Your opinion on XTH?
fb2000
So PvE means trading to you? no wonder it is a "boring and repetitive waste of time"
zwei2stein
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Perhaps the XTH should have an entry fee to be able to make your choices.
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Say, 100 faction per reward point. 10k Balth faction is fairly low price to claim 20 zkeys, but it goes beyond "don't do anything", and it allows people to claim their rewards in small chunks, i.e. pretty much every time they win PvP match.
Or, give players 5rps from XTH every time they win PvP match, making it real incentive to PvP.
Or charge 1sp per 5rps. (finally use for SPs!).
Or pretty much _anything_ that currently holds next no value, but which should. Hell, Zkey could "cost" one gold or green item to make, creating huge sink for such drops.
Martin Alvito
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zkeys shifted the wealth balance from pve to pvp
i dont see why allowing the pver's to gain them also via xth is a bad thing. |
Halls (assuming no updates or NOPs) gives out eight Zkeys per winning team. Matches start every twelve minutes. 8*5=40 per hour. 40*24 = 960 per day. 960*30 = 28,800 keys per month.
The 1v1 monthly kicks out 1472 keys for order of finish, plus keys for winning matches. Assuming 60 participants for a six round tournament, an average finish of 3/3 and 1 zkey per win, that's another 180 keys. Add 4+3+2+2+(1*4) = 15 keys for the single elim, and that's 1472+180+15 = 1677 keys for the mAT.
The 8v8 monthly kicks out quite a bit more. Keys from placement bonuses are given by: [(4500*8)+(2970*8)+(2475*8*2)+(1485*8*4)+(495*8*8)]/5 = (36000+23760+39600+47520+31860)/5= 35,712 keys. Assuming 60 participants again, 3 zkeys per win and 8 players per team, we have (60*3*8)=1440 more keys, and another 15*3*8=360 keys for single elim wins. Sum = 1800+35712 = 37,512 keys.
So, from the largest PvP sources of these things, we have: 37,512 + 28,800 + 1677 = 67,989 keys. Sure, there are daily ATs and faction earned from regular play. But the general point is that players don't earn all that many keys in-game at the end of the day.
A *really* conservative XTH estimate would tell you that at least a million keys are created monthly. Probably far more. If almost all keys are going to PvE-ers in small quantities, but the overall effect is REALLY large - can you see how this is a serious problem?
If Regina would like to toss some real data at this to refute the above argument, I'll listen. Otherwise, I consider the assertion that the vast majority of zkeys comes from the XTH to be proven.
moriz
i don't see how this is a serious problem. yes there are a lot of keys, but it's a lot of keys chasing the same amount of money each month. you must remember that the keys themselves have practically zero value. it is only worth anything because players attach value to it. as such, all the keys will do is shift money around. at most, it might encourage farming, which isn't necessarily bad.
you must also realize that the keys have a title and potentially valuable items attached to it. this means that keys are routinely purged from the system. they might get traded around, but in the end, they go into two places: 1) the chest, in which it is gone; or 2) someone's storage, in which it is effectively gone until the owner of those keys decides to use it or sell it, in which case they will end back at 1) anyways.
please note that just because there's a ton of something circulating in the economy, it doesn't mean it will make it any worse. heck, there's probably a few million ectos in the playerbase, and no one's crying for ecto droprate to be nerfed yet. nevermind the fact that ectos don't nearly have as good as a sink as keys have.
you must also realize that the keys have a title and potentially valuable items attached to it. this means that keys are routinely purged from the system. they might get traded around, but in the end, they go into two places: 1) the chest, in which it is gone; or 2) someone's storage, in which it is effectively gone until the owner of those keys decides to use it or sell it, in which case they will end back at 1) anyways.
please note that just because there's a ton of something circulating in the economy, it doesn't mean it will make it any worse. heck, there's probably a few million ectos in the playerbase, and no one's crying for ecto droprate to be nerfed yet. nevermind the fact that ectos don't nearly have as good as a sink as keys have.
zwei2stein
Actually, from what I know it is about 3.5 million keys per month.
Consider this: PvP alone only gives enough keys for 3 people to max z-title each month. Assuming GW2 comes out in 2011, that is like 100 possible max zranks, and no more. Actually, it would be a bit less because keys would spread a bit in market.
