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Originally Posted by Hi I'm Regem
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Originally Posted by Fitz Rinley
If they want to update something for balance, how about making the game something that all classes can play equally.
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Is all i am asking for. Build variety and freedom is balance.
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GW PvP is about the appearance of variety and not variety itself. The nature of all video games remains modified Pong, since true analog programming is not yet possible - and perhaps not desirable. We will always prefer a world where we feel superior to the machine because of our ability to think with trinary logic. What is enforced is the strict limitation of effect, and this makes the classes unequal.
Each class has a flavor of effect and some of these transfer better to numerical effectiveness than others. Further, damage per second will always be more effective than defense per second where damage can also be administered as a free action superior to defenses. The PvPers always go against those of the same level with skill effects limited to the same range of defense and damage with free damage buffered against the same limited range of armored effects. Further, their concerns are carefully monitored to ensure that even casual PvPers can play with some sense of success so that more elite players continue to have someone to beat up. Hence, their skills are regularly neutralized in relation to one another. For years this meant screwing up PvE play, and no retroactive restructuring of PvE play occured to restore years of PvE skill bar destruction, and monster altering, because of benefits aimed at helping PvP players.
Further, PvE play has been marginalized by apparently deliberate nerfs aimed at forcing the use of specific skill sets and classes so that one cannot take for instance the majority of classes against Duncan the Black, into the Deep, into Urgoz, etc. If you do not have the exact class and build desired by the build nazis you won't go and there is no point in asking or attempting to go. And it does not matter if you can lay out 400 to 650 pts of damage in 5 to 10 seconds from just your primary character, you will not be able to go through unless you are part of a very specific team composed of the cookie cutter builds. This is because PvE play has been destroyed by nerfs demanded for PvP play. These nerfs go back as far as the early elementalist nerfs to ensure nothing would stand in AoE. It includes Body Blocking which has the most imbecilic effects, such as three pets being fused together in the crotch of an undead ranger and unable to attack or move to the called target.
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Originally Posted by Bug John
I'll never understand why people want solo builds nerfed...
My own experience showed me that 90% of these people are just lazy or jealous.
It's not like you can not do whatever you want, neither are you forced to play them. That's what is good in GW, you can play whatever you want in pve, and it has absolutely no consequences on other players.
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It does have a consequence. Solo builds for a few classes only, means access to wealth and opportunity that those who do not enjoy those classes cannot get. Why should anyone be required to play something they don't like to be successful at the game? Further, solo builds farm points for reputation and achieve titles, they have advantages others classes don't get. Assassins and monks have the greatest advantages in solo farming, but I in no way ask that they be nerfed. I have one of every class. I play, with varrying degrees of skill one of every class. What is wrong with wanting to see every class treated equally and fairly. They are not, nor in reality have they ever been so treated.
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Originally Posted by DreamWind
I fail to see how PvP is at fault for anything you just mentioned. If anything it is the fault of PvE elitists and ANet's god awful balancing.
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PvP has been at fault with two main leys of pressure: 1) Insistance that PvE only exists as training to play PvP and these PvE slackers need to just give up their foolish idiotic PvE play and get PvPing because GW was never meant to have a PvE game anyway, and 2) years of skill balancing that was aimed strictly at a PvP world after which the real interest and needs of PvE play were not only not considered, but were punished or even made more difficult because we have no interest in PvP. Useful PvE only skills were made totally and absolutely useless, such that I won't even bother to carry them on any skill bar. Outside of Cry of Pain for VSF, Ether Nightmare, Necrosis for hexers, Pain Inverter generally, and Light of Deldrimor in dungeons, I will occasionally use the Faction Rit skill. I would never use either the SS or the Faction monk skills for any reason whatsoever, they are useless. Ursan Blessing was nerfed so as to be useless, rather than enhanced so that anyone could use it. And yes, these were poor decisions by ANet/NC West - but the first two are the foundation upon which this cake was iced.