Update - Thursday, April 14 Skill Updates PvE and PvP Assassin *Heart of Shadow: functionality changed to: "You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target." *Shadow Fang: added an after-cast delay. *Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, and you Shadow Step to a nearby location, directly away from your target." Elementalist *Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex." *Steam: functionality changed to: "Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds." Mesmer *Illusionary Weaponry: decreased Energy cost to 5. Monk *Castigation Signet: increased recharge to 20 seconds. *Peace and Harmony: decreased duration to 1..3 seconds; increased recharge to 12 seconds. *Word of Healing: decreased non-conditional healing to 5..100; increased conditional healing to 30..115. Necromancer *Foul Feast: increased recharge to 5 seconds. *Lingering Curse: decreased healing reduction to 20%. Ranger *Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3..25 seconds." *Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +5..25 damage and is crippled for +5..15 seconds." *Keen Arrow: decreased conditional damage to 5..25. Ritualist *Protective Was Kaolai: increased recharge to 25 seconds. PvP Monk *Strength of Honor: decreased damage to 1..5. *Aegis: reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail." Warrior *Warrior's Endurance: this skill is now a stance. PvE Dwarf *Low Blow: functionality changed to: "Strike target foe for 45..70 damage. If target foe is knocked down, that foe takes an additional 30..50 damage and suffers from Cracked Armor for 14..20 seconds." Faction Skills *Elemental Lord: functionality changed to: "For 40..60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy *Storage, and you are healed for 100..300% of the Energy cost each time you cast a spell." *Summon Spirits: decreased recharge time to 5 seconds. Mesmer *Fragility: this skill now also affects adjacent foes. Monk *Strength of Honor: increased damage to 5..25. Vanguard *Tryptophan Signet: this skill no longer requires touch range. Bug Fixes Fixed a bug that prevented pet names from displaying properly in some languages. Miscellaneous *Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot. *A Xunlai Agent and Chest has arrived in the Zaishen Menagerie. *Ai Tei [Merchant] has arrived in the Great Temple of Balthazar. *Moss Spiders and Black Moas now grow appropriately as they evolve. *Adjusted the amount of dishonor points given out by the Dishonorable Combatant System. |
Update - Thursday, May 14
kupp
Quote:
distilledwill
holycrapaegis
edit: this took how many months? seems very very very small.
edit: this took how many months? seems very very very small.
Nighthawk2dr
Wow. Yay for merchant in GtoB.
*Edit* Lol @ Aegis!
didn't see that the first time.
*Edit* Lol @ Aegis!
didn't see that the first time.
I Is Special
loloololololoo.......
/disappointed
/disappointed
House Silvermoon
this is just as bad as i expected....
Zahr Dalsk
Cause PwK sure needed a longer recharge.
But Spawning Power and spirits are just fine, amirite?
But Spawning Power and spirits are just fine, amirite?
Bryant Again
WE got slizapped, nice.
Black Metal
so.....the guy who said he knew that shadow form was going to be nerfed WAS full of it, and was seeking personal gain in selling ectos.
also.....for 2 months, this is underwhelming. No Rit primary fix.
I definitely do like the Kurz/Lux skill boosts. Elemental Lord is now properly awesome after undergoing numerous nerfs.
also.....for 2 months, this is underwhelming. No Rit primary fix.
I definitely do like the Kurz/Lux skill boosts. Elemental Lord is now properly awesome after undergoing numerous nerfs.
Red Sonya
That's IT that's all the fark that they did in TWO FARKING MONTHS??!! What a load of crap both months. Pay to play storage and now this pos update that does nothing to what NEEDS to be UPDATED??! If you folks buy GW2 you're just plain diddified.
On a good note they nerfed the crapolo out of strength of honor. Man I can't believe they nerf the monk to death and the ranger and sin get nothing of note. Where's the nerf to Shadowform and Interupts? Whoever is balancing this game (isn't it a female now?) has no clue at all and is showing totally brain dead functions in these socalled balanced updates.
Oh great you nerfed Warriors again with Warriors Endurance back to a stance now I can't attack 33% faster and still gain all the energy I would have ever needed. Gawd I hate Anet and their socalled balancing. This is the worst ever.
