Update - Thursday, May 14

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Arkantos View Post
Other than PwK and castigation signet, what nerfed skills were commonly used in PvE?
Steam, foul feast, lingering curse and mirror of ice have all been used by me in PVE.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

OK, so I have been caught. (I don't play the melee classes enough to judge.) That being said, my main point doesn't change - yeah, there are a lot of overpowered PvE-only skills, but not all of us want to use them.

EDIT: Oh, yeah, now that bhavv mentioned it - I do use foul feast on my heroes. Steam comes in handy, too.

I wish Anet had given explanations for the changes more than anything else, really.

Quote:
Originally Posted by Arkantos
They weren't problems in PvE at all. There's absolutely no good reason for them to be nerfed, especially with the PvE/PvP split.
No, there isn't. But they're still nerfed. I can accept that they're nerfing things with PvP balance in mind, but I really, really don't see why they're shifting some of these changes over to PvE. (My response to .defekt was largely because, well, it's true. Some of us don't want to use PvE-only skills if we can help it.)

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

I love how everyone gnashes teeth and fangs cursing anet to the dirt, until someone with a red name posts then you're all "omg thanks so much plz tell me this plz :3 ;D xP"

You're like scalded siblings in their bedroom seething until mom comes up and says YOU SAY SOMETHING?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by glacialphoenix View Post
OK, so I have been caught. (I don't play the melee classes enough to judge.) That being said, my main point doesn't change - yeah, there are a lot of overpowered PvE-only skills, but not all of us want to use them.
Also heroes cannot use PvE-only skills, so many of those pvp/pve skill changes impact heroes more than the characters.

Lingering Curse, FF, P&H, PwK, Castigation, IW, have all been used or are being used by my heroes in PvE.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by bhavv View Post
Steam, foul feast, lingering curse and mirror of ice have all been used by me in PVE.
When I say commonly used, I don't mean commonly used by a single player. I mean commonly used by many people. Skills that aren't commonly used and aren't a problem have absolutely no reason to get nerfed.

Quote:
No, there isn't. But they're still nerfed. I can accept that they're nerfing things with PvP balance in mind, but I really, really don't see why they're shifting some of these changes over to PvE. (My response to .defekt was largely because, well, it's true. Some of us don't want to use PvE-only skills if we can help it.)
They needed a nerf for PvP, yes. But what's the point of a PvE/PvP split if stuff like this happens? Personally I don't care about the nerfs (apart from PwK and CS, but whatever), but this is pretty dumb.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Mirror of ice isn't a commonly used skill in PvE. Neither were the other 2. They weren't problems in PvE at all. There's absolutely no good reason for them to be nerfed, especially with the PvE/PvP split.

I'm not being 'asshatty', I'm being honest.
Actually, mirror of ice is fairly common with AoE elly H/H as it has been for me.

Of course, if there is no reason for them to have been nerfed, then why were they?

I am not a player who plays the same meta build over and over again, I try everything and like being able to make different stuff work, so why are skills that I did have the option to use being nerfed for PVE as well if there is no good reason for it?

Right now, Im playing through PVE on my new account with a full hero team only using only core skills for the fun of it. Oh, it isnt common at all, but I can surely try playing however I want with any of the skills, and yes, every pointless PVE nerf will affect me when I want to change to using that skill.

Quote:
Originally Posted by Arkantos View Post
When I say commonly used, I don't mean commonly used by a single player. I mean commonly used by many people. Skills that aren't commonly used and aren't a problem have absolutely no reason to get nerfed.
Of course there was no reason to nerf them for PVE as well, so why did they have to be nerfed? Why couldnt the nerfs have been PVP only?

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Steam is actually quite useful in PvE to blind without having to go with the expensive blinding flash, and the ranger attacks has the convenience of adding useful conditions while doing dmg without having to resort to preps all the time.

Somehow Anet thinks that people care about Strength of Honour in PvE, they not only kept the nerf to pvp but buffed the PvE version...wow!...Still useless as the smite line is crap other than RoJ, its easily strippable, and buffing physical pales in comparison with Minions and AoE. Ohh and they nerfed castigation signet....another smite skill.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by glacialphoenix View Post
I wish Anet had given explanations for the changes more than anything else, really.
Turns out that change documentation for this update will be written up after the fact. Revealing, no?

