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Update - Thursday, May 14
13 pages • Page 7
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I'm disappointed. For every good change in this build, there's like 5 bad ones. I'm just glad the Well changes didn't make it through, that would have made it even worse. You can do a lot better to please both sides of this game, ArenaNet, but instead you made random changes no one cares about (Illusionary Weaponry for one), changes that missed the problem with the skill (Peace and Harmony's problem isn't the after effect but that it removes an insane amount of stuff on use, PwK's problem isn't really the recharge, and a casting time/healing reduction would have served far better), random functionality changes (Aegis, if you wanted to make it less passive why not make it Ward like but with a smaller AoE but higher block chance? Wards are passive but have active elements to them that make them interesting, Aegis is just boring all around), and more PvE buffs to make it even easier.
You can do better. Thanks for at least getting rid of Warrior's Endurance at least! While this update is better than some updates, sure, it could have been a whole lot better than what it is.
You can do better. Thanks for at least getting rid of Warrior's Endurance at least! While this update is better than some updates, sure, it could have been a whole lot better than what it is.
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Wow PWK 10e 1c 25r vs Heal Party at 15e 2c 2r and only 10pts heal difference at 15 attribute not to mention the monk divine favor attribute kicks in for even more healing power so really the 10pts extra healing for rit is not even valid. That's a stupid nerf. Big deal on the added 10 armor it's not worth the 25sec recharge. Besides holding an item loses you hps and + energy because you lose all mods from your staff while holding that item. Really dumb one on this one Anet really really dumb.
Me three and I'm sure there's thousands more that feel the same.
Quote:
| I'm surprised nothing was done about RoJ too. |
Quote:
| Yes I did, but it only proves my point that more than a "Vocal Minority" of people are finding this a tad bit dissapointing |
I was 50/50 about this update, but I'd take 1000's like it for another thread like this.
R spike Ftw? Defensive anthem will see a slight comeback maybe.
q8 tactics on monks and Shields up?
Be fun fun to see that.
No RoJ Nerf.. Or Perma... WHAT. THE. HELL.
The most work that went into this update was the coding to change the skills.
Did you just like.. Assign every skill a number and /roll 1000? For nerfing + Buffing?
q8 tactics on monks and Shields up?
Be fun fun to see that.
No RoJ Nerf.. Or Perma... WHAT. THE. HELL.
The most work that went into this update was the coding to change the skills.
Did you just like.. Assign every skill a number and /roll 1000? For nerfing + Buffing?
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Ranger: Almost thought I'd have something good to look forward on with Melandru's Shot, but I changed my mind.
Mesmer: Nothing.
Elementalist: Elemental Lord, despite looking overwhelming, is about half of my considered something; more like a semi-okay...
Necromancer: I liked using Lingering Curse. Oh well... back to Weaken Knees...
Assassin: Nothing.
Warrior: Nothing.
This update was a lot of nothing. I'm trying really hard to think of something positive to say, but I got nothing. A whole lot of nothing. I actually hoped something would happen to Star Burst, but better luck next time.
Mesmer: Nothing.
Elementalist: Elemental Lord, despite looking overwhelming, is about half of my considered something; more like a semi-okay...
Necromancer: I liked using Lingering Curse. Oh well... back to Weaken Knees...
Assassin: Nothing.
Warrior: Nothing.
This update was a lot of nothing. I'm trying really hard to think of something positive to say, but I got nothing. A whole lot of nothing. I actually hoped something would happen to Star Burst, but better luck next time.
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Quote:
| what is 'wut is dat' in real words? |

ahh I should have known GoI as I used that combo quite a lot. I still do but moving it to Blinding Surge now and just blind all the sukers attacking me instead of just one at a time.
Besides lightning skills have a 25% penetration bonus so now Air Ele's should start rising again. 
An you know them lil ranger sukers starting bringing Mending Touch just for that combo. haha. But I still gets em cause I waits till they uses mending touch and then I pops em again with the combo hahahah. BS + Emmolate Glyph ftw.

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I'm not too impressed with hunter's shot losing the added damage unless they were smart enough to decrease the recharge time, it's not worth much anymore. As for shadow fang, why add aftercast when it takes 45 to use again anyway? I mean... really folks, just think on that a little.
I dunno what the hell they were thinking with this update man, but they better start listening to the rest of us before they pull this stuff out at random or they're just gonna keep pissing everyone off.
I dunno what the hell they were thinking with this update man, but they better start listening to the rest of us before they pull this stuff out at random or they're just gonna keep pissing everyone off.


