Quote:
Originally Posted by Improvavel
So you point being you can't find enough people for PvP or the people you like to play with don't want to do it?
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Not entirely.
The people I like to play with don't want to play PvP on the level I want to play. And I'm not talking about that I'm that much better, just that I'm far more serious about it than they are.
For me PvE isn't serious anymore (which annoys alliance members sometime), the same for many guildies. If we succeed we succeed, if we fail we fail. Big deal.
The moment I PvP I play for win and improvement (and I have a lot to improve). This is something most of my guildies don't want to. We've seen our share of 'High End' PvE guilds with that mentality and my guildies don't mix with them very well.
Quote:
Originally Posted by Improvavel
Yes it is annoying. That is why I don't understand some people interest to see PvE or some parts of it become more restrictive
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Is it really about restriction?
I think it's more about risk reduction. When I team up with a PUG in an elite area there is a fair chance that it's an incompetent player who's only there for 'teh lootz'. I want someone in my team who I can have fun with, doesn't bitch about tiny mistakes or even a team whipe and just does his/her job while chatting along.
When people stop farming the area I will probably start taking more PUGs again since I know they either want to play the area for fun or they want to play it because they need it for some ugly title/hom statue.
Meaning they are dedicated to finishing and not dedicated to finishing in speed record time so they can join another group for more loot.
Not caring about anything but their own ego.
The difference between not getting PvE and PvP groups is large.
I would have no problem getting into a starter PvP guild, work my way up and get visible to other players who are on a level I can't play yet.
But the way I want to play is with a (somewhat) fixed team.
PvP is about team play and you only learn to function as team by playing with a group together.
For PvE there are two options for play.
Either PUG or Guild/Alliance. PUG is fun, I still play with them sometimes. Mainly on my second account while playing storyline NM.
The reason this is possible is because team play matters less in PvE.
Sure, you need some roles filled, but that's about it.
Even in the 'Elite Areas' true teamplay isn't needed to finish.
With guildies things are easier in those areas and that's mainly because I know them. I know my ranger will run of to a chest, aggroing all foes around.
I know one of my eles will move in too fast and will get spiked. I know my warrior will chace his foe back into our party, bringing all melee foes to us.
Since I mainly monk my guildies this means I know who to prot and when to cast a skill like aegis. I can do the same with PUG, I can somewhat read the field now, but it takes more effort from me because I need to be sharper.
Now let's talk about restriction again.
I've played Deep, Urgoz's and DoA with PUGs.
Played FoW with a very inexperienced alliance team. Played UW with a team of skilled players who I'd never played with before.
All this without consumables and PvE skills.
I think everyone can do this. But they need dedication to do so and I think many don't have that dedication.
They want the price but don't want to put any effort in it.