Level cap - GW2

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Molock View Post
... (snap)
If Anet wants to implement a high level cap they better be prepared to develop a lengthy and interesting storyline and avoid the filler/grind quests I mentioned because those lead to mediocrity.
That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

I like the idea of more levels if they actually make it storyline relevant. Like in rpgs games where the game is 40+ hours of gameplay and you need to level the whole way through is the way to do it.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Not having any levels would be cool too, just content. But there should be some sort of character progression because I"m pretty sure a lot of people like that aspect, not of this game really but of RPGs. I'm pretty sure they could work in something.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Pandora's box View Post
That's true, yet it won't stop players from grinding. I consider Neverwinter Nights a well designed game where you can level through the storyline. Yet I know many players who switch their singleplayer chr between mods, to make some fast money, get some better gear, and higher levels, and than import that chr again in the singleplayer campaign. Bottomline is: Lots of players like to grind! And those are not necesarilly WoW players. A good designed game keeps the interest of both lovers of a good storyline, and grinders.
My point was that those who don't want any grind can enjoy the game by "just playing". If some people feel like killing the same foes over and over they can do so and might simply be a few levels higher than necessary for point x in the game. My main problem with unlimited levels is the unavoidable level discrimination that would take place in end-game areas. Just take a look at ursan groups, towards the end many groups only accepted r10 Norn. Imagine if the title had no end and ursan become stronger and stronger... the required rank would constantly rise through time until grind lovers reached such a high rank that the end game areas would be a real joke, even more than they were.

Two problems arise; 1. Rank/level discrimination gets worse and worse and 2. anet would have to constantly add new content to keep up with the ever increasing levels (which they won't be able to afford). If levels stop affecting attributes at x level problem 1 still applies but problem 2 wouldn't.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Actually stating a figure is a complete waste of time. In GW2 getting to level 20 might take 2 days or it might take 2 years.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I don't care what the cap is as long as there's still a meaningful progression, even if it's level 5.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

level discrimination shouldint be a problem a long as the game content tracks the chars development having content avalible as you reach a certain level rather than being able to get level 20 content at level 4 or 5 like we have now

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

if they just mix Factions quest rewards with Prophecies like storyline/quests, then a high level cap would be like the level 20 cap.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Keep it at 20 plz. I'd hate to see
"LFG mish level 60+"
Higher level cap=elitism and level discrimination= game phails.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

since they said everyone will be automatically set at the same level for PvP, im going to guess there is no set level limit. but they obviously arent going to let you be level1000 and just kill everything in sight in PvE, so i would assume somewhere the levels would stop being useful. probably a similar ratio of 20:24 for people:enemy.

Some_guy

Some_guy

Academy Page

Join Date: Jul 2008

Over There

[Wafl]

Rt/

I don't really care about any particular number - All I care about is this -

If we are going to have to grind -Which, personally, I don't mind grinding at all, if....-
It is going to count for something.

If the level cap is 100, but 50 is decent enough to get through most of the game, then hey, I;ll be fine with getting 50 on most of my characters, and getting 80-90 or so on my main.

So really, the point should be "grind or no grind?", it should be "is the grind worth it?".

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

Quote:
Originally Posted by Yawgmoth View Post
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
The reason people continue using caps is because it works. You dont even understand level discrimination because you like many other people probably dont do Ursan, or go for titles in GW1.

PEOPLE-Just because GW2 MAY have a level cap does NOT make it a copy of WoW. lol

Legendm

Legendm

Academy Page

Join Date: Jul 2008

E/

So what +20 level cap leads to grind? Get over yourself. Whether you mind the grind or not you have to admit 20 is too little.

I hope its around 40 or 50 I wouldn't mind it being higher, it's just that the 40 - 50 range is large of enough to satisfy a number of players and small enough not to have a huge level gap between players.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Yawgmoth View Post
Caps are uncool, they're just limitations. And sooo overused, from GW1 to all WoW clones. I want something NEW and refreshing.

With the announcement of a possibility of GW2 having no cap at all I got my hopes up very high. Hopes for something NEW instead of same old ideas copied again.
If there's a cap it doesn't matter if it's high or low number, it works the same! And it's always the same big disappointment.

People shouldn't be so afraid of the concept of No Cap. Don't be so narrowsighted, open your minds! Forget about existing mmos with very big levels or no caps that are full of suckage. Anet is not going to clone them, no chance.

No Cap doesn't have to mean infinite mindless grinding being the way to pwn pve!
It doesn't have to mean absurdly high numbers and differences between players.
It doesn't have to be anywhere close to those existing games with no cap, and it undoubtly won't be.

