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imo, if you want to balance PvE, remove PvE Skills, skill splits, and cons.
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That's the only thing im saying on that topic.
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/signed only if all overpowered crap is removed AKA enviromental effects and retarded monster skills along with all you said.
Dunno about soul reaping , but of if SY! was a pinch more powerful it would change it's name to ursan blessing. LOLWUT!? I agree with that. SY! is. |
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Anyhow, People don't play with people because of other reasons. MMO does not necesarily mean that game is played with people. Vanquishes are mirror image of typical MMOs "kill 10 x" quests, that people don't group for either because it is not worth it.
If you want improve partying with humans in PvE look into theese missions: * Eternal Grove * Aurora Glade * Dzagonur Bastilion Hellishly hard with H/H, but doable with humans. Why? Most PvE Can be won by damage that H/H will deliver regardless of what you nerf. Not theese, because they can not be bruteforced as they require splits, positioning and whatnot. |
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How fast can u clear DoA, UW, FOW or any other elite area in HM with SY! and how fast could you do it with the old UB?
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| If SY! was the name as Ursan Blessing with a small buff, tell me how people aren't organizing groups of 7 warriors, all running SY! with 1 HB monk? |
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UB without SY! around 2hours , with SY! less than 2 hours. Balanced (physical) runs are a bit over 2 hours if I remember correctly.
But that is besides the point. DOA isn't the only thing in GW , and furthermore DOA is one of the worst designed areas in GW. But can you tell any other skill or build that is equal in terms of defense to the imbagon/DS spammer? Smart people use imbagons/DS spammers , pugs run tank'n'spank/UB/other crap. Also that post was a comparison. UB was the most powerful offensive skill , while SY! is the most powerful defensive skill. |
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Those things were introduced with HM though...
Sometimes people talk as if since day 1 there was HM and then suddenly PvE skills were introduced and the game got a lot easier. |
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I never use cons, but I use PvE skills. Doing HM without those and with heroes and henchies only would be loads fun (gogogo jamei, cast healing breeze while I get hit by that 300 damage mind burn).
Getting an 8 player team can be quite time taxing. If I had one every time I wanted I would be doing GvG instead, which is much more challenging. |

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Basically all of you agreeing with Arkantos boguht the wrong game, GW1 is nearign the end of its life and the shit you lot are coming up with would just cause mighty upheavel, good thign anet don't pay attention to QQers.
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| You want the balance shifted back to a full live party but that just isn't reasonable at this stage of GW's life. |
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Sorry, but when I bought Guild Wars, it was nothing like this. You joined the forum in 2008, so I'm assuming you didn't play Guild Wars in 2005. We bought the game before these overpowered gimmick builds were around. We bought the right game, which got changed because the majority of players were bad at the game and QQ'd to ANet for years (sorry, looks like ANet did listen to the QQers)
You have no clue what QQing is, so stop using it. Does it look like I'm crying, or does it look like I'm giving constructive suggestions to ANet? You should see the amount of people who start whining when they begin defending the broken shit in PvE. So please, don't use words that you don't know the meaning to. And when talking about QQers, remember that people just like you whined to ANet for years. |

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No, it's not. But when a new poster to say you bought the wrong game when I'm aiming to change PvE more towards what Guild Wars was, I'm not going to assume they played in 2005. No one who played in 2005 is going to say 'you bought the wrong game' when talking to people who dislike the power creep and overpowered builds.
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If you want to argue about whether the skills/consumables should be changed or not, how the skills aren't overpowered, etc, do not argue about it in this thread.
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