Level cap - GW2
Pandora's box
That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
super strokey
I like the idea of more levels if they actually make it storyline relevant. Like in rpgs games where the game is 40+ hours of gameplay and you need to level the whole way through is the way to do it.
garethporlest18
Not having any levels would be cool too, just content. But there should be some sort of character progression because I"m pretty sure a lot of people like that aspect, not of this game really but of RPGs. I'm pretty sure they could work in something.
Molock
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That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
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Two problems arise; 1. Rank/level discrimination gets worse and worse and 2. anet would have to constantly add new content to keep up with the ever increasing levels (which they won't be able to afford). If levels stop affecting attributes at x level problem 1 still applies but problem 2 wouldn't.
bamm bamm bamm
Actually stating a figure is a complete waste of time. In GW2 getting to level 20 might take 2 days or it might take 2 years.
Bryant Again
I don't care what the cap is as long as there's still a meaningful progression, even if it's level 5.
bel unbreakable
level discrimination shouldint be a problem a long as the game content tracks the chars development having content avalible as you reach a certain level rather than being able to get level 20 content at level 4 or 5 like we have now
Bahumhat
if they just mix Factions quest rewards with Prophecies like storyline/quests, then a high level cap would be like the level 20 cap.
Scythe O F Glory
Keep it at 20 plz. I'd hate to see
"LFG mish level 60+"
Higher level cap=elitism and level discrimination= game phails.
"LFG mish level 60+"
Higher level cap=elitism and level discrimination= game phails.
Trylo
since they said everyone will be automatically set at the same level for PvP, im going to guess there is no set level limit. but they obviously arent going to let you be level1000 and just kill everything in sight in PvE, so i would assume somewhere the levels would stop being useful. probably a similar ratio of 20:24 for people:enemy.
Some_guy
I don't really care about any particular number - All I care about is this -
If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.
If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.
So really, the point should be "grind or no grind?", it should be "is the grind worth it?".
If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.
If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.
So really, the point should be "grind or no grind?", it should be "is the grind worth it?".
Yawgmoth
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.
People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.
No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.
It's just a matter of designing it right. And I believe Anet CAN do it.
With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.
People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.
No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.
It's just a matter of designing it right. And I believe Anet CAN do it.
With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
KoleAurow 23
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Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again. If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment. People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance. No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve! It doesn't have to mean absurdly high numbers and differences between players. It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be. It's just a matter of designing it right. And I believe Anet CAN do it. With the No Cap concept done right GW2 has the potential to become a new quality it the genre. A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win. |
PEOPLE-Just because GW2 MAY have a level cap does NOT make it a copy of WoW. lol
Legendm
So what +20 level cap leads to grind? Get over yourself. Whether you mind the grind or not you have to admit 20 is too little.
I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.
I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.
wetsparks
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Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.
With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again. If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment. People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance. No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve! It doesn't have to mean absurdly high numbers and differences between players. It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be. It's just a matter of designing it right. And I believe Anet CAN do it. With the No Cap concept done right GW2 has the potential to become a new quality it the genre. A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win. |
Zahr Dalsk
Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
Bryant Again
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Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
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Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that.
germanturkey
Using FFX as an example isn't a good one.. some people loved it, some people didn't. but the way it was done made it so that you could develop your character the way you wanted it regardless of class.
i would prefer something like that, but with branching job lines.
i would prefer something like that, but with branching job lines.
Operative 14
I'd say max it out at 50, but leave the amount of work you need to get there at the same level it takes to get to level 20 now.
Abedeus
zwei2stein
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Or they could make the game start at lvl 1.
Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that. |
Its not really wrong correlation in world of MMOs. And especially when original GW is baseline.
Historically, leveling and assigned grind was way to inflate time it took to go through content to keep players busy and chasing carrot at minimal developer expense. We have seen devs to try different takes at "keep people busy by collecting points" grinds. 1+1.
Bryant Again
And eliminate progression? No thanks. Character depth and growth is the largest reason I play RPGs.
A lot of these assumptions are centered around the belief that there will be nothing but grind in that reach to GW2's cap, if any at all. It took me forever to get to even 50 in Morrowind, but that was all through playing the game, killing baddies, ranking in guilds, blargh blargh LOTS of stuff.
Also, grind isn't a cheap and effective way to lengthen gameplay. It's a cheap and effective way to milk more cash out of the subscription fee. It essentially meaningless when there's no money to come out of it.
A lot of these assumptions are centered around the belief that there will be nothing but grind in that reach to GW2's cap, if any at all. It took me forever to get to even 50 in Morrowind, but that was all through playing the game, killing baddies, ranking in guilds, blargh blargh LOTS of stuff.
Also, grind isn't a cheap and effective way to lengthen gameplay. It's a cheap and effective way to milk more cash out of the subscription fee. It essentially meaningless when there's no money to come out of it.
