Quote:
Originally Posted by DreamWind
You do know that the added endgame grind also does everything you just mentioned? It doesn't require skill, it puts heavy emphasis on "time", and it requires very little knowledge.
|
Being mindless with Ursan got you everything, game completion and all. It got
rid of the need to learn the game, to synergize with your teammates, to learn your class.
Being mindless with the grind will get you nothing.
Quote:
Originally Posted by DreamWind
Your friend is simply comparing grind to his experiences with games that have much more grind.
|
It's not that those games have more grind, it's that the grind in there doesn't only give you benefits but is entirely mandatory to experience the game. Not only because it gives you desired boosts but because it is literally thrown in your way.
An example would be if in order to enter the Deep you'd have to be rank 5 Luxon, or in order to leave the Crystal Desert and proceed to the Fire Islands you'd have to have a certain amount of experience points. In a more broader example, it would be akin to taking all the grind GW currently has and inserting and spreading it out in your play through the campaigns.
The fact that there is an epic amount of grind that when completed gets you next to
nothing, served as a "hey, bored?" afterthought when you're done with the real chunk of the PvE game, it becomes entirely different than grind seen in most MMO's. When you make it a optional, you make it an achievement - and since we've yet to see in this thread how 360 achievements are damaging to all of their games, it's concluded that these titles are equally unharmful.
Which brings us to the question of how all this "grind" is harmful in the first place, and the only thing we can presume is that it goes against the core of the game. The problem there, though, is that those beliefs are pretty much entirely open to interpretation so we're pretty much at a wall. The plus side I personally get is that Guild Wars now caters to multiple playstyles rather than not, and that's something ANet really needs to see further success down the road.
Quote:
Originally Posted by DreamWind
I don't think its unfair at all. Why else would people want a bigger number? They want that number to take longer to achieve the max. They want the number to mean more than it already does.
|
They do, but not with the consequences you keep seeing as unavoidable. They want the level cap to show something rather than nothing, be it skill or time-played or whatever. They may want it to matter it, but they may not want it to be the biggest thing to matter.
Quote:
Originally Posted by DreamWind
It was Anet's intention to continually add grind to their game?
Not to mention, I think the inference that skill>time means no grind holds perfectly. Just think about it for one second. Grind=Time>skill.
|
Strawman.
I still can't beat the game by grinding up my stats and titles and rolling my face on the keyboard. Granted I
can rollface2board but that's because I've been playing since release and know my shit, not because my character's been grinded to the max. I do see ANet not wanting time spent doing mundane tasks to increase your chances of success, but I don't see any mention of ANet never adding their equivalent to the 360's achievements.
Quote:
Originally Posted by cellardweller
It is one of the core aspects of guildwars which is lost when content is level dependent. If trying to perform optimally isn't a fundamental appeal of the game then why do we even have a whole forum section full of people having discussions about optimising builds?
|
That would have to be under the assumption that the content is dependent on level in one of the "wrong ways" I listed. There are many solid games that are able to have some dependence on level *and* still retain a skill threshold.
Quote:
Originally Posted by cellardweller
Every peice of doom content is static, whether developer or user created. It doesn't matter if you're playing it for the first time or the thousandth, you still have to overcome the same obstacles with an avatar with exactly the same power level.
|
And for many that's not terribly enjoyable. First time through of course, but repeated playthroughs and speedruns only appeal to a select few.
But that doesn't excuse the crappiness of what you personally might face for GW2. It's not often you run into something like GW1, with such an easy method to replay missions and what not. I wouldn't imagine this easily mimicable in GW2, but I would expect them to stick with implementing HM again, so there's that for you.