Update - Thursday, May 14
Skyy High
People wanted Aegis chains and passive defense nerfed....done.
People wanted WE nerfed...done.
People wanted PnH nerfed...done.
People wanted Mel Shot spikeability reduced...done.
People wanted LC and FF nerfed...done.
People wanted Kappaspike and Steam nerfed...done.
People wanted SnH nerfed...done.
Barring Primal Rage, I see every skill that people have been complaining about for the past 3 months in PvP nerfed in this update. Save for random tinkering and "stirring up" the game a bit, what are people missing?
People wanted WE nerfed...done.
People wanted PnH nerfed...done.
People wanted Mel Shot spikeability reduced...done.
People wanted LC and FF nerfed...done.
People wanted Kappaspike and Steam nerfed...done.
People wanted SnH nerfed...done.
Barring Primal Rage, I see every skill that people have been complaining about for the past 3 months in PvP nerfed in this update. Save for random tinkering and "stirring up" the game a bit, what are people missing?
Tinytim666
well i have never post in update thread because there is usually no point. all im really wondering is why they havent posted developer notes on this yet if they will at all. probably not that important to anet of an update. but oh well its not like i play that often anymore
Eliza Deathblade
I have vikings living with me.........
Topic - Ugh WE is back to the way it was in the first place, I enjoyed using stupid WE builds in PvP with IAS. Oh well, lets make some pve ones
Topic - Ugh WE is back to the way it was in the first place, I enjoyed using stupid WE builds in PvP with IAS. Oh well, lets make some pve ones
Regulus X
I see nothing but nerfs. I see no 'real' or 'noteworthy' buffs to any profession. Distortion remains OP'd/Abused by E/Me Mindblasters, Lyssa's Aura Me/Any and now IW Mesmers! The game's taking a spiral motion.. like that of toilet water.. and Anet's sitting atop it.. pooping away.
GWars is diminishing with each and every update.. Qq
GWars is diminishing with each and every update.. Qq
bhavv
Quote:
People wanted Aegis chains and passive defense nerfed....done.
People wanted WE nerfed...done. People wanted PnH nerfed...done. People wanted Mel Shot spikeability reduced...done. People wanted LC and FF nerfed...done. People wanted Kappaspike and Steam nerfed...done. People wanted SnH nerfed...done. Barring Primal Rage, I see every skill that people have been complaining about for the past 3 months in PvP nerfed in this update. Save for random tinkering and "stirring up" the game a bit, what are people missing? |
Oh right, all those people who played HA exclusively with IWAY or Ranger spike wanted Aegis and Lingering Curse nerfed, so Anet listened to them.
Megas XLR
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People wanted Aegis chains and passive defense nerfed....done.
People wanted WE nerfed...done. People wanted PnH nerfed...done. People wanted Mel Shot spikeability reduced...done. People wanted LC and FF nerfed...done. People wanted Kappaspike and Steam nerfed...done. People wanted SnH nerfed...done. Barring Primal Rage, I see every skill that people have been complaining about for the past 3 months in PvP nerfed in this update. Save for random tinkering and "stirring up" the game a bit, what are people missing? |
Who really cares about HoS or Illusionary Wepaon. Foul Feast and PnH are still really poewrful. Random increased recharges on Castigation Signet and PwK and some weird PvE buffs.
It was a low quality update.
Arkantos
Anyone who wanted a balanced GvG meta wanted all those skills nerfed. It has nothing to do with HA, really. And again, stop thinking skill balances are decided by the players. Players make suggestions (most of which are ignored), and that's it.
Lishy
Hold on a minute.. The nerf to Aegis didn't even go live in PvE yet... At least, not in its skill description..
Megas XLR
Lishy
Maybe this is a bad update, but I can still play WE in PvE 8-)
turbo234
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People wanted Aegis chains and passive defense nerfed....done.
People wanted WE nerfed...done. People wanted PnH nerfed...done. People wanted Mel Shot spikeability reduced...done. People wanted LC and FF nerfed...done. People wanted Kappaspike and Steam nerfed...done. People wanted SnH nerfed...done. Barring Primal Rage, I see every skill that people have been complaining about for the past 3 months in PvP nerfed in this update. Save for random tinkering and "stirring up" the game a bit, what are people missing? |
*LC is still a big problem with the aoe, recharge & cost
*WE for pvp was just smiter's booned because no one uses a warrior without an ias
*P&H needs a 3/4 cast.
*S&H, sure i wanted it nerfed but now it's useless. At least make it just a regular enchantment with a 1 second cast or something now.
*Melandru's & hunter's didn't need a complete rework to ruin them, they just needed the activation times removed.
*Also, aegis didn't deserve to be completely reworked. If anything just a lower duration or a higher recharge like 60 seconds. That way a majority of the time people aren't enchanted with it. If a rework was absolutely necessary I would just make it target ally and nearby allies are enchanted with the old aegis.
Besides these issues they still missed a few big issues. Mainly Bspike, Distortion eles, the bug with roj, completely striking out on rits/paras.
Oh and i completely forgot about the still OP [Visions of Regret].
Nanood
WE i will miss you.
