Quote:
Originally Posted by Bryant Again
Caught me not being specific enough, it seems.
I found the journey to be fun, but was a bit disappointed in how much I was able to get away with. I had played through all of Proph and Factions including numerous runs in their elite areas with Battle Rage + Mend/Vig Spirit on my bar.
Granted there was a lot to learn and configure in GW1, but most of it was rather meaningless. I'm only hoping for something with a bit more merit and requiring a lot more thought in GW2.
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Yes, but only means that there was lack of difficulty progression to make game interesting, not lack of character progression.
You had tools that you never needed to use. Which of course made you feel that your character stopped progressing because there was no need to equip anything different.
Quote:
Originally Posted by Bryant Again
Apparently DnD 2-3.5 ed, Morrowind, KotOR, BG 1-2, Oblivion...are all "bad" RPGs. Roger that.
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Apparently GURPS, BaK, etc are "wrong kind" of RPGs too ;p
Never claimed that.
Now, lets order those you subjected based on precieved quality (as by me):
BG1-2
KotoR
Morrowind
Obvilion
And now lets examine then a bit:
BG1-2 wins because, well, game world is fleshed out, coherent, it has history, your character has history.
KotoR is worse off a bit. Strong background, but there is more emphasis on combat, but game is strong because it has decent story thou (and has pink energy swords).
Morrowing is, well, Offline MMO. Story is out there, somewhere. Feel free to ignore it while maxing out alchemy skill.
Obvilion is Morrowing stripped from character getting powerful, and it really shows shallowness of rest of content. Zero combat tactics, Ignorable storyline. Poor NPC characters, They kept grind to add icing on cake. Also, no pink energy swords.
BG1-2 & KotoR Would play just fine "with level cap of one". Character progresses by progressing in story.
Morrowind & Co would be trash. Character just ... progresses.
Dungeons and Dragons don't need it either, they need decent GM with good adventure in head because who is willing to ignore rules that don't fit it otherwise, well, have you ever watched bad movie?
But, lets examine DnD, say, feats.
What is more interesting:
1) Character gets some XP points, gets level and chooses feat.
2) Characters goes somewhere, seeks tainer and gets feat.
1) Is kinda abstract. No reall Roleplaying involved, but lots of tables involved.
2) Is playing game.
Character grows in both examples, but in one, character grew in vacuum, in other character gained a bit of history.