Gotta love post hoc reasoning for behavior.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by bhavv View Post
Actually, mirror of ice is fairly common with AoE elly H/H as it has been for me.

Of course, if there is no reason for them to have been nerfed, then why were they?

I am not a player who plays the same meta build over and over again, I try everything and like being able to make different stuff work, so why are skills that I did have the option to use being nerfed for PVE as well if there is no good reason for it?

Right now, Im playing through PVE on my new account with a full hero team only using only core skills for the fun of it. Oh, it isnt common at all, but I can surely try playing however I want with any of the skills, and yes, every pointless PVE nerf will affect me when I want to change to using that skill.
With all the hero builds going around, triple ele is not a commonly used one, and not a problem.

I can't answer that, and I doubt ANet can give a good reason either.

I don't really know where you're going with this. You're implying there was a reason for them to be nerfed, then complaining about them being nerfed.

Quote:
Of course there was no reason to nerf them for PVE as well, so why did they have to be nerfed? Why couldnt the nerfs have been PVP only?
Again, I can't answer that, and I doubt ANet can give a good reason either. That's because there isn't a good reason.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Also heroes cannot use PvE-only skills, so many of those pvp/pve skill changes impact heroes more than the characters.
And people are using heroes rather than PUGging nowadays. If I don't trust a PUG, I'll h/h or find a guildie and heroway. I think many of us here do the same.

Frankly, I never bothered posting in update threads before until today - my main beef is with the PwK nerf. I'll deal with it, rework bars, go back to having fun... but I still want to know why it's being changed in PvE. Not that I expect an answer.

Quote:
Originally Posted by Martin Alvito
Turns out that change documentation for this update will be written up after the fact.
Aha! Thanks. Even if that's not reassuring at all.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Martin Alvito View Post
Turns out that change documentation for this update will be written up after the fact. Revealing, no?

Gotta love post hoc reasoning for behavior.
It's like they shot first and have to make up an excuse for it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Arkantos View Post
With all the hero builds going around, triple ele is not a commonly used one, and not a problem.

I can't answer that, and I doubt ANet can give a good reason either.

I don't really know where you're going with this. You're implying there was a reason for them to be nerfed, then complaining about them being nerfed.



Again, I can't answer that, and I doubt ANet can give a good reason either. That's because there isn't a good reason.
No m8, I never have implied that there was any reason for the nerfs in PVE, and this is why I am upset. You yourself are saying that there are no reasons for the nerfs, but yet it is ok to have done them, I dont understand your POV or where you are going with this argument.

The update is a failure because skills which didnt need nerfing in PVE are nerfed. Aegis is nerfed for HA where too many people use IWAY.

These are my reasons for hating this update, now why exactly do you think that the skill changes are fine? Just because they are ok for GVG?

There is much more to GW then GVG and Meta builds, but you dont seem to play them so you cant understand why the skill nerfs affect other people in the community.

Any nerf that affects PVE play without any reason and just for the fun of it is a problem to the PVE community, particularly to H/H'ers.

Whether or not a skill is commonly used in PVE is no reason to go and start nerfing them at random, for the sake of GVG. We dont care about how skills are used in GVG so long as the skill changes dont affect their use in PVE, that is why PVP and PVE skills were split, yet this update shows a whole load of skills nerfed in PVE just for no reason whatsoever as far as PVErs are concerned.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by bhavv View Post
No m8, I never have implied that there was any reason for the nerfs in PVE, and this is why I am upset. You yourself are saying that there are no reasons for the nerfs, but yet it is ok to have done them, I dont understand your POV or where you are going with this argument.

The update is a failure because skills which didnt need nerfing in PVE are nerfed. Aegis is nerfed for HA where too many people use IWAY.

These are my reasons for hating this update, now why exactly do you think that the skill changes are fine? Just because they are ok for GVG?