XTH gives enough keys to allow 150+ people to max z-title each month, that allows about 10k people to max z-rank by time GW2 is out.
Draw your own conclusions.
Consider this: PvP alone only gives enough keys for 3 people to max z-title each month. Assuming GW2 comes out in 2011, that is like 100 possible max zranks, and no more. Actually, it would be a bit less because keys would spread a bit in market.
XTH gives enough keys to allow 150+ people to max z-title each month, that allows about 10k people to max z-rank by time GW2 is out.
Draw your own conclusions.
Martin Alvito
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you must also realize that the keys have a title and potentially valuable items attached to it. this means that keys are routinely purged from the system. they might get traded around, but in the end, they go into two places: 1) the chest, in which it is gone; or 2) someone's storage, in which it is effectively gone until the owner of those keys decides to use it or sell it, in which case they will end back at 1) anyways.
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please note that just because there's a ton of something circulating in the economy, it doesn't mean it will make it any worse. heck, there's probably a few million ectos in the playerbase, and no one's crying for ecto droprate to be nerfed yet.
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Also note that people got extremely upset when the drop rate of ectos effectively tripled via perma-SF. This is the same sort of distributional problem. In that case, people with lots of time available right when the farm was going on benefited, and everyone else lost. Now, you're seeing the benefit going to people that are effectively engaging in RMT - much more reprehensible.
The basic point I'm making is this: there's a massive giveaway of in-game cash going on. Unless you're willing to drop a few hundred bucks on GW accounts or engage in clear exploits (champ point farming) to capitalize on the ready supply of in-game cash, you are quickly losing ground to the field.
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I suppose as long as THEY are the ones selling gold it's quite alright long as the greenbacks are coming into their pocket.
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They can't go dry on revenue or they run out of cash with which to make interest payments, and fail to release GW2. Best solution: incentivize existing customers to buy more accounts at cut rates, since development costs are sunk.
moriz
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The basic point I'm making is this: there's a massive giveaway of in-game cash going on. Unless you're willing to drop a few hundred bucks on GW accounts or engage in clear exploits (champ point farming) to capitalize on the ready supply of in-game cash, you are quickly losing ground to the field.
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now ask yourself this: where does gold come from? from drops, and more specifically, because people farm it. the gold gets traded for keys, the keys get used, and the gold get used to buy armor sets and weapon skins. both disappear, and the cycle start anew. i've said this before, and i'll say it again (hopefully you lot understand this time): zkeys DO NOT HAVE INHERENT VALUE. ectos have inherent value, it will always have it because there's a trader for it. zkeys are worth ZERO, and only has its current value because the market pressures dictates that value. is it overfarmed? probably, and all that means is that zkeys will worth less.
you speak of "advantages" by having a ton of accounts. i personally see no advantage. maybe because my notion of advantage is based on performance, and your advantage is based on vanity. if people are stupid enough to spend hundreds of dollars on meaningless vanity, then let them. all it means is that anet gets more money, and hopefully make GW/GW2 better.
snaek
^people like to have a good economy whether or not it has an effect on gameplay.
i will agree that xth doesn't have any effect on gameplay performance, but it does have an effect on the economy. to say that the economy is unimportant just because it doesn't affect gameplay performance is quite closed-minded if you ask me.
i will agree that xth doesn't have any effect on gameplay performance, but it does have an effect on the economy. to say that the economy is unimportant just because it doesn't affect gameplay performance is quite closed-minded if you ask me.
slowerpoke
as a means of gaining wealth, just to compare, pvp'er were already playing ats, earning balth points. theres no extra steps involved, just do what you were doing and earn those keys.
pvers need to explicitly farm to gain more gold. that deviates from normal gameplay, and to most is rather boring and repeditive. farming areas over time generally have reduced payoff due to nerfs etc.
pvp'er can also use xth, and probably have a higher prediction rate since they are familiar with the teams and meta, versus the average pve'er whois randomly guessing.
either way, i doubt anet will do anything to change the current situation. zkeys, just like all items will loose value over time.
