Nightfall is horrible. I hate it. The areas are all just variations of a desert theme ranging from "nice" to "absoluteley bloody awful" (the desolation). Playing through the NF campaign feels like a long, drawn out chore that I hate. The desolation is also unforgivable and I blame the Junundu wurms for lots of it.
NF also requires me to bring certain heroes for certain missions. Mostly it's Koss or Dunkoro. I never want those two heroes on my team when I'm trying for a HM mission. I rarely want Zhed or Margrid either (but I can usually make them work better).
The powercreep and PvE skills NF brought along were horrible to.
NF also in my view, started to introduce the more absurd enemies. The tormented creatures are a bloody nightmare (and the desolation undead mobs are stupid at times too). Prophecies did have the Mursaat, but that was fitting with the storyline and you were provided with a means of protection before you were required to actually fight them. NF gave you the Lightbringer title - bloody grind that you'll do after the campaign.
EotN however, did some of the above but worse.
There was no excuse for the PvE skills. None.
Title grinds linked to the power of these skills? That's even worse. Especially since you'll probably only have Rank 5 in one title (after handing a book in) after completing the NM campaign.
The mobs are also absurd and after reading through some of the posts in this thread, I think Carinae summed it up best:
EotN is by far the worst campaign, particularly in Hard Mode. By far. It simply isn't FUN. You can beat it, get your titles, etc, but at the end of the day it felt like work. In fact, it often feels like you can hear the developer snickering about how they screwed you over. NOT a good design strategy.
Obnoxious damage, obnoxious defense, double movement speed, snare spam, blind spam, KD spam, obnoxious and ubiquitous monster skills, and on and on.... Is it beatable? OF COURSE! Is it fun? Nope. It invites poor play/players by encouraging gimmicky builds, dependency on Consumables and dependency on PvE skills. It's basically the OPPOSITE of what Guild Wars was at it's inception and a dreadful failure, IMO. |
It has far superior locales. The explorable areas are much nicer to walk around in.
It doesn't require me to bring certain heroes for certain missions. That, is absolutely wonderful.
And at least parts of it are fun. With a strong human team.