There is much more to GW then GVG and Meta builds, but you dont seem to play them so you cant understand why the skill nerfs affect other people in the community.
Well then I think there's some miscommunication, because we both have the same reasons for not liking the update for PvE.

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

At first I was upset Paragons were ignored in this update but the more I thought about it the more I'm glad they were. Comparing Anets reputation with Paragon skill changes and this most recent skill update...Definitely would not have been good.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Arkantos View Post
With all the hero builds going around
I think that says a lot right there..

I'm probably a bad judge of what is most commonly used in PvE and you, being a forum admin on a fan site would probably be a much worse judge than me. We're somewhat more (hardcore, involved, game educated, insert non-casual/masses word here) than the majority of players. Hence, anyone you play with would probably be of a different 'circle' than the majority of people playing, same with me.

I imagine ANet has access to more statistics than any of us do and nerfed it for some reason according to that knowledge that we don't have (whether correctly or not I dunno, I rather think they screw a lot of shit up even with more info than us).

Just like forum users don't represent the majority of the game base, forum admins don't even come close to the regular gamebase. Your dedication to the game pretty much wipes that out. The quote was a good example. When you mentioned 'builds' going around. Well, that probably knocks out a good chunk of the casual players right there - the ones that don't know about places like PvX or optimum builds. They are probably people that game with friends and probably wouldn't be teaming up with either of us anyhow.

This would also explain the shock to everyone here since none of us really fit that category. I hate PvE nerfs. We'l have to see what thye say about them. PvP nerfs are probably more recognizable since it's a niche and caters more to the hardcore/build-players than the masses that play PvE, so PvP nerfs would probably be more understandable/recognizable as usual.

not bashing, just saying you're probably not the best judge on what the masses are playing in PvE. Even if everyone you and I play with uses certain builds, it probably still wouldn't represent what the non-forum goers/non-build-players are playing. If a skill is common, it's probably because it looks cool, seems cool, has a cool in-game ability, etc.

edit: heh, pretty sure the firestorm casting r/e I encountered wasn't downloading builds. He sure did enjoy it though :-)

EDIT 2: sorry, in summary - you're probably too smart game-wise to understand or know what the masses are using. maybe that sounds better :-)

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Anyone else waiting for Action 5 in Dekaron EU?

beaverlegions

beaverlegions

Frost Gate Guardian

Join Date: Sep 2006

The Siege Turtles

R/

Whats that A net?
You want me to build a boat out of ecto to save a couple of every kind of animal there is in gw because the game will soon be beyond saving?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by beaverlegions View Post
Whats that A net?
You want me to build a boat out of ecto to save a couple of every kind of animal there is in gw because the game will soon be beyond saving?
Perfect timing, considering the menagerie.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by turbo234 View Post
Just because they addressed the issues doesn't mean they were fixed.
That's an entirely different issue. People whine when they don't go far enough, people whine when they go too far. The fact that they're at least addressing exactly what we wanted them to address is a step in the right direction. Now the meta will shift, and we'll see what happens for next month's update.

Quote:
*LC is still a big problem with the aoe, recharge & cost
Agreed, this'll probably get tuned further.
Quote:
*WE for pvp was just smiter's booned because no one uses a warrior without an ias
Is that a bad thing?
Quote:
*P&H needs a 3/4 cast.
I'd take the longer recharge over the longer cast. Longer recharge makes it less powerful, longer cast just makes it more prone to interruption, but there are plenty of ways to get around that.
Quote:
*S&H, sure i wanted it nerfed but now it's useless. At least make it just a regular enchantment with a 1 second cast or something now.
Maybe that'll come later. We wanted it gone, it's gone.
Quote:
*Melandru's & hunter's didn't need a complete rework to ruin them, they just needed the activation times removed.
Because so many people used them before that, right? At least now they're somewhat interesting: unconditional bleeding, and Mel's is exactly the same if you hit a moving person, which was the point of the 1sec activation, to make that easier to do.
Quote:
*Also, aegis didn't deserve to be completely reworked. If anything just a lower duration or a higher recharge like 60 seconds. That way a majority of the time people aren't enchanted with it. If a rework was absolutely necessary I would just make it target ally and nearby allies are enchanted with the old aegis.
Hah, right, 60 second recharge. We totally wouldn't be hearing people complain about it if that had happened. At least this makes for an interesting, and possibly even useful, if the numbers are right, anti-spike skill, and deals a significant blow to layers of passive defense.