pvers need to explicitly farm to gain more gold. that deviates from normal gameplay, and to most is rather boring and repeditive. farming areas over time generally have reduced payoff due to nerfs etc.
pvp'er can also use xth, and probably have a higher prediction rate since they are familiar with the teams and meta, versus the average pve'er whois randomly guessing.
either way, i doubt anet will do anything to change the current situation. zkeys, just like all items will loose value over time.
moriz
i'm not just arguing that the game economy does not matter much (which is very true), but also that zkeys do not adversely affect the economy. like i said before, zkeys are effectively worthless items, and is only traded because of potential items and a silly title track. once these conditions cease to exist, and it will, since the tonics will recycle themselves after april, zkeys will go back to their old trade value, which is around 2k.
zkeys themselves do not affect the economy. unlike ectos, zkeys represent zero gold in the game engine. it is a commodity that's based on no "concrete" value. as such, adding a few million, or even a few billion of them into the game at once won't affect the overall scheme of things. all it will accomplish is redistribute the gold already in the game.
zkeys themselves do not affect the economy. unlike ectos, zkeys represent zero gold in the game engine. it is a commodity that's based on no "concrete" value. as such, adding a few million, or even a few billion of them into the game at once won't affect the overall scheme of things. all it will accomplish is redistribute the gold already in the game.
KIDGOOCH
Yes lets get rid of it, and get rid of PvP, GvG and so forth.....
The only people complaining are the "LEET" PvP'ers who think that PvE is for the losers not good enuf to "fight" against another person as opposed to some AI controlled creature.
You really want to fix this, make PvE and PvP two separate games that never cross, otherwise, there will always be someone who thinks the other side is getting unfair perks.
PvP hates XTH for giving zkeys to undeserving n00bs.
PvE hates PvP for nerfing our game, because some PvP'er thought certain skills or mechanics were too powerful.
The only people complaining are the "LEET" PvP'ers who think that PvE is for the losers not good enuf to "fight" against another person as opposed to some AI controlled creature.
You really want to fix this, make PvE and PvP two separate games that never cross, otherwise, there will always be someone who thinks the other side is getting unfair perks.
PvP hates XTH for giving zkeys to undeserving n00bs.
PvE hates PvP for nerfing our game, because some PvP'er thought certain skills or mechanics were too powerful.
FoxBat
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Actually, MOX quest reward influx did catch anet by surprise and was perceived to be issue
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zkeys DO NOT HAVE INHERENT VALUE. ectos have inherent value, it will always have it because there's a trader for it. zkeys are worth ZERO, and only has its current value because the market pressures dictates that value. is it overfarmed? probably, and all that means is that zkeys will worth less.
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snaek
@moriz (edit: lol stop replying so fast, i don't like using quotes)
yes, no money is produced persay (even though its still possible by selling the golds/lps/etc obtained through the zchest), but don't forget that it is only one aspect of economy. exchange and distribution is also a big part--and zkeys definitely affects the economy in that regard.
yes, no money is produced persay (even though its still possible by selling the golds/lps/etc obtained through the zchest), but don't forget that it is only one aspect of economy. exchange and distribution is also a big part--and zkeys definitely affects the economy in that regard.
Martin Alvito
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and i don't give a damn.
... you speak of "advantages" by having a ton of accounts. i personally see no advantage. maybe because my notion of advantage is based on performance, and your advantage is based on vanity. if people are stupid enough to spend hundreds of dollars on meaningless vanity, then let them. all it means is that anet gets more money, and hopefully make GW/GW2 better. |
You are a bigot. QED.
DreamWind
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Originally Posted by moriz
yes there are a lot of keys, but it's a lot of keys chasing the same amount of money each month. you must remember that the keys themselves have practically zero value. it is only worth anything because players attach value to it
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and i don't give a damn. tell me, does having a billion gold suddenly make me play better? obviously not. until having a ton of gold make characters tangibly more powerful, gold is worthless.
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Lastly this whole Anet selling gold thing is hilarious. Hilarious in that I agree with it and hadn't thought about it until now. Thanks for bringing it up (it adds to my future thread lol).
moriz
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You insist that I share your preferences. Further, you insist that anyone that does not share your preferences is stupid.
