Uh...no it wouldn't? I'm not saying GW is bad...in fact originally it was a great concept. I'm saying the game changed to something less unique because people apparently weren't satisfied with the original game.
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Again, there is a big difference. People buying those games EXPECT those things to be in the game, because they are in the game and advertised to be in the game from the beginning. People buying Guild Wars (skill>time PvP endgame etc etc) should not have expected what the game is today. You think a company changing its entire core philosophy is harmless? Yea...maybe to those who either like the new philosophy or don't care one way or the other. Personally I wouldn't buy from a company who changes their core beliefs like rolling a dice.
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Because releasing fresh and new expansions isn't fresh and new anymore, despite the fact that they had the existing playerbase as potential buyers and new players as potential buyers as well?
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I would say that creating new content for PvP does have the potential to drastically change the environment, but it also has a greater potential to break it. GW and Dawn of War are good examples, although I don't know how balanced DoW was at the beginning.
No it doesn't. The idea of skill>time is that the games entire philosophy is skill>time, not time>skill when people want time>skill. SKILL>TIME thats IT. The point is that skill>time was everything. Time meant NOTHING. Levels meant NOTHING. Now people want time to mean something and levels to mean something. Bye bye Guild Wars franchise as we knew it?
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In terms of GW2, we'll wait and see.
Interesting you left out the mention of the endgame changing...
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Again...because you are in the majority. You just don't see it. I speak for a lot of people who don't speak here or just flat out quit the game already.
Also, just look at every single post between ours. They all want higher level caps of course. Now look at their reasons for wanting that higher cap (WoW, longer and harder to get, etc etc). I think my "assumptions" on the playerbase still stand. In fact, you are probably one of the only people in this thread to give decent level cap suggestions. Everybody else simply wants a bigger number for other reasons. |
I'm in a minority that sees it and doesn't see the harm - because there isn't. Skill still matters in the game, the time still doesn't.
Yes, I care about the game. I just see no reason in not only giving a few options to cater to another subsection of players, but also see no harm in why we were so distastingly against them in the first place. Grind is only harmful when you *have* to go through it to play the game. Otherwise, you get 360 achievements.
Unfortunately, the OP doesn't really ask for much. All that we've been hearing has been only that they want a higher and longer to reach level cap. Most haven't really stated what else they'd want.
Normally I'd share your concerns, but given what I've seen in other games, how Bioware shows you can have "high levs and leet lewt" without killing what matters in a game, and what's ANet has shown us in GW1 and told us about in GW2, I'm looking forward to it all.