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Originally Posted by DreamWind
I just think its funny. In the Ursan threads me and you were together that "don't like it don't use it" was completely stupid, but now I got people all over me using it here.
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Because doing the millions of hours of grind doesn't get you anything and you don't miss out on anything when you don't do it. Ursan's situation was different.
I put an emphasis more on the gameplay itself. As long as you can't beat everything within the campaigns without any thought or actual builds - replacing that instead with "grinded up titles and stats - I'm good. As long as it still requires actual input and coherent build organization to complete the most challenging and difficult areas in the game, I'm fine.
What Ursan did was completely change what was required of you to succeed in the game. Good games require skill, and Ursan promoted little: it completely threw out team and profession organization, was linked to a title putting a *very* huge emphasis on "time", and overall required little knowledge besides "don't pull big groups".
I don't see the introduction of all this new "grind" terribly damaging because there was already "grind" at the start with high-end armors and rare weapons, and the "grind" that's been implemented into Guild Wars is pretty much the same as those achievements in a lot of those 360 games.
I don't find titles to be a problem because they a very short extension for the game for a segregated and selected group of players, while Ursan provided a different and drastically simpler way to play the game in its entirety. Ursan changed the gaming landscape, titles added more to that landscape.
You claim Guild Wars is different from those other games because they didn't change. That's because most of them couldn't change, at least not in the way Guild Wars is able. Super Smash Bros Melee and Brawl included a trophy system, but the previous Smash titles didn't. XBox Live didn't implement achievements until the 360 came out. These games did in fact "change".
As you've already stated, it's the fact that Guild Wars has changed - period - that's of concern. Not that it changed into something good, not that it changed into something bad, but that it just
changed. Not only that but it was implied that ANet would never implement any of these types of systems - and this brings us to the subjective matter of interpretation.
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Originally Posted by DreamWind
Yes there is...optional grind where skill isn't needed.
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Like Lucky? Unlucky? Sweet Tooth? Party Animal? Oh noes, tha game is ruind.
Meanwhile, the HoM is recognizing non-goldsink related tasks - completing any of the campaigns, collecting rare suits of armor, earning numerous mini-pets, etc.
Quote:
Originally Posted by DreamWind
So take out all grind and be done with it.
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"Grind" according to whom? You? Not everyone is going to have the same definition.
Over the holidays, one of my good friends from my horde guild in WoW was asking about GW. He asked if it had the same form of grind WoW had, with all of the rep grinds and etc. I told him that yes, there was a system very very similar to WoW rep grinds with the Factions and EOTN groups. But then I mentioned the fact that all gear and weapons are equal, regardless of rarity and whatnot. After I gave him a long description and explanation of how gear works in GW, he easily said "oh...but that's not grind".
"Grind" to him meant having to do exceedingly tedious tasks repeatedly in order to get to the "good stuff". An example of that would be requiring you to be a Sunspear Castellen before you're even allowed to leave the starting isle in NF.
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Originally Posted by DreamWind
More like perfectly relevant to this thread. Throughout all I see are people either saying "don't like it don't use it" or "why not". Both are equally as bad. I can say "why not" to ANYTHING. Anything in the world! A more legitimate argument for adding grind or raising the level cap would start with "WHY". "Why not" is a waste of time.
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Then here: Why leave the level cap at 20?
If it's because "it works" then what specifically about it "works", and why wouldn't a higher cap work just as well? How would that imply that a higher cap wouldn't work?
If it's because it didn't want an emphasis on leveling, then why have a level at all?
There are just as many reasons for having a level 20 cap as there are for having an X cap. Pretty much all of them subjective and dependent on how it's set up.
A lot of people here are saying they want the level cap to be high and to take a while to max. Why they want that isn't fully shown, but it's unfair to assume they all want it to "take longer to grind out". Some might just want it as a marker to show how long and far they've progressed through the game.