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Originally Posted by Bryant Again
When looked at as it is, GW's model isn't terribly groundbreaking. Multiplayer RPG's (not MMO's) have existed for years. I find it interesting when people say "you can pick up and play whenever you feel like!" as if it's something revolutionary in the gaming industry (I've been doing it since I picked up Mario, thanks). But it's when the add they phrase "...as opposed to WoW/EQ/genericMMO" at the end that pisses me off, since that's how all the expectations and misconceptions roll right in.
The only things that set GW apart from other free-to-play games is its PvP, the fact that it's online only, and it's wonderful optimization. The fact that all of it's expansion packs are stand-alone is also rather uncommon.
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GW's model isn't groundbreaking in a MMO sense, but it is groundbreaking in a PvP MMO sense. You can't compare Mario to any MMO, but the fact of the matter is EVERY MMO from here on out has to be compared to WoW or EQ whether anybody likes it or not.
You see this is what is so ridiculous to me about the entire thing. PvP is what made Guild Wars unique as you stated (and the level system went along with that). The fact that thread even exists is an indicator that people want the entire Guild Wars franchise to be something its not. It is almost as if people bought the game expecting one thing, got something else, and now want it to be that something else they were expecting but with no monthly fees instead.
Guild Wars started as a game where level meant NOTHING (particularly because of PvP), and that was one of the major points of the game. Now it seems as if people want a completely new level system to make it more like one of those other MMOs. They want what a P2P game has without actually having to P2P, instead of wanting Guild Wars for what it is.
Quote:
Originally Posted by Bryant Again
You're still missing the point. "People like and want it" is nearly just as shitless as the "don't like, don't use" argument, except much more drastic in this scenario because it's concerning the leveling process (something that affects the *entire* playerbase). Like DL;DU it can be used to defend god mode, cheat codes, and any other overpowered facet you can imagine.
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I agree with you about DLDU being dumb, but YOU are missing the point here. Personally I think "people like and want it" is stupid too, but the fact of the matter is MOST PEOPLE DON'T CARE. They just want to have fun, they don't give a damn about balance.
Think about it...DLDU is probably the most common argument in any thread dealing with overpowered crap, because the majority just don't give a crap. It doesn't affect them in the slightest. Balance issues have always been pushed by the minority (usually the hardcores or PvP players) in any game ever made.
Quote:
Originally Posted by Bryant Again
Either way, I think you're going to have a hard time finding many being all for grind. It is indeed a very subjective term, but I don't know of anyone who'd want their time to be needlessly drawn out.
As I stated earlier, the only gain from adding grind to your games is to milk out the players' subscription fees as much as they can. It's "understandable" in p2p MMO's because it's an effective way to make more money.
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I think you underestimate how much many people really enjoy grind. We say grind as if it is a bad thing, and to some people it is. But a surprising number of people are willing to put a LOT of time into it to achieve something. Why do you think all these people are PAYING for P2P grind games? Do you think they are just giving their money out of generousity?
Which leads to my point that Anet will put this into Guild Wars 2 if that is what the majority wants. They want the majority buying the expansions, and giving them what they want is the way to do it, even if that is grind.
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Originally Posted by KoleAurow 23
Lets get back to what this thread is about please. It WAS going well...
Dont want it to get closed.
Thanks
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Yea...it was going well until you entered it and started trolling.