Hyper.nl
My wish: No level cap at all, leveling starts out quick and easy and gradually takes more and more XP and effort to get up. Additionally, after a certain level the rewards of leveling up should be significantly lower to keep the system somewhat balanced.
zwei2stein
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And eliminate progression? No thanks. Character depth and growth is the largest reason I play RPGs.
A lot of these assumptions are centered around the belief that there will be nothing but grind in that reach to GW2's cap, if any at all. It took me forever to get to even 50 in Morrowind, but that was all through playing the game, killing baddies, ranking in guilds, blargh blargh LOTS of stuff. Also, grind isn't a cheap and effective way to lengthen gameplay. It's a cheap and effective way to milk more cash out of the subscription fee. It essentially meaningless when there's no money to come out of it. |
In GW, you are exposed to all kinds of progression:
* Get access to new area, new outpost.
* Get new skill
* Get new hero (unlock skills for heroes)
* Get that omgcool skinned weapon/armor.
* Get that elite mission statue
None of this intrinsically grants you more power or anything like that.
There is profound difference between new L20 character on new account and between veteran. And it has to do nothing with watching L get higher and higer and toon getting more powerful.
Longasc
I doubt that a level-based system is necessary to progress and develop a player char.
EOTN and Nightfall already explored more or less horizontal ways of char development instead of adding more levels to the game. All GW expansions also featured short introductions and soon jumped into "level 20" content, which still gradually became harder.
If you are level 80 in WoW, you can solo raid bosses of level 60 content in Azeroth and do all level 60 dungeons all alone. Outland (61-70) is meaningless to you, too, except for some daily quests or dungeons were certain mounts or pets drop. Basically, your world did not expand, you are stuck in the 71-80 zone of Northrend and send your drops to a bank char who auctions your drops in the old low level world.
Now it is not true that I have much incentive to play Hard Mode Tyria again, I really have no idea why I should go to Ascalonian areas in Hard Mode again besides vanquishing.
But the general idea that all areas could still be somewhat meaningful to a max level char makes the world bigger. The idea is that some areas are still more challenging than others, but never outdated because mobs are just too low level to have any value or pose any kind of threat to the player.
GW has never been about vertical development. Our gear and stats are still 6-28 for axes, 15^50. The same for our attribute points. We got some extra skills, if they were cool and good for the game is another story.
For a GW style game levels are so insignificant that they could as well not exist. The game never had a level or gear progression, so I say it does not need them at all.
What they will do in GW2 is a different story, but unfortunately our information about GW2 is rather old and I did not hear anything new for ages.
EOTN and Nightfall already explored more or less horizontal ways of char development instead of adding more levels to the game. All GW expansions also featured short introductions and soon jumped into "level 20" content, which still gradually became harder.
If you are level 80 in WoW, you can solo raid bosses of level 60 content in Azeroth and do all level 60 dungeons all alone. Outland (61-70) is meaningless to you, too, except for some daily quests or dungeons were certain mounts or pets drop. Basically, your world did not expand, you are stuck in the 71-80 zone of Northrend and send your drops to a bank char who auctions your drops in the old low level world.
Now it is not true that I have much incentive to play Hard Mode Tyria again, I really have no idea why I should go to Ascalonian areas in Hard Mode again besides vanquishing.
But the general idea that all areas could still be somewhat meaningful to a max level char makes the world bigger. The idea is that some areas are still more challenging than others, but never outdated because mobs are just too low level to have any value or pose any kind of threat to the player.
GW has never been about vertical development. Our gear and stats are still 6-28 for axes, 15^50. The same for our attribute points. We got some extra skills, if they were cool and good for the game is another story.
For a GW style game levels are so insignificant that they could as well not exist. The game never had a level or gear progression, so I say it does not need them at all.
What they will do in GW2 is a different story, but unfortunately our information about GW2 is rather old and I did not hear anything new for ages.
Red Sonya
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As stated, there is no difference between L1 guy dealing 10 damage to 100hp monster and L100 guy dealing 1000 damage to 10000hp monster. Thinking that later one is harder, more challenging or whatever is deluding yourself. Well, there is one difference: L1 guy is pigeonholed to one area. L100 guy is pigeonholed to other area. Likely, with exactly same mobs, but just bigger models (and numbers, ofc). What a epic stuff. |
On the other hand Guild wars is a tinker toy and childs play when it comes to its maximum level until you play the ELITE areas. I can SOLO most of the game and take on multiple mobs the entire leveling process thru the game. This is one reason the economy is so borked because now any and everyone can pretty much do this easy soloing and gather up higher end goodies with hardly any effort at all. Yeah I guess carebears would love guild wars since it makes everything so simple, easy to aquire and you can do it in two days. lol
The other thing leveling does is separates players by not only skill, but, power as well. I don't want some noob who someone power leveled in 2 days up there in the elite areas with me who doesn't know what he's doing. GW2 is going to be a PERSISTANT world, totally different from the norm of now and I'd rather not see these snot nosed 8-10 year olds up there in the higher end areas until they have earned that right. It's a lot harder and longer to powerlevel someone to 100 than it is to 20. Oh I know they will eventually make it there anyways, but, at least it will take a lot longer and thus I can enjoy that time a lot more. That's why I'm really hoping that leveling is nice and slowwwwwww. I remember when it took weeks sometimes to make it from 30 to 31 in Everquest. I'd really like to see leveling experience in that avenue.
