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As stated, there is no difference between L1 guy dealing 10 damage to 100hp monster and L100 guy dealing 1000 damage to 10000hp monster. Thinking that later one is harder, more challenging or whatever is deluding yourself. Well, there is one difference: L1 guy is pigeonholed to one area. L100 guy is pigeonholed to other area. Likely, with exactly same mobs, but just bigger models (and numbers, ofc). What a epic stuff.
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Actually this is NOT how the models work that have higher levels. Higher levels equate to LESSER mobs the character can take on than they could at level 1. At level 1 I could kill 10 rats in a row in Everquest at level 50 I could barely kill 1 Ice Giant without needing a rest and mana regen. Also, there's no 1000pt damage for higher level characters. The level progression gives you more LIFE points with miniscule power/dmg increases. That is why I could no longer kill 10 things in a row at level 50, rather I could survive fighting a level 50 with more epic battles and more strategy and tactics required for that survival.
On the other hand Guild wars is a tinker toy and childs play when it comes to its maximum level until you play the ELITE areas. I can SOLO most of the game and take on multiple mobs the entire leveling process thru the game. This is one reason the economy is so borked because now any and everyone can pretty much do this easy soloing and gather up higher end goodies with hardly any effort at all. Yeah I guess carebears would love guild wars since it makes everything so simple, easy to aquire and you can do it in two days. lol
The other thing leveling does is separates players by not only skill, but, power as well. I don't want some noob who someone power leveled in 2 days up there in the elite areas with me who doesn't know what he's doing. GW2 is going to be a PERSISTANT world, totally different from the norm of now and I'd rather not see these snot nosed 8-10 year olds up there in the higher end areas until they have earned that right. It's a lot harder and longer to powerlevel someone to 100 than it is to 20. Oh I know they will eventually make it there anyways, but, at least it will take a lot longer and thus I can enjoy that time a lot more.

That's why I'm really hoping that leveling is nice and slowwwwwww. I remember when it took weeks sometimes to make it from 30 to 31 in Everquest. I'd really like to see leveling experience in that avenue.
I'd also like to see stronger death penalties. Just losing a % of your power is too easy and is too much like save and reload in rpg games offline. I want some persistant death penalties so people can't go willy nilly all over the place without thinking about the consequences.
Of course I know there will be carebear wah wahing over what I would like to see, but, I really don't care. I believe in change and we've had the carebear GW game, now it's time to make one that is more challenging, players can be more powerful and the economy doesnt get borked by Anet by reducing items to 100gp that eventually sold for 17gp each. Talk about throwing money into the economy that shouldn't be there (ectoes when they had the economy reset).
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I wouldn't mind if the they raised the level cap into the hundreds or even thousands as long as I can still reach the cap within a few hours of gameplay.
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They already made that game it's called Guild Wars, Factions, Nightfall and Eye of the North. We no longer need a romper room game. Now it's time for them to make a real progressive rpg game that takes months or years to reach maximum potential instead of a FEW HOURS.
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Sadly... anet has already said things which indicate that GW2 will be a faillure to me. "Unlimited level cap", Persistent world, some weird "join your friend and become their level" thing, no NPC teams.
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Yes and this sounds promising from my point of view. This is more of what "I" want. I really don't know why people are asking GW2 to be GW1 all over again. It's not gonna be that's for sure. Many things are changing. More levels, more power, more soloability less headaches and complaining about hero and henchie ai. Lots of leveling and power and still the ability for a low level to play with high levels but they just won't get all the power of a high level and can at least still play in higher level areas so they won't whine about jimmy plays 24/7 and I can only play 1 hour a day and I don't get as much stuff as jimmy for that 1 hour and I should! wah wah. lol