go up a point or two.

It sorta reflects training and combat experience, the more you use the skill the more talented you become. You can also switch 25% of the attribute points you gained in Illusion to any other attribute your character has. This allows for growth in other areas.

I would also get rid of professions/class and just allow us to pick 7 attributes and 1 primary attribute, this allow more flexibility. I'd also allow changing attributes but at a cost of losing 25% of attribute points previous gained and 50% loss for changing your primary attribute.
w8, this is GW 2 thread, not Darkfall


Also i don't really care about levels too much, but i tend to agree that getting to max lvl in 4hours is too short

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by RedSonya
Since we DO KNOW that GWEN is a LEAD IN to GW2 I believe there will be GRIND and LOTS of it and the level cap will be at least 100 for skill power and unlimited for just numerical sakes to sort of show how much time the player has put into their character.
20 was just too low and too easy to aquire. People reached level cap within a day or two and that shouldn't happen or be that easy. I hope experience comes at a much slower pace in GW2 as reaching max level and very little content makes the game grow boring pretty fast. I played Everquest 5 years before I grew bored with it and it only took a couple of years with GW.
Actually Anets stated that they want to stay away from grind and promote skill over time. They pretty much admitted they screwed up with title grind and at least are trying to fix some of that (see latest update). As far as level cap I just hope it HAS a cap. The last thing I want to see is people a bunch of people at random numbered levels - some consistency would be nice.

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

Quote:
Originally Posted by Arduinna View Post
I'm playing this game because of the story/quests/missions/elite area's. I couldn't care less about GW2 either having a lvl 20 cap, a high cap or no cap at all.
good point right? No! Because in elite areas youre playing will be limited if you are not of the lvl the other ppl are! No one will take you if you are not the level of the other players waiting to find a group.

My personal last point...If there is no level cap, the MOST LEET areas in the game will be RAPED by those who DO GRIND for their level to be WAY HIGH...And soon enough, the MOST LEET areas, wont be so leet anymore will they???

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

The level cap should stay at 20 and should not rise we dont want another "wow" do we?

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I recently leveled my dervish up to level 20 in 5 hours of semi-intense play. The 1-20 is enough for me, I want to play with maximum potential right from the start with skill level and knowledge of the game making you more powerful. When I tried WoW for a while I was frustrated the whole time, I reached 25 in a few days and just stopped playing.

The biggest strength of GW PvE is the ability to quickly progress through the levels and enjoy the game with many characters as opposed to dedicating all your time on one (although you can do that too if you want).

Imo, GW2 should keep the level 20 cap, pushing it to 40 is acceptable but any more than that means they are aiming to please grind RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs. Why should a persons level determine their worth? Keep the skill based approach!

Sadly... anet has already said things which indicate that GW2 will be a faillure to me. "Unlimited level cap", Persistent world, some weird "join your friend and become their level" thing, no NPC teams.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

No level cap at all for PvE please! Insead get rid of the sillly title hunts, and replace it by allowing infinite leveling, where higher level chr's actually get stronger!

As for PvP, it looks like everyone is satisfied with the level 20 cap. Keep it that way, and get PvE and PvP separated. Although, giving it a 2nd thought, when PvE players increase in might by leveling, its probably not necessary to separate skills; PvP nerves will automatically be compensated when you level higher in PvE and your chr's grows stronger.

Yes! Excellent idea, make it so!

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Pandora's box View Post
No level cap at all for PvE please! Insead get rid of the sillly title hunts, and replace it by allowing infinite leveling, where higher level chr's actually get stronger!
I hope you are being sarcastic because that is the stupidest shit I have read on these forums in a while.

ddraeg cymru

ddraeg cymru

Frost Gate Guardian

Join Date: Sep 2006

The Guardians Of Wales [GoW]

Mo/

Yeah, tbh no cap would be stupid. There would be no achievement. I like max level of 20 but theres nothing wrong with change i think 50 would be good.
At least that way you could feel an achievement in reaching max level instead of grinding continousely for nothing but another digit. if it were 50 you could max and then focus on more fun tasks such as dungeons etc.

Ddraeg

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Not at all! It's not suprising that so many players here vote for the old level cap: A vast majority already left the game because there was nothing to gain anymore. Many of them will certainly come back if Anet makes true what it already promised: a very high cap or none at all. Which, btw, makes me wonder why this subject is brought back to discussion.

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

I dont think there was ever a day where i played with the intention of lvling only. It came with the progress of the game pretty well. As long as i dont need to lvl grind then its fine.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Trader of Secrets View Post
I don’t think there was ever a day where I played with the intention of levelling only. It came with the progress of the game pretty well. As long as I don’t need to level grind then its fine.
A well designed game can accommodate a higher level cap of 50-60. A well designed game will have a storyline that follows the levels accurately. Through out the missions you would level by simply playing the game. By the end of the story you would be max level so that you can start doing end-game content such as elite dungeons or whatever. A poorly designed game (I'm thinking of WoW and Maplestory at the moment) is filled with lame filler/grind quests that consist of killing wild animals and enraged mushrooms over and over and over until you have collected the 7682930 items needed to complete the quest. Somehow you wonder why the quest even exists because the reasons given by the quest giver don't make any sense at all.

If Anet wants to implement a high level cap they better be prepared to develop a lengthy and interesting storyline and avoid the filler/grind quests I mentioned because those lead to mediocrity.

beserk

Krytan Explorer

Join Date: May 2008

UK

W/

good cap would be 100, but with those points that molock above me made.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

I'd get rid of levels personally. For me, the lvl20 content is the most fun, and everything prior is boring as hell. I'm put off making new chars because I'll have to go through the start of x chapter for like the 20th time. Would make me experiment with classes more. Then they can focus on the fun bits rather than dull "kill a lvl0 bog skale to level" etc. If they do make a cap, I'd like to roll max level chars from that campaign as long as I've done it once, (as in, levelled up a char from that campaign).