You are a bigot. QED. |
You insist that I share your preferences. Further, you insist that anyone that does not share your preferences is stupid.
You are a bigot. QED.
but since you insist on playing this little game, answer me this: what will happen to the economy if a few million 2-3 damage swords suddenly gets added? the answer, in case you don't know, is nothing. similarly, adding a bunch of keys, each effectively spawns zero gold in the game (unless you get really lucky and manages to get something good from that chest, but even then, the game does not generate gold from those items) will have the same effect.
this is different from adding a bunch of ectos, purely because i can cash in the ectos at 4k or so. the game spawns ectos at around 4k (or whatever the current price is) each, and that adds directly into the game. keys are not tokens to an auto-money generator.
for a relatively simple game like GW, the economy only needs to maintain one thing: the amount of gold generated is approximately equal to the gold being lost. gold generation comes from monsters and merchants, gold lost goes into armor/titles/consumables. the zaishen keys themselves do not represent gold in the economy, so you can add as many of them into the game as you want, and the overall economy won't be affected. it does change the way trades are being conducted, but it does not negatively/positively affect the overall economy.
Sir Skullcrasher
I think it's time mods close this thread. Too much QQing and not enough playing!
Not to mention Martin is making this into a flame war!
Not to mention Martin is making this into a flame war!
go cubs
Yah...or a poll would be sweet.... (No QQ plox)
Martin Alvito
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but since you insist on playing this little game, answer me this: what will happen to the economy if a few million 2-3 damage swords suddenly gets added? the answer, in case you don't know, is nothing.
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similarly, adding a bunch of keys, each effectively spawns zero gold in the game (unless you get really lucky and manages to get something good from that chest, but even then, the game does not generate gold from those items) will have the same effect.
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You continue to miss this fact. Gold is virtually worthless except for aesthetic purposes. (Yes, there are limited industrial uses.) Yet people still pay over a thousand dollars an ounce for the stuff. Why? Because it looks nice, and you can reshape it into just about any form you please.
As for your retort about argument content, there's a difference here. If you don't want the same things that I want, that's fine. I'm arguing that you're losing rather than winning with XTH, and the sad part is that you don't even know it. The short run benefits have blinded you to the long run consequences.
My argument is: a problem exists, this is why it is a problem, and this is the proper solution. Yours is: you're an idiot for caring about this problem, and it isn't a problem anyway. The trouble with the second half of the argument is that you're just wrong (and I'm not the only one telling you this), and the trouble with the first half is that it isn't falsifiable.
Here's why my argument works and yours doesn't: explain why the price of fixed-supply items is skyrocketing right now. You can't with your theory. According to your theory, the prices should be remaining constant. Yet they are not. I can explain this phenomenon with the story that I am telling. This should tell you that zkeys have intrinsic value and that a massive giveaway of zkeys isn't a great idea.
I agree with Sir Skullcrusher that it's time to lock. I am losing my patience with arguing with someone that refuses to accept logic. The previous post indicates that succinctly.
Sword Hammer Axe
I like it. If it's only once a month it's fine. In a month a player can easily farm the money that you can make and a bit of gambling is what the zkey thingy is all about. I don't think it should be completely free though. It should cost 1 k at least to join each time.
go cubs
karen the healer
I still can not believe people buy multiple accounts just to get more zkeys from the XTH. I see enough people post here to see its true. I guess for anet its a win win situation because they make more money. I just can not see doing that though. I mean damn its a game. I guess Forrest Gump was right, Stupid is as Stupid does.
fb2000
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I just can not see doing that though. I mean damn its a game. I guess Forrest Gump was right, Stupid is as Stupid does.
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Having multiple accounts is always a BIG help with MMORPGs
karen the healer
I can see buying the game and enjoy playing it, but to buy multiple copies of the game like 10, 20, or 100. Come on give me a break. Thats like going to a movie and buying every ticket in the theater. If buying multiple accounts is a big help, all I can say is Anet Loves You!
karen the healer
I dont mean to start a dispute. I could care less what anyone does. Just found it hard to believe buying accounts for more zkeys.
snaek
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Originally Posted by go_cubs
Except you can sell to trader for 4k ea?....they are worth avg of 4k each...cause no matter what you can sell for 4k ea...and 100g to merch if you really want...