On a good note they nerfed the crapolo out of strength of honor. Man I can't believe they nerf the monk to death and the ranger and sin get nothing of note. Where's the nerf to Shadowform and Interupts? Whoever is balancing this game (isn't it a female now?) has no clue at all and is showing totally brain dead functions in these socalled balanced updates.
Oh great you nerfed Warriors again with Warriors Endurance back to a stance now I can't attack 33% faster and still gain all the energy I would have ever needed. Gawd I hate Anet and their socalled balancing. This is the worst ever.
Tar Ionwe
yeah, this took so long to do? Thanks for messing aegis up as well as WoH. WoH was fine how it was imo.
Esprit
Interesting change to Aegis... the new anti-melee spike skill.
I was expecting some change to Ray of Judgement, suprised it was not changed. I am sure people will complain about that.
I was expecting some change to Ray of Judgement, suprised it was not changed. I am sure people will complain about that.
Yichi
Wow... Aegis and SoH (PvP only nerfs) got the smiter's boon treatment... go go ultra hyper physical builds...
DeBron
WTS real skill update, 25g.
I'll be on 6 months from now so PM me then.
I'll be on 6 months from now so PM me then.
zelgadissan
Can't get into the game, does Aegis still have 30r? That skill is serious anti-spike, but 30r? Dunno.
Killed Warrior's Endurance.
Seriously damaged FF, LC, FC Water, Mel's spikes, PnH, and Strength of Honor.
Killed minion griefers in Aspenwood.
Gave Elemental Lord a use.
WoH gets toned down and rewards good monk play...this is an interesting update. Not sure how I feel on this one.
Killed Warrior's Endurance.
Seriously damaged FF, LC, FC Water, Mel's spikes, PnH, and Strength of Honor.
Killed minion griefers in Aspenwood.
Gave Elemental Lord a use.
WoH gets toned down and rewards good monk play...this is an interesting update. Not sure how I feel on this one.
Braxton619
wow wars ensurance is badly nerfed... no more flail with it....
You GOTTA be kidding with the Aegis nerf... now its crap... gz gw
PnH got the bad nerf... now its basically useless...
Bad update.
You GOTTA be kidding with the Aegis nerf... now its crap... gz gw
PnH got the bad nerf... now its basically useless...
Bad update.
distilledwill
DoomFrost
This is hilarious. Also they buffed some PvE skills. lololol
therangereminem
fyi on guildwars.com the update says april the 14th thursday its atype it means may
slowerpoke
folks expecting more than the usual monthly barebones skill tinkering?
maraxusofk
Covah
no change to SF, RoJ aoe fix, mindblast eles. Aegis is just wtf. and Fragility + fevered dreams from mandragors is gunna be fun.
Pjstaab
Why can't anet get rid of some easy button pve stuff.
TheRaven
blah blah blah blah blah blah blah....ooooh Merchant in GToB....blah blah blah.
FengShuiDove
O, Greatest Temple of Balthazar, thou art becoming the central hub for all of the goings on in the world of Guild Wars.
Merchant there will be nice.
Elemental Lord buff is decent, not so sure about the every 10 ranks of Energy Storage bit though =P.
No real surprise on the buffs/nerfs. Dunno if this is enough to shake up the PvP meta, but I imagine [[Aegis] will be a popular skill this monthly if nothing more than to test out the anti-spike abilities.
Merchant there will be nice.
Elemental Lord buff is decent, not so sure about the every 10 ranks of Energy Storage bit though =P.
No real surprise on the buffs/nerfs. Dunno if this is enough to shake up the PvP meta, but I imagine [[Aegis] will be a popular skill this monthly if nothing more than to test out the anti-spike abilities.
Sir Baddock
Anybody else wondering why the update was called,
Ready last month much, I'm thinking that the update was ready last month considering the amount of people that got the Leaked Update information last week.
Quote:
Update - Thursday, April 14 Skill Updates |
Spinny
i r disappoint.
Prism lives.
IWAY lives.
MB Ele/Mes lives.
GG ANet.
Prism lives.
IWAY lives.
MB Ele/Mes lives.
GG ANet.
Moloch Vein
Ray not getting nerfed, at least for PvP, is simply unexplainable. Terrible, terrible neglect.
Oh, and Peace and Harmony is still too strong.
Oh, and Peace and Harmony is still too strong.
Professor K
Wheres my popcorn? As usual, the kids will have a field day with this!