Now. Time to wipe away the tears and adapt.!
Now. Time to wipe away the tears and adapt.!
UnChosen
WTF did they do to PwK, Aegis, and Castigation Signet?
I thought April Fools was over a month ago.
I thought April Fools was over a month ago.
Eliza Deathblade
Still Number One
Not a very good update but it is what was expected.
PnH, LC, and FF were nerfed slightly and not enough. The main problem with LC is the AoE. Make it so it effects target foe and up to 2 nearby foes. Limiting the AoE makes it balanced. The increase of the recharge on FF really doesn't hurt the skill that badly imo. It is still extremely effective and overpowered if it is used the way it should be. PnH having a 12 recharge is a good start but I still don't like the idea of one skill being able to remove hex stacks on a target. If I make a build that requires hex stacks to kill people, one skill shouldn't demolish that build. Most people won't care cause they hate hex stacks, but its just less variety the game can have, which is what those same people are saying is the problem with the game.
The Aegis change was completely unnecessary. Aegis may have been overpowered in the form it was, but making it useless except in buildwars against omega spike builds is pretty dumb. It is only usefull against pure spike gimmicks now, and even then the 30 seconds makes it arguably a waste of a skill slot even against omega spikes.
The WE nerf is terrible. I hate WE and will be the first to tell you it needed to be changed. But killing skills is a horrible option. It would have been still useable in the W/A spike build but they nerfed shadow fang so unless there is another tele without aftercast I guess that build is gone. Changing it so that the upkeep would be 20 seconds and it recharges every 30 would have been all that would need to be done. Then it would only outshine Shock axe in pure spike builds and not in every situation. Now it is just useless, which goes to show you anet doesn't know how to balance and just kills (although i already knew this so this wasn't a surprise at all).
Honestly, what needs to happen is the nerf to blood spike, a change in ladder k values, and make american AT times more playable. The skill balances have become so pathetic I don't even care what you do to them anymore. Just fix those three things and I'll be remotely happy and may consider playing this game again.
PnH, LC, and FF were nerfed slightly and not enough. The main problem with LC is the AoE. Make it so it effects target foe and up to 2 nearby foes. Limiting the AoE makes it balanced. The increase of the recharge on FF really doesn't hurt the skill that badly imo. It is still extremely effective and overpowered if it is used the way it should be. PnH having a 12 recharge is a good start but I still don't like the idea of one skill being able to remove hex stacks on a target. If I make a build that requires hex stacks to kill people, one skill shouldn't demolish that build. Most people won't care cause they hate hex stacks, but its just less variety the game can have, which is what those same people are saying is the problem with the game.
The Aegis change was completely unnecessary. Aegis may have been overpowered in the form it was, but making it useless except in buildwars against omega spike builds is pretty dumb. It is only usefull against pure spike gimmicks now, and even then the 30 seconds makes it arguably a waste of a skill slot even against omega spikes.
The WE nerf is terrible. I hate WE and will be the first to tell you it needed to be changed. But killing skills is a horrible option. It would have been still useable in the W/A spike build but they nerfed shadow fang so unless there is another tele without aftercast I guess that build is gone. Changing it so that the upkeep would be 20 seconds and it recharges every 30 would have been all that would need to be done. Then it would only outshine Shock axe in pure spike builds and not in every situation. Now it is just useless, which goes to show you anet doesn't know how to balance and just kills (although i already knew this so this wasn't a surprise at all).
Honestly, what needs to happen is the nerf to blood spike, a change in ladder k values, and make american AT times more playable. The skill balances have become so pathetic I don't even care what you do to them anymore. Just fix those three things and I'll be remotely happy and may consider playing this game again.
ValaOfTheFens
Darn it. I realized a few months ago that Monk hero's are hopeless in HM and so I switched to Rits, as you can lay down some spirits ahead of time and then your Rit can simply heal you. PwK is a great skill and one that Resto Rits need to be relevent and useful. >.< I guess I can still use Xandra or Razah but...I'll just bring a self-heal along just in case.
Honestly...I don't feel there are any updates that can "fix" underused and/or overnerfed classes. ANet doesn't have time to reinvent GW1. The best we can hope for is for ANet to become adept at doing intelligent balances and functionality changes.
Honestly...I don't feel there are any updates that can "fix" underused and/or overnerfed classes. ANet doesn't have time to reinvent GW1. The best we can hope for is for ANet to become adept at doing intelligent balances and functionality changes.
UnChosen
Nearly 90% the of the nerfs on that list should've been PvP only, I don't see how Foul Feast, PnH, Cas Sig, PwK, all the ranger attacks, and the Ele spells are OP in PvE....and the WoH change just encourages more "HB ONLY!" teams in PvE
Meanwhile....stuff that will never have much of a use in PvE like WE, and SoH is made into PvP only nerfs....???
Meanwhile....stuff that will never have much of a use in PvE like WE, and SoH is made into PvP only nerfs....???
Giga_Gaia
On another note:
Sorry but, February was ----> that way. Too little, too late.
