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Originally Posted by zwei2stein
Are we playing the same game? Trading game? Really?
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Quote:
Originally Posted by Fril Estelin
They aren't selling "trading" either. As zwei2stein said, GW is not a trading game.
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Originally Posted by rabwatt
Traders dont as they buy and sell... their storage is always changing.
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This is getting ridiculous. You guys are picking my specific use of the word "trading" to say my entire point is wrong. I was simply responding to the guy who said Guild Wars wasn't a "trading game". Of course it isn't a trading game...but trading is a part of the game! More specifically, items and having the storage for those items is a large part of the game for a lot of people. If it wasn't, we wouldn't have had so many complaints for so long about minimal storage and we wouldn't have Anet trying to sell us storage now.
Now getting back to the point, you guys are using the argument that storage isn't part of the gameplay. Whos gameplay? Maybe not yours? Try taking away the storage from everybody and get back to me on how many people enjoy the gameplay. You guys are fooling yourselves if you don't think storage is a part of the gameplay.
And if you still don't believe that, then you have to convince me that storage is somehow part of the vanity category, which in the context of this thread is referring to how your characters look. Good luck convincing anybody storage fits into that.
Quote:
Originally Posted by Fril Estelin
You're starting to get dellusionnal. Btw, business models are not black&white. (no offense, but you are a selfish person, your points about player skill are not for the sake of others, only because you want the game to be such that you still enjoy it; please do realise that a lot of people still enjoy this game, as can be seen from the positive feedback people post on this board, contrarily to your overwhelmingly negative posts; not saying you HAVE to be positive, but always being negative shows your true colors)
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Ad hominem? Nevertheless, what does a lot of people enjoying the game have to do with the selling of storage and microtransactions? And I'm failing to see where you find this large amount of positive feedback...if anything this thread has been about even in terms of negative and positive posts (with maybe a slight leaning towards positive).
Lastly, I have had many positive posts, but this isn't the thread for those.
Quote:
Originally Posted by Fril Estelin
(you're only trying to win an academic argument here, because you're barely playing the game anymore and will not pay for anything whatever the price is, since you think only vanity items should be buyable and you wouldn't buy them anyway; if everyone was like you, Anet would have failed miserably 3 years ago)
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I don't think vanity items should be buyable either. Have you been reading my posts?
And 3 years ago Anet was doing just fine before microtransactions ever existed.
Quote:
Originally Posted by Fril Estelin
UAX can't be compared to storage tabs, unless (again) you're twisting the meaning of words "convenience", "advantage" and "gameplay".
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Of course they can...they both fit into the "microtransaction" category (or at least the definition of the word that has been used in this thread).
We have many people of the opinion that anything Anet sells is fine because it makes them money. I'm all for them making money, but that doesn't address the point I am trying to make. I am saying that just because Anet sells it doesn't mean it SHOULD be sold (UAX for absolute certain and storage almost certainly in this category). Not to mention that opinion is open to the hole of what is right or wrong for Anet to sell (could they sell us gold next?). There are certainly a lot of things that it wouldn't be right for them to sell...how do you judge? Is it ok as long as it doesn't affect how you play the game?