If everyone followed this logic, why do we even have difficulty settings? If all people would have to do is self-impose themselves we wouldn't need them.
Part of the reason is because a challenge should be something that tests *all* of your skills to the best of your abilities. Having to shelf some of your abilities and skill is not creating good challenge. |
You're grasping at straws; now not only are you trying to differentiate between challenge and no challenge, but different types of challenge (i.e., user-created vs. developer-created). I've been down that line of reasoning before, and unless you can argue that developer-created challenge is somehow more valid or meaningful than user-created challenge, it's a logical dead end. The problem is that games are ultimately just a set of arbitrary rules - it doesn't make any difference where those rules originated. If I decide to play some GW without PvE skills, it is identical to Anet having disabled PvE skills for the duration of my play.
You put PvE skills on the same level of cheat codes. That pretty much speaks for itself. As Snaek has stated, the normal gameplay means have gotten easier, and that's not good. Also, you just said "don't like, don't use". |
Originally Posted by DreamWind
"Don't like it don't use it" doesnt' work for me, because not using it makes my skill not matter compared to other less skilled players in a game that I bought because my skill was supposed to matter (as shown on the box).
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