Quote:
Besides these issues they still missed a few big issues. Mainly Bspike, Distortion eles, the bug with roj, completely striking out on rits/paras.
Oh and i completely forgot about the still OP [Visions of Regret].
Bspike isn't really an issue right now (though it does need attention), distortion is really only an issue in TA (which got a good bit of love this update too) and should be handled easily enough regardless. They're probably as petrified of fixing RoJ at this point as they are of nerfing SF because of fear of backlash from the PvE community. Rits and paras got an indirect buff when monks got nerfed; Aegis's new functionality in particular gives paras a lot of space to fill. VoR is an RA issue at best.

As for the age-old "why did X get nerfed for PvE when it's a PvP issue?" Players who play both don't want to have think about every skill choice they make with the qualifier "Oh, what's this do in PvP again, I forget..." Everytime I see that little (PvP) stuck on the end of the skill name, I have to think to myself, "Crap, does this really suck in PvP compared to what I'm used to running?" Sometimes I have to jump to a PvE outpost just to compare. It's annoying, and while I'm fairly certain that it'll be customary in GW2, I'm prepared to handle two versions of however few skills there will be then. I'm not willing to memorize minute variations in over a thousand skills that we have now.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Buffing PvE skills... thats new. I guess that random skill update program you have got an update.

If you're making updates as random as this you might as well do them every week so some of us can have a nice laugh over QQ on forums.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Skyy High View Post
As for the age-old "why did X get nerfed for PvE when it's a PvP issue?" Players who play both don't want to have think about every skill choice they make with the qualifier "Oh, what's this do in PvP again, I forget..." Everytime I see that little (PvP) stuck on the end of the skill name, I have to think to myself, "Crap, does this really suck in PvP compared to what I'm used to running?" Sometimes I have to jump to a PvE outpost just to compare. It's annoying, and while I'm fairly certain that it'll be customary in GW2, I'm prepared to handle two versions of however few skills there will be then. I'm not willing to memorize minute variations in over a thousand skills that we have now.
Most people who do PvE won't ever do PvP and will never need to know the versions.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by bhavv View Post
Anet dont give a crap about HA either anymore, go go no more Aegis FTW for IWAY!
Like one in 20 teams in HA had aegis pre-update, so... not much of a change there.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by UnChosen View Post
Most people who do PvE won't ever do PvP and will never need to know the versions.
Pretty sure most people do a mix of both PvE and PvP, even if the PvP is FA/JQ, RA, or AB.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

It really isnt that hard to notice the difference between a PVE and PVP skill.

The PVE community do not want their skills ruined because of changes that need to made for PVP. This is exactly why PVE and PVP skills were split in the first place, yet now we are going back to the lame days when PVP nerfs would ruin skills for PVE use as well.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

I am very VERY disappointed....

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by IrishX View Post
Pretty sure most people do a mix of both PvE and PvP, even if the PvP is FA/JQ, RA, or AB.
Yes, i do both, and I still do not want PVP skill balances affecting the skills for PVE.

SurrealFi

Ascalonian Squire

Join Date: Jan 2008

Me/A

Great update pve wise, Anet didn't touch a single thing that needed to be nerfed to fix the ingame echonomy. :-D Now I got another month or seven to farm me them ectos and rare golds.

Thanks Anet!

Edit: My first comment ever on skill updates.

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

I read the skill update notes.. and i thought "Is that it"?
Srsly, this is one of the worse update ever. Consider our 2 months waiting time. Complete garbare. Skill updates for me used to make the game more curious. With updates like that, instead of trying "new, changed" skills, i am looking for another MMO to play.
Guild wars really needs a way to comunicate between players and skill balancers (you know, the person in live team that is responsible for that). Only then we shall have balance.