I'd also like to see stronger death penalties. Just losing a % of your power is too easy and is too much like save and reload in rpg games offline. I want some persistant death penalties so people can't go willy nilly all over the place without thinking about the consequences.
Of course I know there will be carebear wah wahing over what I would like to see, but, I really don't care. I believe in change and we've had the carebear GW game, now it's time to make one that is more challenging, players can be more powerful and the economy doesnt get borked by Anet by reducing items to 100gp that eventually sold for 17gp each. Talk about throwing money into the economy that shouldn't be there (ectoes when they had the economy reset).
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I wouldn't mind if the they raised the level cap into the hundreds or even thousands as long as I can still reach the cap within a few hours of gameplay. |
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Sadly... anet has already said things which indicate that GW2 will be a faillure to me. "Unlimited level cap", Persistent world, some weird "join your friend and become their level" thing, no NPC teams. |
Talon one
i'd like a system where the attribute points max out at a relatively low level, like 20. characters that progress past that get points that they can invest in fun things like battle scars, jewelry, rank insignia or braids or things like that.
basically, anyone could quickly make a fully functional character that looks like a marine recruit. but as it is played longer, it gets more 'personality' and unique looks. (a bit like the pvp-character vs. pve-character thing we have now)
in that case i would be against any level cap
basically, anyone could quickly make a fully functional character that looks like a marine recruit. but as it is played longer, it gets more 'personality' and unique looks. (a bit like the pvp-character vs. pve-character thing we have now)
in that case i would be against any level cap
Sirius-NZ
How large should a vehicle's gas tank be?
Same kind of question - it depends how fast you go through it. 100 levels can take forever, or a day or two, depending how large they are. Thus there's no meaning to trying to work out an answer.
Same kind of question - it depends how fast you go through it. 100 levels can take forever, or a day or two, depending how large they are. Thus there's no meaning to trying to work out an answer.
Red Sonya
In real life it takes TIME to aquire EXPERT SKILLS or MASTER SKILLS. You can't goto the store and BUY your skills. Thus it should be this way as well in the game. TIME EQUATES TO SKILL OVER TIME should be the equation not SKILL > TIME.
Think of it this way what if everyone could EASILY goto a store and buy a doctors/lawyers degree (no skills being a doctor or lawyer just buy the skills and then practice on YOU, YOU or YOU and see if you survive or goto jail) how would you like that then? We'd also have such an influx of doctors and lawyers their pay scale would drop like a rock in the sea and everyone of them would be making minimum wage. So down with socialism in games. Russia tried it and failed and it fails in games as well. Bring on CAPITALISM.
Think of it this way what if everyone could EASILY goto a store and buy a doctors/lawyers degree (no skills being a doctor or lawyer just buy the skills and then practice on YOU, YOU or YOU and see if you survive or goto jail) how would you like that then? We'd also have such an influx of doctors and lawyers their pay scale would drop like a rock in the sea and everyone of them would be making minimum wage. So down with socialism in games. Russia tried it and failed and it fails in games as well. Bring on CAPITALISM.
Jecht Scye
I don't think there is a problem with not having a level cap, so long as a high level character is almost virtually the same stat-wise as a low level character.
zwei2stein
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In real life it takes TIME to aquire EXPERT SKILLS or MASTER SKILLS. You can't goto the store and BUY your skills. Thus it should be this way as well in the game. TIME EQUATES TO SKILL OVER TIME should be the equation not SKILL > TIME.
Think of it this way what if everyone could EASILY goto a store and buy a doctors/lawyers degree (no skills being a doctor or lawyer just buy the skills and then practice on YOU, YOU or YOU and see if you survive or goto jail) how would you like that then? We'd also have such an influx of doctors and lawyers their pay scale would drop like a rock in the sea and everyone of them would be making minimum wage. So down with socialism in games. Russia tried it and failed and it fails in games as well. Bring on CAPITALISM. |
And i find hit hilarious how you keep claiming that "highlevels" would make stuff challenging yet you whine about DOA being challenging. Or how you think that 11 year olds wont polute highlevel areas (hint: who actually has time to level? Not smart or mature or older people, they are busy doing other stuff than playing)
Also, having to take breaks after highlevel mobs? Funny, I never ever had to take breaks while quest mob grinding (WoW till L52, quit after that, booored). Maybe you sucked at playing? Hell, even duration of fight and rough amount of 1,2,3 presses, all was the same as on L1.