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moriz
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Well, since they all have a merch price, around ten million gold would be added to the economy. Not a big deal, given the amount that is already in circulation.
It doesn't have to be the case that the item can be tradered or merched to have an impact on total currency in circulation. If players value 5 points towards the Zaishen title at 3k and the average value of the chest drop is 1k (accounting for outliers that are worth oodles), then the intrinsic value of a zkey is indeed 4k. You continue to miss this fact. Gold is virtually worthless except for aesthetic purposes. (Yes, there are limited industrial uses.) Yet people still pay over a thousand dollars an ounce for the stuff. Why? Because it looks nice, and you can reshape it into just about any form you please. As for your retort about argument content, there's a difference here. If you don't want the same things that I want, that's fine. I'm arguing that you're losing rather than winning with XTH, and the sad part is that you don't even know it. The short run benefits have blinded you to the long run consequences. My argument is: a problem exists, this is why it is a problem, and this is the proper solution. Yours is: you're an idiot for caring about this problem, and it isn't a problem anyway. The trouble with the second half of the argument is that you're just wrong (and I'm not the only one telling you this), and the trouble with the first half is that it isn't falsifiable. Here's why my argument works and yours doesn't: explain why the price of fixed-supply items is skyrocketing right now. You can't with your theory. According to your theory, the prices should be remaining constant. Yet they are not. I can explain this phenomenon with the story that I am telling. This should tell you that zkeys have intrinsic value and that a massive giveaway of zkeys isn't a great idea. I agree with Sir Skullcrusher that it's time to lock. I am losing my patience with arguing with someone that refuses to accept logic. The previous post indicates that succinctly. |
i actually bothered to write a long and detailed explanation of why prices can rise and fall without significant infusion of gold, but i lost connection and it got deleted. but here's the abridged version:
"gold is now more evenly distributed than before. with that, more players can enter the mid-high commodity market (by mid-high, i mean stuff that trades for 75k-100k-ish). with more players chasing after the same amount of goods, the prices for those things will rise"
there you go, the explanation-that-i-am-not-able-to-give according to you.
lastly, i'll go over basic economy one more time, hopefully this time it will sink in to you people:
"a basic economy only needs two things: a roughly fixed amount of currency, and a roughly fixed amount of commodities being traded. in other words, the currency:commodity ratio needs to be kept roughly the same. these two variables, especially for individual items, can change overtime. as long as the ratio remain roughly constant, the economy is in good shape."
your argument effectively boils down to: prices are rising (calling it skyrocketting would be exaggeration of the highest order) because there's more gold being pumped into the economy, we are heading for hyper-inflation.
my argument is: prices are rising for certain items ('cause you know, black dye and ecto are still remaining constant over the last little while), because there are more buyers in those priceranges. there is still roughly the same amount of gold overall, but now more evenly distributed.
given what i've said about zkeys not adding significant amount of gold into the economy, it should be very obvious which argument is more likely to be true.
go cubs
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if i'm not mistaken, npc price works by supply/demand. so if 10 million ectos were placed into the economy similar to zkeys, the npc would eventually buy/sell ectos @ 100g each.
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Hmm i must not have taken it in context again....man i cant pay attention for the life of me...
I say Keep! (until GW2 [If it happens])
Gli
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your argument effectively boils down to: prices are rising (calling it skyrocketting would be exaggeration of the highest order) because there's more gold being pumped into the economy, we are heading for hyper-inflation.
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If on this very day, I'd sell the minipets I bought a month and a half ago, I'd make a 300% profit. I'm not going to for a while though, I'll hold on to them until I can sell them for enough crap to max the zaishen title. I'm not going to shell out real money to get my keys, I'll leave it to others to spend their dollars for my benefit. Go on, buy more accounts, I'm all geared to profit off you. (And if it never happens, no skin off my back, I'll have my minipets.)