Capulatio

Academy Page

Join Date: Mar 2009

United Kingdom

ASP

A/

I am quite happy with the skill update, mainly because the Assassin's got some buffs and Shadowform wasn't nerfed.

I guess I need to actually get a 40/40 Restoration Set for my MoW in Sabway because of PwK but thats ok he does have other healing skills

Longasc

Longasc

Forge Runner

Join Date: May 2005

Aegis PvP is now completely different to Aegis PvE.

Regarding Ray of Judgement:

Do NPCs now REACT, i.e. move out of the AoE damage effect? I think the skill is okay as it is, if it would not be so super piss easy to single-handedly capture a Jade Quarry with just one spell.


BTW - what was wrong with "Castigation Signet"???

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Really want to see PvP version of Ray of Judgement.Smite monk is too good with both Fire power and selfheal.Looks that the jade quarry monk with this skill can murder entire point defender in a minute.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Maybe cuz cas sig is a very good smite skill? But its not like there's anything remotely good to go with it other than RoJ, which is only good because of no scatter. I'm pretty sure the entire line will be destroyed soon enough

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Longasc View Post


BTW - what was wrong with "Castigation Signet"???
It was way OP in Saul's Story. Won't someone please think of the Charr?

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Worthless update is worthless. Everything is either an overnerf, an undernerf, or totally pointless/unnecessary.

The update reminds me of this:


http://www.southparkstudios.com/clip...8/?tab=related

KiLLi4N

KiLLi4N

Academy Page

Join Date: Jan 2009

We Are From Poland [pol]

Rt/N

Update sucks. Yet again have they forgotten about us, dear ritualists . Oh wait, they nerfed Kaolai, lolz.

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

lol fail-net strike again

Update is nearly a complete waste of time

in PvE uwsc and fowsc will continue to abuse the game
in PvP this weekend will now e ruled by Iway in HA and p[7retty much all physway builds

the funniest thing is that they needed more time to release THIS

/fail

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Sante_Kelm View Post
It was way OP in Saul's Story. Won't someone please think of the Charr?
- nerf requested by Pyre Fierceshot?

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I got buffed again: I like to melee as a monk when i farm stuff so S&H is nice.

Still, i see nothing about a RoJ scatter fix.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I officially lost faith in Anet (if I hadn't already, balance-wise). Where the f*ck is that SF nerf?

mr monk rupsie

Academy Page

Join Date: Nov 2007

woot

Mo/

Monk skills: I see a nice nerf in PnH (Peace and Harmony). For all the whiners: its still 5 energy so now it can compete with: Expel Hexes, Divert hexes and Blessed Light.
I dont see any reason to nerf Castagion Signet of the monk (maybe because of hero battles?).
About Strength and Honor: i find it a bit strange to nerf it in pvp (was nothing wrong with was it?) and boost it rediculous up in PvE. I guess every dervish will take this on his hero monk^^.
About Aegis: ok so Anet think they will change Aegis to an Anti spike skill so the spike builds will dissapear and introduce more pressure builds? Ok that might be possible.

Necro: Well i cant agree more with those skills to nerft it a little bit down. But Lingering curse problem was the spammability and the duration + AoE

Ranger: So the attack skills is a bit nerfed so the rangers cant spike anymore?
But how about the interrupts? They have the best, short reload time, spammable interrupts in the game. And Anet wont do a thing about that? Strange

Warrior: Warrior Endurance: Well the energy spam is over, lets switch to Battle rage!. It has 33% movement + double adrenaline! I guess they nerft that next update

About Primal Rage: why isnt it slightly boosted? There are lots of threads here on guru thats it was nerfed a bit to hard.

Assasin: Shadow form not nerfed? Its just like Ursan: Its now meant for farming, running, fighting its just perma invincible. It can farm ecto's as it was meant for it.

Overal update: I loved the monk nerfs (only aegis is a bit strange), ranger and necro nerfs. Warrior Endurance was obvious.
I guess Iway will be brought back and other physical builds.

Once again they boosted every skill in PvE and now the game there will become more easier then it was before wich i am not happy about..