Master Knightfall
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Not smart or mature or older people, they are busy doing other stuff than playing) |
DreamWind
I am placing my bets that Guild Wars 2 will have a model similar to WoW's....grind out your max level until you are required to buy the next expansion which increases the cap.
bel unbreakable
oh yes and with age comes the gift of patience and as they say rome was not built in a day
Sniper22
Considering guild wars is based off a reachable level cap with no grind, it should stay that way. Recently, I haven't had a lot of free time to do much and I wouldn't use it to do pointless grinding. Guild Wars was designed so that the "casual" player could be just as powerful as the hardcore gamer, as long as they know how to play.
Even a limitless level cap seems to be questionable if the stat bonuses flatten out over time. Hardcore grinders will still be able to gain the advatange and you know this will encourage bots.
Even a limitless level cap seems to be questionable if the stat bonuses flatten out over time. Hardcore grinders will still be able to gain the advatange and you know this will encourage bots.
DreamWind
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Considering guild wars is based off a reachable level cap with no grind, it should stay that way. Recently, I haven't had a lot of free time to do much and I wouldn't use it to do pointless grinding. Guild Wars was designed so that the "casual" player could be just as powerful as the hardcore gamer, as long as they know how to play.
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zwei2stein
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The problem here is that Guild War's level design was based off of a PvP game. They wanted everybody to be on equal footing for PvP purposes, not for PvE purposes. In PvE, players generally enjoy being able to level up and power up their characters, so I strongly believe that is the direction they will go in 2.
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GWs PvE with PvP game rules was success. It gave us gameplay that can't be found anywhere else. Skills and skill types that just would not exist without PvP influence (prot for monks for example). Casual friendliness without necessary dumbing down gameplay. Balance updates that kept game from being stale.
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You must be one of those 10 year olds she was talking about. You seem to forget the retirement age or the homebound types (wheelchair and disabled) who play these games as well. I'm well over 10 years old and have all the time in the world to play this game or any other game if I choose. Best think before you leap next time on a subject matter. We oldies like to play these games as well and some of us have just as much time as powergamers do.
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Anyhow, does not invalidate my main point related to that quote - that Leveling and related stuff wont keep stupid people out and grant Red Knights "elite, noob free experience".
Powergamer != Good player.
Player able to level nonstop != Player with seal of approval of Red Sonya.
DreamWind
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I do not enjoy "leveling up and powering up characters". Lots of people in this thread expressed similar notion.
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Originally Posted by zwei2stein
GWs PvE with PvP game rules was success. It gave us gameplay that can't be found anywhere else. Skills and skill types that just would not exist without PvP influence (prot for monks for example). Casual friendliness without necessary dumbing down gameplay. Balance updates that kept game from being stale.
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Master Knightfall
Fraid you are wrong in your equation or how you stated it.
Powergamer != always good player is more correct.
But, majority of time it does. I've played mmorpgs since Ultima Online and I know powergaming and powergaming players and the majority of them are good players the only real bad ones are the ones that got powerleveled and that's completely different from a power playing gamer. So, don't confuse powerleveing with powergaming. Makes you look silly.
Apparently you don't live by your own values. Also, WOW isn't the only mmorpg game out there and all games designs aren't patterned after it in the way they play. Obviously you never played UO, EQ or DAOC.
Powergamer != always good player is more correct.
But, majority of time it does. I've played mmorpgs since Ultima Online and I know powergaming and powergaming players and the majority of them are good players the only real bad ones are the ones that got powerleveled and that's completely different from a power playing gamer. So, don't confuse powerleveing with powergaming. Makes you look silly.
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Aparently, age no longer causes people to become wise and instead of stating their opinions and objections in tactfull way, they rather flame out like those proverbial 10 year olds. |
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Funny, I never ever had to take breaks while quest mob grinding (WoW till L52, quit after that, booored). "Maybe you sucked" at playing? Hell, even duration of fight and rough amount of 1,2,3 presses, all was the same as on L1. |
EagleDelta1
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The problem here is that Guild War's level design was based off of a PvP game. They wanted everybody to be on equal footing for PvP purposes, not for PvE purposes. In PvE, players generally enjoy being able to level up and power up their characters, so I strongly believe that is the direction they will go in 2.
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Also, keep in mind that Anet and NCsoft are businesses and have to think about bringing in new players in addition to bring GW1 players over to GW2. They're worried about making money more than pleasing fans and EVE is the ONLY MMO that is successful and doesn't use a level system, but it still takes an incredibly long time to get anywhere in that game(skill-wise) just like other MMOs.