It's just a matter of designing it right. And I believe Anet CAN do it.

With the No Cap concept done right GW2 has the potential to become a new quality it the genre.
A revolution, a completely new generation. An MMO that's both accessible for everyone just like GW1 and rewarding for everyone no matter how much dedicated they are, even the most extreme hardcores. Appealing to a huge variety of players, much wider than ANY currently existing MMO. And with the best business model imaginable, for the ultimate win.
Other companies have tried different ways of leveling a character, one that comes to mind quickly is Final Fantasy 10. And people hated it. That is why Final Fantasy 10-2 and Final Fantasy 12 went back to normal leveling. I think Final Fantasy 2 had something where you didn't gain levels but you became more proficient at using a sword or axe the more you used it against stronger opponents, and what it turned into was forcing you to pick a weapon type and stick to it and it wasn't popular either. This also worked with your health, the more damage you took from stronger enemies the more health you would get. Point is, they are going to stick with what they know people like and that is a normal leveling system.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Zahr Dalsk View Post
Let max be reachable in a few hours like it is in GW: Factions. Max level in Guild Wars is really when the game starts; let the game start soon after the character is made.
Or they could make the game start at lvl 1.

Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that.

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

Using FFX as an example isn't a good one.. some people loved it, some people didn't. but the way it was done made it so that you could develop your character the way you wanted it regardless of class.

i would prefer something like that, but with branching job lines.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I'd say max it out at 50, but leave the amount of work you need to get there at the same level it takes to get to level 20 now.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Operative 14 View Post
I'd say max it out at 50, but leave the amount of work you need to get there at the same level it takes to get to level 20 now in Prophecies.

Fixed for you. Otherwise, it would be meaningless.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Bryant Again View Post
Or they could make the game start at lvl 1.

Also, I've noticed a lot of people somehow coorelating "high levels" to immediately equate to "grind". Ya'll need to stop that.
(Or they could make game fun and deep at L1 and stay there.)

Its not really wrong correlation in world of MMOs. And especially when original GW is baseline.

Historically, leveling and assigned grind was way to inflate time it took to go through content to keep players busy and chasing carrot at minimal developer expense. We have seen devs to try different takes at "keep people busy by collecting points" grinds. 1+1.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by zwei2stein View Post
(Or they could make game fun and deep at L1 and stay there.)
And eliminate progression? No thanks. Character depth and growth is the largest reason I play RPGs.

A lot of these assumptions are centered around the belief that there will be nothing but grind in that reach to GW2's cap, if any at all. It took me forever to get to even 50 in Morrowind, but that was all through playing the game, killing baddies, ranking in guilds, blargh blargh LOTS of stuff.

Also, grind isn't a cheap and effective way to lengthen gameplay. It's a cheap and effective way to milk more cash out of the subscription fee. It essentially meaningless when there's no money to come out of it.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

My wish: No level cap at all, leveling starts out quick and easy and gradually takes more and more XP and effort to get up. Additionally, after a certain level the rewards of leveling up should be significantly lower to keep the system somewhat balanced.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Bryant Again View Post
And eliminate progression? No thanks. Character depth and growth is the largest reason I play RPGs.

A lot of these assumptions are centered around the belief that there will be nothing but grind in that reach to GW2's cap, if any at all. It took me forever to get to even 50 in Morrowind, but that was all through playing the game, killing baddies, ranking in guilds, blargh blargh LOTS of stuff.

Also, grind isn't a cheap and effective way to lengthen gameplay. It's a cheap and effective way to milk more cash out of the subscription fee. It essentially meaningless when there's no money to come out of it.
Progression does not have to be seeing numbers grow.

In GW, you are exposed to all kinds of progression:
* Get access to new area, new outpost.
* Get new skill
* Get new hero (unlock skills for heroes)
* Get that omgcool skinned weapon/armor.
* Get that elite mission statue

None of this intrinsically grants you more power or anything like that.

There is profound difference between new L20 character on new account and between veteran. And it has to do nothing with watching L get higher and higer and toon getting more powerful.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I doubt that a level-based system is necessary to progress and develop a player char.

EOTN and Nightfall already explored more or less horizontal ways of char development instead of adding more levels to the game. All GW expansions also featured short introductions and soon jumped into "level 20" content, which still gradually became harder.

If you are level 80 in WoW, you can solo raid bosses of level 60 content in Azeroth and do all level 60 dungeons all alone. Outland (61-70) is meaningless to you, too, except for some daily quests or dungeons were certain mounts or pets drop. Basically, your world did not expand, you are stuck in the 71-80 zone of Northrend and send your drops to a bank char who auctions your drops in the old low level world.

