Quote:
Originally Posted by fireflyry
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As usual, when people can't discredit the values of arguments, they try to discredit the people making them.
My arguments are simple:
- A player can increase and decrease the difficulty of their own game;
- The rewards each player get does not interfere in any way with other people rewards - each player get its own private copy of the game;
- The economic aspect of the game is a pure extra - It is Anet policy to consider illegal any attempts to make real world money with in-game money or items;
- Ranking PvE players is clearly not supported by Anet, except in those cases of challenge missions;
- Ranking of players by skill is done by GvG, where you have ladders and sponsored by Anet competitions;
- The skill or lack of it is each player concern, unless they do PvP, where if you have less skill you lose;
- You can choose which players to play with or not, based on whatever reasons you have.
If you read the following link,
http://www.guildwars.com/events/trad...7/gcspeech.php , you can see that is clearly the intention of creating a game where which individual player has the freedom and control over their own game.
Players wishing to prove and compare their skill, can do so in PvP, where everyone follows exactly the same rules.
Apparently, I'm in the right game - a game of freedom of choice.
About my assumptions for yours and others people motivations, they spawn from the fact that while they claim for more challenge, they are only interested in having it if everyone is forced on the same level of challenge (that exists already in PvP).
Then, it seems a logical conclusion that what they want is add value to their titles and/or skins by making them harder to get and hence rarer.
My difference of opinion is about the
E in Pv
E.
For example, people can attain legendary survivor by either boxing, playing the game in a careful way, exploiting some farm, whatever.
I chose the one that is the much enjoyable for me. You are able to do the same and so is everyone else.
Getting the title by the path I chose to follow is my reward. That is enough.
Apparently isn't enough for some people, that want everyone to follow the same path and then want to be able to separate players by having or not that title in question.