Given that the effects caused by an ever-growing monthly Z-key influx have nothing to do with gold at all, your argument is pointless.
wu is me
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incorrect. my argument was "there ISN'T a problem, and here's why". all you've said over the last little while is "ASSUMING there's a problem, here's what we should do about it". your entire basis of your argument is incorrect, simply because you haven't proven how zkeys themselves actually generate any significant amount of gold in the game engine.
i actually bothered to write a long and detailed explanation of why prices can rise and fall without significant infusion of gold, but i lost connection and it got deleted. but here's the abridged version: "gold is now more evenly distributed than before. with that, more players can enter the mid-high commodity market (by mid-high, i mean stuff that trades for 75k-100k-ish). with more players chasing after the same amount of goods, the prices for those things will rise" there you go, the explanation-that-i-am-not-able-to-give according to you. lastly, i'll go over basic economy one more time, hopefully this time it will sink in to you people: "a basic economy only needs two things: a roughly fixed amount of currency, and a roughly fixed amount of commodities being traded. in other words, the currency:commodity ratio needs to be kept roughly the same. these two variables, especially for individual items, can change overtime. as long as the ratio remain roughly constant, the economy is in good shape." your argument effectively boils down to: prices are rising (calling it skyrocketting would be exaggeration of the highest order) because there's more gold being pumped into the economy, we are heading for hyper-inflation. my argument is: prices are rising for certain items ('cause you know, black dye and ecto are still remaining constant over the last little while), because there are more buyers in those priceranges. there is still roughly the same amount of gold overall, but now more evenly distributed. given what i've said about zkeys not adding significant amount of gold into the economy, it should be very obvious which argument is more likely to be true. |
Also, your idea of ectos, being different to Keys in that ectos can be sold to the merch for 4k is flawed, since ppl can also purchase ecto for the price the merchant is asking. Given the bid/ask spread of the merchant, and the fact that keys when consumed actually generate currency, you could say that ectos are relatively deflationary compared to keys.
Finally I'd like to say that I agree, Keys won't really have a huge impact on the economy in the long term, aside from a small wealth effect, cos at the end of the day, they aren't gonna be worth much, and all key stock that people hold onto won't amount to a tradeable currency of huge value.
Because alot of people will gain the max zaishen title, and far fewer people will be willing to pay for the keys, esp since they get their own trickle of keys every month
HOWEVER I'd really like for you to consider the consequences of the complete devaluation of keys on PvP. Think about it... What your really getting every month isn't a hand out of keys, but it's a handout of Tournament Reward Points, you know, the prize handout you get when you win a tournament in PvP.
What happens when no1 gives a damn about TRP?
If you don't give a damn about PvP, thats fine, but saying that the handing out of Massive amounts of keys every month has no effect on the game is Insluting every1 that does have even a moderate interest in PvP.
Martin Alvito
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incorrect. my argument was "there ISN'T a problem, and here's why".
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all you've said over the last little while is "ASSUMING there's a problem, here's what we should do about it". your entire basis of your argument is incorrect, simply because you haven't proven how zkeys themselves actually generate any significant amount of gold in the game engine.
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Two things prop up ecto prices: the rare materials trader's buggy code that creates a value plateau around 5k, and the liquidity of the market. This creates stable expectations, ensuring that there are always buyers and sellers and keeping the currency stable. It's the same mechanism that keeps the dollar relatively stable under normal circumstances.
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"gold is now more evenly distributed than before. with that, more players can enter the mid-high commodity market (by mid-high, i mean stuff that trades for 75k-100k-ish). with more players chasing after the same amount of goods, the prices for those things will rise"
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"Skyrocketing" is not hyperbolic when you're discussing items doubling in value over the course of a month to two months.
Boneyard Spleeneater
Don't be silly. I never intended this to break down into something as petty as flaming. We are two people with firm opinions having a discussion, simple as that.
What I'm saying is that I would like the ability to play the game in some fashion other than the most efficient farming method currently on PVX and still have a shot at maxing titles on at least one toon. Since my primary is a Mes, and I spread play among multiple toons, and I like to just mess around sometimes (you know, play the game), it may take folks like me a bit longer to farm the gold and items to max some of our titles. I don't see how it is unreasonable that ANet tosses us a bone once in a while.
After all, we spent $250 for the game, just like everyone else. It's not like I'm asking to make skill titles easier; just a way to lessen the amount of time I spend on parts of the game I couldn't care less about.