Yichi
The sadest part, the best thing to come out of this update is the damend merchant in GToB...
Banane-O-Man
Says April 14th though. 2 section update?
Faure
Aegis = lol. Like ether prism for allies.....
Professor K
Phenixfire
....
Endurance had it coming, it was just too strong in combination with spamable high dmg skills ... so not a surprise
Aegis... ugh, nice change in general ... basically 2 sec of immunity, great spike saver ... seeing its high energy cost and recharge (lowering it might make it too powerful, so imo its either "OMG GOSU FIX" or "i got better choices instead") it's not that great imo ... only viable in gvg
Illusionary Weaponry ... yay, bad skill stays bad, lower ecost wont change that
Foul Feast... duration increase, meh, good nerf on that, real problem is the combination with plague sending though imo
PwK ... no comment, no idea why actually ... there are alot of other rit skills that need a fix or a use instead of hitting those that were "ok"
Mirror of Ice ... there goes kappa spike ... good nerf imo, though mesmers had better options in a non spike build anyway, especially with VoR staying untouched
PnH ... good one imo, recharge up to 10 might have been sufficient tho
Lingering Curse ... eh, the problem is AoE and the Duration, so they'd better nerf that
SoH ... lol, just lol. Another skill thats never gonna be used in pvp again... gg. Even Danika with "Blood of zu Heltzer" is better now ...
concerning pve skills ... trytowhatever signet ... on a mes, frikking ftw ... 40% slower movement and attack rate, great stuff
Endurance had it coming, it was just too strong in combination with spamable high dmg skills ... so not a surprise
Aegis... ugh, nice change in general ... basically 2 sec of immunity, great spike saver ... seeing its high energy cost and recharge (lowering it might make it too powerful, so imo its either "OMG GOSU FIX" or "i got better choices instead") it's not that great imo ... only viable in gvg
Illusionary Weaponry ... yay, bad skill stays bad, lower ecost wont change that
Foul Feast... duration increase, meh, good nerf on that, real problem is the combination with plague sending though imo
PwK ... no comment, no idea why actually ... there are alot of other rit skills that need a fix or a use instead of hitting those that were "ok"
Mirror of Ice ... there goes kappa spike ... good nerf imo, though mesmers had better options in a non spike build anyway, especially with VoR staying untouched
PnH ... good one imo, recharge up to 10 might have been sufficient tho
Lingering Curse ... eh, the problem is AoE and the Duration, so they'd better nerf that
SoH ... lol, just lol. Another skill thats never gonna be used in pvp again... gg. Even Danika with "Blood of zu Heltzer" is better now ...
concerning pve skills ... trytowhatever signet ... on a mes, frikking ftw ... 40% slower movement and attack rate, great stuff
Empress Amarox
Wow, I'm upset...
Warrior's Endurance: this skill is now a stance.
Just 2 days ago I got tormented daggers for my Warrior, and go figure, they have to use Warrior's Endurance for the build, which is completely worthless without an IAS.
[nerfed;OQcSE5OPF2/X/Lhpw4f2FBA]
That makes me sad... And...
Aegis: reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."
WTF.. Are these people retarded?
Warrior's Endurance: this skill is now a stance.
Just 2 days ago I got tormented daggers for my Warrior, and go figure, they have to use Warrior's Endurance for the build, which is completely worthless without an IAS.
[nerfed;OQcSE5OPF2/X/Lhpw4f2FBA]
That makes me sad... And...
Aegis: reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."
WTF.. Are these people retarded?
Nick Of Troy
I think it's important to remember that the devs haven't nessessarily been slaving away at this update for 2 months. Don't forget that they have been kept busy with the 4th Birthday celebration and implementing the birthday updates/fixing update bugs.
Having said that, I'm rather disappointed that the Ritualist hasn't really been touched, and I nearly had a heart attack when I misread the Aegis nerf and thought it was for PvE!
Having said that, I'm rather disappointed that the Ritualist hasn't really been touched, and I nearly had a heart attack when I misread the Aegis nerf and thought it was for PvE!
Lagg
Professor K
LOL time to make a new build.
pigdestroyer
wheres the mindblast nerf? pod anyone?
Spinny
On the plus side..I can see one of the two shadow steps being worked into an arena monk build.