Why WOW can't kill Guild Wars
Buster
I was just rummaging through some gaming news this morning and found this nice article on Guild Wars.
http://www.gamepro.com/article/news/...ll-guild-wars/
Guild Wars is unbreakable it seems
http://www.gamepro.com/article/news/...ll-guild-wars/
Guild Wars is unbreakable it seems
Lonesamurai
Great article, very precise
fantasyforever
Oh yeah! *high five*
My favorite part was when she said 'Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone.'
My favorite part was when she said 'Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone.'
jackie
Well yeah, endless talk about WoW vs. GW has always been silly and makes people who waste energy on arguing about them look silly since WoW is a traditional fantasy roleplaying game with thousands of players together and GW is a more diablo style of game where you got instanced areas for your party alone & then outposts that serve as chat hubs.
Only thing that's pretty definite common for both is that people over at their own homes enjoy sitting over at computers and play those games, that should tell enough.
Only thing that's pretty definite common for both is that people over at their own homes enjoy sitting over at computers and play those games, that should tell enough.
Kerwyn Nasilan
"Warrior with a pet?, sweet!"
Lol
Lol
Melon
WoW can't kill GW because GW committed suicide a long time ago.
Clone
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I think it's because ArenaNet did not try to beat WoW at its own game. |
If nothing else, they still have the no subscription fee thing going for them, but I don't think that alone will be enough to sustain them. Time will tell.
TheodenKing
They will survive if their addicts (I mean customers) remain loyal after the new launch. What could kill them is if other companies with large customer bases decide to put the resources into non-ptp, and possibly create a better product.
Sir Pandra Pierva
the better pvp system that has been in place longer is also whats kept gw alive.
MisterT69
Lyynyyrd
WoW doesn't like to beat the dead horse.
Red Sonya
Exactly. Don't you find it funny though how the carebears are willing to accept the accolades for MMORPG of the YEAR and then say it's NOT an MMORPG or an MMO. hahahah That's what I find the funniest. But, then those are the same ones who say Diablo 2 and Neverwinter Nights aren't multiplayer online games either. lol When they also go into instanced areas to play and have their chat districts just like GW. hahahah Oh well ....jealous people usually are like that.
Improvavel
Loads of vultures in here apparently
Dacomos
WoW cant kill GW becouse GW is just better ;p
- WoW has graphics looking like first part of Gothic. I want to play Hero, not mario looking 10 polygon "thing".
- GW graphics are more realistic. WOW = cheap cartoon.
- grind grind grind
- GW has more skills, in WOW u have skill levels which mostly do only dmg.
-Youtube WOW vs GW
- WoW has graphics looking like first part of Gothic. I want to play Hero, not mario looking 10 polygon "thing".
- GW graphics are more realistic. WOW = cheap cartoon.
- grind grind grind
- GW has more skills, in WOW u have skill levels which mostly do only dmg.
-Youtube WOW vs GW
shoyon456
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I think this is dead on, which is why their current direction and what little news about GW2 that has trickled out might be cause for concern. More grinds, titles, raising the level cap (or, the horror, possibly making it infinite) all seem like very WoWish concepts.
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Oh yeah, and free2play games never really die. They just hemorage massively.
DreamWind
I just want to reinforce what others have been saying. GW is good because it was unique and it wasn't trying to be WoW. Over time GW has implemented much more of WoW's features, and if the trend continues, the franchise will die.
GuidoNecromancer
To be fair I have played WoW for a very long time and in my opinion it is a better game... so long as you have about 8 hours a day free to play games.
Which is the reason I have come back to Guild Wars, I can come on and do something in half an hour, whereas that's impossible in WoW.
Which is the reason I have come back to Guild Wars, I can come on and do something in half an hour, whereas that's impossible in WoW.
Winterclaw
Considering WoW has up to 8 million people paying 15 bucks a month, they don't need to kill GW.
Zinger314
That has to be the most flawed article I've ever read.
The existence of WoW has no correlation with Guild Wars. (they target different demographics; free to pay and $15 to pay)
The author quite literally says "I like Guild Wars better than WoW, so it's a better game."
From what I can tell, the author hasn't even played WoW. I'd expect that kind of bias from a GW Fansite, but not a general MMO website.
Completely subjective.
Completely subjective.
GW is far more grind than WoW since WotLK.
More than 50% of the skills in GW are unplayable, though.
The video info says "THIS VIDEO WILL BE DELETED!!!! because people say it is too biased," and you use it in an argument?
