Quote:
Originally Posted by fireflyry
Realistically the games are all a cake-walk to beat in either NM or HM, tbh I've never seen consumables used in anything other than vanqs or farms and PvE skills just make it faster and easier.
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Let's look at this from a slightly different point of view.
Three days ago several of my guildies decided to do Frostmaw HM.
So asking in guild who's available, 5 players total.
Asking in AC, 3 more. Full team.
Well, yes, but with some limitations. 3 warriors, 1 monk (me), 1 mesmer, a ranger and 2 ele (not sure if it was one or two ele).
So one of my guildies decides to switch to monk, a profession he hardly plays.
In the end it took ages and we failed on level 4.
Partly my bad, I tried fitting everyone in an almost impossible team.
Two days ago me and 5 guildies enter the same area. Warrior, 2 ele, necro, ranger and me on monk.
Added a hero monk, hero mm and we are off.
Played the area easily and only used 2 cons (forgot which) to speed things up on level 4.
And our warrior disconnected at the start of level 3.
Everything is easy in GW when people have access to and are willing to play any role/profession. If they are somewhat decent playing that role.
But since A-net introduced titles single-profession play was encouraged.
Not only that, time spend on doing A a second time means they can't do B which they didn't do yet.
It might sound stupid but adding more humans to a team could make things less efficient because of this.
And this is where cons do come in usefull. To be able to play with a sub-optimal team in areas where mainly optimal teams succeed.
Take my guildie who switched warrior to monk for example.
He has one, has the basic builds but lacks experience.
After the failed run he stated he'd never monk in a dungeon again.
Fine, but we don't have that many people who play monk in our guild.
So it's basically me and this guildies wife who will play monk. And she's playing dungeons on her Ele for HM book atm. So I can't play with a full human team because we lack monks. Now I could ask her to play a E/Mo Ether Infuser, but that's something completely different.
These are situations where consumables are very usefull to make sure everyone can play together as much as possible.
Because it's my point of view that I'd rather play with a full group of human players instead of leaving someone alone because his/her profession doesn't fit in the team. We'll work around it as much as possible, but in some situations consumables assist in this.
But in general you are right, I hardly ever see consumables used (not even in vanquishes and I've done my share of those).