Other than a few minis, there are no real fixed items. Everything can be farmed if people were to go out and kill critters.
And here we perhaps we find the real issue. People who are willing to purchase multiple accounts are able to more effectively cash in on this method. We effectively have a gold farming debate. I myself am not necessarily opposed to actual gold farming (although I would never partake). The only reason I have more than one account (and may sign them up for XTH) is for mule purposes. Even though I am no free-market maven, I think that the ZKey boom will eventually play itself out, and people will either use them on the chests, like they were intended.
So another question we could ask is; since ANet doesn't charge a monthly fee, is it more palatable for them to do an end run around that by selling extra accounts for XTH or other such in-game rewards?
My abilities to earn a living, and the way I choose to game are irrelevant to each other. I can make plenty of money doing raptor farms, and yet I rarely do them because they are not fun. What is most efficient, what is fun, and what ANet did with HoM are not always in perfect coherence. Forgive me if I am willing to exploit the system that is presented to me, and am happy with the status quo.
To be frank, I couldn't care less either way. My interest in ZKeys is solely in the title and the goodies I can get from the chests. If it disappeared tomorrow, I would go about my business just the same, with one less title I could max.
No assumptions made. I was speaking in a general sense.
I never meant this discussion to be as vitriolic as you apparently assumed it to be (my opening remark aside). No reason we can't keep this civil.
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... At numerous times in this game, there have been commonly known farms worth 40k+ per hour. Event item farming still works quite well. You need around 3 million gold to max the three consumables titles. "Lack of time" isn't an excuse here. Can't spend 60-70 hours over the course of four years? Come on. Your argument boils down to: I want to max titles but I don't want to have to do minimal work to do so. ... |
After all, we spent $250 for the game, just like everyone else. It's not like I'm asking to make skill titles easier; just a way to lessen the amount of time I spend on parts of the game I couldn't care less about.
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...What does upset me is the fact that the prices of fixed supply items have gone through the roof,... |
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... People are engaging in legalized RMT by purchasing dozens of accounts. This is a clear betrayal of ANet's stance on the matter. It's not OK for players to trade in-game items to one another for real money, but it's OK for ANet to sell in-game items to players for real money? |
So another question we could ask is; since ANet doesn't charge a monthly fee, is it more palatable for them to do an end run around that by selling extra accounts for XTH or other such in-game rewards?
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I think I demonstrated up above that you could have a stack of ectos for about a twenty hour time investment. If you are intelligent enough to make $30 per hour, you should be intelligent enough to recognize that time is money and reallocate your time efficiently to accomplish your goals. |
To be frank, I couldn't care less either way. My interest in ZKeys is solely in the title and the goodies I can get from the chests. If it disappeared tomorrow, I would go about my business just the same, with one less title I could max.
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Try reading previous posts rather than making unwarranted assumptions. |
I never meant this discussion to be as vitriolic as you apparently assumed it to be (my opening remark aside). No reason we can't keep this civil.
TheHaxor
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incorrect. my argument was "there ISN'T a problem, and here's why". all you've said over the last little while is "ASSUMING there's a problem, here's what we should do about it". your entire basis of your argument is incorrect, simply because you haven't proven how zkeys themselves actually generate any significant amount of gold in the game engine.
i actually bothered to write a long and detailed explanation of why prices can rise and fall without significant infusion of gold, but i lost connection and it got deleted. but here's the abridged version: "gold is now more evenly distributed than before. with that, more players can enter the mid-high commodity market (by mid-high, i mean stuff that trades for 75k-100k-ish). with more players chasing after the same amount of goods, the prices for those things will rise" there you go, the explanation-that-i-am-not-able-to-give according to you. lastly, i'll go over basic economy one more time, hopefully this time it will sink in to you people: "a basic economy only needs two things: a roughly fixed amount of currency, and a roughly fixed amount of commodities being traded. in other words, the currency:commodity ratio needs to be kept roughly the same. these two variables, especially for individual items, can change overtime. as long as the ratio remain roughly constant, the economy is in good shape." your argument effectively boils down to: prices are rising (calling it skyrocketting would be exaggeration of the highest order) because there's more gold being pumped into the economy, we are heading for hyper-inflation. my argument is: prices are rising for certain items ('cause you know, black dye and ecto are still remaining constant over the last little while), because there are more buyers in those priceranges. there is still roughly the same amount of gold overall, but now more evenly distributed. given what i've said about zkeys not adding significant amount of gold into the economy, it should be very obvious which argument is more likely to be true. |
P.S. lolgw
Improvavel
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If on this very day, I'd sell the minipets I bought a month and a half ago, I'd make a 300% profit. |
1-2 months ago yearly minis like mad king, black beast and rabbit, were selling for 250k-300k+ range. Now they are selling in the 120-250k.