All the video does is list things WoW does, then lists the same thing with "Great" somewhere added in GW.
The existence of WoW has no correlation with Guild Wars. (they target different demographics; free to pay and $15 to pay)
The author quite literally says "I like Guild Wars better than WoW, so it's a better game."
From what I can tell, the author hasn't even played WoW. I'd expect that kind of bias from a GW Fansite, but not a general MMO website.
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WoW cant kill GW becouse GW is just better ;p
- WoW has graphics looking like first part of Gothic. I want to play Hero, not mario looking 10 polygon "thing". |
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- GW graphics are more realistic. WOW = cheap cartoon. |
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- grind grind grind |
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- GW has more skills, in WOW u have skill levels which mostly do only dmg. |
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-Youtube WOW vs GW |
All the video does is list things WoW does, then lists the same thing with "Great" somewhere added in GW.
Mangione
This "GW vs WOW" issue has been debated to death.
They are different games targeted to different audiences.
On top of that, I like GW waaaay much more than WOW, while my best friends lost their patience with GW after Nolani Academy and switched to WOW (wich they love and spend hours over hours on).
They are different games targeted to different audiences.
On top of that, I like GW waaaay much more than WOW, while my best friends lost their patience with GW after Nolani Academy and switched to WOW (wich they love and spend hours over hours on).
Arduin
Hilarious article. Why did Tabula Rasa die? Because people didn't want to pay 15$ a month for a bad game anymore. Why did Age of Conan die? Because people dind't want to pay 15$ for a game that hasn't any Elite content. Why do people still play GuildWars, even after it has become stale? Because it is free.
Yeah, because it is free.
WoW can't kill Solitaire, because people don't have to choose between WoW and Solitaire. And Solitaire is free.
How many of you would still play GW if it charged you 15$ a month?
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I think that in order for an MMO to succeed and get out from WoWs colossal shadow, developers and publishers must think outside of the box. Maple Story is another happy case. Instead of charging players, Maple adopted the free-to-play and micro-transactions formula and look! They hit it big. |
WoW can't kill Solitaire, because people don't have to choose between WoW and Solitaire. And Solitaire is free.
How many of you would still play GW if it charged you 15$ a month?
code1101
Lourens
for team play, pvp, scenery, diversity, size of the world
World of Warcraft > Guildwars always
I would never pay 12eu/month for GW for WoW i'm paying 12eu/month nuff said
World of Warcraft > Guildwars always
I would never pay 12eu/month for GW for WoW i'm paying 12eu/month nuff said
darkknightkain
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Oh yeah! *high five*
My favorite part was when she said 'Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone.' |
But unfortunately the most scary thing is that GW2, from the official infos about it so far, is precisely trying to abolish the very thing that had made GW1 appealing...
Flinte
now that is completely subjective. Give me any skill and I am sure I could find a use for it...
On topic I have played both and they are completely different games. Those who say that PvE is better in WoW 9 out of 10 are saying that there are more high level areas available... imagine 30 DoA type places. I agree it is nice to do something new instead of the same out elite areas all the time.
Those who say that GW pvp is better say that mostly because its balanced. If you loose a battle there is something YOU did wrong not because your opponent has the sword of 1000 truths.
On topic I have played both and they are completely different games. Those who say that PvE is better in WoW 9 out of 10 are saying that there are more high level areas available... imagine 30 DoA type places. I agree it is nice to do something new instead of the same out elite areas all the time.
Those who say that GW pvp is better say that mostly because its balanced. If you loose a battle there is something YOU did wrong not because your opponent has the sword of 1000 truths.
WolfTwilight
I find it funny that people believe that most MMOs are WoW clones but if you looked into it FFXI Online came out in japan before WoW so in reason WoW is a FFXI Online Clone
Pony Slaystation
Interesting article. Just thought I should add this, though. Arena Net has said that (at least concerning Guild Wars 2) that they are NOT trying to beat WoW, they just want to make a great game without monthly subscription fees.
shoyon456
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Interesting article. Just thought I should add this, though. Arena Net has said that (at least concerning Guild Wars 2) that they are NOT trying to beat WoW, they just want to make a great game without monthly subscription fees.
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GW proved that you don't need to do what every other MMO is doing to be successful, yet they're contradicting their own success by doing the very things for GW2 that were not in GW1- high level cap, z-axis for simming and jumping, non instanced worlds.
Im not saying high level cap, z-axis movement, and non instanced worlds are not a bad thing. But they're contradicting their own success, and running the danger of doing exactly the same crap as WoW, getting into a pissing contest with them and every other MMO out there. There will be nothing to distinguish GW2 from the competition except for Anet's name on the box.