EDIT: Why all the PvE nerfs? didn't they say back in 2008 that PvP skill nerfs would no longer affect PvE? It's not like this is the first time either. So, WTF?
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Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot. |
EDIT: Why all the PvE nerfs? didn't they say back in 2008 that PvP skill nerfs would no longer affect PvE? It's not like this is the first time either. So, WTF?
Sub-Zero
Im not gonna complain or whine about the nerfs n junk but, i think tampering this much with skills is just unnecessary. i mean Pnh really? And the fact that ppl always figure a way to make use of the nerfed skills just proves it.
glacialphoenix
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Why the nerf to Protective Was Kaolai? It wasn't needed in PvE |
Daesu
Arkantos
headlesshobbs
glacialphoenix
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The balance team really doesn't give a shit about PvE. It was nerfed for PvP. |
I'm not even complaining about the WoH change or the PnH change - I expected the latter, and the former... well, if you're spamming it when the guy is down 20% health you're not using it correctly anyway... but KAOLAI?
Venom200
I was hopeful for some PVP nerfs on RoJ and PaH. PaH shouldn't have teh ability to remove such a large stack of curses/conds. No need for the PwK kill. Aegis and endu needs no comments. Thanks for wasting my time anet, I was slightly hopeful that an update for 2 months forth of "fixes" may assist in a broader range.
On a bright side, I like the new cost of IW,
On a bright side, I like the new cost of IW,
Chocobo1
I'll have you all know, the buff to IW is overpowered. I am currently dominating with it as we speak. Please revert it.
Kronos Ledaloth
Iway still alive
PnH...is this a total nerf of it?
PnH...is this a total nerf of it?
garethporlest18
As long as PaH can remove 7 conditions and hexes, it will need a 45s recharge to be nerfed. This just makes it less annoying.
Daesu
ShadowsRequiem
Time to iway.
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Arkantos
They did nothing goof for PvE. They nerfed things in PvE that really didn't need to be nerfed. If they gave a shit about PvE, they'd actually make good skill changes. Just because they updated a few skills in PvE (a lot that are barely even used in PvE) doesn't mean they really care.
bhavv
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The balance team really doesn't give a shit about PvE. It was nerfed for PvP.
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Hell yea!
Anet dont give a crap about HA either anymore, go go no more Aegis FTW for IWAY!.
Everything proves that Anet do not care about this game anymore and they are just pulling updates out of their butts =P.
-Makai-
Yet another PwK nerf to good ol' struggling PvE Rits. Damn, I'm glad I already switched to splinter/barrage.
Also, wasn't there this thing called a PvE/PvP split?
Absolutely pathetic update.
Also, wasn't there this thing called a PvE/PvP split?
Absolutely pathetic update.
Arkantos
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Which is why they have nerfed so many skills for PVE as well? Oh yea, youre right, they ruined stuff for PVE yet again, hence why they dont give a crap. |
If they gave a shit, they'd be making good changes. With the PvE/PvP split, there's no reason to nerf skills in PvE that needed a nerf in PvP. If you really think ANet nerfing skills like hunter's shot and mirror of ice for PvE is them giving a shit, well, I think your opinion is pretty shitty.
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Everything proves that Anet do not care about this game anymore and they are just pulling updates out of their butts =P. |
.defekt
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Which is why they have nerfed so many skills for PVE as well? Oh yea, youre right, they ruined stuff for PVE yet again, hence why they dont give a crap.
Hell yea! Anet dont give a crap about HA either anymore, go go no more Aegis FTW for IWAY!. Everything proves that Anet do not care about this game anymore and they are just pulling updates out of their butts =P. |
you've still got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing 100000 overpowered skills that make PvE unbelievably easy, why complain about a couple skills that you probably didnt use in the first place?
Not A Trapper
Why did they nerf Melandru's shot? it was freakin' okay, burning arrow is the problem. It's so imba, every FIVE SECONDS you can release hell and at 10 markmanship you deal +25 dmg and 5 seconds of burning, huh that is okay?
glacialphoenix
Quote:
Originally Posted by .defekt
Why do you care?
you've still got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing 100000 overpowered skills that make PvE unbelievably easy, why complain about a couple skills that you probably didnt use in the first place? |
UnChosen
Because some people would rather not use or can't use those skill because they don't have them yet or they would rather use a decent normal skill.
bhavv
Ummm
I have Zhed set to mirror of ice snarer with steam with two SH fire ellys, yes I do use that skill.
I purely care the most about PWK, dont be so asshatty over singling out the other changes that you think shouldnt give a shit.
I have Zhed set to mirror of ice snarer with steam with two SH fire ellys, yes I do use that skill.
I purely care the most about PWK, dont be so asshatty over singling out the other changes that you think shouldnt give a shit.
Arkantos
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Because not all of us want to rely on PvE-only skills, you know. And frankly - some of the nerfs are to commonly-used skills. Skills that are used in PvE as well.
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Ummm I have Zhed set to mirror of ice snarer with two SH fire ellys, yes I do use that skill. I purely care the most about PWK, dont be so asshatty over singling out the other changes that you think shouldnt give a shit. |
I'm not being 'asshatty', I'm being honest.