So only mini pets that exist in limited numbers will rise in price, because, they are limited.
Additionally there is a limit for the value of any item - 100k+1750 (whatever is seen as currency).
Martin Alvito
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Don't be silly. I never intended this to break down into something as petty as flaming. We are two people with firm opinions having a discussion, simple as that.
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What I'm saying is that I would like the ability to play the game in some fashion other than the most efficient farming method currently on PVX and still have a shot at maxing titles on at least one toon...I don't see how it is unreasonable that ANet tosses us a bone once in a while.
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Other than a few minis, there are no real fixed items. Everything can be farmed if people were to go out and kill critters.
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Even though I am no free-market maven, I think that the ZKey boom will eventually play itself out, and people will either use them on the chests, like they were intended.
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My abilities to earn a living, and the way I choose to game are irrelevant to each other. I can make plenty of money doing raptor farms, and yet I rarely do them because they are not fun. What is most efficient, what is fun, and what ANet did with HoM are not always in perfect coherence. Forgive me if I am willing to exploit the system that is presented to me, and am happy with the status quo.
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moriz
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I conceded that you were making this argument. I then disproved it. You were clearly making both arguments that I stipulated.
I'm going to try this one more time. They are currency for two reasons. First of all, they stack. Second, they have an intrinsic value along two dimensions: 1) +5 points to title track 2) shinies out of z-chest. If players value the +5 to the title track, then zkeys have value. This is all that it takes, even if the shinies from the zchest were worthless. In fact, one can easily argue that they have MORE intrinsic value than ecto, since you can convert very large quantities into something desired by players. Two things prop up ecto prices: the rare materials trader's buggy code that creates a value plateau around 5k, and the liquidity of the market. This creates stable expectations, ensuring that there are always buyers and sellers and keeping the currency stable. It's the same mechanism that keeps the dollar relatively stable under normal circumstances. This is EXACTLY my point! The price of these goods is skyrocketing because of a massive currency influx! Thank you for finally agreeing with me. "Skyrocketing" is not hyperbolic when you're discussing items doubling in value over the course of a month to two months. |
go cubs
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and yet, you still refuse to see that zkeys do not have anything that converts it immediately into gold (as in, there's no npc i can talk to sell my keys for 4k), and whatever good items you get from the chest is worth a maximum of around 300g at a merchant. those items are only worth huge amounts because players are willing to pay that much. this might seem like a problem, until you realize that those gold ultimately came from a monster, or some mats/runes that was dropped from a monster and subsequently sold to the trader. that gold was already in the economy (or in someone's storage) before the rare item ever came into existence. that gold is ALREADY THERE. it is not added JUST BECAUSE a rare item dropped from the chest. ditto for the title also. therefore, the keys do not ADD gold into the economy, it merely shifts it around.
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I have to completly agree here...It does just shift money around there is no money "created" unless the keys are used...and if u use 100 keys thats like 30k if u sell to merch...
DreamWind
They have the potential to create money...that is all that matters. But the more important point people are trying to get across is that they ARE money, particularly in any kind of high end trades. They don't NEED to add money because they act as it. Welcome to the flawed trading system.
Improvavel
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They have the potential to create money...that is all that matters. But the more important point people are trying to get across is that they ARE money, particularly in any kind of high end trades. They don't NEED to add money because they act as it. Welcome to the flawed trading system.
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What value does money have in this game? Nil.
Savio
How do all three of those add money?
So why are zkeys worse than the previous currency of ecto?
So why are zkeys worse than the previous currency of ecto?