The test is to see what they do with these gameplay elements, and how they implement them. If they do as expected, it will be a WoW clone with some small differences.
Grj
Wow the article states the person got the game "last week" lol
zwei2stein
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now that is completely subjective. Give me any skill and I am sure I could find a use for it...
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But it is not bad thing, really. Players can still build interesting bars.
And WoW has its share of useless skills too ... all that "L1 Firebolt / L2 Firebolt / ..." means that in WoW 4 out of 5 skills are useless. And no "there is use for them". Plain useless.
Improvavel
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Funny, so a good game has to go to infinite number of levels or at least a very high level cap?
GW proved that you don't need to do what every other MMO is doing to be successful, yet they're contradicting their own success by doing the very things for GW2 that were not in GW1- high level cap, z-axis for simming and jumping, non instanced worlds. Im not saying high level cap, z-axis movement, and non instanced worlds are not a bad thing. But they're contradicting their own success, and running the danger of doing exactly the same crap as WoW, getting into a pissing contest with them and every other MMO out there. There will be nothing to distinguish GW2 from the competition except for Anet's name on the box. The test is to see what they do with these gameplay elements, and how they implement them. If they do as expected, it will be a WoW clone with some small differences. |
The problem is how could they expand GW in a way to generate revenue?
Yet another campaign with 2 professions?
More of the same dungeons and elite areas?
Level 40 and 50 mobs and a plethora of new PvE-only skills to beat them?
Dedicate themselves to PvP, which is undoubtably a smaller player base?
And I'm not sure if Blizzard isn't trying to go for GWs neck.
Just not with WoW but with Diablo III.
Zakarr
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...WoW is a traditional fantasy roleplaying game with thousands of players together and GW is a more diablo style of game where you got instanced areas for your party alone & then outposts that serve as chat hubs.
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Open world is good only for ganking lowbies and making random useless attacks to the opposing faction cities and afking/dueling. "Thousands of players together" sound nice too, but practically it is like couple ten players together and that is only when you are hanging in main city or making random outdoor raid. I have never experienced this "thousands of players together". In GW, you have access to whole community. With WoW, you have access to a single realm community which is usually only couple ten thousand and most of them are offline anyway.
Sniper22
Yawgmoth
Fantastic article on a fantastic gaming site! Posted on News section, so it has to be some hot news :d Oh, and it's the only News in a whole week :lol:
Red Sonya
Lol it was 11 million last checked and WOW certainly doesn't have to worry about the meager few 100 thousand still playing GW. GW has sold nearly 6 million COPIES not subscriptions and that makes a big difference. Let's just say if I were going to buy stock in one of the game companies it wouldn't be GW.
Issac
Nothing can kill Guild Wars lol.
tooburns
i cant support wow graphics
spyke136
wow wins because it has a ridiculously larger amount of content to it, which is the #1 reason I'm playing that now instead of GW and happy to pay the 15$ a month.
you can finish all of GW content in a few days(not in game days, but just a few days in rl) it will take you weeks of actual in game time played to even level all the way let alone "do everything."
obviously i dont expect GW to have as much content for a one time fee. but if you're going to compare two radically different games you have to admit that the game which can keep you busy with new content for years on end is better than one that doesnt.
and if GW did switch to a subscription model, and introduced as much content as WoW does, I would be playing GW in a heart beat. and this of course is what I'm worried about with GW2, that it wont have enough content to compete or be worthwhile.
you can finish all of GW content in a few days(not in game days, but just a few days in rl) it will take you weeks of actual in game time played to even level all the way let alone "do everything."
obviously i dont expect GW to have as much content for a one time fee. but if you're going to compare two radically different games you have to admit that the game which can keep you busy with new content for years on end is better than one that doesnt.
and if GW did switch to a subscription model, and introduced as much content as WoW does, I would be playing GW in a heart beat. and this of course is what I'm worried about with GW2, that it wont have enough content to compete or be worthwhile.
Arkantos
WoW can't kill GW because both are completely different games. The article was pretty bad imo.
Bryant Again
Yeup. Both are quite beastly, both are quite worth the cash. It all comes down to what you want in a game.
Of course you can draw similarities, "WoW does such and such better, GW does such and such better", but that further proves the point. Both have made mistakes, but both are still equally awesome.
Of course you can draw similarities, "WoW does such and such better, GW does such and such better", but that further proves the point. Both have made mistakes, but both are still equally awesome.