That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
Level cap - GW2
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That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
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Two problems arise; 1. Rank/level discrimination gets worse and worse and 2. anet would have to constantly add new content to keep up with the ever increasing levels (which they won't be able to afford). If levels stop affecting attributes at x level problem 1 still applies but problem 2 wouldn't.
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since they said everyone will be automatically set at the same level for PvP, im going to guess there is no set level limit. but they obviously arent going to let you be level1000 and just kill everything in sight in PvE, so i would assume somewhere the levels would stop being useful. probably a similar ratio of 20:24 for people:enemy.
I don't really care about any particular number - All I care about is this -
If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.
If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.
So really, the point should be "grind or no grind?", it should be "is the grind worth it?".
If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.
If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.
So really, the point should be "grind or no grind?", it should be "is the grind worth it?".
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.
People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.
No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.
It's just a matter of designing it right. And I believe Anet CAN do it.
With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.
People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.
No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.
It's just a matter of designing it right. And I believe Anet CAN do it.
With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
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Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again. If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment. People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance. No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve! It doesn't have to mean absurdly high numbers and differences between players. It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be. It's just a matter of designing it right. And I believe Anet CAN do it. With the No Cap concept done right GW2 has the potential to become a new quality it the genre. A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win. |
PEOPLE-Just because GW2 MAY have a level cap does NOT make it a copy of WoW. lol
So what +20 level cap leads to grind? Get over yourself. Whether you mind the grind or not you have to admit 20 is too little.
I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.
I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.
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Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again. If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment. People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance. No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve! It doesn't have to mean absurdly high numbers and differences between players. It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be. It's just a matter of designing it right. And I believe Anet CAN do it. With the No Cap concept done right GW2 has the potential to become a new quality it the genre. A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win. |
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Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
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Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that.
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