Now it is not true that I have much incentive to play Hard Mode Tyria again, I really have no idea why I should go to Ascalonian areas in Hard Mode again besides vanquishing.

But the general idea that all areas could still be somewhat meaningful to a max level char makes the world bigger. The idea is that some areas are still more challenging than others, but never outdated because mobs are just too low level to have any value or pose any kind of threat to the player.


GW has never been about vertical development. Our gear and stats are still 6-28 for axes, 15^50. The same for our attribute points. We got some extra skills, if they were cool and good for the game is another story.

For a GW style game levels are so insignificant that they could as well not exist. The game never had a level or gear progression, so I say it does not need them at all.



What they will do in GW2 is a different story, but unfortunately our information about GW2 is rather old and I did not hear anything new for ages.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
As stated, there is no difference between L1 guy dealing 10 damage to 100hp monster and L100 guy dealing 1000 damage to 10000hp monster. Thinking that later one is harder, more challenging or whatever is deluding yourself. Well, there is one difference: L1 guy is pigeonholed to one area. L100 guy is pigeonholed to other area. Likely, with exactly same mobs, but just bigger models (and numbers, ofc). What a epic stuff.
Actually this is NOT how the models work that have higher levels. Higher levels equate to LESSER mobs the character can take on than they could at level 1. At level 1 I could kill 10 rats in a row in Everquest at level 50 I could barely kill 1 Ice Giant without needing a rest and mana regen. Also, there's no 1000pt damage for higher level characters. The level progression gives you more LIFE points with miniscule power/dmg increases. That is why I could no longer kill 10 things in a row at level 50, rather I could survive fighting a level 50 with more epic battles and more strategy and tactics required for that survival.

On the other hand Guild wars is a tinker toy and childs play when it comes to its maximum level until you play the ELITE areas. I can SOLO most of the game and take on multiple mobs the entire leveling process thru the game. This is one reason the economy is so borked because now any and everyone can pretty much do this easy soloing and gather up higher end goodies with hardly any effort at all. Yeah I guess carebears would love guild wars since it makes everything so simple, easy to aquire and you can do it in two days. lol

The other thing leveling does is separates players by not only skill, but, power as well. I don't want some noob who someone power leveled in 2 days up there in the elite areas with me who doesn't know what he's doing. GW2 is going to be a PERSISTANT world, totally different from the norm of now and I'd rather not see these snot nosed 8-10 year olds up there in the higher end areas until they have earned that right. It's a lot harder and longer to powerlevel someone to 100 than it is to 20. Oh I know they will eventually make it there anyways, but, at least it will take a lot longer and thus I can enjoy that time a lot more. That's why I'm really hoping that leveling is nice and slowwwwwww. I remember when it took weeks sometimes to make it from 30 to 31 in Everquest. I'd really like to see leveling experience in that avenue.

I'd also like to see stronger death penalties. Just losing a % of your power is too easy and is too much like save and reload in rpg games offline. I want some persistant death penalties so people can't go willy nilly all over the place without thinking about the consequences.

Of course I know there will be carebear wah wahing over what I would like to see, but, I really don't care. I believe in change and we've had the carebear GW game, now it's time to make one that is more challenging, players can be more powerful and the economy doesnt get borked by Anet by reducing items to 100gp that eventually sold for 17gp each. Talk about throwing money into the economy that shouldn't be there (ectoes when they had the economy reset).

Quote:
I wouldn't mind if the they raised the level cap into the hundreds or even thousands as long as I can still reach the cap within a few hours of gameplay.
They already made that game it's called Guild Wars, Factions, Nightfall and Eye of the North. We no longer need a romper room game. Now it's time for them to make a real progressive rpg game that takes months or years to reach maximum potential instead of a FEW HOURS.

Quote:
Sadly... anet has already said things which indicate that GW2 will be a faillure to me. "Unlimited level cap", Persistent world, some weird "join your friend and become their level" thing, no NPC teams.
Yes and this sounds promising from my point of view. This is more of what "I" want. I really don't know why people are asking GW2 to be GW1 all over again. It's not gonna be that's for sure. Many things are changing. More levels, more power, more soloability less headaches and complaining about hero and henchie ai. Lots of leveling and power and still the ability for a low level to play with high levels but they just won't get all the power of a high level and can at least still play in higher level areas so they won't whine about jimmy plays 24/7 and I can only play 1 hour a day and I don't get as much stuff as jimmy for that 1 hour and I should! wah wah. lol

Talon one

Frost Gate Guardian

Join Date: Dec 2005

ice

W/

i'd like a system where the attribute points max out at a relatively low level, like 20. characters that progress past that get points that they can invest in fun things like battle scars, jewelry, rank insignia or braids or things like that.

basically, anyone could quickly make a fully functional character that looks like a marine recruit. but as it is played longer, it gets more 'personality' and unique looks. (a bit like the pvp-character vs. pve-character thing we have now)

in that case i would be against any level cap

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

How large should a vehicle's gas tank be?

Same kind of question - it depends how fast you go through it. 100 levels can take forever, or a day or two, depending how large they are. Thus there's no meaning to trying to work out an answer.

Red Sonya

Desert Nomad

Join Date: Jul 2005

In real life it takes TIME to aquire EXPERT SKILLS or MASTER SKILLS. You can't goto the store and BUY your skills. Thus it should be this way as well in the game. TIME EQUATES TO SKILL OVER TIME should be the equation not SKILL > TIME.

Think of it this way what if everyone could EASILY goto a store and buy a doctors/lawyers degree (no skills being a doctor or lawyer just buy the skills and then practice on YOU, YOU or YOU and see if you survive or goto jail) how would you like that then? We'd also have such an influx of doctors and lawyers their pay scale would drop like a rock in the sea and everyone of them would be making minimum wage. So down with socialism in games. Russia tried it and failed and it fails in games as well. Bring on CAPITALISM.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I don't think there is a problem with not having a level cap, so long as a high level character is almost virtually the same stat-wise as a low level character.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Red Sonya View Post
In real life it takes TIME to aquire EXPERT SKILLS or MASTER SKILLS. You can't goto the store and BUY your skills. Thus it should be this way as well in the game. TIME EQUATES TO SKILL OVER TIME should be the equation not SKILL > TIME.

Think of it this way what if everyone could EASILY goto a store and buy a doctors/lawyers degree (no skills being a doctor or lawyer just buy the skills and then practice on YOU, YOU or YOU and see if you survive or goto jail) how would you like that then? We'd also have such an influx of doctors and lawyers their pay scale would drop like a rock in the sea and everyone of them would be making minimum wage. So down with socialism in games. Russia tried it and failed and it fails in games as well. Bring on CAPITALISM.
Noone gets to be doctor or layer by just sinking time in repetitive mindless tasks (= easy grind) either.

And i find hit hilarious how you keep claiming that "highlevels" would make stuff challenging yet you whine about DOA being challenging. Or how you think that 11 year olds wont polute highlevel areas (hint: who actually has time to level? Not smart or mature or older people, they are busy doing other stuff than playing)

Also, having to take breaks after highlevel mobs? Funny, I never ever had to take breaks while quest mob grinding (WoW till L52, quit after that, booored). Maybe you sucked at playing? Hell, even duration of fight and rough amount of 1,2,3 presses, all was the same as on L1.

Master Knightfall

Banned

Join Date: Dec 2007

Quote:
Not smart or mature or older people, they are busy doing other stuff than playing)
You must be one of those 10 year olds she was talking about. You seem to forget the retirement age or the homebound types (wheelchair and disabled) who play these games as well. I'm well over 10 years old and have all the time in the world to play this game or any other game if I choose. Best think before you leap next time on a subject matter. We oldies like to play these games as well and some of us have just as much time as powergamers do.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I am placing my bets that Guild Wars 2 will have a model similar to WoW's....grind out your max level until you are required to buy the next expansion which increases the cap.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

oh yes and with age comes the gift of patience and as they say rome was not built in a day

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Considering guild wars is based off a reachable level cap with no grind, it should stay that way. Recently, I haven't had a lot of free time to do much and I wouldn't use it to do pointless grinding. Guild Wars was designed so that the "casual" player could be just as powerful as the hardcore gamer, as long as they know how to play.

Even a limitless level cap seems to be questionable if the stat bonuses flatten out over time. Hardcore grinders will still be able to gain the advatange and you know this will encourage bots.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Sniper22 View Post
Considering guild wars is based off a reachable level cap with no grind, it should stay that way. Recently, I haven't had a lot of free time to do much and I wouldn't use it to do pointless grinding. Guild Wars was designed so that the "casual" player could be just as powerful as the hardcore gamer, as long as they know how to play.
The problem here is that Guild War's level design was based off of a PvP game. They wanted everybody to be on equal footing for PvP purposes, not for PvE purposes. In PvE, players generally enjoy being able to level up and power up their characters, so I strongly believe that is the direction they will go in 2.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by DreamWind View Post
The problem here is that Guild War's level design was based off of a PvP game. They wanted everybody to be on equal footing for PvP purposes, not for PvE purposes. In PvE, players generally enjoy being able to level up and power up their characters, so I strongly believe that is the direction they will go in 2.
I do not enjoy "leveling up and powering up characters". Lots of people in this thread expressed similar notion.

GWs PvE with PvP game rules was success. It gave us gameplay that can't be found anywhere else. Skills and skill types that just would not exist without PvP influence (prot for monks for example). Casual friendliness without necessary dumbing down gameplay. Balance updates that kept game from being stale.

Quote:
Originally Posted by Master Knightfall View Post
You must be one of those 10 year olds she was talking about. You seem to forget the retirement age or the homebound types (wheelchair and disabled) who play these games as well. I'm well over 10 years old and have all the time in the world to play this game or any other game if I choose. Best think before you leap next time on a subject matter. We oldies like to play these games as well and some of us have just as much time as powergamers do.
Aparently, age no longer causes people to become wise and instead of stating their opinions and objections in tactfull way, they rather flame out like those proverbial 10 year olds.

Anyhow, does not invalidate my main point related to that quote - that Leveling and related stuff wont keep stupid people out and grant Red Knights "elite, noob free experience".

Powergamer != Good player.
Player able to level nonstop != Player with seal of approval of Red Sonya.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by zwei2stein View Post
I do not enjoy "leveling up and powering up characters". Lots of people in this thread expressed similar notion.
That's fine, but I don't think that opinion represents the general PvE player. Judging by the types of PvE games that do well, we see that the general PvE player likes to level and power up their character.

Quote:
Originally Posted by zwei2stein
GWs PvE with PvP game rules was success. It gave us gameplay that can't be found anywhere else. Skills and skill types that just would not exist without PvP influence (prot for monks for example). Casual friendliness without necessary dumbing down gameplay. Balance updates that kept game from being stale.
I agree with you (mostly). I just think Anet is really going to change their model for Guild Wars 2. I don't think PvP will have ANY influence whatsoever on PvE next time around.

Master Knightfall

Banned

Join Date: Dec 2007

Fraid you are wrong in your equation or how you stated it.

Powergamer != always good player is more correct.

But, majority of time it does. I've played mmorpgs since Ultima Online and I know powergaming and powergaming players and the majority of them are good players the only real bad ones are the ones that got powerleveled and that's completely different from a power playing gamer. So, don't confuse powerleveing with powergaming. Makes you look silly.

Quote:
Aparently, age no longer causes people to become wise and instead of stating their opinions and objections in tactfull way, they rather flame out like those proverbial 10 year olds.

Quote:
Funny, I never ever had to take breaks while quest mob grinding (WoW till L52, quit after that, booored). "Maybe you sucked" at playing? Hell, even duration of fight and rough amount of 1,2,3 presses, all was the same as on L1.
Apparently you don't live by your own values. Also, WOW isn't the only mmorpg game out there and all games designs aren't patterned after it in the way they play. Obviously you never played UO, EQ or DAOC.

EagleDelta1

Ascalonian Squire

Join Date: Sep 2008

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Originally Posted by DreamWind View Post
The problem here is that Guild War's level design was based off of a PvP game. They wanted everybody to be on equal footing for PvP purposes, not for PvE purposes. In PvE, players generally enjoy being able to level up and power up their characters, so I strongly believe that is the direction they will go in 2.
I agree with this. I enjoy PvE more than PvP (unless PvP is integrated as part of PvE, like EVE) and you need levels or some form of character progression similar to this for PvE to be legit. I honestly think GW2 NEEDS to be more of a cross between GW1 and more popular MMORPGs (WoW, LOTRO, etc) to be able to compete in the market. The problem many of my friends have with GW1 is that there is simply not enough to do - PvE, PvP, Farm, Hunt Skills, not much else. They want a GW experience that includes skill based crafting, more armor options, Unique items need to be UNIQUE, meaning YOU CANNOT REPLICATE THEM WITH MODS, and more character progression through levels to prevent newer players from interfering with players who have earned there position/location. This is even more prevalent in a persistent world. High end items, drops, etc need to be for the players willing to work for them and if we don't put some sort of limit, such as levels, then newer players with no desire to put the time and effort into earning such items/weapons/armor(we need armor drops, too and multi-class armor) will have that same access and the economy in GW2 will disintegrate just like in GW1.

Also, keep in mind that Anet and NCsoft are businesses and have to think about bringing in new players in addition to bring GW1 players over to GW2. They're worried about making money more than pleasing fans and EVE is the ONLY MMO that is successful and doesn't use a level system, but it still takes an incredibly long time to get anywhere in that game(skill-wise) just like other MMOs.